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Why do survivors complain about slugging?

The alternative to being slugged is being hooked. So why is it better to be hooked? Whether you are on the hook or ground, you are doing nothing either way.

Comments

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    Here's the question though would it be smol pp to bring no mither and ds?

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132

    As I said, the alternative to being slugged is being hooked. Why would it be more fun to be on the hook than ground?

  • Slickstyles
    Slickstyles Member Posts: 446

    Because it takes longer to be picked up than it takes to be unhooked. With that said, slugging is a completely legitimate strategy. I do it all the time. If the survivor is complaining about slugging, they should honestly just run unbreakable or get good and not get downed.

    It cancels each other out at the point doesn't it?

  • Rivyn
    Rivyn Member Posts: 3,032

    Slugging is fine. Slugging for the sake of slugging, is boring. I dislike when the killer slugs me, then wanders off for whatever reason, coming back to check on me, then moving off again. I get particularly salty when it causes me to bleed out. I know part of the blame lies on the potatoes I'm matched with, but still. It's boring.

  • Slickstyles
    Slickstyles Member Posts: 446

    Agreed. Leaving survivors on the ground to bleed out for 4 mins is quite the fun and interactive experience that we all want to have in this game. /s

  • List_of_concerns
    List_of_concerns Member Posts: 182

    This a simple case of player agency. One scenario grants you options while the other does not.

    When you are left on the ground (aka slugged), you have no control over your fate. Yes, you can crawl forever, but you can't change your fate.

    When you are hooked, you still have control over your fate. You can attempt to escape (4% chance) or you can leave the trial by doing nothing if the struggle phase begins. Attempting escape, struggling, and refusing to struggle are all choices the hooked player has control over. The hooked player can change their fate.

    DEATH IS NOT AN ESCAPE might be a catchy slogan or motto when it comes to advertising. If you've decided you don't want to participate in the remainder of a match, killing yourself on hook is undoubtedly an escape. By dying on the hook, you will have escaped the situation, circumstances, or events that have brought your enjoyment to a halt.

    Why would it be more fun to be on the hook than the ground? While you're on the hook you can still exercise your will and make choices. Those choices grant you the opportunity to leave. You can't make any choices when you are left on the ground.

  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    Being on the hook lasts up to 2 minutes whereas being slugged lasts up to 4 minutes.

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132
    edited August 2020

    That's just false. Things you can do while slugged to change your fate:

    • recover
    • crawl to a teammate to make it safer and faster for them to rescue you
    • crawl to a pallet or locker for a stun save
    • crawl to a location in the open for a flashlight save
    • crawl to a hidden spot to delay or prevent the killer from finding you when they leave to chase someone else
    • use Unbreakable, Soul Guard, and other anti-slug perks

    Things you can do while on the hook:

    • #########
    • pray that your small chance of kobe works and only if you are on first hook
  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    Survivors complain about anything that counters them. Slugging is boring sure but so is a 3min gen rush.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Context is important, as with most issues in this game.

    Perfectly fine/Understandable:

    • Slugging to avoid a potential DS
    • Slugging for pressure
    • Slugging to avoid an obvious sabotage or flashlight save

    Survivor Hates:

    • Slugging EVERYONE just because 4k
    • Slugging the second to last because 4k/no risk of hatch
  • xenotimebong
    xenotimebong Member Posts: 2,803

    I play solo and run Kindred. So if I’m on a hook, my perk tells my teammates when it’s safe to save me and so I’m typically saved in good time. If I’m on the ground, there’s no way for me to tell my teammates whether to leave me or save me, and the bleed out timer is longer. So you usually spend longer on the ground than you do on the hook.

    Plus usually the kind of slugging people call boring is when someone slugs for the 4K, for example. You’re left on the ground while the killer wanders around. Your teammate picks you up, the killer comes back and puts you back in the dirt, and this cycle continues for what feels like five years. Picked up, slugged, wait, picked up, slugged, wait. This kind of slugging is boring because it goes on for so long and you can’t really do anything about it. At least if I’m on the hook at the end of the match I can let go and move on if I see that it’s hopeless.

    If people complain about being slugged when they’re baiting an obvious DS, people are sabotaging hooks or it’s an Oni in his power and he just saw someone else, for example, then they’re being stupid. Slugging when it makes sense is absolutely fine. It’s being slugged for nearly the full bleed out timer or being repeatedly slugged whenever you’re picked up that sucks.

  • Mercês
    Mercês Member Posts: 376

    I couldn't hold my laughs after reading "smol pp shamed", but I've never related so much with an answer.

    It's boring. I hate to be on the ground, but I totally understand when the killer do it. At this point I would like to note that I always play with unbreakable/no mither. I feel like the players who cry about slugging don't play killer at a higher level which means they are bad at some part of the game, so the short answer is... they complain because they are bad. Slugging creates pressure and pressure is always needed because gens pops too fast.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    If you bring no mither, we will be able to see your manliness from across the world, your PP would be huge.

  • Zozzy
    Zozzy Member Posts: 4,759

    Why do they expect me to ignore the guy next to us after i down them?

  • oxygen
    oxygen Member Posts: 3,376

    Because it's boring to crawl around on the ground. It's not that deep.

    And I'm by no means saying this makes slugging bad, wrong, "toxic", evil or anything like that. I do find it pretty lame if someone lets someone bleed out for no other reason than "haha lets make this guy mad" but it's rare I run into that personally, and that has less to do with slugging than the general "play for salt" attitude itself.

  • List_of_concerns
    List_of_concerns Member Posts: 182

    Slugged:

    • Crawl until someone else interacts with you (killer or survivor)

    Hooked:

    • ######### (doesn't require a specific perk or another player)
    • Attempt escape (4%) (doesn't require a specific perk or another player)
  • sulaiman
    sulaiman Member Posts: 3,225

    I disagree. I had many games where i was slugged, the killer found the next person, hooked them, and then could neither find me nor the hatch before i found the hatch and got out. Even slugged, there are decisions to be made, and you can even escape.

  • LintyScorpion
    LintyScorpion Member Posts: 165

    Because being slugged on the ground is boring. Being hooked isn't fun either, but at least you get information as to what your teamates are doing (they can to if you have kindred) and you have a chance of unhooking yourself.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    I actually feel bad when someones on thd ground that long. When i slug its because i want someone to get off a gen to come get them, not because i want them to bleed out. If they bleed out their teammates are dicks and deserve to lose

  • dugman
    dugman Member Posts: 9,714

    There is one main difference that might make survivors irritated about being slugged versus hooked - you die more quickly on the hook. For instance, if someone has already been hooked twice and hook them again, they’re immediately dead and can move on to a new match if they want or watch the rest of the match play out. If I instead leave them on the ground though then they may be stuck on the ground for up to four minutes while the rest of the game goes on before they finally bleed out with nothing to do other than crawl to where they think a hatch might appear or whatever.

    I’m a killer main and I have no issues with slugging as a strategy to make more efficient use of time. As soon as I hook someone midgame they can be rescued within a two second action whereas after the down they are on the ground for typically 15-30 seconds before they can be reasonably revived (aside from Unbreakable, etc) which means I have a bit of time where I can also pressure a second survivor or get a nearby gen regressing while the slug is incapacitated. And from their perspective I don’t think survivors get too upset with slugging in that context since they know there’s a decent chance they’ll be revived or hooked after a short time frame.

    Where slugging is boring for both killer and survivor is when two survivors are dead and you are slugging the third survivor to try and ensure the fourth survivor doesn’t escape by hatch. In this case that strategy is effective but it’s also really dull and prolongs the game by up to 4+ minutes if there is a stalemate where the killer can’t find the fourth survivor (or even longer if the third survivor manages to get revived while the killer is off searching). Personally in that situation I just hook the third person, I technically am not playing optimally by doing that but it makes the game much shorter by cutting out a really boring endgame sequence which I’m ok with. If the fourth person happens to escape before I find the hatch and kill them then so be it, I “won with an asterisk” at that point.

  • Anghroth
    Anghroth Member Posts: 40

    are you really that stupid or just pretending? If you have such a small PP that you feel the need to slug, do it. Noone can really stop you. But on the hook, at least we can commit suicide against filth like you!