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The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

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Look at how they Intend to massacre my boy!

TWiXT
TWiXT Member Posts: 2,181
edited September 2020 in General Discussions
shadownerf.PNG

It wasn't even in the hotfix patch notes! Poor thing, nerfed before anyone could adapt to playing around it.

Blights PoV is really low to the ground which keeps him from being able to see over many objects in the world, and 6 seconds of aura reading within 16 meters was a nice way of dealing with that fact, but changing it to 3 seconds barely gives enough time to look around and find a survivor we lost behind a random box at a loop while fatigued, and the 8m distance just makes it so that we have to be practically on top of the survivor, or within audible distance of them, which makes the aura reading a little pointless.

Can we at least compromise devs? 12m and 4 seconds? That way it has as much distance as Amanda's Letter, and Wraiths All Seeing add-ons, and the extra second of aura reading gives us enough time to recover from the fatigue and catch a glimpse of which direction a survivor is running. Pretty please?

Edit: I know this change isn't in effect yet, but hope that the devs will at least consider trying the 12m, 4 second compromise before going through with their intended nerf.

Post edited by TWiXT on

Comments

  • TAG
    TAG Member Posts: 12,874
    edited September 2020

    The video gameplay I saw still had it doing a fair bit of work. I'm not convinced it was nerfed into the ground.

    EDIT: It would see that the add-on currently still remains unchanged and only got a text change. So it remains to be seen whether the change kills the add-on or not.

  • FambinoBambino_
    FambinoBambino_ Member Posts: 135

    It hasn’t been nerfed yet, only the text got updated.

  • TAG
    TAG Member Posts: 12,874

    A-ha. Upon inspecting the video closely, it seems like you are indeed correct. Welp, guess I better take back what I said until we actually see it properly in action.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    Amanda's letter and All Seeing are rarer than green though.

  • TWiXT
    TWiXT Member Posts: 2,181
    edited September 2020

    I know the effect isn't active yet, but the text change still indicates their intention on how much of a nerf it's gonna get. I'm hoping to at least plead the case that 8m and 3 seconds is a little harsh considering how low to the ground he is and how long his fatigue lasts. 12m and 4 seconds just feels like it will still be a nerf, but not as harsh of one, and if it doesn't work out then they can always go ahead with their intended nerf.

    Currently it gives you info on every survivor within about 4 steps of distance and lasts long enough for you to turn around, spot them and see where they're headed after you finish your fatigue and even track them for 3.5 seconds more, but with the upcoming change... not only do they have to be much closer, but you'll have only 0.5 seconds after fatigue to look around and hopefully get a glimpse of them. I just feel that bouncing off of a gen and only getting aura reading on a survivor that is less than 2 steps away from you (1.3 steps further than striking distance) seems a bit pointless. With the 12m & 4 seconds however, you have survivors within 3 steps distance, and 1.5 seconds to spot them after fatigue, which seems a bit more fair of a compromise to me.

    Edit: sorry, meant Seconds worth of distance, not Steps.

    Post edited by TWiXT on
  • Mikeadatrix
    Mikeadatrix Member Posts: 927

    12m and 4 seconds is the compromise. C'mon, Devs, let's not murder an addon that is fun into one that won't ever be used! It needed nerfing but #########, that's extensive.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited September 2020

    Well, at least it’s just a text error and the in-game effects haven’t changed. Yes, it’s a really strong add-on, but it’s not OP. Too many Survivors freak out about having their aura revealed and don’t want to learn to loop even a little bit or try to act like Blight’s always running this add-on (like with BBQ).

  • dugman
    dugman Member Posts: 9,714

    Where are you getting "4 steps from"? The range of the old version is 16 meters, a step is only one meter.

    For a sense of how far 16 meters is, I think the center courtyard in Midwich is about 18 meters across. (It takes up roughly 1/3 of the width of the map which is around 56 meters wide.) So if you slammed into one side of that courtyard you would see auras all the way across it plus auras all the way into the hallway and floors above where you slammed. A 16 meter radius is not a small area.

    An 8 meter radius is about the width of the killer shack I think (it takes you a little under 2 seconds to cross it as a killer). So basically picture yourself standing between two killer shacks on either side of you, you can detect survivors in that circle after a slam. It's still a decent size area, especially considering that you probably slammed somewhere that you though a survivor was near so you're kind of likely to get a ping if you were right.

  • TWiXT
    TWiXT Member Posts: 2,181


    Yeah, but they also don't come with a time limit. With Amanda's letter, you just crouch and have infinite aura reading time on everyone within 12m, with All Seeing, you just cloak, either way you choose when the aura reading is active or not. Compound 21 has a time limit, and its about to get cut in half.

  • Ssshhhh

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I had a match on hawkins and blight was using that add on. It was impossible to hide from him. I'm not upset they are nerfing that add on. Id rather they beef it up to iridescent instead.

  • TWiXT
    TWiXT Member Posts: 2,181
    edited September 2020

    sorry, I was mixing things up with the movement speed: 4.6 meters per second and got confused. For some reason I figured steps = seconds so 16 meters was about 4 steps worth of distance in my mind. I should've said that it was seconds, not steps, although a killer at 4.6m/s speed covers 9.2 meters in 2 seconds, so 8 meters would be less than 2 seconds of distance, which honestly would feel like only a couple of steps to me.

    That's actually how I used to set demogorgon portals near gens, since they can be heard by survivors within 8 meters, you just walk up to the gen, look in the direction you want to set the portal, start walking and count to 2 before setting it, that way you can possibly get a jump on survivors when teleporting, if they haven't already left as soon as they hear the map wide "ROOOOAAARRRR!" demogorgon makes when traversing portals.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Great, because there was no playing around it. It was just constant, free wallhacks, with a bonus serving of knowing if someone was in a locker nearby. You cannot "adapt" to that, you just have to hope the killer sucks.

  • ZCerebrate
    ZCerebrate Member Posts: 641

    The bonus bloodpoints even through lockers had to have been unintentionally because it makes it better than the purple seeing addon just by being able to immediately clear some groups of lockers in garage tiles or the temple locker tiles

  • Zeus
    Zeus Member Posts: 2,114
    edited September 2020

    It's still a good addon...

    Edit: 8m? Well I'm not so sure now. Pretty sure it'll be balanced though.

  • CalamityJane
    CalamityJane Member Posts: 487

    Ok.

    1. Half the reason Blight feels so good with aura revealing add ons is because of his garbage camera placement. Makes a whole lot of sense to not be able to see over a crate that only comes up to your waist, while survivors can see your face clearly. Seriously, watching people flashlight you and the beam is going OVER your screen is just dumb. If they fix that terrible decision, this won't be a bad nerf.
    2. The point of the add on was meant to be "see the person you were already aiming for" not "press M2 to reveal everyone nearby at 0 cost." Bringing it down to 8m makes it much more fair and you actually need some idea that someone's around to use it. It will always show someone who you're chasing to enable better decision and mind games basically.
  • MadLordJack
    MadLordJack Member Posts: 8,814

    It's better than the purple add-on in every way, not just the locker effect. I think they should have their effects reversed.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Expect it to be nerfed though, I can't stand watching people play him thinking they're good and I notice Aura Readings after the first slam.

    You use the addon? You're not good.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    Lets face it, compund 21 in its current form is absolutely broken, especially as a rare add-on

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    This add on was beyond overpowered and these changes look good to me honestly. His Alchemists also needs to be toned down as well.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    I love how a new Killer finally gets released with strong add-ons and Survivors are begging for nerfs. Lol do you want every new Killer to have crappy high rarity add-ons? I won’t be surprised if they go after Blight’s base kit next so they can do the same exact thing against every Killer.

  • Crowman
    Crowman Member Posts: 10,212

    I have no issue with this change. 3 seconds means that by the time Blight exists out of his power the auras are gone because the biggest problem thing that made it broken was that he had 3 seconds of aura reading outside of his power.

  • Withered8
    Withered8 Member Posts: 1,255

    The thing is addons that force changes to the survivor's playstyle should be at least purple, if not red. Otherwise you would need to be adapting for every single addon on every killer. I think it would be fine if it was buffed up rarities a bit. Idk if a nerf is the right thing to do.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939

    Hi hello yes killer main here who very rarely plays survivor. This addon is broken and needs a nerf.

    You complain when people loop you so they try and be stealthy and then bullshit like this forces survivors not to be. You can't win.

    At the least make it ultra rare, if you don't want the effect changed. As a rare its far too strong.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Green is the rarest an addon can get

    While green is more common then higher rarities between all the map offerings, 5 bp offerings, green mori and 5 blight addons getting c21 specificly is pretty rare

    As opposed to iridesent where there are only 3 choices. Also the reason why mori's happen so often, you get one about every 3 bloodwebs at the bare minimun

    Making the compount anything but green will make it more common

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939

    But will also make it much more expensive to run every game

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Not that much more expensive tbh

    I certainly wouldn't mind paying like 2000 more bloodpoints to see some green addons more commonly

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Eh. you couldnt really adapt to playing against the thing anyway. I didnt use it until I was about to prestige, it was absurdly powerful as breaking LOS was reall the only way to force him to wait out or risk wasting his power. The range and distance was absurdly high for a green rarity add on.

    I feel like 8 metres 8 seconds would have been fine though.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,108

    Glad to see some changes to this Add-On. Anyone who says it is fine in its current state is completely biased. And I dont even get the argument with "All-Seeing exists"..."Amandas Letter exists"..."Michaels Mirrors exist"...

    Yeah, they all have Downsides compared to Compound 21:

    All-Seeing-->Is good, but you have to be cloaked. Also, Wraith is Add-On dependant, if you use this Add-On, you cannot use one of the other good Add-Ons you usually go with. You want Windstorm, but with All-Seeing you cannot get Swift Hunt or one of the Clappers anymore. If you go for one of the Clappers, you lose Windstorm. I usually see this Add-On on an Indoor Map, which means that the Killer will not be able to burn a BP-Offering AND Map Offerings are hard to get.

    Amandas Letter-->Only useable while crouched. Also, it removes almost all of your Traps, which are her main slowdown. This also limits the Add-Ons to pick, you cannot use anything which affects her Traps. And, as above, I only see this on Indoor Maps.

    Mirrors-->Both have huge Downsides, Scratched Mirror (again) requires you to bring a Map Offering and keeps you in Tier 1. Vanity Mirror is probably the worst Add On in existence.


    This compared to Compound-21 which only adds to Blights Kit without any limitations on his side and a HUGE bonus of information he gets. And its not like this is his only good Add-On, in general, Blight has a really good Add-On-Pool to choose from, its not like you only have Compound-21.

    The reveal that someone is nearby in a locker is just the cherry on top. Even tho, I think that this is unintentional, since it is pretty weird that it reveals that someone is there while the Aura cannot be revealed.

  • idektbh
    idektbh Member Posts: 129

    I mean, the perk was better than bbq, I’m all ears and nurses together. There’s a reason to why all of them require something to active them.

    Compound twenty-one was a constant bbq that could be used anytime and around the entire map since blights movement is just overall amazing (and it’s a green addon, idky)

    The new compound description seems good still, the only difference is that it isn’t “boosted” anymore, u actually have to think and predict survivors placements to be to use it effectively. Considering that it’s really easy to patrol gens thanks to his speed, u could get a lot of aura reading, since survivors basically see u coming out of no where probably not going further than 8 meters from the gen.

    I do agree tho that his POV should be higher, but that’s a bug right? He is so tall to survivors and the description about him says the same, but then we have something that feels shorter than hag

  • Nameless
    Nameless Member Posts: 869

    To be fair, the add on was pretty strong and probably needed some adjusting.

  • TWiXT
    TWiXT Member Posts: 2,181
    edited September 2020


    I'm not saying that 16m and 6 seconds wasn't a bit over powered; I also agree that getting detection notifications on survivors hiding in lockers is unintentional. I'm just saying that cutting it in half is a bit much. As I've pointed out, 8 meters is a very short distance to be from survivors (a second away from striking distance), and the 3 second time limit doesn't give enough time to look around and catch a glimpse of your prey after fatigue. Because Blights PoV is so low to the ground it's frustratingly difficult to keep track of where survivors go after a bounce or fatigue when they can disappear from view by going behind a chest high object, and I assumed the reason this add-on and a few others like it even exist was an attempt by the devs to compensate for his low PoV. Hag, Ghost Face, Pig etc are all the same height as Blight, but they at least can see over most chest high objects, whereas Blight can't even see over a window vault. Adding this to the disorientation you get from bouncing off of objects, and the way he looks at the ground during his fatigue animation, It just felt like his add-ons that give him aura reading, or auto aim in the direction of a nearby survivors were intentionally created to help him keep track of the survivors he loses so easily.

    With 8 meters and 3 seconds, information wise the add-on won't help him unless he's practically on top of the survivor already to get the initial aura reading, and doesn't do anything to assist him tracking them after he finishes his fatigue animation. We all know the devs have a tendency to Over nerf things as a knee jerk reaction sometimes, and I see this intended nerf as just another example of that. All I'm pleading with the devs is that they consider not going overboard with the nerf and try the 12m/4s compromise first; that way the add-on is on par with other aura reading add-ons as far as distance is concerned, and allows Blight a better chance of keeping track of a revealed survivor after his fatigue ends.

    I wouldn't even mind it if the compromise I'm asking for means they also swap its rarity with the Very Rare Soul Chemical add-on, which has an 8m distance on aura reading but activates during rush at all times. That actually should give you perspective on what I'm talking about since soul chemical is considered inferior to compound 21 in every way, and for good reason: the distance is so short that the only time it becomes useful during a rush is when you are already in striking distance of the survivor, which makes the aura reveal kinda pointless, and since its aura reading ends as soon as you enter fatigue, you lose the survivors as soon as your rush ends. With the devs intended changes to compound 21, it's about to gain the same downsides as Soul chemical but only activate when you bounce off a wall/object, which to me will make it even worse.

    All things considered, I honestly don't think asking them to try my compromise first is asking too much.

  • bubbabrotha
    bubbabrotha Member Posts: 1,138

    That's just not true. It's like saying someone's a bad killer because they run noed but 4k'ed before the gens were done. Should it be nerfed? Yeah, but don't call people bad for using a powerful item.