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Survivor perks idea.

C3Tooth
C3Tooth Member Posts: 8,266

This thread is to gather the ideas of survivor's perks from people. You can put your idea in the comment, I will edit/add into the list.

These are not mean to be perfect, just ideas that developers can make use of them.


. I refuse: extend the struggle time on 2nd stage hook for 5/10/15% (by @Wolf_of_the_Rift)

. Loot luster: can carry 2 items in trials, but you can not bring in 2 items into the trials. When you pick up an item when you're already have one, the item icon will replace the Loot luster perk icon. When you drop on-hand-item, the item on Loot luster will automatically being on your hand (how to change the item by your-self). Loot luster can carry a common/uncommon/rare item (by @C3Tooth)

. Enthusiasm: haste 5/6/7% for 2min when the trial starts (by @C3Tooth)

. Leave it to me: foot stomp on the ground, make notification noise, leave big scratch mark of 16m diameter. Great use to erase your injured friend's scratch mark and help them escape, or catch Killer's attention. Cause exhaustion for 60/50/40sec (by @C3Tooth)

. Dispel the darkness: clean Totems 20/25/30% faster. (by @C3Tooth)

. Signal behind the fog: survivor whistle, makes other survivors see his aura for 3/4/5sec. Cooldown time 2min. (by @C3Tooth)

. Share your pain to me: If you never get hooked in a trial, you able to do "healing" action to a Healthy survivor that hooked twice. They gain their 3rd hook but isnt a dead hook, in exchange you go to 2nd stage hook when you get your 1st hook. This "healing action" is performed in 20/15/10sec (by someone I dont remember, please claim this idea)

. Beginner Luck: if there is no generator done while you get hook, you have a 100 % chance to unhook yourself during the escape attempt and receive mangled status effect. You see the aura of nearest generator for 3 seconds. (by @Neot)

. Repay a favor: If you get saved on the hook, have the safe unhook the perk will become active for 40/50/60 seconds. When this perk activates you can give 1 health state of your own to give to another survivor. So example would be if you have 2 health states and a teammate is in 1 health state or dying. You can give them 1 and now you have 1 health and the have two or in the case of the dying state you both have 1 health. Or in a case of you have 1 health, you can use your health on a dying survivor and technically switch places. (by @elk)

. On the watch: You are affected by the Expose Status Effect for the duration of the Trial. You perform altruistic actions 50% faster, you gain a small speed burst after unhooking someone, if you are the obsession, you can Instantly and completely heal others on secondary action once per trial and your aura will be revealed to the killer for 6 seconds after the next generator is repaired. (by @Theluckyboi)

. Blood, sweat & tear: You have been in worse situations, you teach your buddies how to remain calm and work more efficiently, the less the better. When there are only 3 survivors left everyone recovers from exhaustion 10%/15%/20% faster and repair generators 10% faster. When there are only 2 survivors left everyone gets a 5% bonus to movement speed and the stun from pallets is 1/2/3 seconds longer. When you are the only survivor left on the trial you will get 10% bonus to movement speed and the hatch will be highlighted to you and the killer. The effects of this perk WONT STACK and will remain as long as you are alive. (by @Theluckyboi)

. Stubborn: Your experience fighting against superior enemies allows you to fight them back. Press the Active Ability button while running to charge towards the killer and stun them, causing you to get injured. You cannot use Stubborn while you are injured. You can use stubborn to stun the killer while he is carrying a survivor, but this will injure you to dying state. Causes exhaustion for 120/90/60 seconds. (by @Theluckyboi)

. Hard work yields success: You are stressed when you are alone, but also to keep up and be useful to others. Whenever you are working on a generator with at least one other survivor, press the ACTIVE key when not within the killer's terror radius to begin a rapid skillcheck wave for the next 30 seconds, but with good skillchecks being 5/10/15% larger (or smaller?) and great skillchecks 10/15/25% larger. If the killer's terror radius begins to play during this sequence, the skillcheck wave will immediate stop. (This perk is weak and strong against Hex Ruin and very weak to Hex Lullaby). Has a limit of five usages (by @Ember_Hunter)

. True altruism: You truly wish to save your fellow survivors, but the Entity's hate for you is much stronger. After being unhooked one time, your will becomes strengthened. Whenever you rescue hooked survivors on the 2nd phase, and they are healed in any way (mending, selfheal, etc) and you gain the safe unhook notification, the next time the survivor is hooked, they will instead be in the beginning phase of the second phase instead of instant death. However, when you are hooked, your sacrificial progress is 20/15/10% faster. Has a limit of effecting one survivor, if another survivor has the same perk, the perk will work for whoever activates it first. The other survivors with this perk will gain a 5% altruistic action speed benefit, and all survivors gains a 50% bloodpoint bonus in that category. (by @Ember_Hunter)

. Intervening soul: Your close observance of Killers and the Entity allows you to interfere with the trials. As long as you are injured, you can: See killer scratch marks; Interact with the entity whenever it is present in physical form (excluding hook sacrifice) by succeeding three difficult Skillchecks to disable all Entity related perks for 2/3/4 minutes. However, failing any Skillcheck will result in a 10% action speed penalty until you have succeeded 5 skillchecks in any way, also reveals your aura, gain a bonus bloopoint amount to boldness. If the end game collapse timer is finished, you will be immune to the Entity for 10/20/30 more seconds. (by @Ember_Hunter)

. Geographist: Your screen play has a compass showing the direction (N/E/S/W) that your camera is facing. You can do 0/1/2 Marker ability (like map add on Glass Bead) at anytime, other survivors can see only your previous Marker (example for 2 Marker: you Mark A, every survivors see the Mark A. Then you Mark B, you can see Mark A & B, but everyone can only see Mark A. Then you Mark C, Mark A is removed, you can see Mark B & C, but everyone can only see Mark B). This is a great combination with Plunderer & small game. (by @C3Tooth)

. Tough guy: You feel the need of helping your mates, You earn 1 token when unhook a survivor to a maximum of 3. When you got the 3 tokens you earn the ability to perform a dash when being healthy, press the action button to perform the dash, doing this will give you a little burst for a split of a second, avoid any hit from the killer, cause you the exhaustion status effect for 90/75/60 seconds. In case you perform the dash towards the killer, this one will get stunned, and it will give you the fractured status effect for 120/110/100 seconds (by @Gato_Loco )

. It didnt hurt me: if you get hit when injured, you're down. Except if you're running, you will dragging forward 2/2.5/3 meters. And the time you paused on the ground before you can crawl is decreased by 100%, which mean you're able to crawl as soon as you're hit the ground.(by @C3Tooth )

. Veteran: Everytime you heal a Survivor gain a token up to 7. Your scratch marks last 1 second less per token. If you are ever put into the dying state lose 3/2/1 token(s). (by @NuclearBurrito)

. Watch your step: The sounds caused by walk/running reduced by 60/80/100% (by @C3Tooth)

. Sniff the dirt: When you start running, you make a smoke behind you about 6/8/10m in length, 4m in width, smoke starts to fade away after 2sec. 60sec cool down. (by @C3Tooth)

. Sorry for that: You have a single trap in your hand, it take 10sec to lay trap on the ground, you can pick up after setup. Other survivors can see trap aura when in 20m radius, if they hit, they get trapped, but can escape in the 1st try but leave injured (or down if already injured). If Killer get hit, they get stopped like Trapper hit his trap. This trap is destroyed after hit a survivor or Killer. (by @C3Tooth)

. Sneak Around The Hook: You leave no scratch marks when the hooked survivors are within 20/24/28 meters from you. (by @Pennosuke )

. Determination: When hit by the killer during the endgame collapse, your sprint is extended by 3/4/5 seconds. As the last survivor, hit an impossibly difficult skillcheck to immediately pick yourself up, avoiding damage for 2/2.5/3 seconds and gain a 10% speed bonus for that time. You will slowly bleed out as if in the dying state until healed to healthy. Note: By impossibly difficult I’m talking maybe 2/3’s worth of a great skillcheck size, which is affected by distressing. Failing the skillcheck deactivates the perk permanently. (by @AetherBytes)

. Martyr: Your sacrifice increases the resolve of others. When you are sacrificed or killed, the other survivors get a 15/20/25% bonus to altruistic actions, and a 3/5/5% increase to generator repairing and opening the exit gates. (T3: They are also able to pick themselves up from the dying state once.) (by @AetherBytes)

. Anywhere but here: Your absolute panic distorts the killer’s aura reading abilities. After being unhooked, when the killer attempts to read your aura, it will be shifted 16/24/32m in a random direction for 20/25/30 seconds. Skill check chances are tremendously higher while active. (by @AetherBytes)

. Denial: You refuse to let the killer win. When on the killer’s shoulder, your wriggle speed is increased by 3/4/5%. If you wriggle out of the grasp of the killer, start sprinting at 150% of your normal running speed for a maximum of 3 seconds if not exhausted. Causes the Exhausted status effect for 60/50/40 seconds.

. Paranoia: When on the edge of danger, you become paranoid, heightening your senses. When suffering from the exposed or mangled status effect, see the killers aura in an 8/12/16 meter radius. You cannot see survivor auras except if they are in the dying state or hooked. (by @AetherBytes)

. Final wishes: Your friends deserve all the protection you can give, even if it means risking your own life. When you take a hit for a survivor while exposed, Earn 1 token. When you have 3/2/1 tokens, the next time you are hit while exposed, instead of going to the dying state, go to the injured state, unless already injured, and gain the Deep Wound status effect. The perk deactivates after being used. (by @AetherBytes)

If you have any more ideas, please comment below.

Comments

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Anyone?

  • Neot
    Neot Member Posts: 40
    edited June 2019

    Beginner Luck: if there is no generator done while you get hook, you have a 100 % chance to unhook yourself during the escape attempt and receive mangled status effect. You see the aura of nearest generator for 3 seconds.

    The perk can be activate once per Trial.


    As a low rank survivor(but doing fine as a killer) I always see my teammate get hooked at the first minute of the game without any gen done, and the team crumble very fast because all of them will try to rescue teammate with their poor skill. So this perk would give newbie a time to take a breath and think for next action for a bit.

  • Elk
    Elk Member Posts: 2,267

    Repay a favor: The feeling to repay a past deed give you courage. If you get saved on the hook, have the safe unhook the perk will become active in 40/50/60 seconds

    You can give another survivor 1 health state at the cost of 1 health state of your own.

    -Press the Active Ability button to complete action.

    -Succeeding will disable Repay a Favor.

    "I'm just repaying a past good deed"

    When this perk activates you can give 1 health state of your own to give to another survivor. So example would be if you have 2 health states and a teammate is in 1 health state or dying. You can give them 1 and now you have 1 health and the have two or in the case of the dying state you both have 1 health. Or in a case of you have 1 health, you can use your health on a dying survivor and technically switch places.

  • Theluckyboi
    Theluckyboi Member Posts: 1,113

    Here are some perk ideas i had for a risk/reward survivor i had some time ago

    ON THE WATCH

    You are affected by the Exposed Status Effect for the duration of the Trial. You always take a bullet for the people you care, and that intervenes in the purposes of your enemies.

    • you perform altruistic actions such as healing and rescuing people from hooks 50% faster
    • you gain a small speed burst after unhooking someone
    • if you are the obsession, you can Instantly heal others for one Health State on secondary action/Instantly heal others for one Health State on secondary action/Instantly and completely heal others on secondary action once per trial and your aura will be revealed to the killer for 6 seconds after a generator is repaired

    Increases your chance to be the Killer's Obsession.

    BLOOD, SWEAT AND TEARS

    You have been in worse situations, you teach your buddies how to remain calm and work more efficiently, the less the better

    • When there are only 3 survivors left everyone recovers from exhaustion 10%/15%/20% faster and repair generators 10% faster
    • When there are only 2 survivors left everyone gets a 5% bonus to movement speed and the stun from pallets is 1/2/3 seconds longer
    • When you are the only survivor left on the trial you will get 10% bonus to movement speed and the hatch will be highlighted to you and the killer

    The effects of this perk WONT STACK and will remain as long as you are alive

    STUBBORN

    Your experience fighting against superior enemies allows you to fight them back.

    • Press the Active Ability button while running to charge towards the killer and stun them, causing you to get injured
    • You cannot use Stubborn while you are injured
    • You can use stubborn to stun the killer while he is carrying a survivor, but this will injure you to dying state

    Causes exhaustion for 120/90/60 seconds

  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    Idea based on what perks I would have if I was in game:

    HARD WORK YIELDS SUCCESS:

    You are stressed when you are alone, but also to keep up and be useful to others. Whenever you are working on a generator with at least one other survivor, press the ACTIVE key when not within the killer's terror radius to begin a rapid skillcheck wave for the next 30 seconds, but with good skillchecks being 5/10/15% larger (or smaller?) and great skillchecks 10/15/25% larger. If the killer's terror radius begins to play during this sequence, the skillcheck wave will immediate stop. (This perk is weak and strong against Hex Ruin and very weak to Hex Lullaby)

    TRUE ALTRUISM:

    You truly wish to save your fellow survivors, but the Entity's hate for you is much stronger. After being unhooked one time, your will becomes strengthened. Whenever you rescue hooked survivors on the 2nd phase, and they are healed in any way (mending, selfheal, etc) and you gain the safe unhook notification, the next time the survivor is hooked, they will instead be in the beginning phase of the second phase instead of instant death. However, when you are hooked, your sacrificial progress is 20/15/10% faster.

    INTERVENING SOUL:

    Your close observance of Killers and the Entity allows you to interfere with the trials. As long as you are injured, you can:

    - See killer scratch marks

    -Interact with the entity whenever it is present in physical form (excluding hook sacrifice) by succeeding three difficult Skillchecks to disable all Entity related perks for 2/3/4 minutes. However, failing any Skillcheck will result in a 10% action speed penalty until you have succeeded 5 skillchecks in any way.

    -If the end game collapse timer is finished, you will be immune to the Entity for 10/20/30 more seconds.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I think we're doing a good job

  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    Also would like to add that HARD WORK YIELDS SUCCESS has a limit of five usages, and TRUE ALTRUISM has a limit of effecting once per survivor. If another survivor has the same perk, the perk will work for whoever activates it first. The other survivors with this perk will gain a 5% altruistic action speed benefit, and all survivors gains a 50% bloodpoint bonus in that category. Intervening Soul also reveals your aura and location if you fail any skillcheck, has a bonus bloopoint amount to boldness. Some limits I forgot to say XD

  • Gato_Loco
    Gato_Loco Member Posts: 39

    Tough guy: You feel the need of helping your mates

    You earn 1 token when unhook a survivor to a maximum of 3

    When you got the 3 tokens you earn the ability to perform a dash

    When being healthy press the action button to perform the dash, doing this will:

    - Give you a little burst for a split of a second

    - You will avoid any hit from the killer

    - It will cause you the exhaustion status effect for 90/75/60 seconds

    In case you perform the dash towards the killer, this one will get stunned, and it will give you the fractured status effect for 120/110/100 seconds

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Tough guy seems an under powered version of Dead hard (since you can use this many times in a trial). But should be one good counter of Noed for healthy survivors.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    This discussion had been moved to Fan creation.

    Ping @Neot @Elk @Theluckyboi @Ember_Hunter @Gato_Loco to know the whats up.

  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    Hopefully more people will add, I saw a bunch in another thread I starred:

    https://forum.deadbydaylight.com/en/discussion/59386/if-you-were-a-survivor-what-would-be-your-perks

  • C3Tooth
    C3Tooth Member Posts: 8,266

    It didnt hurt me: if you get hit when injured, you're down. Except if you're running, you will dragging forward 2/2.5/3 meters. And the time you paused on the ground before you can crawl is decreased by 100%, which mean you're able to crawl as soon as you're hit the ground.


    I found out that slugging build (Tenacity, Unbreakable, Flipflop) is quite useless because most of the time Killer pick you up right away, leave no time for any act. This perk should make the slugging build works everytime you're downed.

  • Pennosuke
    Pennosuke Member Posts: 100

    Sneak Around The Hook - You leave no scratch marks when the hooked survivors are within 20/24/28 meters from you.

    Hurry Up! - When the killer start grabbing the survivors, you gain a 6/7/8 % Haste status effect for 15 seconds, Hurry Up! has a cool-down of 15 seconds.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,028

    Determination (Purple)

    No matter what, you will escape.

    When hit by the killer during the endgame collapse, your sprint is extended by 3/4/5 seconds. As the last survivor, hit an impossibly difficult skillcheck to immediately pick yourself up, avoiding damage for 2/2.5/3 seconds and gain a 10% speed bonus for that time. You will slowly bleed out as if in the dying state until healed to healthy.

    “No, you won’t take me, not again!”

    Note: By impossibly difficult I’m talking maybe 2/3’s worth of a great skillcheck size, which is affected by distressing. Failing the skillcheck deactivates the perk permanently.

    -----

    Martyr (Purple)

    Your sacrifice increases the resolve of others.

    When you are sacrificed or killed, the other survivors get a 15/20/25% bonus to altruistic actions, and a 3/5/5% increase to generator repairing and opening the exit gates. (T3: They are also able to pick themselves up from the dying state once.)

    “I’m taking one for the team. Escape, while you still can.”

    -----

    Anywhere but here (green)

    Your absolute panic distorts the killer’s aura reading abilities.

    After being unhooked, when the killer attempts to read your aura, it will be shifted 16/24/32m in a random direction for 20/25/30 seconds. Skill check chances are tremendously higher while active.

    “I can’t do this man, I just can’t!”

    -----

    Denial (purple)

    You refuse to let the killer win.

    When on the killer’s shoulder, your wriggle speed is increased by 3/4/5%. If you wriggle out of the grasp of the killer, start sprinting at 150% of your normal running speed for a maximum of 3 seconds if not exhausted. Causes the Exhausted status effect for 60/50/40 seconds.

    "I saw the glint of that hook, and I decided that I'd never end up there, not if I could help it."

    -----

    Paranoia (Green)

    When on the edge of danger, you become paranoid, heightening your senses.

    When suffering from the exposed or mangled status effect, see the killers aura in an 8/12/16 meter radius. You cannot see survivor auras except if they are in the dying state or hooked.

    -----

    Final wishes (Purple)

    Your friends deserve all the protection you can give, even if it means risking your own life.

    When you take a hit for a survivor while exposed, Earn 1 token. When you have 3/2/1 tokens, the next time you are hit while exposed, instead of going to the dying state, go to the injured state, unless already injured, and gain the Deep Wound status effect. The perk deactivates after being used.

  • FGDandude
    FGDandude Member Posts: 22
    edited July 2019

    Final wishes (Purple)

    maybe when you take a hit for a survivor that puts you into the Dying State, Earn 1 token. When you have 3/2/1 tokens, the next occasion that would put you into the Dying State from the healty state puts you into the Injured State instead and gain the Deep Wound status effect. The perk deactivates after being used.

  • Doctor132
    Doctor132 Member Posts: 4

    So how about a perk that rewards you further for hitting great skillchecks?

    PRIDE

    "The best feeling of all."

    Gain a token for each great skillcheck, up to 5 tokens. Lose a token each time you fail a skillcheck or when you're injured.

    For each token your healing, repairing and cleansing speed increases by 2/3/4%

    When you reach 5 tokens good skillcheck zone becomes 30% smaller and great skillcheck are rewarded with a bonus 5% progression. At 5 tokens skillchecks will appear more often.

    Perhaps it's too complicated, but think about it. I think it would be balanced, it would require a lot of skill, it would be countered by killer perks like disstressing, but with "This Is Not Happening", "Resilience" or maybe "Stake Out", medkit with sponge and surgical suture it would make a great combo.

    It may not be the best on it's own, but it doesn't have to be used with other skillcheck-oriented perks to have value, and it has some combo potential.

  • OneClownMain
    OneClownMain Member Posts: 16

    Here you go.

    Together Forever: For every other survivor that is healthy or injured, you gain a stackable 4/5/6% buff to Healing, Sabotaging, Unhooking, Cleansing, Exit Gate Opening and Chest Unlocking speeds.

    Pray With Me: When you cleanse a Dull Totem, you leave no scratch marks for 16/20/24 seconds. When you cleanse a Hex Totem, all survivors leave no scratch marks for 20 seconds.

    I'll Never Let You Down: When you revive a survivor, I'll Never Let You Down activates. When activated, the revived survivor is instantly healed from Dying to Healthy. Afterwards, I'll Never Let You Down deactivates for 130/120/110 seconds and you become Exposed for 50 seconds.