Hex: Retribution needs a buff
With the introduction of Hex: Undying, I just don't see the reason to run Retribution anymore. If you want a Hex perk to defend your Hex perks, Undying is best.
Personally, I'd like to see some more Aura reveal baked into Retribution. First of all, I would like to see a brief Aura reveal when Survivors cleanse dull totems so it's possible to followup on the Oblivious status because right now that part of the perk rarely comes into play. And another interesting effect that could be added to Retribution is a semi-permanent Aura reveal similar to the drawback from Mettle of Man to any Survivor who cleanses another Hex while Retribution is still up.
Comments
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A good friend of mine actually suggested that upon cleansing a dull totem while Retribution is up, the survivor who cleansed the totem would have their position revealed for a moment.
And upon cleansing this or any other Hex while Retribution is up, all survivors would suffer from the oblivious status effect for 30 seconds on top of getting their aura revealed.
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I run Undying, Retribution and Ruin. The reason? Retribution activates 2-3 times a match. Sometimes even 5 times. It's still a good perk.
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Make me wonder what it like to run Thrill of the hunt, Undying, Retribution together. Like they protecting each other.
We need a 4th totem protector in the future for complete build.
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just watch it be a hex perk that set cleansed totems back up if it's not cleansed...
or letting killers set totems back up
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