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Will you delete OoO already?
Broken mess of a perk.
Thanks
Comments
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Yeah... That's a lot of info even in solo que. And the downside is barely extant, too.
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Just remove the ability for swf groups to run it. Problem solved.
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I agree that it's way to powerful in a SWF.
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This perk just breeds toxicity. Despite that I want to see it reworked into something healthier for the game rather than outright deleted.
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Almost every killer can be undetectable. It's really not as strong as it used to be.
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I ran OoO once to get my adept Lauri and that's it. It's like begging to be tunneled out of the match.
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Problem is it’s only an issue in swf and they will not buff/nerf around swf which is good but sucks when things like OoO and DS can be abused by them quite easily
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How is the game going to detect if its a swf? Just delete the perk..
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Ehh I'd rather them not start a trend of banning perks. It should just be reworked.
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Limit the number of uses per survivor... or put seconds between each use...
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They can't continue to ignore the elephant in the room. SWF is OP. It's time to design perks and gameplay balance with them in mind. If that means giving (solo) survivors QOL buffs and killers major buffs so be it.
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That’s the thing you can’t buff/nerf around swf or the top 1% as only the top sweat squads are op every other swf is balanced more or less only thing you can do is buff solo and killer to be at a closer level
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But if swf makes a perk completely broken and hard counters some killers, by just existing... then it has to be balanced more around swf.
- you shouldnt be able to use this while on a gen, its incredibly powerful on solo and just broken in swf because you can warn chased teammates about mindgames.
- It should be token/charge based (where you get charges/tokens when being chased/in killers tr) or shouldn't work for some time at the start of the match, so trapper/hag aren't completely fecked because of inability to place traps without survivors knowing it. It would also help stealth based killers because swf won't automatically know that they are against that.
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If you change one thing around swf and top 1% you will have a bunch more complaints saying change things around them it’s just one big butterfly effect that could ruin the game This perk in solo is more of a hinderance then anything
Like I agree changes may be needed as those sweaty players can abuse this perk but a lot of times the ones using it suck you can tunnel out the OoO and watch as 3 others just collapse or dc out because they don’t have it anymore
You have to think how nerfs will effect the whole game rather then a small group of the game
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This couldn't be farther from the truth. SWF had almost an equivalent win-rate as solos, and both was less than 50%. It can be argued that killers are slightly OP.
The issue is that most killers blame their loss on SWF rather than their own mistakes.
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They shouldn't necessarily rebalance the entire game around top 1% SWFs, but when perks are designed or changed they absolutely should keep these kinds of groups and how they will use perks in mind. I'm sure they do these days, since most recent survivor perks aren't as easily stackable as the old perks, but a perk isn't really okay if it's balanced for most people but broken in the hands of a few. The same way they try to balance perks to be fair on all killers rather than saying, "oh well this perk is horribly overpowered on X killer but they're rare so we'll just leave it how it is."
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Does that mean that object of obsession is mostly ignored by killers like Wraith and Ghostface?
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This is the best idea i heard in this thread so far, i completely agree.
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What I mean is it’s bad on solo players already only good on 1% swf players so nerfing it would make it worse for what side the game should prioritize
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I go out of my way to play fair and never tunnel/camp people (sans after 5th gen, you can't afford to play nice that close to the end, as you're already in a losing position most of the time) but if I see OoO, I'm removing you from the game as soon as possible. Don't run that #########.
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Almost every killer? Do you play dbd? Only pig, ghostface and wraith can be undetectable so 3 of more than 15 of a rooster definetely almost every killer lol
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Pretty easy once they press invite a friend is SWF.
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Ok, if its hinderance for solo players and is amazing for your 1% swf (which is just well coordinated swf playing to win), then how would making this perk slightly weaker would create a butterfly effect that would ruin the game?
Or maybe your issue are just incoming complaints... then quess what, it's competitive game (even if developers won't admit it), so complains will be always.
Not to mention how wrong you are.
- Properly used OoO can be very useful even when playing solo. I can't even tell how many times it saved my skin. I had even moments when i looked at the huntress just to see how she is winding up the hatchet to snipe me with b&c
- Yes, you can tunnel out the OoO user in swf... it works only on tryhard wanna be, but we don't know how swf. Try this strategy against a well coordinated group, you can menage it only with some killers, while others are completely powerless, not to mention that tunneling the obsession will waste too much of your time against some groups.
These statistics are worthless, too often swf are just a group of friends more focused on chatting and playing together than on actually try harding. Statistics that would only include rank 1 swf would be way more useful. Not to mention that i would gladly see the exact statistics to be able to say more, like what is an actual winning condition for the survivors.
And i don't disaggree with part, that killers blame swf instead of their own mistakes, but that doesen't make coordinated swf weaker nor blaming perks instead of your mistake make the perk weaker.
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Yup. Perks never get deleted, just reworked. Like change OoO to block all aura reading so long as you are the obsession. So people who complain about BBQ have something to run now.
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- I said why above if you change one thing because of swf and top 1% you have to change more then that and it will spiral into the game being built around the 1%
- I didn’t say it’s useless solo it just has more cons then pros the biggest being you can’t watch your back without the killer knowing your position so if you are last survivor against a stealth killer and you are tying to open gate you can easily be grabbed off if you don’t watch behind you but if you do killer is coming for you now better to run kindred or spinechill to do the job
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Just tunnel camp and kill survivor with OoO first. It’s what I do. If they want to be toxic and run that dump as perk then make them pay for it
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Agree the perk is really broken.
There is absolute zero couterplay against when your not a stealth killer, against freddy the perk is even worst.
As long as the survivor(s) with OoO are asleep, they can see you at all time because you have no heartbeat.
And trust me a swf with 4 of them using it is absolutely not fun at all.
Have had it once on swamp and it was an absolute nightmare.
Was happy enough to get at least 1 kill.
Say that again?
The perk is stronger than it used to be.
Before you could as killer look away and they couldn't see you anymore.
So if you knew where they are because of it, you turn around and walked backwards to them.
It was tricky, but it was a counter to it.
The way it is right now, there is 0 counter to it.
Like I said to the person who posted this treat.
Try playing freddy against a 4 man swf and all 4 with OoO and show me how well you do?
Like I said, I was glad to get 1k despite 2 others been hooked twice and the other once.
The only reason I could get them was because they were pretty terrible.
Against an well organised swf team on coms you have 0 chance.
Cause you can't mindgame them or trying to bait them making a mistake because they can see you at all times, even when you're right next to them.
Like for example the killer shack.
You can't bait them jumping the window and hit them as they do it, cause as soon as they see you changing direction, they just stop.
The only way to get at least 1 is brute forcing everything, and as we all know by the time you get one the game is over.
So personally I'd love to see it changed back to what it once was at least, so it has some sort of counter to it.
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Even rank 1 SWF stats was similar with win rates less than 50%. Stats are general population, they can't be ignored.
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Simply change it to only active when both the killer and survivor look at one another. That might be enough to keep it from being obnoxious.
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Exactly.
That is precisely what I was saying.
Change it back to the old way and than you can at least counter it for a bit
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Nah man SWF is supposed to be an easy win
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Still no info what is considered a win, without details like this its really easy to make statistics that are good for you.
Lets say that victory for the survivor is to finish all generators and escape and victory for the killer is to kill 2 survivors.
Now in statistics all escapes througth the hatch as last survivor and escapes with the key without oppening the gates is considered a loss.
Winning could also be red pipping and i doubt i have to explain how bad it would be.
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Still no info what is considered a win, without details like this its really easy to make statistics that are good for you.
Lets say that victory for the survivor is to finish all generators and escape and victory for the killer is to kill 2 survivors.
Now in statistics all escapes througth the hatch as last survivor and escapes with the key without oppening the gates is considered a loss.
Winning could also be red pipping and i doubt i have to explain how bad it would be.
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Technically every killer can become Undetectable through a very limited amount of 4 perks, but only two are good, Tinkerer and Dark Devotion. Insidious and Trail of Torment are bad unless you're running like Bubba's Basement for Insidious. OoO is still strong and downright broken concerning SWF and certain maps. Have you seen a game of OoO on Midwich? It's nearly impossible for the killer to do anything unless you're one of the 3 killers who have Undetectable basekit on demand.
OoO is just as strong as it always has been unless the killer is running two specific perks or is playing one out of three of the available 25 killers.
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Would you rather remove Object of Obsession and buff Decisive Strike, or remove Decisive Strike and buff Object of Obsession?
Imagine if you were given this option.
Killers:
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The stats, I think, are based on walking out the gates or using hatch. Less than 2, on average, see this outcome. I would imagine the hatch inflates the numbers a lot meaning that in an overwhelming majority of matches the gates are never opened. That is horrible to be at that kind of odds for one side.
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Remove Object, no question
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Imo change the perk to when ever the killer and survivor are phasing each other, their aura's are revealed to each other.
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I’m solo and I’ll only ever run OoO with Sole Survivor. It’s a tough game in the beginning and I’ll do all I can to help teammates, but if I happen to be the last alive, then it’s pretty much a guaranteed escape knowing I don’t have to worry about the killer seeing me anymore.
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An eye for an eye, as they say.
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I was thinking something like this, too. Seems the way to both provide both benefit and risk while still keeping to the theme of the perk.
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I agree this perk has no place in this game, it breaks it in so many ways it is stupid. Genuinely the only thing in the game I consider truly overpowered beyond saving.
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There are other things that need to be deleted as well. Freddy, spirit, deathslinger, moris, keys, smol pp build, locker ds, brand new parts, things like that. OoO isn't the most bullshit thing out there.
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Easy rework: make it a two-way street. You can see the killer's Aura, but they can see YOURS, even if you arent looking at them
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So you don't really know...
Can you provide a link to these statistics? Because the only ones i know are almost a year old and 2 of them completely contradict each other, while being a few months apart. (The differences are extreme, while i don't remember any base speed buff for killers)
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You mean if you look away from the killer but the killer looks at you, they can still you?
Or like it is now, where you can see the killer even when he looks away from you, but the killer can't see you when you look away? Cause right now that is the case which makes it a completely broken perk
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Correct, the killer can see any OoO users regardless of whether they are looking at the killer
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I remember clearly but don't have a link. The majority of matches the killer wins. Since those stats, survivors had some more nerfs including smaller maps, less pallets (dead zones), strong loops eradicated, insta-heals removed, and toolboxes made insignificant. If we saw stats today, I would bet those numbers are even more abysmal. Survivors are oblivious.
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Would made it more fair as the survivor(s) using it can also do the same allready.
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If you are talking about this https://forum.deadbydaylight.com/en/discussion/106566/
Then there is not enough information given by the devs to draw a clear conclusions (were dc included, if yes how, were moris included, etc.) Not mentioning that it had way too low timeframe of 7 days.
Not to mention that it contradicts with https://forum.deadbydaylight.com/en/discussion/61114/data-sheets-community-requests#latest
where just a few months earlier survivors had way over 50% escape rate.
And i don't remember any changes significant enough to change it so drastically, from 60% (when you include rank drop after the match, when you die), to 30%
It's just ludicrous and it's one of the reasons why i don't trust devs on what they are doing.
0