DBD is a competitive game
Recently I've been seeing a lot of people saying that DBD is not a competitive game, but by definition it is, you are competing against other players to achieve the goals of the side you are playing.
I've also seen people say it's a party game therefore it's not competitive, personally I dont really get how it's a party game, but let's just assume that it is. Party games usually are competitive, Jackbox, Mario Party,etc almost always involve competing against your fellow players.
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People like to say it isn't a competitive game, yet run nothing but extreme meta perks every game and get salty when they lose.
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no lol
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The duality of man
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How so? I've explained how by the definition of the word it is competitive.
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DBD may have started out as a party game, but yeah, with ranked-only matchmaking, an MMR system, hit validation, dedicated servers, a tick rate increase, meta perks, perks in general being generally small or short buffs (that still make a big difference) -- a lot of this is stuff you'd see in hyper-competitive games. The tick rate in this game is now higher than many shooters. And for good reason. Because DBD is no longer a party game. It is a competitive game. You can still play it like a party game and have a good time, just like with any of the other competitive games out there, but it's clear the direction it has been headed in for years isn't towards "more party fun."
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Maybe there was intent for it to be a party game, but the way it's currently set up is as a competitive one. Otherwise why the ranks and such obseesion over them? The Emblem System? Maybe take away pips and monthly rank reset and it will feel more relaxed like a party game is meant to be?
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i think we ought to define 'competitive' more precise:
are we talking about 'competing with the 'other side's' players within a match (who might be up for just fooling around)' or are we talking 'competing with the entire community'
there is a difference.
Case A is Survivors VS Killers, you are competing against 1, respectively 4 people.
Case B is Players VS other players, and you are competing against 4 people, regardless what you play.
Case A can be relaxed, while Case B is always out to best the others, get the highest score, finish a task the fastest, etc.
Case B can easily involve a high stress level.
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It has competitive aspects but it wasn't designed to be highly competitive and is set more for casual play.
What players want for balance is killer v survivors but in reality its killer v survivors versus other survivors.
The game is a play on horror movies where its help others or dont. Take a survivor leaving at the end of the match and letting someone di. While that may punish the "team" as a whole it will reward that player. The same goes for some who run the killer to another to pass them onto them.
True highly competitive games tend to have you win or lose as one unit while dbd you can class anything as a win regardless of what happens to the rest.
Maybe playing killer being the solo player it can be viewed differently of course as what you do only affects your own performance but thats only looking at one side.
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It's definitely a "competitive" game by definition and current intent (They've been running Paid tournaments for awhile now) - the problem is a lot of the mechanics still in the game to this day are purely RNG or left to "Eh it'll sort itself out" balance mentality that leaves most people scratching their heads. It doesn't help that a majority of players are the equivalent of Bronze League Heroes from League of Legends screaming for balance changes nor does the asymmetrical nature of the game lead to easy balance changes even after years and years - games like Counterstrike and Starcraft took years and years to polish and get right as well.
I use the "esports ready" meme whenever I see something banal in the game or forums as sarcasm because it's very much a game I can't take seriously enough yet (which is most of the community I assume).
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This game will never be competetive unless they fix how overpowered survivors can be with SWF and their Perks.
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DBD forces people into playing competitively because we don't have a "casual mode".
You always play winning or losing rank.
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The thing that you can play against each other makes it allready competetive.
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A party game can be "competitive" since you're going against other players. Hell, Mario Cart is competitive in that sense. Friday the 13th: The Game is competitive in that sense. Even any game inside Roblox is competitive in that sense.
When a lot of people use the term "competitive" nowadays on the internet, what they actually seem to be referring to is "e-sports."
In that sense, DbD is about as far away from "competitive" as a PvP game can get through the sheer design choices that Devs made and the massive RNG influence in a match. Despite however many little tournaments they want to hold, DbD is not anywhere near a serious e-sports game.
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Why can't it be both? Smash Bros is a party game with a competitive scene.
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For a game, to be considered as "competitive", it has to be balanced which is totally not the case.
- too many perks that unbalance the gameplay
- too much disparity between killers
- killer side hit validation, even when they have 100 ping
- wrong hitboxes with hatchets
- tunneling/camping, which is not a fair way to play the game as a killer, is too rewarding
- SWF too strong against almost every killer (unless tier S ones)
- No MMR system
- Unstable servers with ping going from 35 to 100 in the same game even though you have optical fiber
- RNG for many aspect of the map (basement, pallets, pig armory, gens, hatch, doors etc...)
You can go on, this list is not complete... This game is clearly casual.
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I think there's a lot of disconnect here because we all have such different ideas about what makes something a party game vs competitive. Like some of you are saying, common "party games" like Smash Bros. and Mario Kart, can also be competitive. Uno and Monopoly are party games but there's still a sense of competition and a clear "winner".
Based on that, I'm going to agree with @Kilmeran and say it's really a question if DbD is an e-sport game. Which I would say it is not.
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It doesn't matter if it's balanced or not. What matters is design intent. They're clearly designing and balancing the game as though it were an esport, and building entire systems around that. Whether you think that's a good or a bad thing doesn't really matter, because it's what is happening. In that sense, it might even be worse, because they want to have their cake and eat it too. Competitive enough for paid tournaments and MMR systems, but with the eternal cop-out of it being a "party game" so it can be an unbalanced buggy mess.
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