Is there a reason the Blight is a 2 foot tall goblin despite being taller than the survivors?
Yeah, he hunches over a little bit, but nowhere near as much as his perspective would imply. His head is still quite high up on his model, yet his camera feels like it's at survivor's butt level. Great if you're chasing Jane, I guess, but not for much else.
This makes him more annoying to play than he should be. Easily losing survivors who can still easily see you (it'd be one thing if he was actually short enough to be hidden by the objects he can't see over...) is quite annoying.
Is this design intentional? You can of course still do very well with him, but this isn't even really about doing well so much as making the game more pleasant to actually play. Following scratch marks you can barely see on certain maps is just tiring.
Make my boy taller! Just raise that camera up to where it is on his model and he'll be fine. I should not be so short I can't see over the tiny waiting room chairs in Lery's, for example.
Alternatively, make him an actual 2 foot tall goblin so I can be a sneaky little man.
Comments
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Yeah, I can not follow scratch Mark's on grassy maps cuz of this, it's a nightmare
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Probably design intentional to help his "bumping" slam aiming or whatever... but it's been getting quite a bit of complaints especially since he is a very FOV reliant killer and losing people over low walls is a bit much. Hopefully it gets addressed as plenty of complaints have come up on the feedback section - this is probably the 5th+ thread started on it
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