http://dbd.game/killswitch
how would you buff camaraderie?
My proposed changes would be: after being hooked for the first time camaraderie activates, if the killer stays within 12 meters of the hook for 35/30/25 seconds you gain a 100% chance to unhook yourself and gain the endurance status effect for 15 seconds. what are you ideas to make this perk useful against campers?
Comments
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Honestly, the only reason Camradarie is a bad perk is because your teammates don't know you have it. I'd probably buff it by slapping a giant neon sign above the hook saying "I'VE GOT CAMRADARIE!" that only the survivors could see.
Which sounds like I'm being sarcastic, but I'm kinda not. It really does need some overt, easy-to-understand signal that you have it, or else it will continue to be a SWF-only perk.
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I wouldn't. The goal is to create a counterplay to an unenjoyable strategy. Camaraderie provides the team 34 seconds extra time just for going close enough to see a killer camping. Combined with the stage 2 hook time, that's 94 seconds for potentially 3 other survivors. That's enough to do almost 4/5 gens, all but guaranteeing everyone else escapes or gets a huge lead. Its strength has been particularly showcased during the Hexy tournament.
What it isn't designed for is "you played WRONG so now the survivor gets a free escape from you!" It's a team-based perk that often benefits the team more than the individual. It should not be Deliverance mk.2 + self-BT because you don't like how the killer is playing. Camping has a place in the game, and especially in the late-to-end game, your suggestion is just "survivors get out because their perk counters anything a killer can possibly do."
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While you are on the Hook, or while another Survivor is on the hook, Camaraderie activates.
If another Survivor is within 16 metres of your Hook, the Phase timer is paused for 30 seconds.
Any Survivor within 16 metres of your Hook gains a 5/6/7 % Haste Status Effect.
If you are within 16 metres of the Hook, the Phase timer is paused for 30 seconds.
While you are within 16 metres of the Hook, gain a 5/6/7 % Haste Status Effect.
For now, I have this. Applying the same treatment as Kindred seems to be consensus, I add a little bonus.
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See that's a good one, because it doesn't make it overpowered as hell, but also lets you make use of it outside of a 4 man.
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I would make it the same way as Kindred : if you are on hook it activates, if you are close to a hooked survivor it activates.
I think it's the simpliest and most effective way to buff it.
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I would focus on the "friendship" part. It's a 2 sided thing, not one sided (like it currently only gives YOU the 34 extra seconds). I also hate how it only works on struggle, I would love it to somehow affect both struggle and non-struggle phase. This is what I'd do.
If another survivors is 24 meters near you, your hook regression is slowed 10(?)%/15(?)%/20(?)%.
If you are within 24 meters of another hooked survivors (while you aren't hooked) their hook progress is slowed 10(?)%/15(?)%/20(?)%.
the reason I did "10(?)%/15(?)%/20(?)%." is because I don't know specific numbers. What it should be is that tier 1, assuming it lasts from beginning to end of someone on hook, it should be 10 seconds for each phase (20 seconds total). Tier 2 = 15 seconds for each phase (30 seconds total). Tier 3 = 20 seconds for each phase (40 seconds total). I feel like this is more Camaraderie than regular Camaraderie.
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That would make it a perk actually worth taking. And it would be useful in both solo and SWF!
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Make the perk give anyone within 4 meters a 25 percent speed buff on unhooking and then a 7 percent haste effect for you and the unhooker for 10 seconds after being unhooked and it will make the perk reliable but not too strong
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It’s actually a strong perk it’s only draw back is when the killer isn’t camping it can cause them to camp cuz it says when someone is near the hook just hide that from the killer if you want endurance have someone save with bt and if you want unhook use deliverance
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Your recommended change would be nuts, way too strong.
Just make it work on the first and second hook, not just the second.
That's it! Would make it extremely costly for the killer to camp you.
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It should be in reverse, when YOU are within 16 metres of a hooked survivor YOU pause their struggle phrase timer for 26/30/34 seconds.
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Buff it to a stupidly high number like 50 seconds or smth.
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I'm sure there's more interesting reworky suggestions out there but I'd probably just make it so the other survivors are informed the person on the hook has the perk. People playing together can already plan around the perk before actually seeing it activate, let everyone do so.
That or just making it activate on both hook hooks.
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I'd lessen the active duration time to like 20s but make it work for both phases while also making it trigger by killer beiing in 16m of the hook 1s before you hit stuggle phase or death.
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have the camri icon show up for everyone like kindred and have it apply for team8 on hooks aswell
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I like this idea, it’s not busted but not weak.
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My idea of buffing camaraderie would be
- You no longer go into the struggle phase.
- Once you're in the second stage, the timer stalls hook progression for 30 seconds, or as long as the killer stays near the hook
- On the final stage, in an attempt to free yourself from the entity clutches you automatically attempt a 4%, if you fail the roll you die.
- Unhooking yourself or being unhooked gives you the endurance status effect.
These changes imo would make it a good perk, the reason why I gave it strong affects is because this is a perk that only comes into play when you're hooked, so it should be good at what it does if we want it to be a good perk.
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