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Proposal to reduce the camping

TheCatAvila
TheCatAvila Member Posts: 7

Currently one of the biggest complaints of the players, is the camping on the part of the killers. Personally I think that the camping, although I do not like it, is a valid way to play, so I think that prohibiting it would not be the best solution. For me, the best solution would be to limit it, and that's why the state is thinking about how to do things, so I'll reach an agreement.
The solution is to create a new directed ability, which may be accompanied by a new survivor; the skill you knew in the following:

"Once per game, when you are hung from the hook and the killer is within a range of 10/15/20 meters for more than 15 seconds, the entity will block the mobility of the killer for 5/7/10 seconds"

(The number of seconds the killer is immobilized, along with the meters and the number of seconds needed for the ability to activate, are only approximations of mine)

It is a fairly simple skill that will only limit the camping, which is not a rule that is imposed, if not, a new game option for the survivors. This will cause the camping to be very reduced, because, although the survivors do not carry this ability, they will not stop causing paranoia to the assassins causing them to prefer to stay away from the hook.

What do you think about implementing a skill like this?

Comments

  • HatCreature
    HatCreature Member Posts: 3,298

    So just from reading this it looks like it punishes Killers for camping, for protecting their kill, and can immobilize the Killer for being in the area too long not just because of camping but because of overly altruistic Survivors who won't leave the area. If this was a perk then Survivors would take advantage of it and intentionally lure the killer into a camping position just so they could laugh at them and tea bag. I don't camp, I stay within the area sometimes because I know there are Survivors nearby, sometimes they are so overly confident or stupid that they all bum rush the hook or get someone off then they go on and then bam they get off and it's a whole other game of who goes on the damn hook next because THEY WON'T leave and then they call me a camper. I understand this mechanic is not meant for this but for actual campers but this mechanic will hurt Killers in this situation, people who aren't actually camping can get hurt and taken advantage of because of this. I run Devour Hope or BBQ a lot so this isn't usually a problem but sometimes it happens, hell sometimes Killers camp to punish Survivors for pissing them off.

    I don't think there is any real way to combat face camping which is what you're talking about, we have perks that influence Killers to leave the hook but some players are too anxious or sadistic want to use them. They already implemented a new mechanic to influence Survivors not to be stupid with their hook saves but they still do it when they shouldn't. The only real way to get rid of camping is to completely change how Killers kill Survivors, like completely re-work the Hook system itself, like get rid of it completely or do something completely weird like when someone is hooked the Hook teleports to a random location on the map, excluding the Basement Hooks of course.

  • Bug_Reporter
    Bug_Reporter Member Posts: 673

    MOST camping are just a result of survivors behaviour, if the killer isnt a Rank 20 newbie, he is probably camping for a reason, there are many reasons, but here i'll give u some of the most common.

    • Crutch Users
    • Obsession
    • Pallet Loop
    • Flashlight
    • Cleansed Totem
    • T-bag
    • Saboteurs
    • "Heroes" (AKA. Hook Saviors)
    • Toolbox Users
    • Gen Rushers
    • Bodyblockers
    • CWF members (Cheat With Friends)

    Those are only a few of the reasons for camping, but as i said before, if someone is getting camped, its almost sure that there is a reason for it. Btw, protecting the hook after gates are open or when there are 2 survivors hooked very close to each other or in the basement, IS NOT CONSIDERED CAMPING!

  • Bug_Reporter
    Bug_Reporter Member Posts: 673

    @TheCatAvila said:
    Currently one of the biggest complaints of the players, is the camping on the part of the killers. Personally I think that the camping, although I do not like it, is a valid way to play, so I think that prohibiting it would not be the best solution. For me, the best solution would be to limit it, and that's why the state is thinking about how to do things, so I'll reach an agreement.
    The solution is to create a new directed ability, which may be accompanied by a new survivor; the skill you knew in the following:

    "Once per game, when you are hung from the hook and the killer is within a range of 10/15/20 meters for more than 15 seconds, the entity will block the mobility of the killer for 5/7/10 seconds"

    (The number of seconds the killer is immobilized, along with the meters and the number of seconds needed for the ability to activate, are only approximations of mine)

    It is a fairly simple skill that will only limit the camping, which is not a rule that is imposed, if not, a new game option for the survivors. This will cause the camping to be very reduced, because, although the survivors do not carry this ability, they will not stop causing paranoia to the assassins causing them to prefer to stay away from the hook.

    What do you think about implementing a skill like this?

    Oh, good idea, it would increase facecamping tho...

  • akbays35
    akbays35 Member Posts: 1,123

    I think the only way to reduce camping, or to reduce the effectiveness of it is to increase the duration of the survivor on the hook when the killer is nearby, this increases the innate counterplay for other survivors to get the gens done and escape. Honestly I camp to different degrees, if I know the hooked players team is around from bbq and chili I have no incentive to leave the hook and look around it for the other survivors, sometimes I'll leave the hook just long enough to run back and tunnel that one survivor, especially if it's an swf I'm not losing pressure when I can make it a quick 3v1. Part of this is context, if a survivor loops me a fair amount or has clutch perks like DS and dead hard, his ass is getting patrolled.

  • TheCatAvila
    TheCatAvila Member Posts: 7

    @HatCreature said:
    So just from reading this it looks like it punishes Killers for camping, for protecting their kill, and can immobilize the Killer for being in the area too long not just because of camping but because of overly altruistic Survivors who won't leave the area. If this was a perk then Survivors would take advantage of it and intentionally lure the killer into a camping position just so they could laugh at them and tea bag. I don't camp, I stay within the area sometimes because I know there are Survivors nearby, sometimes they are so overly confident or stupid that they all bum rush the hook or get someone off then they go on and then bam they get off and it's a whole other game of who goes on the damn hook next because THEY WON'T leave and then they call me a camper. I understand this mechanic is not meant for this but for actual campers but this mechanic will hurt Killers in this situation, people who aren't actually camping can get hurt and taken advantage of because of this. I run Devour Hope or BBQ a lot so this isn't usually a problem but sometimes it happens, hell sometimes Killers camp to punish Survivors for pissing them off.

    I don't think there is any real way to combat face camping which is what you're talking about, we have perks that influence Killers to leave the hook but some players are too anxious or sadistic want to use them. They already implemented a new mechanic to influence Survivors not to be stupid with their hook saves but they still do it when they shouldn't. The only real way to get rid of camping is to completely change how Killers kill Survivors, like completely re-work the Hook system itself, like get rid of it completely or do something completely weird like when someone is hooked the Hook teleports to a random location on the map, excluding the Basement Hooks of course.

    Yes, you are right and I understand your point, that is why I propose that it is only a new skill and not a new rule. In this way, the survivors would hardly risk climbing the hooks, since they would not be sure if the player who is hanging carries the skill or not. Also, the fact that it is a skill, makes the survivors have to change it by one of the four they usually occupy, which would help the killer a bit.

  • TheCatAvila
    TheCatAvila Member Posts: 7

    @Bug_Reporter said:
    MOST camping are just a result of survivors behaviour, if the killer isnt a Rank 20 newbie, he is probably camping for a reason, there are many reasons, but here i'll give u some of the most common.

    • Crutch Users
    • Obsession
    • Pallet Loop
    • Flashlight
    • Cleansed Totem
    • T-bag
    • Saboteurs
    • "Heroes" (AKA. Hook Saviors)
    • Toolbox Users
    • Gen Rushers
    • Bodyblockers
    • CWF members (Cheat With Friends)

    Those are only a few of the reasons for camping, but as i said before, if someone is getting camped, its almost sure that there is a reason for it. Btw, protecting the hook after gates are open or when there are 2 survivors hooked very close to each other or in the basement, IS NOT CONSIDERED CAMPING!

    Yes, that is an interesting point, you could add some new rules to balance a bit, like for example: "This ability only works while the doors are kept closed". Although as I said, this would only be a new skill, not all the survivors would have it equipped.

  • HatCreature
    HatCreature Member Posts: 3,298

    I like the perk but yeah it needs rules and a drawback, like ho w Deliverance gets you off the hook but you can't immediately heal. And Deliverance also hurts teams who don't kmow you have it, getting a risky save when you don't need it etc. So a perk with equally deadly downsides I can be happy with. I play Survivor too so actually combating unwarranted\unecessary camping would be nice.

  • TheCatAvila
    TheCatAvila Member Posts: 7

    @HatCreature said:
    I like the perk but yeah it needs rules and a drawback, like ho w Deliverance gets you off the hook but you can't immediately heal. And Deliverance also hurts teams who don't kmow you have it, getting a risky save when you don't need it etc. So a perk with equally deadly downsides I can be happy with. I play Survivor too so actually combating unwarranted\unecessary camping would be nice.

    It's a very good idea! You are right, it is more fair that it be balanced for both parties. I also play as a killer, I write this proposal because the few times I play as a survivor the camping bothers me

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @TheCatAvila said:
    Currently one of the biggest complaints of the players, is the camping on the part of the killers. Personally I think that the camping, although I do not like it, is a valid way to play, so I think that prohibiting it would not be the best solution. For me, the best solution would be to limit it, and that's why the state is thinking about how to do things, so I'll reach an agreement.
    The solution is to create a new directed ability, which may be accompanied by a new survivor; the skill you knew in the following:

    "Once per game, when you are hung from the hook and the killer is within a range of 10/15/20 meters for more than 15 seconds, the entity will block the mobility of the killer for 5/7/10 seconds"

    (The number of seconds the killer is immobilized, along with the meters and the number of seconds needed for the ability to activate, are only approximations of mine)

    It is a fairly simple skill that will only limit the camping, which is not a rule that is imposed, if not, a new game option for the survivors. This will cause the camping to be very reduced, because, although the survivors do not carry this ability, they will not stop causing paranoia to the assassins causing them to prefer to stay away from the hook.

    What do you think about implementing a skill like this?

    heres a thought, limits the killers view for a certain amount the of seconds and the killer cannot attack for a certain amount of seconds

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @TheCatAvila said:
    Currently one of the biggest complaints of the players, is the camping on the part of the killers. Personally I think that the camping, although I do not like it, is a valid way to play, so I think that prohibiting it would not be the best solution. For me, the best solution would be to limit it, and that's why the state is thinking about how to do things, so I'll reach an agreement.
    The solution is to create a new directed ability, which may be accompanied by a new survivor; the skill you knew in the following:

    "Once per game, when you are hung from the hook and the killer is within a range of 10/15/20 meters for more than 15 seconds, the entity will block the mobility of the killer for 5/7/10 seconds"

    (The number of seconds the killer is immobilized, along with the meters and the number of seconds needed for the ability to activate, are only approximations of mine)

    It is a fairly simple skill that will only limit the camping, which is not a rule that is imposed, if not, a new game option for the survivors. This will cause the camping to be very reduced, because, although the survivors do not carry this ability, they will not stop causing paranoia to the assassins causing them to prefer to stay away from the hook.

    What do you think about implementing a skill like this?

    also how did you make this i want to make a perk like this for a survivor and make perks for killers and design them myself, what did you use

  • inkedsoulz
    inkedsoulz Member Posts: 93

    Then anyone who runs this perk will be saved for free, and the killer cant do nothing about it, even if he sees the other survivors swarming the hook, he have to choose between leaving and let them have a free save, or staying and be rooted for 10 secs which equals to free save.

    Doesnt look too good to me...

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @inkedsoulz said:
    Then anyone who runs this perk will be saved for free, and the killer cant do nothing about it, even if he sees the other survivors swarming the hook, he have to choose between leaving and let them have a free save, or staying and be rooted for 10 secs which equals to free save.

    Doesnt look too good to me...

    well it teaches all the leather face mains to stop camping

  • inkedsoulz
    inkedsoulz Member Posts: 93

    @alivebydeadight said:

    @inkedsoulz said:
    Then anyone who runs this perk will be saved for free, and the killer cant do nothing about it, even if he sees the other survivors swarming the hook, he have to choose between leaving and let them have a free save, or staying and be rooted for 10 secs which equals to free save.

    Doesnt look too good to me...

    well it teaches all the leather face mains to stop camping

    The most they will get is 1 kill, if the rest of the team rush gens. Those leatherfaces are not a problem at all.

    You need to look things from both sides.

  • Justicar
    Justicar Member Posts: 319

    This is obnoxious. Quit trying to fix something that isn't a problem.

  • only1biggs
    only1biggs Member Posts: 1,178

    Terrible, terrible idea

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @inkedsoulz said:

    @alivebydeadight said:

    @inkedsoulz said:
    Then anyone who runs this perk will be saved for free, and the killer cant do nothing about it, even if he sees the other survivors swarming the hook, he have to choose between leaving and let them have a free save, or staying and be rooted for 10 secs which equals to free save.

    Doesnt look too good to me...

    well it teaches all the leather face mains to stop camping

    The most they will get is 1 kill, if the rest of the team rush gens. Those leatherfaces are not a problem at all.

    You need to look things from both sides.

    yes I know but the perk would punish them brutally for doing so

  • SarDeantje
    SarDeantje Member Posts: 11

    @TheCatAvila said:
    Currently one of the biggest complaints of the players, is the camping on the part of the killers. Personally I think that the camping, although I do not like it, is a valid way to play, so I think that prohibiting it would not be the best solution. For me, the best solution would be to limit it, and that's why the state is thinking about how to do things, so I'll reach an agreement.
    The solution is to create a new directed ability, which may be accompanied by a new survivor; the skill you knew in the following:

    "Once per game, when you are hung from the hook and the killer is within a range of 10/15/20 meters for more than 15 seconds, the entity will block the mobility of the killer for 5/7/10 seconds"

    (The number of seconds the killer is immobilized, along with the meters and the number of seconds needed for the ability to activate, are only approximations of mine)

    It is a fairly simple skill that will only limit the camping, which is not a rule that is imposed, if not, a new game option for the survivors. This will cause the camping to be very reduced, because, although the survivors do not carry this ability, they will not stop causing paranoia to the assassins causing them to prefer to stay away from the hook.

    What do you think about implementing a skill like this?

    I can already tell you didn't play rank 1 killer games yourself yet. This is not a solution to camping; This is a solution to make literally all killers leave dbd. If you played killer yourself, you would know there is 99% of the times, a reason that the killer is camping. Other than that it's a very viable strategy for end game when the exit gates are open and the game is nearly done. Though, you say camping is a real problem. But the real problem is that killer HAVE to camp sometimes. Instead of getting rid of camping the devs should look into ways to make killers more powerful than survivors because at this point survivors are OP af.

  • TheCatAvila
    TheCatAvila Member Posts: 7

    @alivebydeadight said:

    @TheCatAvila said:
    Currently one of the biggest complaints of the players, is the camping on the part of the killers. Personally I think that the camping, although I do not like it, is a valid way to play, so I think that prohibiting it would not be the best solution. For me, the best solution would be to limit it, and that's why the state is thinking about how to do things, so I'll reach an agreement.
    The solution is to create a new directed ability, which may be accompanied by a new survivor; the skill you knew in the following:

    "Once per game, when you are hung from the hook and the killer is within a range of 10/15/20 meters for more than 15 seconds, the entity will block the mobility of the killer for 5/7/10 seconds"

    (The number of seconds the killer is immobilized, along with the meters and the number of seconds needed for the ability to activate, are only approximations of mine)

    It is a fairly simple skill that will only limit the camping, which is not a rule that is imposed, if not, a new game option for the survivors. This will cause the camping to be very reduced, because, although the survivors do not carry this ability, they will not stop causing paranoia to the assassins causing them to prefer to stay away from the hook.

    What do you think about implementing a skill like this?

    also how did you make this i want to make a perk like this for a survivor and make perks for killers and design them myself, what did you use

    I did it with paint and photoshop xD

  • TheCatAvila
    TheCatAvila Member Posts: 7

    @inkedsoulz said:
    Then anyone who runs this perk will be saved for free, and the killer cant do nothing about it, even if he sees the other survivors swarming the hook, he have to choose between leaving and let them have a free save, or staying and be rooted for 10 secs which equals to free save.

    Doesnt look too good to me...

    the killer can patrol off and on the radio from the skill, it's mostly to avoid the face camp

  • TheCatAvila
    TheCatAvila Member Posts: 7

    @SarDeantje said:

    @TheCatAvila said:
    Currently one of the biggest complaints of the players, is the camping on the part of the killers. Personally I think that the camping, although I do not like it, is a valid way to play, so I think that prohibiting it would not be the best solution. For me, the best solution would be to limit it, and that's why the state is thinking about how to do things, so I'll reach an agreement.
    The solution is to create a new directed ability, which may be accompanied by a new survivor; the skill you knew in the following:

    "Once per game, when you are hung from the hook and the killer is within a range of 10/15/20 meters for more than 15 seconds, the entity will block the mobility of the killer for 5/7/10 seconds"

    (The number of seconds the killer is immobilized, along with the meters and the number of seconds needed for the ability to activate, are only approximations of mine)

    It is a fairly simple skill that will only limit the camping, which is not a rule that is imposed, if not, a new game option for the survivors. This will cause the camping to be very reduced, because, although the survivors do not carry this ability, they will not stop causing paranoia to the assassins causing them to prefer to stay away from the hook.

    What do you think about implementing a skill like this?

    I can already tell you didn't play rank 1 killer games yourself yet. This is not a solution to camping; This is a solution to make literally all killers leave dbd. If you played killer yourself, you would know there is 99% of the times, a reason that the killer is camping. Other than that it's a very viable strategy for end game when the exit gates are open and the game is nearly done. Though, you say camping is a real problem. But the real problem is that killer HAVE to camp sometimes. Instead of getting rid of camping the devs should look into ways to make killers more powerful than survivors because at this point survivors are OP af.

    I am killer rank 2, very rarely play as a survivor. This ability eliminates the face camp, you can always pause coming and going from the radio.

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @TheCatAvila said:

    @alivebydeadight said:

    @TheCatAvila said:
    Currently one of the biggest complaints of the players, is the camping on the part of the killers. Personally I think that the camping, although I do not like it, is a valid way to play, so I think that prohibiting it would not be the best solution. For me, the best solution would be to limit it, and that's why the state is thinking about how to do things, so I'll reach an agreement.
    The solution is to create a new directed ability, which may be accompanied by a new survivor; the skill you knew in the following:

    "Once per game, when you are hung from the hook and the killer is within a range of 10/15/20 meters for more than 15 seconds, the entity will block the mobility of the killer for 5/7/10 seconds"

    (The number of seconds the killer is immobilized, along with the meters and the number of seconds needed for the ability to activate, are only approximations of mine)

    It is a fairly simple skill that will only limit the camping, which is not a rule that is imposed, if not, a new game option for the survivors. This will cause the camping to be very reduced, because, although the survivors do not carry this ability, they will not stop causing paranoia to the assassins causing them to prefer to stay away from the hook.

    What do you think about implementing a skill like this?

    also how did you make this i want to make a perk like this for a survivor and make perks for killers and design them myself, what did you use

    I did it with paint and photoshop xD

    oooooooooooooooooooofff