You think Huntress will get a CD?
Title. I've heard the devs are looking at her add ons. WE ALL KNOW what that means lol. What do you think? 10 second cd between throwing hatchets? Can only reload every min? :P
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Hard to say.
After the Billy fiasco, part of me believes no killer is safe from unwarranted nerfs.
But at the same time the devs seem to really like Huntress (mostly because she is beloved by streamers).
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She now has to do skill checks at the locker. Failing will permanently remove that locker from use.
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Huntress already has a cooldown, aka having to go to lockers to reload when she runs out of hatchets. But will she get changed to have another cooldown slapped on aka the Nurse treatment? Hopefully not, she's in a good spot right now.
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I would definitely listen to her mixtape 😜
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I thought you were referring to a CD music, with that juicy lullaby. But yes, she's definetely getting nerfed
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She will probably receive the famous cooldown-bar that 95% of the Killer's have.
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Survivors refuse to learn to play against certain Killer and end up crying for nerfs, this was the case for Nurse(base) and BIlly(base). Both of them just needed a change in their add-ons, Billy right now isn't so bad, he's the same, but for Nurse, she's horrible to play.
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Yes, they will implement you throw a hatchet and have to wait for a charge bar to fill up until you can lift your arm again. If you hold a hatchet for too long your arm starts to get tired and you suffer a overheat mechanic, I mean tiredness mechanic, and have to wait for a period until your arm is better and can throw hatchets again. After Billys "rework"(read butchering) I would not be surprised to see cool downs on every killer which nobody wanted. Of course it will be the end of Huntress just like Nurse and Billy.
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Isn't the fact that she needs to reload at lockers equivalent to a cooldown?
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Or your given 5 hatchets that are scattered across the map and you have to pick them up like trapper. Throwing them uses one and you have to run to where you think it landed to retrieve it.
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Nurse fatigue was also equivalent to a cooldown, but that didn't stop the devs.
Throwing all those hatchets so quickly makes her arm tired, it only makes sense she needs a break between each one. She's only a superhuman.
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This is true, but to be fair, the only things people are complaining about regarding Huntress is with regards to Iriheads and janky hits stemming from latency issues.
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Again, that never stopped the devs before.
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Again, that never stopped the devs before.
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No doubt, they'll give her a "Tired" CD for her arm.
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In what sense?
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Hilarious that people still think that with all the Buffs Killers got and all the Nerfs Survivors got the Killer with the best Map Mobility and an easy to use Insta Down should not have been looked at. Or the Killer which simply blinks on top of Survivors (what she still does) and which would have probably never created from 2017 onwards, because at this point the Devs would have realized that it would be a wrong design, was totally fine.
Huntress will most likely not get a Cooldown, she has a quite meaningful Cooldown (unlike Nurses fatique) by reloading at Lockers AND 110% Movement Speed without any way to catch up to Survivors quickly.
They will give her the correct number of Add Ons, will rework Iri Heads and (hopefully) Exhauastion Add Ons, but nothing more.
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Nope. The ones who received a cooldown were killers who had unlimited uses of their powers and were able to spam them. Huntress can't since she has a limited number of hatchets and she has to reload at lockers.
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110 killer who already has to reload her hatchets getting a CD? I don't think the devs are that evil. They probably just removing/reworking iri.
Nurse is fine. If we look at how she does stats wise with people playing as her she probably isn't even in top 4 killers (in terms of getting of 4ks). Even people who commonly talk about unbalanced killers like scottjund will usually specificy going against a "master" nurse when talking about her balance.
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It wouldnt surprise me if they made it where she could only hold a hatchet for so long before it automatically got thrown.
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She only needs add on reworks and not being able to throw semi trucks at you. That being said I highly doubt she would only get an add on rework, they will almost certainly do something to her base kit.
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Well her base kit is completely fine and doesn't need any changes like billy and nurses were
So yeah she will get a cool down
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They should not touch anything about Huntress base kit. She is totally fine. Perfect with no add-ons.
Just rework Iri Head and adjust her add-ons so she matches the norm. Here's what I would do...
- Amanita Toxin effect increased to 45 seconds.
- Deerskin Gloves shows locker auras within 20m and considerably reduces reload time (-30% from -20%).
- Rusty Head reveals the aura of the survivor hit when healing within 20m and increases the volume of cries of pain by 50%.
- Begrimed Head inflicts Mangled until healed.
- Pungent Faile, Iridescent Head, and Shiny Pin reworked.
- Pungent Fiale show hatchet trajectory during wind-up (IE. it gives you a crosshair). Reduces max hatchets by 2.
- Iridescent Head silences all hatchet sounds for survivors. Hitting a survivor with a hatchet silences the lullaby for 20 seconds. Increases terror radius by 8m.
- Shiny Pin rarity changed to Ultra Rare. Shiny Pin makes Huntress instantly gain Bloodlust 1 when entering a chase. Reduces max hatchets by 2. Normal bloodlust rules apply.
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She won't get a cooldown, but I guarantee they will do something stupid to screw her up.
My guess is 3 hatchets base, and iri head only instadowns from 32m and beyond. Exhaustion addons changed to deep wounds and 100% bonus bloodpoints.
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I can’t see her getting a cool down. She already has a “cool down” of sorts. She has to travel to a locker to reload.
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Obviously holding and throwing hatchets would put strain on poor Huntress's arm so she needs a Overheat mechanic for those mean Players who decide to make her hold a fully charged Hatchet for more than 10 seconds or decide to throw 3+ hatchets within 30 seconds understand she needs a break.
(They'll find some way to nerf her base power and nobody will like it)
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The Demo one is only 5 seconds if they AREN’T already exhausted. If they’ve recently used their exhaustion perk, and start to work on a portal before their exhaustion is recovered, it pauses their recovery timer.
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I hope so and she needs it. I want a much longer cooldown between throws and a smaller hitbox to only name two things.
She's been unchanged through a ton of survivor nerfs. Badly overdue.
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I love the iridescent head idea
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I really hope they don't destroy Huntress. I barely play as her since I suck at aiming, but she's fine. It's just the Add-Ons that need a tweak. Though we said the same for Billy and look how that turned out!
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got to love these who going to be nerfed next threads.
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Huntress is a breaking point for me. They can do with her addons everything they want, but if they nerf her basekit i'm gonna invest my gaming time more wisely probably.
I accepted nurse, because there where several different opinion about her. I accepted Billy, although nobody really understand why he got a basekit change. But huntress...a change to her would kill dbd as my main game at least.
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Lmfao, she is totally fine. There is no cooldown needed, it takes skill to hit hatchets and it also takes skill to dodge it. The better player wins.
Just because she was unchanged it doesn't mean she needs changes, the only thing that they should fix are the hitboxes as you mentioned and that's it.
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I don't know.
I'd like to think that she'll be exempt from the nonsense that Billy and Nurse have suffered because she's quite liked as is by most of the BHVR crew and because the complaints people have about her are focused mainly on latency and Iridescent Head + Infantry Belt.
But if they seriously gave Hillbilly an add-on that boosted his movement speed by 0.2 meters per second only when a flashlight was aimed at him, and thought it was worthy of a Rare add-on anything is possible.
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Not sure about a CD, but I can give her my mixtape.
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I'm 99% sure that it's a coming change to her Iridescent Heads (Only pink addon) that is reviled by the community and even Huntress mains - especially it's interaction with the Purple Infantry Belt that gives 3 one-shotting hatchets without any downsides.
They'll probably significantly change this - make it so it has to be FULLY charged or have a minimum throw distance for it to be a one shot like 15m (Deathslinger's pink coin) AND just make it so the hatchets are completely set to 1 per reload so it can't work with capacity increases
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Hopefully they try to reduce her map dependency if anything
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I think Nurse only has high stats because her power negates a lot of the power survivors have. I still find it dumb as hell that people try to pallet loop me when Im nurse.
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Nah. She's a well-balanced, high skill killer.
No one even complains about her. Well, almost no one. It's just her add-ons that make her oppressive.
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Using demo as a comparison point doesn't really work given that demo is infamous for having underpowered add-ons outside of one that being rat liver.
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Not really since unless its specifically Dead Hard most exhuastion perks can just be activated early and thus ignoring the addon.
Exhaustion addons almost exclusively counter Dead Hard which if your giving up one of your 2 addon slots to counter one specific perk then I think that's ok to have on a few killers(Not all but it makes playing against killers more diverse).
Mind you this is comming from someone whose main exhaustion perk is Dead Hard and I find these addons to be fine.
Btw BP price doesn't matter to game balance.
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God I hope not. Basekit Huntress is one of the killers that no one complains about besides odd hits due to latency but every killer gets those. Huntress literally just needs an addon pass. Make it so that Iridescent Head doesn't interact with Infanty Belt and Leather Loop, give her the appropriate amount of addons, and tweak the numbers of a few of them and maybe change some status effects around. There, Huntress is fixed. That's literally all they have to do. If they mess this up I will be beyond amazed.
Basekit Huntress and reworked Billy is probably the pinnacle of balance for this game, not completely insane like Nurse, Freddy, or Spirit, but still able to hold their own against a team of good survivors, there is literally no reason to change her basekit.
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Few players complained about base kit nurse and even fewer players complained about base kit Billy. Yet both had their base kits nerfed.
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I don't recall either one being the case. There were definitely sizeable groups of people in both camps who were complaining about their base kits, especially Nurse (just like there were sizeable groups of people defending those characters' base kits).
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Okay I can see some rank 20s complaining about base nurse, but Billy? Who complained about base Billy?
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People were complaining about their add ons. 5X blink nurse was broken and even both sides agreed on that. NO ONE asked for a cd on her blinks yet they threw that in there. No one said billy was OP and they messed with him(although not much they still F'ed with perfection) Instead of nerfing the few strong killers they should be buffing all the rest to their level.
Personally I think unless you have a few hundred hours into the game your complaints about who is OP should be ignored. But that's just me.
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She doesn't need one as she has a limited resource. Simple as that.
Yes, she can grab more hatchets out of lockers, but that's wasting her time to do so. The animation for that isn't exactly quick.
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Me. I pointed out several times how pre-overheat Billy was outright too strong.
It's as Aven_Fallen pointed out. Highest mobility, instant down and zero downside. Things I have said since the beginning.
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Nurse? Yeah, some add-ons were disgusting. But Billy was outright too strong for how little effort you had to put in. Slap on the old insta-saw and the survivors may as well have been running No Mither for all the good it did them!
Base kit Huntress is the image of perfection in balance and always has been, and while I agree that nerfing "strong" killers is less favourable than buffing weaker ones, I have always been 100% in favour of making Billy actually require work to do well and will also support any Spirit changes.
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I read the title and thought we were going to get several tracks on a CD of just Huntress humming.
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Kind_Lemon
An advocate of place-able totems, a priming-pallet interaction, and the removal of Exposed from tier 1 Devour Hope.
Also supports changes to how many survivors need to be present to start repairs on a generator.
#revertNurseaddons #reverttieroneDevour #reverttieroneBL #nofreechaseresources #placeabletotems #revertBillysounds #workwiththemusicyouhave
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