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No Mither!! Let's 'ave it, then.
While I do really enjoy the meme of spawning injured, I feel like what really unnecessarily cripples the perk is the fact that it is immediately made clear to the killer if a survivor is using it. I feel as though there is a way to decently work around this, while keeping the functionality the same.
When running No Mither, you will be exposed indefinitely. When downed and picked up by someone else, you will be able to heal, but will still be exposed. If, however, you pick yourself up at any point - THEN you will be injured and broken for the remainder of the trial. I feel that, while this would work against synergy with Dead Hard and Resilience at the start of the trial, this would still be better overall for the survivor, allowing them to make use of the ability to pick themselves up (rather than Killers immediately knowing they have it, and knowing to never slug them).
Attentive killers will realize, unless some other condition is leaving the survivors exposed, that the survivor is using No Mither in most situations. However, the key distinction is that it is not immediately obvious to the killer from the very start of a trail that a given survivor can indefinitely revive themselves, and if a situation is chaotic enough, they may not even realize the survivor went down in a single hit anyway. This last second realization may force the killer to make an unexpected decision - to leave another nearby survivor, or to continue the chase on another nearby survivor, potentially allowing the first to revive themselves.
I don't think this would make No Mither quite on par, but would definitely make running it more feasible. Other areas I would consider looking at to that end would include giving the survivor complete silence during injury (like Iron Will), and a faster recovery rate (like Unbreakable). That may sound like the benefits of two other perks at once, but at the cost of not being able to take a hit (save for Soul Guards or Borrowed Time). Alternatively, assuming this perk would see the most use when playing with friends, it could instead incorporate a reverse Flip-Flop effect, so that when your friends tried to body block, or otherwise force the killer to take a long route to a hook, they might be forced to drop you, giving you extra progress towards reviving yourself. At that point, it just becomes fun theory crafting on how No Mither could potentially have a real, relatively consistent use!
However, I still see No Mither as a silly perk that makes the game more "interesting" when playing with friends. I just thought that something along the lines of my initial suggestion (Being exposed, rather than injured + broken, until you revive yourself) might make it a little less easy for the Killer to immediately recognize it, making it at all possible to make use of its benefit.
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<laughs> Yeah, I don't get that Perk either. It could be it is awesome in some extremely skilled hands, the Monto of the world, but in mine, it is just putting myself one step closer to death for the Killer. I do feel it needs a rework because the UPSIDE is not enough to balance the DOWNSIDE in my opinion. It does NOTHING for you whatsoever if the Killer just hooks you.
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Right! Exactly. The downside No Mither comes with often ends up negating the upside - since the killer knows about it, they won't give you the chance to revive yourself even IF a situation arises where they may want to slug. At that point, it's just super crippling (and less effective) Iron Will.
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no mither should make you mute while slugged, and give you tenacity too., so no mither + tenacity = ZOOOOOOM
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Come to think of it, I always target and hit No Mither Players first, because I see an easy down. Feels dirty but what else am I supposed to do? :)
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