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The rework Spirit needs
Just switch her phasing sound around so it lets people in her terror radius know she’s phasing. She literally doesn’t need anything else. That’s it.
She can still come out of nowhere and scare the ######### out of people, even getting a grab or free hit.
In the middle of a chase you know to go from looking behind you to trying to out predict what she’s doing.
Sure, she can’t stand at the other side of a pallet or window to trick you, but she can literally just undo her invisibility and pull off the Nurse bait blink trick to get people to vault into her. The difference is she has to work for it
Survivors still have to play like they’re Nurse and Spirit still has the advantage of having more information than the survivor.
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She is unless.. 🤣
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Unless?
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Useless sorry🤣
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Spirit is fine.
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I think she just needs something that doesn't feel like its half the time guess work because that's what it feels like to me, a bunch of guess work.
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That's what she's suppose to be, guess work
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Well its not that I don't like it, I just feel like there should at least be something to let you know she is phasing while she stands still rather than just the movement of the grass, or something. I just want something that will allow a possible con about her, that isn' to major but its enough to mess up badly.
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No worries. I was looking at my post trying to figure out what you were talking about. XD
I used to agree with that, but honestly it’s like saying stealth killers are useless if you bring Spine Chill or it’s an auto win against Hag if you bring a flashlight.
Yeah, Spirit would require different tactics but she wouldn’t be useless.
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Spirit is very strong and this doesn’t really even weaken her. It just makes you play differently.
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Well if that's what she's supposed to be then I'd rather they changed her purpose to be less horrendously boring and one-sided both to play as and against. That's why people are asking for reworks, and not nerfs...wonder when people will catch onto that
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Remove hearing survivor noises while phasing.
And allow her go up sheer surfaces like second story windows. She's a ghost, why can't she fly?
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Well the movement of grass would be a cool thing to have to use against her but we don't. She doesn't move the grass she phase walks over which would be a really interesting mechanic, and it would allow for the survivor to at least have a small idea as to what she's going to do a bit like old Freddy, and the spirit would have the choice of moving through the grass or maybe finding a way to the survivor that doesn't make her move any grass which would potentially take longer etc.
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I get when people see rework they get scared because the devs think the words have the same definition, but in my mind she literally only needs that one thing.
If the devs ever agree I hope they change that, go to lunch, and forget the other dozen things they would likely want to change when no one asked for them to.
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Sound is crucial to her power.
The point isn’t to nerf her, the point is to give survivors something to work with beyond, “I think I need to predict now.”
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N P 🤣
The Hag is invincible with the right perks.
The spirit... even with the best perks it sucks. Why does it suck? Its power is Wraith and Nurse combined, slow and intuitive, it's not precise (like the nurse). Sometimes Stridor bug, bug noises, it's very hard during the teleportation phase because you never know who are the survivors ... She is OP with her addons but without her addons she doesn't hold a red rank team !
Her power doesn't last long, but she is fast. If you take away her speed (or nerve) she is slow and her power doesn't last long... she becomes worse than Nurse in terms of gameplay, not impossible but frustrating, very frustrating... who will want to play her?
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You are the first person I’ve ever seen claim Spirit is add on dependent to the point that she is a trash killer.
I didn’t say to reduce her power or speed. I said switch who hears the sound cue.
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Her ability is quick traversal while undetected save for her vacuum tell. Having a guaranteed means of locating a vulnerable player is unsportsmanlike. Imagine if Wraith could uncloak instantly. He'd immediately shoot up to SS+.
They removed the locational audio on Huntress for the similar reasons. She was at a massive disadvantage simply for being heard. Now against Spirit, you're not only audibly at a disadvantage but due to the nature of her ability, she can pop up right behind you with zero reaction time. It's broken.
It fixes nothing by reversing it. Oh I still can't see anything. Guess I'll throw down these pallets early creating deadzones for endgame.
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I dislike spirits current state but this would destroy her completely. Especially with footsteps being as broken as they are.
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“I can’t hear Spirit phasing unless she’s nearby. Better throw all the pallets in the game down.”
If you’re brand new to the game, sure. Maybe you’ll make that mistake.
The only time this sound change affects Spirit is if she’s already nearby a survivor. Generally in chase.
Except in the situation you’ve described the survivor now knows for sure she’s phasing. Now the survivor can make decisions based on what he’s learned playing against this Spirit.
Does she drop survivors as soon as she phased to trick survivors into making huge mistakes like that or does she stick with the chase to try to get another hit?
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It really wouldn’t. People say that about pretty much anything.
You can actually see Wraith when he’s invisible. Is he destroyed? No.
You can destroy Hag’s traps with flashlights. Is that an auto win? No.
Did Billy’s cool down destroy him? No it did not.
If you only hear her phasing if you’re in her terror radius she can start her phase from further away, use up more of her power, go into a longer cool down, and still get her hit.
There are ways to play around this on both sides.
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Something shouldn't get fixed because something else is broken? That's so weak. Then they'll need to fix both I guess?
Reversing the sounds would weaken a strength she already has. It doesn't fix the overarching problem. They're alerted she’s coming, then what when she homes in on you like a heat seeking rocket? There's zero guesswork still.
Positioning yourself behind an object or tree then phasing during a chase is the best time to use it because they're alerted and probably not hiding in a corner. That means scratch marks leading you straight to them without any headphone crutch helping you. All visual and during her power use.
Her existing abilites would absolutely be functional without directional sound used aggressively.
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Nice joke bro
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I get your point and I do agree that it only solves the one problem.
I know people don’t like taking specific perks to counter specific killers, but if you have the ability to counter something, it doesn’t need to be changed.
Iron Will is a hard counter to Spirit which is cancelled out by Stridor. That sets Spirit’s tracking back to base which gives you a chance to throw her off when she comes out of phase.
Iron Will is a meta perk that can be used to break chase, mind game, and throw killers off.
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Iron Will is effective against all killers though. And like most mandatory perks, I shouldn't have to feel like I should bring it every match just to counter 1 killer when playing survivor.
Calm Spirit was the same way with Doctor, but then you could hop into a locker to avoid his blast. Now while Calm Spirit is still actively a great boon against Doctor, it isn't completely necessary to counter him either.
If Spirit comes out on the other end of a rework weaker for it, they can easily tweak other aspects of her power. Brighter scratch marks could be one. The colorblind community would love it.
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I love what the devs have done but I laughed when you said they can tweak her power to fix it.
Their tweaks involve a sledgehammer and an anvil for good measure to make sure those “small changes” are effective.
Everything else they do is at least pretty good.
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Wait... why does she need this??
Spirit is all about the mind-game, you can't "fix" her by removing that mind-game. You might as well ask for the Nurse to not have blinks, etc.
You have tell-tale signs when you're close to her that she might be phasing (mind-game, remember)... one is that she's standing completely still. If you're at a pallet with her on the other side, how about instead of vaulting over it into her arms, run away from that loop entirely! It works!
Don't forget, when she's phasing, she can't see the survivor either, and the sounds are broken, so please don't make out like the game is heavily in her favour because she's got this one trick which requires YOU to make the mistake.
Spirit is fine. Leave her alone. Learn to mind-game better, or counter it by running away.
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Because BHVR said a flying killer would be too OP even though they haven't tested it
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Than how do you rework/nerf her without defeating the purpose of her or making her like basic M1 killer that has to play Ring-a-Ring-a Rosie with survivors?
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No, they just need to make her phase during her power. For example, her power lasts say, 5 seconds. Every second, for .25 seconds, she phases back in and can be seen by survivors. On the flip side, she can also see survivors during that .25 seconds. That way its less of a guessing game and more about mindgames.
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Thats kinda what I mean I just wish she should be more mind gameable, just something that allows me to predict her movement
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You rework her and change her purpose...I want that changed I don't want her to be a gimped version of current spirit, because current spirit is brain dead and requires absolutely no skill or has nothing to learn. Think otz had this idea, but old Freddy used to become visible and invisible during the time he puts you to sleep. You would also see grass move and you could use this to your advantage if you knew the timing. This is what I'd want for spirit. Every second or so she'd be visible to the survivor and a small non-directional sound would play to show she's currently briefly visible, but you wouldn't know where based on sound alone and would need to be actually paying attention to where she could go. Then you change her numbers a bit to compensate for this new power. It would give survivors a split second to decide where she's gonna go at a loop etc, and it would give the spirit the actual ability to mindgame, faking direction etc. She'd still be strong in a chase, but the survivor would at least have an indicator as to where she is.
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The ghost part sent me. 😔
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Can people stop with the rework posts for spirit seriously. The devs reworked her add ons if they seen a problem with her power then they would of addressed it when they did her add ons.
The whole point of spirit is to be strong in mind games and 1v1’s, her power is based around not knowing what she is going to do. There are already is a few tricks that aren’t even supposed to be there like her body going all static and crystal like when she phases and her animation that plays while she stands still replays if she phases which isn’t supposed to happen either.
If you take away her mind games then what’s the point of her being a mind game killer. It’s not like she can phase an infinite amount of times either, if you know she just phased then use that to your advantage since she is 110 killer.
The only two things I think is wrong with Spirit is stridor Spirit and her duration add ons make her power recovery faster since the base recovery speed doesn’t account for the extra duration.
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These Spirit rework posts are getting really repetitive. If the Spirits power had any problems the devs would of made changes to it when they changed her add on's.
Spirit's whole power is based around mind games and not knowing what she will do next. If you take that away then what is the point of her being a mind game killer and she is supposed to be strong in 1v1's.
Spirit already has counters that let survivors know she is phasing if you pay close enough attention. When she phases her body will have a pale coloured static effect similar to those old tv's when they lose signal and her animation when she stands still also replays when she starts her phase. These counters aren't even supposed to be there but they are.
The only problem I thing I think is unfair for survivors is when they go against a Spirit with Stridor since it doesn't give survivors a chance to mind game Spirit when she phases if they have a decent headset. Anyways a good Spirit shouldn't need to rely purely on injured sounds since there is other things like the sound of grass moving, sounds of footsteps (especially when mud is involved) and scratch marks that help her seek out survivors in a chase (Obviously scratch marks only apply if they aren't running Mother daughter ring).
You can't make changes to Spirit's mind games without nerfing her to a point where you change her too much.
But that's basically my take on the whole situation around Spirit she can be hard to go against especially if they've got a decent amount of hours on her or they have Stridor, but its not like you can pick up Spirit and beat every SWF you go against unless you have Stridor then it makes Spirit 10x easier to play. Feel free to flame me, calling me a boosted rank 1 that mains Spirit all you want but its my opinion and I'm allowed to give my take on the situation :).
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Can people stop with these Spirit rework posts ? BHVR would of made changes to her power or her base kit if there was a problem when they changed her add ons that were simply too strong.
The Spirit is supposed to be unpredictable that's why she is so good in a 1v1 scenario, if you take that away then whats the point of her being a killer that is supposed to mind game.
The Spirit already has two to visual cues that tell you when she's phasing which aren't even supposed to be there but they are. These cues are when she phases she will go pale and have a static like effect on her similar to the old tv's when they'd lose signal. Another cue is when she is standing still her animation will reset when she starts her phase. Both of these cues can be identified if you pay close attention.
The only problem I have with Spirit is when she has Stridor since it doesn't give survivors much room to outplay her when she phases if they have a good headset. A good Spirit shouldn't need to rely purely on the sounds survivors make when they're injured, a good Spirit will use the sound of grass moving, footsteps when survivors are running, the breathing sounds survivors make (Iron will stop this when survivors are injured which isn't part of its design) and scratch marks (Obviously this doesn't count if they run MDR).
It can be hard to go against a Spirit with a decent amount of hours but its not like you can pick her up with zero experience and 4k every single game against a good SWF (Unless you're running Stridor then it makes Spirit 10x easier to play) otherwise BHVR would make changes based on what they think is the problem.
But that's my take on Spirit feel free to flame me all you want, telling me I'm a boosted rank 1 that only plays Spirit, but that's my opinion of her based of playing as her and against her :).
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