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My idea on how to slow down Gen Rushing

I mostly play killer, I live me some Freddy man, but there's a lot of times where after I get my first hit, two or three gens pop right after another. And it's quite frustrating knowing that I got even less time to try and do my thing when the game started only a minute or two ago.

My idea is simple, a double edged sword sort of thing.

Make a secondary objective that helps the gens be repaired faster while ignoring the secondary causes the gens to be repaired a lot slower.

My idea is:

Make the Gen repair take 2-3 times longer. Additional survivors only marginally make it faster, so at best it takes nearly two minutes of working on a Gen to finish it.


To compensate, the secondary objective would be actual parts in the map for the generator to be fixed making it easier. Things like a jug of gas to fill up the generators fuel, new gears, wires, and other parts that would be able to work for them.

Five parts for five generators. So 25 parts in total. As well as making it so that once a part is used its gone for good making you strategically decide which gens need the parts.

One all five parts are replaced or repaired, then you can speedily get the generator going then go on to either work on another generator or find more parts.

They'd be hidden throughout the map. Say in chests, drawers, the basement, and so on. So you'd have to actively avoid being detected by the killer while you're being hunted as you decide if you want to take it slow with the repairs or search for things to make the repairs go faster.


It's just an idea I had. I've always found it odd that survivors just hop on it and rub the sides til it's done.

Comments

  • BeardedMenace
    BeardedMenace Member Posts: 215

    I mean, I like your idea of another objective. But not finding parts, it's to much like Friday the 13th then Imo. Isn't the new "glyph" thing coming a new objective? I swear they said it was. Not quite sure what the glyph is. I'm down for another objective, I just don't wat it to be something stupid.

  • ToxicMyers
    ToxicMyers Member Posts: 1,295

    2 minutes for 1 generator? This has to be a joke right. That's the most boring idea that they could implement. Creating a second objective that's gen parts? Sure but decreasing gen speed is ridiculous. Also make it where they need 1 part for 50 percent of every gen. 1parts for gen and they can't get past 50 percent without that part.

  • BeardedMenace
    BeardedMenace Member Posts: 215

    Then killers would just camp parts so no one can escape.

  • ToxicMyers
    ToxicMyers Member Posts: 1,295
    edited September 2020

    How would they know where the parts are? And if they find them the parts dissapear when they are within 16 meters

  • KingFrost
    KingFrost Member Posts: 3,014

    I don't think this fixes the problem. It just gives the killer more territory to search. Instead of checking to see if survivors are on gens, they have to see if they're on gens or getting parts. They could be doing either.

    The biggest issue is that killers lack early game pressure. Survivors can sit on gens, get 3 or 4 done, and have little to nothing to show for it. And while they CAN comeback thanks to snowball potential, all it takes is two good survivors to end your game.

    -Survivors should start with the oblivious status effect.

    -Killers should see the survivors starting aura's. This gives them a good idea of which direction to go.

    -Survivors should also spawn together. No more spawning on 4 different gens.

    Just a couple ideas that would help killers with having some early game pressure, without affecting gen times at all.

  • Physology101
    Physology101 Member Posts: 3

    Okay hear me out. What if instead of trying to slow down gens, we make it where after the gen is repaired the survivors have to activate a switch which closes the circuit between the exit door and the gen that was just completed. There would only be five switches for the five gens but they would be randomized around the map for each one. And after a gen is completed the switch related to it will have its aurora revealed to the killer but not the survivor. And the switches would have the same amount of time as the switch for the exit gate. I think this would buy the killer sometime and allow the killer to continue to put pressure on the map even though the gens are completed. And there could eventually be a survivor perk where survivors could find the switches in a certain range.

  • MrPeterPFL
    MrPeterPFL Member Posts: 636

    It takes 80 seconds for one survivor to complete a gen, not 40.

  • Chinanumawaaan
    Chinanumawaaan Member Posts: 131

    parts idea is good, though they shouldn't be essential to be able to repair and should only allow the current repair time. without the part lets say its x3 longer.

    It wouldnt be a bad idea to have survivor categories for the characters that will encourage a spread of perks. The meta perk stacking is a bland issue. Can have your team supports, loopers and repairers idk whatevs. Maybe even some perks share cds with other survivors if they are using the same perks. This could work well with the parts idea drawing in some sort of character expertise and roles.

    The blood web idea for killers is junk, such a terrible system that makes killers avoid variety grinding to get a killer playable with the right perks after they've already purchased them. If you dare playing your new killer at certain ranks you'll just get gen rushed. But the parts idea and maybe the roles idea together can help breathe some life into the variety this game could have.

    so yeah, make the game more dynamic for survivors and by doing so, bring variety to both sides by making time poor killers more viable.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited September 2020

    I like the idea. You could also attach the slow down to totems as well. So the more totems broken the less they slow gens down. This would have the added bonus for survivors of finally get a totem counter as well.

    This essentially makes totem cleansing a little less completely optional. You could choose to still power through and ignore them though.

    This honestly seems the easiest to implement.

  • KurburBing
    KurburBing Member Posts: 36

    I think early game pressure is the biggest balance issue around generators.

  • sad_killer_main
    sad_killer_main Member Posts: 785

    Bringing back old ruin.

  • timbologna
    timbologna Member Posts: 348

    There's generator perks in place

  • Sandwich_Jesus
    Sandwich_Jesus Member Posts: 266

    So these parts would they be able to drop them or will it be tied to that player

  • ReZ_Snip3rYT
    ReZ_Snip3rYT Member Posts: 5

    I play both sides I would agree with you all but its already killer sided if anything they should remove lunge attacks.

  • ReZ_Snip3rYT
    ReZ_Snip3rYT Member Posts: 5

    I know they're not gonna change anything we all know.

  • Kumnut768
    Kumnut768 Member Posts: 789

    nothings wrong with gen times the issue is map size so you know how everyone says "just pressure gens" and with a map like coal tower or wreckers yard which is small you can actually do that walk there in 15s and interrupt it and start building pressure because there are maps like ormond and mothers dwelling where it takes you like 40s just to walk to the other side of the map. doing gens is the most boring part of survivor no one just wants to do gens increasing gen times would make the game miserable for all players it would make killer stupidly easy and make survivor boring

  • Kumnut768
    Kumnut768 Member Posts: 789

    old ruin needed to go, whether you like it or not it was busted, old ruin was just a band aid for poor map design, on maps like chapel and coal tower you would never need ruin

  • Dwinchester
    Dwinchester Member Posts: 961

    Here's what I would do. I'd have a perk that like slows the game down a little bit. It would be bound to a hex totem, and as long as its active, you would have to hit a great skill check to keep advancing the gen. If you hit a normal skill check, it would short out and halt progress. It would be called like hex disaster or something like that.

  • SoulKey
    SoulKey Member Posts: 338

    Finally a comment worth reading, whoever is complaining about gen rush now is either bad or don't know how things used to be a year or two ago. Now killers have been buffed, new killers are decent and new perks to stop gens have been added (hello pop)...it's totally fine now and people just complain because they get rushed one game out of 5 or so and mainly because they didnt put pressure.

  • SoulKey
    SoulKey Member Posts: 338
    edited September 2020

    As someone who mostly play survivor, i can assure you old ruin was way weaker than the current one. For those who are able to hit great skillchecks (or even gen tap) no problem, ruin didn't even make any problem for them.

  • Dwinchester
    Dwinchester Member Posts: 961

    As someone that mostly plays killer against high level survivors, I can assure you that old ruin was stronger.

    Gen tapping took a ton of time and no one can hit 100% great skillchecks. They spent a few minutes looking for it, which bought you time. People dont even bother cleansing new ruin.

  • PanicSquid
    PanicSquid Member Posts: 655

    Consider this: Buff the base gen regression rate. This would make new ruin more powerful and wouldn't add anything mechanically to the game. If gens can regress faster, it would slow the game down some, assuming you regress the gens.


    Then find some other way to make survivor less boring.

  • Chinanumawaaan
    Chinanumawaaan Member Posts: 131
    edited September 2020

    This is literally what the idea is, to make survivor less boring and let them see a greater variety of killers instead of bubba, freddy and spirit all the time.

    Look for parts, match to missing part of a particular gen, repair gens.

    Give an actual element of stealth to the game instead of hey teabagging, chase me killer or just doing gens.

    Also anyone that thinks that its stacked in the killers favor is not a team player in a game that demands team work.

    Further to the idea though, the parts could replace the toolbox and can be dropped in the same manner.

  • lostboy
    lostboy Member Posts: 89

    You slow it down with hope. As soon as you smack one to the ground who is healthy with that they all instantly get off gens.

  • sad_killer_main
    sad_killer_main Member Posts: 785

    I've run the new ruin, and sometimes survivors don't even care about it.

  • BillyMain77
    BillyMain77 Member Posts: 415

    Alot of people talk about gen rushing and how they need to nerf the gen speed.

    This is only a problem at high skilled games.

    If you dont believe me make a smurf account and play a couple games as a rank 20. Some games ill go in and play and not do any gens and just mess with the killer and some games it'll be like 5 minutes before the first gen is even done.

    When the devs makes changes like this everybody needs to think about how it effects the game at red ranks or grey ranks.

    If they made the gen speeds any longer new players may never get gens done.

    With perks like ruin and unnerving presence, huntress lullaby, some survivors miss every skill check not to mention there all super scared and will leave the gen every time they even think they heard the heart beat.

    So with that in mind just remember the new players when you think somethings broken just because a good swf team can knock out 2 or 3 gens within minutes.

  • joshdeek
    joshdeek Member Posts: 5

    This could be fun as a game mode, but honestly killers complaining about gen rushing is annoying considering the stats say most matches end in an average of 3 (ish if I'm remembering the number right) kills.

    Like am I the only one that thinks that number means things are decently balanced? Survivors have some matches where you get downed, tunneled, and moried. Killer have some matches where people do the gens really fast and everyone lives. I'm fairly happy with the game at the moment haha.

  • ToxicMyers
    ToxicMyers Member Posts: 1,295

    Didn't put pressure you say? How would you apply pressure thoroughly then? Without corrupt early gens fly quickly and if you are using a basic m1 killer its gonna be a tough chase if you are playing good people. For example pp head and other killers with insane chase powers don't have issue with gen speed if they can get hooks faster than they can unhook. The apply pressure argument is such a flawed one. Old ruin and now corrupt are band aids for bad map design. Sure old ruin needed to go and I have no issue with that. Seriously try out wraith or clown or legion or any of those killers, out them against a competent gen rushing team and I guarantee they will not win. I'm not saying gen rushing is an issue for all killers, which is simply not true (Cough* FREDDY Cough*). Just saying bad map design is the reason some killers have issue with gen rushing. The aply pressure argument can be applied on only some killers like freddy spirit nurse billy bubba, killers who have the power to apply pressure to everyone in the match. To conclude, I agree with the applying pressure argument with some killers.

  • batax90
    batax90 Member Posts: 879

    Gen are not fine specially in the early game and that is the problem. If killer want to put pressure early they need to have corrupt intervention only because survivor spawn on gen and it take 30 to 40 second to walk there depend which map you got. Unless you can apply pressure the second you spawn whitout any perk i would love to ear your solution.

  • Nutty_Professor
    Nutty_Professor Member Posts: 621

    lmao

    "The game is killer sided" and "they should remove lunge attacks"

    Just that statement alone, tell me that you play survivor and killer at rank 20. I suggest getting familiar with the game before asking for certain buffs or nerfs. Maybe once you get to your first devotion player level.

  • evil_one_74
    evil_one_74 Member Posts: 312

    yes please. They should have never changed it to begin with.