You can only equip generic perks. What’s you loadout?

TheClownIsKing
TheClownIsKing Member Posts: 6,278
edited August 2020 in General Discussions

Just for fun, you can only pick from:

Survivor - Dark Sense, Déjà Vu, Hope, Kindred, Lightweight, No One Left Behind, Plunderer’s Instinct, Premonition, Resilience, Slippery Meat, Small Game, Spine Chill, This Is Not Happening, We’ll Make It.

Killer - Bitter Murmur, Deerstalker, Distressing, Hex: No One Escapes Death, Hex: Thrill of The Hunt, Insidious, Iron Grasp, Monstrous Shrine, Sloppy Butcher, Spies From The Shadows, Unrelenting, Whispers.

What’s your build? And why?

Comments

  • OllieHellhunter
    OllieHellhunter Member Posts: 703

    Survivor- Kindred,Resilience,Spine Chill,Lightweight

    Killer- Spies,Iron Grasp,Sloppy,Whispers

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    Survivor: Dark Sense, Kindred, Spine Chill, Small Game

    Killer: Whispers, Grasp, Deerstalker, Insidious

  • RakimSockem
    RakimSockem Member Posts: 1,995

    We'll Make It, Spine Chill, Kindred, Small Game

    Whispers, Sloppy, Bitter Murmur, Iron Grasp

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Yeah the Spies + Whispers combo is underrated. Whispers to get the gist, Spies to pin point where they are if they’re reckless.

  • ZCerebrate
    ZCerebrate Member Posts: 641
    edited August 2020

    As a Solo queue Survivor;

    Kindred (Aura perk)

    Spine Chill (Anti Stealth)

    We'll Make it (Hook Rescue)

    Last one is a toss up between Resilience and Lightweight - especially without an exhaustion perk - you have to make use of any small chase perk gains (faster vaults or scratch mind games)


    For killer it really depends on the killer but

    Sloppy Butcher

    Whispers

    Bitter Murmur

    I guess if you really wanted to win

    Hex: NOED unless you just wanted to waste their time by running Thrill instead

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Kindred, Resilience, Spine Chill, We'll Make It. Vault Build + good unhooks.

    Whispers, Bitter Murmer, Sloppy, Deerstalker. Every other perk absolutely sucks.

  • OllieHellhunter
    OllieHellhunter Member Posts: 703

    Spies is either great or terrible depending on the map

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,791

    survivor

    Kindred, We'll Make It, Spine Chill, Resilience

    So Spine Chill + Resilience is the Vault Build, and if we're trying to make a build let's go with something that works. Kindred is the best solo-q perk, hands down, and overall provides you and your team with so much information. We'll Make It is amazing for getting hooked teammates back into the game.

    killer

    Sloppy Butcher, Whispers, Deerstalker, Hex: Thrill of The Hunt

    Sloppy just slows down healing. It's beautiful and stalls the game or makes people one-shot. Whispers I hate, but is the best tracking perk that we have available. Deerstalker helps because I'd have to be doing lots of slugging, and Hex: Thrill of The Hunt is there for a rather omega-brain play. Most people who use TOTH expect a NOED and so will cleanse all 5 totems, buying me time.

    I have a burning hatred for NOED, which is why I don't use it and I refuse to at any given time.

  • twistedmonkey
    twistedmonkey Member Posts: 4,291

    Pretty much this with lightweight being the only one I may change up with we'll make it or small game.

    The killer setup is spot on for what I would use out of those perks.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,283
    edited August 2020

    For Survivor: Deja Vu; Kindred; Small Game; We'll Make It

    It's more a tactical build to understand the lay of the land and get people healed quickly and back into the game.

    For Killer: Iron Grip; Sloppy Butcher; Monstrous Shrine; Spies From The Shadows

    This is a strategy to keep and track survivors in a small area, as I also waste their time with extended healing.

  • dugman
    dugman Member Posts: 9,713

    I only play killer so

    Killer -

    Whispers - great for getting into a chase at the start of the match and finding the last two survivors at the end. Only really useful at rank 3 though, the range at 1 and 2 is too large

    Spies from the Shadows - Walls hacks for birds. At rank 3 you will always instantly know if any survivor russles a bird in your terror radius. Not useful at ranks 1 and 2 because the range is so short that you would probably see or hear the survivor anyway. Especially good on indoor maps since you can see birds through the walls.

    Sloppy Butcher - Almost all killers rely on basic attacks to do most or all of their damage. This gives extra slowdown passively every time you hit

    Deerstalker - Not a popular choice but I find myself slugging pretty frequently and this perk saves a surprising amount of time looking for survivors who have crawled away, plus makes it trivial to keep an eye on their aura to see if another survivor is coming in to revive them. If you’ve often walked around for 10-15 seconds looking for someone you downed then this is the perk for you! 🙂


    On a side note, a more realistic exercise is asking, if you could only choose from the universal perks plus your character’s three starting perks which four would you use? I haven’t gone down the list but I think all the killers have at least one starting perk that’s worth considering using in place of one of the four universals I mentioned above.

  • OllieHellhunter
    OllieHellhunter Member Posts: 703

    What wraith perk do you think would be better out of curiosity?

  • Boss
    Boss Member Posts: 13,616
    • Bitter Murmur
    • Iron Grasp
    • Sloppy Butcher
    • Spies From The Shadows
  • MrDardon
    MrDardon Member Posts: 4,017
    edited August 2020

    Nice, my Survivor Load Out already consists of Spine Chill and Kindred.

    Survivor:

    - Spine Chill

    - Kindred

    - Plunders Instinct

    - Resilience


    Killer:

    - Sloppy Butcher

    - Bitter Murmur

    - Whispers

    - Unrelenting

  • MrDardon
    MrDardon Member Posts: 4,017

    We need more generic Perks.

  • dugman
    dugman Member Posts: 9,713

    Bloodhound is a perk I frequently use in combination with Sloppy Butcher. Basically if you would use Nurse’s Calling then Bloodhound is a good variant on that same idea of helping track injured survivors. While it doesn’t give you an exact aura like Nurse’s, it does work all the time even when the survivor is just crouching and not healing, and it makes it pretty much impossible for an injured survivor to stay hidden nearby or juke you for more than a quick second.

    Also Shadowborn is an excellent perk to give you an expanded field of view. It both helps you with spotting things at longer range by giving you a wider shot of the surroundings and also helps you track and hit survivors trying to do jukes and 360s.

    Predator is the weakest of them but even this one I personally kind of like. The downside to Predator is it makes it less likely for scratches to appear on walls so they can be a little harder to spot from a distance. But the upside is at rank 3 the trail is super obvious, there’s no question exactly where the survivor ran to. Whether or not you think that benefit outweighs the downside is kind of a matter of preference I think.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Mine would be

    Survivor: resilience, spine chill, kindred and hope

    Killer: sloppy butcher, bitter murmur, whispers, iron grasp

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Yeah I love ToTH just on it’s own to get survivors panicked that there will be NOED at end game (even though there won’t be)

  • JHondo
    JHondo Member Posts: 1,174
    edited August 2020

    Survivor:

    Kindred: part of my go to anyway

    Spine Chill: also part of my go to

    Lightweight: for the vaults

    We'll make it: good alternative to my BT so I can get those quick heals


    Killer:

    Since I'd most likely be playing Hag the only ones I'd bring are Unrelenting and Iron Grasp. Unrelenting for the faster missed attack recovery in case I miss a teleport hit, and Iron Grasp in case I want to go to basement Hag.

  • Dreamnomad
    Dreamnomad Member Posts: 3,920

    Killer: NOED, Iron Grasp, Sloppy Butcher, and Whispers The only one I would consider swapping out is Deerstalker. I'm not sure which one I'd give up though. Probably whispers or iron grasp.

    Survivor: Kindred, Small Game, Spine Chill, We'll Make it. The only one of those I would even consider swapping out is We'll Make It. I actually regularly use the other three.

    As far as why I would use those perks, basically I just think they would be the most universally useful.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Plunders, Spine Chill, We'll Make It, and Kindred.

    Spine Chill for the advanced warning. Plunders because I love loot. We'll Make It for those fast heals. Kindred for good information.

    Sloppy, Whispers, Spies, Iron Grasp.

    Sloppy for the slow down. Whispers for the tracking. Spies for secondary tracking. Iron Grasp for extra basement hooks.

  • AhoyWolf
    AhoyWolf Member Posts: 4,251

    As a Survivor

    • Kindred (Because I'm poor solo gamer)
    • Resilience (Because it helps in a chase)
    • Spine Chill (Mostly for vault speed build, but anti stealth is great too!)
    • We'll Make It (Nice for fast heals)

    As a Killer

    • Sloppy Butcher (Decent game slow down)
    • Whispers (Pretty good tracking)
    • Deerstalker (I need some map pressure, good to know where are my slugs)
    • Iron Grasp (Better than other general perks, I don't like to use NOED btw)
  • Momentosis
    Momentosis Member Posts: 824

    Survivor

    • Kindred - One of the best solo perks in the game.
    • Spine Chill - Useful against any killer in any situation.
    • Resilience - Again, useful against any killer in any situation.
    • Small Game - Gotta get them totems.

    Killer

    • Sloppy Butcher - Slowdown
    • Whispers - For locating those pesky stealthy survivors.
    • Bitter Murmur - Good information perk and combos well with the next perk...
    • NOED - I mean, what else are you going to bring?
  • Lofepramine
    Lofepramine Member Posts: 174

    Survivor:

    Kindred - info, safe unhooks

    Resilience, Spine chill - speed + awareness

    Plunderer


    Killer:

    Sloppy - slow healing

    Spies, Bitter Murmur - tracking

    Iron Grasp

  • Mooshroome64
    Mooshroome64 Member Posts: 105

    Survivor:

    Kindred

    Spine Chill (I pretty much run it all the time atm anyway)

    Resillience

    We'll make it

    Killer:

    Whispers

    Unrelenting (I keep missing hits on console because of lag so it would help)

    Spies from the shadows

    Iron Grasp

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Survivor: Kindred, Spine Chill, We'll make it... and maybe small game (Kindred cause it's a good perk for seeing what killer does after a hook) (Spine Chill have a better sense of what the killer's doing and might finish a gen before the killer get to me) (We'll Make It for the healing speed after an unhook) (Small Game for totems)

    Killer: Sloppy, Unrelenting, Whispers... and maybe Bitter Murmur (Sloppy delay healing "just a little bit") (Unrelenting faster recovery for missing- for 360's lol) (Whispers for general game awarness) (Bitter Murmur for aura reading)

  • bangbison
    bangbison Member Posts: 104

    kindred, lightweight, resilience, Spine chill.

    Gotta see everyone at hooks. Best solo perk. Lightweight so I can run like a mad man and not leave much of a trace; it’s part of my makeshift exhaust build. And vault speed, baby!!

  • redsopine00
    redsopine00 Member Posts: 905

    kindread hope lightweoght slipperymeat


    iron grasp noed shrine deerstalker

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Survivor? Kindred, Sline Chill, Resilience and Lightweight.

    Killer? Oof. That's a tough one.

    Guess I'd go Doctor with Whispers, Distressing, Sloppy and Hex: Thrill of the Hunt. I already use Whispers and Distressing on Doc, but I'll be loosing Surveillance and Hex: Ruin.

  • animalmak
    animalmak Member Posts: 399

    Survivor: Kindred, Dark Sense, Spine Chill, We'll Make It. WMI is probably my fave survivor perk, and having all that knowledge would be fun.

    Killer: Iron Grasp, Sloppy Butcher, Bitter Murmur, Unrelenting. I whiff a lot lmao.

  • malatruse
    malatruse Member Posts: 784

    Survivor: Kindred, Spine Chill, Resilience, Lightweight - I run half these anyway when I SoloQ

    For Wraith: Sloppy, Bitter, Spies, Unrelenting

    For (basement) Trapper: Sloppy, Insidious, Whispers, Shrine

  • EntitledMyersMain
    EntitledMyersMain Member Posts: 832

    *Happy Noed noises*

  • NekoGamerX
    NekoGamerX Member Posts: 5,288

    Survivor , Spine Chill, Resilience Hope,Small Game pick random but I always use Spine Chill

    Killer: Iron Grasp, Sloppy Butcher Hex: No One Escapes Death, Hex: Thrill of The Hunt

  • Golden_spider
    Golden_spider Member Posts: 587

    Survivor: Kindred, Resilience, Small Game, Spine Chill

    Killer: Bitter Murmur, Hex: No One Escapes Death, Sloppy Butcher, Whispers

  • Exerlin
    Exerlin Member Posts: 1,352

    Survivor: Hope, Plunderer's Instinct, Kindred, and Déjà Vu.

    Killer: NOED, Sloppy Butcher, Whispers, and Unrelenting I guess? Killer generics kinda suck

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    Kindred, Resilience, Spine Chill, We'll Make It