How would you nerf Object of Obsession?
I think saying "remove the perk" is overkill and obviously cannot happen, since it's a personal perk.
The way I would nerf this perk is make it so that the aura reveal only works for the obsession, but also has a slight minor side-ability that works for those who still use the perk but they aren't the obsession.
Any ideas?
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its fine as is, but if it MUST be changed, then make it obsession only
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Many people would disagree with you in it being fine as is, lmao.
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Maybe make it token based?
Something like Stake Out.
Earn tokens based on how long you got chased. After that you get the aura reveal as long as you have tokens. 1 Token equals 5/10/15 Seconds . Basically you have to work for the benefits. Do you want to have free aura reading for your swf? Well, now you have to get the killers attention for it.
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I'd put a cooldown on it. For example:
Every 30s your and killers aura is revealed to each other for 5s as lond as you look in their direction.
That would imao still keep the idea of the perk but prevent the constant "killer is doing x or is there and going x" abuse that is possible now.
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Rework it to a different aura perk. Maybe make it so that the killer see's your aura when you unhook a survivor (babysitter style), heal a survivor or pop a gen, but you see the killers aura whenever they perform an action (locker search, gen kick, grab, pickup, hook). That was just a 1-minute brainstorm, but it already sounds more balanced.
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I'd put it on a timer, like Lucky Break. "The killer's aura may only be revealed for a total of 60 (or whatever) seconds throughout this trial."
Unlike Lucky Break's effect, OoO is strong enough to warrant making it a limited resource.
I could also see putting it on an interval working; i.e. every 40 seconds, you and the killer see each others' aura for 5 seconds if you are outside the killer's terror radius.
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Make it so you can’t see the actual aura of the killer.
maybe if you look in the direction of the killer the perk ‚activates‘ similar to Spine Chill, but make it so you can also somehow see the distance.
the killer gets pretty much the same information when he looks in your direction.
this way you don’t know everything the killer does but you know the approximate location. Trapper wouldn’t be at a greater disadvantage than others.
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I'd have it work on a token system, like Distortion.
You can see the Killer unless they're Undetectable, but only for 5/6/7 seconds per token AND they can continue to see you even if you look away for the remainder of the 5/6/7 seconds.
Like Distortion, I think there should be a (difficult) way to gain more tokens during play.
But regardless, it'd force you to be more careful with OoO since it'll be difficult to use well, it can potentially give the Killer more information than you get, and you can easily burn through all your tokens if you're not careful.
As for Obsession vs. Non-Obsession, Non-Obsessions would start with fewer or no tokens.
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Still a potentially very strong and dangerous perk, but no longer just a constant middle finger to specific Killers or on specific maps.
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The perk would still be broken, even it only works for the obsession. Like... Making it strictly an obsession only perk doesn't suddenly change the effects of this perk. The obsession will still be able to see every move you make as a killer so this wouldn't solve anything, especially now that there's multiple other perks in play that can easily make you the obsession such as For The People. With this in mind, it's still going to be abused heavily by SWF.
I forgot who it was, but someone came up with the idea that OoO wouldn't work whenever the survivor wants to. Right now, the survivor can look at anytime at you and know what you're doing. This is essentially the problem. They know what you're doing, but you can't really do much about it because they're probably a strong confident looper and when you're going for them, they will run to the most ridiculous and safest place on the map.
So this person suggested that the perk would only work whenever the killer sees your aura.
The survivor no longer has a "monopoly" on the decision of when it's being used, while in the meantime the perk still remains pretty strong as you'll basically know what aura reading perks the killer is using and you'll be alarmed when the killer is able to see you. To be honest, I'm not sure if it's still going to be insanely strong (mainly due to SWF), or if it's going to be lackluster after all. On paper it sounds like a great idea, and in my opinion a much better option than making it a perk that can only be used by the obsession.
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Change it into "when the killer sees your aura, you see theirs too."
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Flip it so it works when close to the killer(16 meters or so), not when far away. That way you can't spot a trapper placing his traps if you are on the other side of the map, only if you are actually close.
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In which case you see every killer at every single loop and remove every possiblility for mind gaming every tile, the same way it already decimates Freddy.
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I had this idea, but it's probably too weak...
When the Killer starts a chase with a Survivor, the Killer's aura is shown to you for 3 seconds.
However when the Killer starts a chase with you, your aura is shown to the Killer for 8/7/6 seconds.
When you're the Obsession, your aura is shown to the Killer for 5/4/3 seconds.
Probably not the best idea, I will try to come up with more tho!
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I think its fine. They have ooo. I just remove them from the game. Problem solved
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"decimates Freddy" lmao. Freddy isn't the killer to cry about tbh. He's doing just fine. Place a snare and the survivor has to leave the loop.
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You and the killer can see eachother auras for 10 seconds when you look at their direction. OOO got a cooldown of 40 seconds. OOO is deactivated if you are inside the killers terror radius.
You can no longer see the killers aura if oblivious
Killers can still see your aura even if you suffer the blindness effect.
Keep the same on stealth killers (they can see your aura but you cant see theirs)
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Way to entirely miss the point. It isn't about Freddy's current position, it's about how the perk works against him which is how it would affect every other killer if it was close range.
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Just rework all of lauries perks. STBFL and Dying Light got reworked ages ago.
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All of Laurie's perk need major reworks.
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Oh cool, i get to bring up my idea again...
Object of Obsession
As the Killer's Obsession, if not in the Killer's Terror Radius, you will reveal your Auras to eachother up to a maximum range of 56/64/72 meters.
If you are not the Obsession, you and the Obsession will reveal your Auras to eachother up to a maximum range of 128 meters.
Increases the odds of being the Obsession.
The Killer can only be obsessed with one Survivor at a time.
This is just an idea though, i personally don't care if OoO gets nerfed or not.
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How often do yall run into a team with OoO that wrecks you? Be honest.
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Like, once a month.
Recently, I ran into a weird team as Doctor on Midwitch, all 4 were Laurie with Object. I lost. I was just confused the entire game.
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How will you nerf BBQ?
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That actually sounds really scary
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So basically No Mither but worse? gtfo
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I see OoO swf groups all the time. They’re not all 4-person groups but usually 2- or 3- person squads where one player has OoO and is constantly telling the other people where you are. There’s a reason OoO is super popular with swfs compared to solo players, it’s way more useful when you have comms to the point of maybe being broken.
If I was going to revamp it I’d probably change it to be something that gives Object a different buff at the expense of the killer seeing their aura. So something like
Object of Obsession - At the start of the match you are the killer’s Obsession. Gain a 10%/20%/30% progression bonus on all gen repair, healing, rescue actions and vault speed. If you are outside the killer’s terror radius looking in the killer’s direction they can see your aura.
(Obviously I’m just making up the percentage boost here, that could be tweaked up or down for balance.)
So the idea then is you get a strong personal buff but the killer is more likely to target you as a downside. It’s a useful perk but not necessarily more useful in a swf then it is for a solo player this way.
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The perk gives you a wealth of information. It can not only identify the type of killer, but where and what they are doing. In a SWF, it is insanely powerful. Vs certain killers, like Trapper, it is massively unbalanced.
It should come with a heavy negative or strict limits. Here are a few ideas. Each is independent, meaning each number is a separate idea:
1. Has 5 charges. Each charge gives 3 seconds of aura site
2. The survivor is so focused on the killer they suffer negatives on repair, healing, vault and door speeds. If the survivor loses the obsession status, they lose the benefits of OoO.
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BBQ is not a proper comparison. It is nowhere near as informative.
1. BBQ gives what, 5 seconds? The first 1 second is usually lost due to finishing the hook animation and locating an aura.
2. Survivors have to be pretty far away.
3. Survivors can counter the perk by hopping in lockers
4. It often is more misleading for slower killers as they get to said location and the survivor is long gone.
5. It encourages the killer to leave the hook.......
BBQ gives maybe 10% of the information OoO gives. Nice try though.
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I'd say it's a fair comparison, BBQ gets extensive use and is one of the meta perks of killers, it also gives double blood points and does not reveal the killers aura to the survivors. In regards to OoO, stealth killers abilities counter OoO, the killer will be able to see you and you won't be able to see them. OoO is just another info perk, it doesn't do anything aside that, it can help with mind games, and in the rare chance it's a trapper it can help counter him, but that's about it. Perks are supposed to be upgrades. OoO is fine as is. If killers can have BBQ I don't see why we can't have OoO. Also 4 is kind of a moot point because it allows the killers to know where to look in the first place and in most cases they do find survivors when they check, at the very least they know which gen to use Pop on and patrol which can have a devastating affect on the survivors. BBQ is super strong on killers with high mobility, against a Billy, Nurse, Oni, Spirit, and now Blight, they can hook the survivor, see where the other survivors are, and be there within a moments notice and start up a chase. BBQ allows Killers to apply immense pressure, with the ability to instigate a new chase right after ending the last, this is a huge advantage, BBQ has an oppressive impact on the game that forces survivors to change the way they play.
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The reason it is meta for killers is purely the BP. 90% of the time I forget to even focus on the auras. I'm running it for BP alone. The only time I really care about the aura site is if I'm running Pop. I can quickly see what gen is being worked and hit it. If you think that is comparable to constant surveillance on the killer, stealth or otherwise, you are insane.
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If both survivor & Killer look at each other outside TR, the perk activated for 10sec, 15sec cooldown.
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It is comparable, the Killers job is to pursue and guard gens, BBQ instantly reveals the locations of all survivors, letting the killer know which direction to go in, 5 seconds is all the information they need, it's the difference from being lost and checking gens not being worked on, to checking the gen that is near completion, destroying its progress and initiating another chase keeping the pressure on. BBQ utilized to its fullest potential means the survivors will never get any respite. OoO does not have that kind of power in the slightest, no where near. It's an info perk a survivor can use to play more stealthy to avoid running into the killer, it can help with mind games during chases, but it's not a chase perk, it's not popular in solo builds and it's not meta, that's the difference between OoO and BBQ. How rewarding OoO is depends entirely on how you use it and how strong your mind games are, BBQ is strong in any game because it gives the Killer the information where to patrol to initiate another chase, and if you took the aura reading ability off BBQ you'd see far less use on the perk and a lot of Killers crying, so if OoO is going to be hit by a nerf BBQ should be right next to it on the chopping block. Survivors version of BBQ doesn't even grant any ability. Fair is fair.
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lol You are confusing perks here or something pal. BBQ rarely leads to a chase vs halfway decent survivors. BBQ is at best useful for targeting a gen to kick most of the time. Most survivors will start walking in one direction and move in any one of several others. By the time you get there, they are long gone. I used to think BBQ was so strong until I became a killer main. I then learned it was only strong because I was not a very good survivor. A few short seconds, requiring I get a hook and the survivors be far from me, is not much. OoO is constant info whenever you want it unless the killer is very close. So if I'm running OoO in an SWF and I see Pig or GF's aura moving towards the direction of the killer shack, I can warn everyone where they are. So much for stealth. If I see Trapper's aura putting a trap in the area of a jungle gym outside the killer shack, I can warn everyone where the traps are. That is an insane amount of information. That outright neuters the power of several killers.
To compare the two perks is the outright height of ignorance. Heck, Bitter Murmur gives better information than BBQ. Alert gives better information than BBQ as well. Even Spine Chill (one of my favorite perks) is better information than BBQ. BBQ is great because it is a ton of BP, period.
You can continue to try and stretch this silliness, but I doubt anyone who has experience on both sides would be willing to argue that BBQ is near the information wealth of OoO.
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I disagree completely, once you hook a survivor the chase is over, BBQ let's you know which gens to pressure and ultimately allows the killer to start another chase, keeping the pressure on. It's strongest on high mobility killers who can capitalize on this information and B line straight to the survivor, every game I play where a killer has BBQ this always ends up the case, they come straight for me or another survivor on a gen and you're now in a chase, there's not always time to get in a locker, or one near by to get in one, and if we're honest, most survivors don't go in a locker even with BBQ, thus your position is completely and totally compromised putting you in peril. Sometimes you can't mind game them because the gen you're working on was in a corner so you're boxed in. It's an extremely powerful perk and most killers run it for this reason, Huntresses love it because it allows them to take pot shots of survivors and some can actually land those hits too. OoO does not give the survivors this kind of advantage, no where near it. SWF can capitalize on it sure, but OoO is an information perk, and like an information perk it suffers from the information syndrome, OoO is really only a perk that's useful for solo survivors who really want to escape.
It's also fair to say you're being a complete and total hypocrite here, you're complaining about OoO because of its long range aura reading ability, and BBQ has the exact same ability, the only difference is the condition the ability is activated. They're one and the same, they share the same ability. So if you have a problem with OoO you should understand why BBQ is also a problem for survivors. You can't have your cake and eat it too.
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No amount of discussion will help here. You are completely lost in your fervor at this point. If you think BBQ leads to easy engagement in chases, you are either the luckiest killer main around or the worst survivor.
Best of luck to ya.
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In other words you're bowing out of this discussion but felt the need to tell me I'm wrong so that you can tell yourself you're right. Classy.
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I just think it should have an aura cooldown to put it in line with other aura perks. Say 30 second's to reveal the aura for 5 seconds. 24/7 aura is a bit much.
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This was my exact thought. I don't see a problem with ooo but I'm a newb so maybe I'm using it wrong. I will use it to peek every once in a while at the killer but he can see me. And it's backfired on me more than once.
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you shoould only nerf an OP perk. this perk has nothing OP. all problems around this perk are bad map design problems, not about the perk itself.
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By adding a limited time use per trial or at least a cooldown.
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Anyone who uses OoO should be mori-able, before you even hook them.
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The best way to fix OoO would be to coat it in gasoline, set it on fire, stomp on the ashes for a while, then bury it in a big hole in a lead-lined box and fill the hole with cement to keep people from digging it up.
I have no issues with OoO the way the Devs envisioned it: a solo survivor perk that acts as a double-edged sword. But let's be real, 99% of the time you see it it's being used by a SWF on comms to keep track of you for the entire match. You've got to make a choice between going after the normal survivors knowing that they're going to know your location for 100% of the match's runtime, or tunneling the Object to get rid of the team's X-ray vision.
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It is OP, it's so much free information, this perk single handedly makes trapper useless.
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By that logic calm spirit makes doctor useless, should it be nerfed too? OoO is strong against one killer, it's not a big deal, IW is stronger against more killers than OoO is. Should that be nerfed too? Give me a break.
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You do realize I wasn't only talking about trapper right? I added on to it, saying it makes him useless as well. Give me a ######### break.
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Yes but BBQ doesn't work all match, has many counters so no it isn't a fair comparation.
What counters do you have for OoO? Other than tunnel or facecamp?
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OoO needs a total rework, change it to a completely different perk, there is no reason at all survivors should have unlimited aura reading on a killer, there is no way to balance it as it stands it needs a full on freddy style rework.
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OoO won't work on stealth killers allowing them to see the survivors aura but the survivor can't see them. High mobility killers can B line to the survivor when they see the aura. They can also kill the survivor removing them from the game.
It's mostly used as a stealth perk for solo players. It's fine. Killers have a lot of detection perks to find survivors. Let survivors have perks to evade the killer. Whisperers is kind of busted detection perk because there's no counter to this perk.
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And OoO is not busted but whispers is?
Ummmm what? Have you played as huntress on azarov by the car junk or as freddy against an OoO?
Also yeah, OoO is not used to stealth and well you can kinda see where the stealthy killer is via the OoO icon and by positioning your camera.
"They can kill the survivor" that is not a counter especially with a squad which is what most people use OoO with.
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Killers have been complaining about squads since they were released, but Squads don't need OoO, if it's a 4man they'll have comms and will always know where the killer is and who it is. In that case OoO would be used more to get the killers attention and to distract them, it's a perfectly viable strategy.
Freddy and Huntress are some of the strongest killers, having a perk that's good against them to help them survive and escape is the whole point of survivor perks.
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