All survivors are just skins. Give a reason to play them!
I know that this isn’t a new thing nor is it going to be changed, but I have to say: Why do you make these cool, well-made (mostly) characters if the only special thing about them could easily be used by another survivor who the complete opposite of them. After level 40 or buying their teachables in the shrine (like loser, sorry not sorry), the survivor becomes a optional skin for when you feel like changing up your appearance. I’m not saying that their teachable perks be no longer teachable but give them something else to stand out that won’t only harm them (aka Jane’s and Steve’s nation-wide on your side injury moans). Like maybe Meg who is a RUNNER be slightly +0.2-0.4 m/s. Or maybe Allowing the survivors to have an exclusive higher tier version of their teachable perks. These types of thing could make survivor mains think more about who they will play with perks and add-on that suit the more niche play styles the changes would bring. Am I the only one who feels this way?
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Devs don't make them unique survivors so that they are not used as "meta-survivors"
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Female survs are lower and can hide after all windows in the game. Male survs cant.
Some survs have lowder grunts of pain or simple breathing. The volume of the sound wave may be the same, but the pitch is the point here.
Ace is the most quiet survivor of all.
Dont remember the most quiet female.
Jane, Jeff and Bill are loud as hell, even when not hurt.
Jane is hot, but loud.
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About your proposition of specificities for survivors, it may impact a lot the already extremely hard balancing of the game.
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That is very true but so the only differences between them is their height and volume? That would mean there would be almost no point of playing any of the male or loud survivors unless you were going for their teachables or you like how they looked.
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The point is there is no reasonable incentive to play a survivor in the late game after getting all their teachables, especially if they are loud as heck and can’t hide as well as other survivors.
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Bring Iron Will. Also to your OP, no not at this state of the game. Early on in production or withing the first year of the game's life? Sure that could've worked, but we already have enough balancing nightmares. We don't need to add this on top of it.
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An older chart, but this lists benefits/drawbacks to many survivors. Ignoring starting perks, you can see they have different heights and breathing.
Personally I play characters whose lore I like, just cause I think they're neat.
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And yet they still have survivors with innate advantages...invisible claudette skins and Ace as a whole being a ninja in terms of making noise. Meta survivors isn't an issue, although I agree that these weird passive speed boosts would be too hard to balance. I always believed in survivors having either unique perk-like abilities(highly unlikely) or at least a unique item or offering in their bloodweb. These unique items or offerings would be easy to come up with although implementation is questionable. Some examples are a graffiti can for nea, an offering that summons more crows for jake, and a new medkit add on for claudette.
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No I could just play the quietest female survivor that both hide under windows and be less likely to be heard, and have room for 4 perks instead of 3.
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I always thought the game should have something in place that gives each individual survivor something special that makes them stand apart from everyone else. Because I do agree that they are just skins once you've unlocked their teachables, but as others have stated balancing the game around that could prove to be very difficult.
SWF is already insanely overpowered, especially when equipped with the right perks, so I can only imagine the nightmare that would be in store for a killer that would face a full team of Claudettes capable of healing a bit faster, or a full team of Laurie Strodes with object of obsession that provides a little bit more information, etc.
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Yeah damn that, Again if people complain about how loud or how quiet some certain survivors are then they can work on that and make it better, but I agree partially when survivors hit level 40 they are just skins, this and nothing more, and its sad because I wish they did something more than just be skins
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Actually the best balance would be to three oprtions:
-Set a condition for the healing. So self, others, or with a medkit. May force Claudettes to play as a savior or lone wolf depending on which one.
-Put a limit. So up to x% that is probably two Claudettes at most. Similar to non-stack but at least it will stop full Claudette teams.
-Make non-stackable. Only one Claudette’s bonus will count. This though I can see the most toxicity with because when two Claudette mains enter into a game, there will be some hostility because one with blame the other for being “useless” or inefficient.
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Along with survivors whose boost that only affects themselves will have to either be give a small boost or also make it conditional; best example being that instead of Meg’s movement speed being passive it could be an a separate ability or reaction (such as being hit).
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Survivors could have built in abilities.
Faster movement
Faster healing
Faster repair
Sabotuer
Less scratch marks
Etc etc
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Terrible idea. You would only see the same characters every match. The variety would drastically decrease.
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Claudette having a personal +10% Healing Speed wouldn't be that broken really even if you had 4 of them because it'd be a personal thing.
Any suggestion of Meg getting increased movement speed while running would be broken because movement speed is a very delicate thing and can make the difference between having an extra loop around a pallet/window or not.
Then you have Licensed Survivors who would have to be purposely worse compared to Free/Original characters.
Basically it'd be another issue thrown into the balancing nightmare that is DBD.
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I have no idea why that made me laugh so hard! But that actually a good point.
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The power is really to make them stronger, it to give someone a reason to play them. Like after they can use their perk on another survivor that they main. Or a survivor that is quieter/better at hiding.
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Actually the game is balanced...
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It's not about advantage, it's about character, variety, and identity.
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Kate is hot*
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How is SWF balanced? I like playing with my friends in this game (who doesn't?🙂), but SWF means that you are constantly being fed information on the Killer at all times, not to mention that those teammates that died can still feed information back to the ones that are still standing by watching other players' camera feeds.
I've literally played games where the friend that I was playing with died, but he still managed to tell me where the hatch was because he saw the hatch in another player's camera feed. How is that balanced?
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I mean, good luck with that. The smaller they are the louder they usually are to compensate. Ace is like the exception. Kate is the quietest female survivor, but if she's injured and you have decent hearing you can still hear her.
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Yeah hehehe
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Then you could only be 1 of each survivor, to increase diversity. (Maybe)
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There’s like a million other games out there that offer skins & it doesn’t change the gameplay at all. I don’t see the problem.
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It’s not really a problem, I’m just sad that we have all these well thought out and interesting survivors but there is no incentive to try and play them after getting their teachables.
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I completely agree with this. Each survivor should have a unique characteristic, the same as each killer has a unique power.
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Personally I like that the survivors do not have really any distinct abilities/stats. I remember playing Friday the 13th and some of the characters I really liked had terrible stat lines. So it was a bit frustrating playing them.
In DBD I can use who I like without worry. However there is something you can do with your survivors. Instead of just using the same perks on every survivor. You could think of them as custom load outs. Like with Dwight I bust out the head on, and Quick and Quiet because Dwight gonna hide in that locker. While Feng Min could have a break out/Hook breaking build. While Steve has a more normal build. Just try to think of what perks you'd like to use together for that survivor, and you can easily just switch between them without having to fiddle with the perks.
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