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The real reason why BHVR is not fixing well known issues for 2+ years

They are busy patching the patches.

Comments

  • fcc2014
    fcc2014 Member Posts: 4,388

    Patch one thing and something else breaks. They don't know about it till it gets in the wild and encounters unforeseen events. The ptb is good for things but it only covers 1 platform and isn't enough bugs still slip through even on pc. The fact that they continue to patch as often as they do is a good sign.

  • HellDescent
    HellDescent Member Posts: 4,883

    @Oron It definitely does for them. I've never played a game that broken and unbalanced.

  • Raccoon
    Raccoon Member Posts: 7,715

    @Oron It definitely does for them. I've never played a game that broken and unbalanced.

    I believe you. 
  • HellDescent
    HellDescent Member Posts: 4,883

    @fcc2014 said:
    Patch one thing and something else breaks. They don't know about it till it gets in the wild and encounters unforeseen events. The ptb is good for things but it only covers 1 platform and isn't enough bugs still slip through even on pc. The fact that they continue to patch as often as they do is a good sign.

    When I started playing in August 2018 the first bug I've encountered was constantly coughing survivor unable to stand up and not going through animations when interacting with something. When I googled it I've seen reports dated over a year ago. I still get this bug from time to time. Every support ticket is instantly marked as solved, yet you keep encountering the same issue over and over and never see the fix in patch notes. Their tech support is smoke and mirrors and there's no communication between devs and consumers.

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  • rlevet
    rlevet Member Posts: 20

    When they update the engine, there are often new bugs and features that are removed so they need to fix them.
    Or they are just bad and remove some code for no reason

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @HellDescent said:
    They are busy patching the patches.

    The real reasons are DLCs instead of improving the core game, their priorities are pretty obvious

  • fcc2014
    fcc2014 Member Posts: 4,388

    @HellDescent said:

    @fcc2014 said:
    Patch one thing and something else breaks. They don't know about it till it gets in the wild and encounters unforeseen events. The ptb is good for things but it only covers 1 platform and isn't enough bugs still slip through even on pc. The fact that they continue to patch as often as they do is a good sign.

    When I started playing in August 2018 the first bug I've encountered was constantly coughing survivor unable to stand up and not going through animations when interacting with something. When I googled it I've seen reports dated over a year ago. I still get this bug from time to time. Every support ticket is instantly marked as solved, yet you keep encountering the same issue over and over and never see the fix in patch notes. Their tech support is smoke and mirrors and there's no communication between devs and consumers.

    That is management and structure with the instantly solved and recurring issues. I'm not going to defend them to any great length but I work as a Network Admin , software is always bugged and needs to be patched it is just a common thing. Myself and @Orion probably don't agree on much of anything but we agree on this. As far as buggy games, if you played F13th that game is and was buggy as #########.

  • HellDescent
    HellDescent Member Posts: 4,883

    @DeadByFlashlight well as long they keep making money from dlc and cosmetics they don't really care about the state the game is in. They've made that pretty clear.

  • Snapshot
    Snapshot Member Posts: 914

    @Orion said:

    @Blood_Coil_Viper said:
    It does seem like no matter what they do more bugs always show up.. 

    That's how programming works in real life.

    That's why professional QA teams and unit tests exist in real life.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited October 2018

    @ZombieGenesis said:

    @Orion said:
    That's how programming works in real life.

    That's only partially true. If half the bugs that get through each of their patches made it into the live environments I work with I'd be fired. That's why we have test environments...to test our changes before they go live. BHVR strikes me very much as a company that does not put a lot of faith in QA, they're philosophy seems to be more "do it, throw it out into the wild, and we'll use that as our test environment". It's not very professional. Sadly it's also not uncommon in this industry, however.

    I can't say it's just Behavior, though. It seems to be a lot in the gaming industry.

    I just came from 2+ years in Overwatch. Blizzard has made over $2 billion on that game already, and that isn't counting the Season 1 Overwatch League profit (they reported that it made a profit). And Overwatch has a ######### ton of bugs, and new ones all the time. Some have been there for two years, like the many for poor Reinhardt. Doomfist released with bugs, and suffered through them for almost a year before they did a patch that finally fixed nearly two dozen of them in the list. Then there's still the issue of Moira's orbs bouncing randomly due to hitting invisible pixels. And many more throughout the game.

    And let's not get started on the bugs for Battle of Azeroth over in WoW.

    And Blizzard is huge.

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @Kilmeran said:

    @ZombieGenesis said:

    @Orion said:
    That's how programming works in real life.

    That's only partially true. If half the bugs that get through each of their patches made it into the live environments I work with I'd be fired. That's why we have test environments...to test our changes before they go live. BHVR strikes me very much as a company that does not put a lot of faith in QA, they're philosophy seems to be more "do it, throw it out into the wild, and we'll use that as our test environment". It's not very professional. Sadly it's also not uncommon in this industry, however.

    I can't say it's just Behavior, though. It seems to be a lot in the gaming industry.

    I just came from 2+ years in Overwatch. Blizzard has made over $2 billion on that game already, and that isn't counting the Season 1 Overwatch League profit (they reported that it made a profit). And Overwatch has a ######### ton of bugs, and new ones all the time. Some have been there for two years, like the many for poor Reinhardt. Doomfist released with bugs, and suffered through them for almost a year before they did a patch that finally fixed nearly two dozen of them in the list. Then there's still the issue of Moira's orbs bouncing randomly due to hitting invisible pixels. And many more throughout the game.

    And let's not get started on the bugs for Battle of Azeroth over in WoW.

    And Blizzard is huge.

    Compared to DBD, overwatch is the most polished, balanced game without any bugs :wink:

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited October 2018

    @DeadByFlashlight said:

    @Kilmeran said:

    @ZombieGenesis said:

    @Orion said:
    That's how programming works in real life.

    That's only partially true. If half the bugs that get through each of their patches made it into the live environments I work with I'd be fired. That's why we have test environments...to test our changes before they go live. BHVR strikes me very much as a company that does not put a lot of faith in QA, they're philosophy seems to be more "do it, throw it out into the wild, and we'll use that as our test environment". It's not very professional. Sadly it's also not uncommon in this industry, however.

    I can't say it's just Behavior, though. It seems to be a lot in the gaming industry.

    I just came from 2+ years in Overwatch. Blizzard has made over $2 billion on that game already, and that isn't counting the Season 1 Overwatch League profit (they reported that it made a profit). And Overwatch has a ######### ton of bugs, and new ones all the time. Some have been there for two years, like the many for poor Reinhardt. Doomfist released with bugs, and suffered through them for almost a year before they did a patch that finally fixed nearly two dozen of them in the list. Then there's still the issue of Moira's orbs bouncing randomly due to hitting invisible pixels. And many more throughout the game.

    And let's not get started on the bugs for Battle of Azeroth over in WoW.

    And Blizzard is huge.

    Compared to DBD, overwatch is the most polished, balanced game without any bugs :wink:

    Nah, that's just Blizzard's Disney-level marketing engine doing its thing. People just think that.

    After playing their games for 24 years now, I compare their games to a Michael Bay movie nowadays: They look great on the screen, and lots of ######### will blow up, but beyond that . . . there ain't much. :p

  • White_Owl
    White_Owl Member Posts: 3,786

    @HellDescent said:
    @Oron It definitely does for them. I've never played a game that broken and unbalanced.

    You're lucky. Besides DbD I mostly play Warframe and Paladins and they are plagued by bugs more than DbD.

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
    I'm still amazed how adjusting the Bloodweb UI turned all the flashlights into Instablinds that one time. How the actual #########?
  • Blood_Coil_Viper
    Blood_Coil_Viper Member Posts: 199
    I'm still amazed how adjusting the Bloodweb UI turned all the flashlights into Instablinds that one time. How the actual [BAD WORD]?
    Wait what? How did that happen? That shouldn't even be possible. 
  • Grimbergoth
    Grimbergoth Member Posts: 293

    another thing to think about when your talking about their focus on bugs . In a 4v1 environment you ideally have 4x the survivors . so if you have 10k killers and 40k survivors a bug that effects a survivor is where they will focus because its the largest part of the player base . Does it seem fair , maybe not , but they are worried about their income and loosing 10k people vs loosing 40k people is a big difference . Im not saying they don't care or wont fix things that effect killers but it is why they back burner a lot of the tweaks that negatively impact a killer vs ones that effect survivors .

    Its a good marketing strat . if you keep the 40k happy and you start to loose the 10k will that impact the game ? short answer is not really , reason is with dbl bp/free to play and releaseing a new killer every three months they have a steady influx of new killers to replace those leaving . If you watch the forums for about 3-6 weeks after a free to play and new killer weekend people are complaining it takes too long to get a killer game , the next 6 weeks is people starting to get fed up with imbalance and leaving . then guess what happens a new killer and a free play weekend , rinse and repeat .

    Like I said its not they don't care its about what they can do in the amount of time to try and keep everyone happy . so if they loose a bunch of killers in order to keep things going they have a plan in place to infuse new people to play killer until they can finally get to those things they keep putting on hold for more pressing matters .

  • HellDescent
    HellDescent Member Posts: 4,883

    @Grimbergoth that's why swf and hatch haven't been changed. It's a free escape for survivors to keep them happy. Devs are afraid to even mention it.

  • Khalednazari
    Khalednazari Member Posts: 1,433
    Not fair. You cannot satisfy everyone. And the DBD community's thirst for whiny threads will never cease to exist. No matter what they do, the response will still be the same. Makes me respect them more, tbh. 
  • Orion
    Orion Member Posts: 21,675

    @Khalednazari said:
    Not fair. You cannot satisfy everyone. And the DBD community's thirst for whiny threads will never cease to exist. No matter what they do, the response will still be the same. Makes me respect them more, tbh. 

    OMG, how dare you? I'm gonna make a thread complaining about this!

  • megdonalds
    megdonalds Member Posts: 742

    If you look at the 2.3.0 PTB patch notes there are some oldschool bugfixes included, which seems they finally care about at least in small steps.

  • HellDescent
    HellDescent Member Posts: 4,883

    @megdonalds said:
    If you look at the 2.3.0 PTB patch notes there are some oldschool bugfixes included, which seems they finally care about at least in small steps.

    I wonder what is actually is gonna make it to the game. And remember how they "fixed" pallets in 2.2.0?

  • Grimbergoth
    Grimbergoth Member Posts: 293

    @HellDescent said:
    @Grimbergoth that's why swf and hatch haven't been changed. It's a free escape for survivors to keep them happy. Devs are afraid to even mention it.

    I agree with you , there are a lot of imbalances and because they focus mainly on those that effect the one side the others just grow and fester . Eventually they will toss in a tweak to make the other side look like they are getting focus and the 40k side will point it out over and over feeding the idea they are working on it .

    Only trouble with the don't worry there is always more idea is eventually one side grows way out of proportion and you hit a wall of influx . Like my example of 40k v 10k , if half the 10k goes to the other side and the other half quits and they get 10k more now its 45k v 10k . Rinse and repeat enough times and you end up 200k 10k and enough times beyond that and you start running out of new players to fill in with . Anyone remember a ps title based the same as this game called evolve , where is it now?

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
    I'm still amazed how adjusting the Bloodweb UI turned all the flashlights into Instablinds that one time. How the actual [BAD WORD]?
    Wait what? How did that happen? That shouldn't even be possible. 
    It was a while back. They changed the UI for the Bloodwebs and that patch introduced a bug that removed the transition for getting blinded. It still took the same amount of time to "Blind" a killer, but from the killer's PoV, it was an immediate white screen without a build up to it. Freaking rediculous. Think the flashlight bug that the spirit had recently, but much worse.
  • Blood_Coil_Viper
    Blood_Coil_Viper Member Posts: 199
    I'm still amazed how adjusting the Bloodweb UI turned all the flashlights into Instablinds that one time. How the actual [BAD WORD]?
    Wait what? How did that happen? That shouldn't even be possible. 
    It was a while back. They changed the UI for the Bloodwebs and that patch introduced a bug that removed the transition for getting blinded. It still took the same amount of time to "Blind" a killer, but from the killer's PoV, it was an immediate white screen without a build up to it. Freaking rediculous. Think the flashlight bug that the spirit had recently, but much worse.
    I've been playing for awhile and don't remember that. Must of not played while the bug was up.