The Game Design Team doesn't care about your feedback.
And I can prove it.
Do you know how long it took to see changes for the most broken things in the game?
Freddy, Nurse, Hill Billy, Mettle of Man, DS, Legion, and hit boxes?
It took years for every one of the killers listed to have their problems fixed. Also, the changes regarding 2/3 of the characters were met with extreme backlash as the Game Design team did exactly what every player of those killers told them not to do, touch their base power. Whether or not the base power changes were needed, they went directly against player feed back.
How about Legion? We told them in the PTB that this power was going to drive people away from the game and it had no counterplay. The killer still went to live and it took months to finally get changes that removed the uncounterablility. And now we are left with a mostly garbage killer with few select times he could be good, but even still he is overshadowed by many other killers.
Hit boxes? Took years to finally get dedicated servers which was nice when we finally heard all of our dreams would be answered. But, as with most things and to very little people's surprise. Dedicated servers were a buggy mess upon release and almost everyone told BHVR to keep them turned off until they were what the community not only wanted, but deserved after so many years. To this day, dedicated servers are still buggy, still messy, and still being worked on while we deal with them. And now its to the point they can't be turned off since the game now relies on them so much.
The real salt to the wound, hit boxes are still buggy and fixes for them continue to be slow, and poorly executed. However, I can't hate on them too much as it actually feels like they are trying or at least making an effort to make hit boxes better. That can't be said about the next thing.
Perks, oh perks.
I would have an easier time counting which perks were good rather than how many are completely useless. At this point im pretty sure even the game design team have a hard time remembering what perks are already in the game before making new ones that do the same thing as others, the only difference being a cooldown and different activation requirements.
I would list all the perks that are useless along with a bunch of community suggestions to making them even somewhat viable. But if you go onto this very forum and look for perk suggestion threads. They. are. everywhere. And yet, patch after patch, chapter after chapter, Cruel limits, Monstrous Shrine, Beast of prey, and countless other perks remain untouched after literal years of people saying they are useless.
So the next time you think the game design team at BHVR actually cares about player feedback. Just remember that Monstrous Shrine released when the game came out, and even after a post by this same team said they would get around to changing it. It has been 4 years since the game came out, and 2 years since that post.
Side note, the most recent PTB they released was a week old version of their build. How convenient that now they can brush aside any feedback they receive by saying "Don't worry, its a week old build".
Comments
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Eh, I remember that back when legion was released everyone was saying they were too underpowered, complaints about "lack of counterplay" came 2 months after.
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I'm not gonna paint them in an antagonistic light and say they are apathetic and really don't give a #########, but I will say they've done an underwhelming job overall. Like a 4/10 instead of a 1/10. Perhaps this is an issue with prioritization, staff, who knows.
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What upsets me is how greedy they've gotten. Like yeah the cosmetic teams and the balance teams are different but they still work for the same game. Why can we get they really grindy battle passes and 15 dollar skins but not more quality of life updates
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this is so sad to admit but this is true
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Old Legion lasted around 5 months I believe, most games patch stuff like that within the week
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McLean has said the differences between PTB Blight and the version they have in studio is night and day
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Legion continued to get changes even after that update, so depends of if you consider that "legion" patch to have been the fixed for the character at that time. If not I would say legion got to a somewhat okay state at the mid-chapter update before Oni came out (pretty sure it was that update). Legion got some decent good changes and felt a bit better to play, but still annoying at least to me to face against
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You're just now figuring this out? Of course they dont care. What's worse is that the player count got bolstered by quarantine and pyramid head, so they're going to think what they're doing is right.
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So essentially... Game Design Team heard your complaints. Took a long time to work on it/find the best possible solution for it, and then proceeded to fix it. So... what's the issue? It seems you're mad more at the fact that they take too long and the final product still has flaws rather than them not caring. Because if they truly didn't care... then they wouldn't bother making the changes/fixes.
So what did you prove?
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McLean says a lot of things, and he's wrong as often as not.
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And that's fine and dandy, but I tested the PTB version and as a result am not buying the DLC at launch. I'll wait and see numerous play videos of this night and day version and then decide if it's worth my money. As it stands, it is not. And the perks don't matter to me personally. I don't run Hex builds.
@Opekyn Unfortunately, that is true.
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You can just buy it with shards
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If he comes out with a completely changed feel to the way he plays, please look back at this. If he's barely changed then I'll eat my words and admit it.
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Most games would also not have the Legion drastically changed as bhvr has did it.
They would have delete/change 3-5 addons and reduce/increase some values of his abilities.
God, looking back now, I wish they would have done that :(.
But somewhere by bhvr sits a guy who had thought "mhm... the Legion mains write what? Nah... let us forget what the players want, that spend most of their time with this characters and only think on the guys who spend almost no time with this characters". Because why not, I guess.
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Actually you can tell from the changes they made to Hillbilly between when they first implemented the overheat mechanic on the PTB to when it went live and then changed again they were paying attention to feedback and data on that new mechanic. What they don’t presumably do though is prioritize their changes based on forum threads or necessarily agree with a loud vocal minority of players in the forums on certain things.
For instance, Monstrous Shrine is mentioned in the original post and I totally agree that perk is garbage, I’d love to see it and some other underused perks get a buff. But I’m not on the development team and I have no idea what other things they have in the pipeline that the unit who would have build and test a new version of that perk have on their plate. It’s quite possible that revamping an old underused perk like that isn’t worth being at a higher priority than having that team work on new perks for new characters. Even a simple numerical change needs programming and balance and qa testing before it could go live so maybe it’s just a matter of preferring to allocate that sort of time to the new characters and perks first and tweaking old perks as time might permit.
Don’t get me wrong, I’d love to see them spend a midchapter period doing a comprehensive pass on possibly tweaking and buffing all the perks and add-ons that are underused. But I’m not going to jump to the conclusion that the devs don’t “listen to feedback” just because they’re not doing it, for all I know there are higher priority items and some of the things I personally consider underpowered are actually not that bad when looked at in the actual game data.
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They may prioritize nothing basing on social media activities, but imo they changing definitely things basing on vocal minorities in the forums.
Several nerfs and reworks, also the Legion rework, read like a love letter to those guys. They do sometimes something and sometimes step by step what these guys wanted.
In the last few months it has gone better, but if you play certain characters in this game, you still feel the influence from nerf threads in those forums and on other social media plattforms.
Survivors like Killers got nerfed after a swarm on nerf threads were on the forums and if you look in those threads... There were most of the times just 20-40 of the same people making one nerf thread after another. Great...
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Honestly if they did things based on shouting by a vocal minority then Deathslinger would have gotten a tweak based on all the “Deathslinger is uncounterable” posts. (I’m not a backer of that idea personally but it’s a really common thread since Scott Jund complained about it.) There’s been no indication they are doing anything new with Deathslinger though or that he’s under- or over-performing in game data.
I think the difference with Billy is probably that they had both people complaining about the new overheat mechanic AND they had game data and internal games that probably showed him losing more than he should. The forums pointed out something to review, they reviewed it and agreed it as a serious enough issue to warrant spending additional dev time, and changed it.
Likewise for the MMR system. They implemented the new MMR and got a bunch of complaints about top ranked players going against teams of rank 20s. The complaints were extra incentive to look at the issue, the data presumably backed up that the problem was real and not just random variance in the matches, and they determined it was serious enough to hot patch it out temporarily while a fix could be developed.
So yeah, I think they listen but they only act when their own data implies the issue is both real and serious enough to warrant allocating resources to a change. Popular misconceptions that don’t match their own data or fairly minor issues that wouldn’t be worth the trouble of highly prioritizing don’t get changed.
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Well Deathslinger is still young. I still think that it is possible, that he will be nerfed. I just hope, that he afterwards not gets a stun after evey action of him.
It would not be the first time, that they nerf something months after the release.
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I disagree, I don’t think that they don’t care, I just think that they’re not the best when it comes to programming video games.
The other issue is, they have a fine line that they can’t cross when working on Killers. They have to make them attractive “just enough” in order to please players while at the same time, make them difficult enough to where Survivor players won’t abandon Survivor and switch to Killer.
Let’s face it, BeHavior is a business, and right now the money is in Survivors Cosmetics and SWF (so they can show off to each other- take a look a fortnite, their business is all about cosmetics).
This game really needs a reboot from the ground up. The code needs to be rewritten and optimized for console as well as PC and all the major bugs need to be ironed out. They need to designs the game engine around the many possibilities of future Killer powers, and make the environments more interactive for both roles.
They need to also figure out how to make camping and tunneling from the start of a match as unattractive as possible (only when 3 or more gens are available) while also figuring out how to make the game a little less stressful for Killers. Solo Survivor needs some love too, and needs some way to have limited communication between players as well as Self Care as basekit in order to encourage more divers perk builds so newer/weaker players can realize that they don’t always have to heal with SC all the time.
Game also needs more Muscular Men.
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I never buy DLC content with shards. I either get the whole package, survivor and killer, or I pass on it.
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I'm worried I'm eating my words. Blight appears unchanged despite McLeans words. On top of that, from looking on Otz's stream, the new graphical updates have made him drop from 120fps to 80. That is incredibly concerning.
[Edit: Not saying 60fps isn't unplayable for 90% of people. But if someone could play Yamaoka with 60fps originally, then they'll be seeing near 30fps]
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Oh crap, that sounds terrible. This might tear consoles apart then. 10-15 FPS could become the new normal on all maps, not just a select few or while playing a certain Killer.
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