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Killer Obsession Perks are Inconsistent

Three in particular: Dying Light, Furtive Chase, and Save the Best For Last.

For whatever reason, the first two perks lose all of their stacks when the obsession dies, while the latter does not. STBFL is arguably the strongest of the three as well. Why should Dying Light (a mediocre perk given its benefits to the obsession) and Furtive Chase (an F tier perk) lose their stacks when the obsession dies while STBFL does not?

I’m not arguing that STBFL should also lose its stacks, actually the opposite. Given the benefits to the survivor, Dying Light would encourage the obsession to stay alive rather than martyr themselves to remove the stacks. And given how needlessly complicated and difficult it is to get such a frankly bad effect from Furtive Chase, I don’t see a reason why these perks couldn’t keep their stacks.

Comments

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    Haha this is true.

    Personally, I think just being the obsession should have negative effects on the survivor, even if its not something drastic.

    "I used ds and NOW BECOME THE OBSESSION, woe is me " (/s) ,any survivor care for that totally detrimental gamechanging consequence of using an obsession perk?

  • ninjamediness64
    ninjamediness64 Member Posts: 125

    It would be cool if they made more perks like Rancor in the future. It actually makes you NOT want to be the obsession and it’s fun and fair for both sides.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    It seems that there was supposed to be a mechanic that debuffed the obsession, given that the DS rework heavily implies that becoming the obsession is supposed to be a drawback. However, it seems that the only drawbacks are maybe, possibly being the Rancor and getting a 5th perk, or accidentally res'ing the killers obsession perk that either buffs you or debuffs the killer for interacting with you, which is still a buff to you by proxy.

    Hmm. Logic.

    So it is fitting that the killers perks themselves are also inconsistent, because pretty much everything else about the mechanic is. Another example: As I found out today, Nemesis doesn't create an obsession til someone in the trial stuns you for the first time. Before then, so long as no other obsession perks (killer or survivor) are in play, there is no obsesson at all. Except Nemesis is an obsession perk, which is supposed to create an obsession from the beginning of the trial.

    Once again, Logic.

  • Khroalthemadbomber
    Khroalthemadbomber Member Posts: 1,073

    There are, for the most part, two types of Obsession perks for Killer: targeted and ignore. Generally speaking you never want to mix the two.

    Also of note the targeted Obsession perks are usually MUCH weaker. I still don't understand why Furtive Chase loses all stacks if the Obsession dies but Dying Light keeps it's stacks where it was in case you get a new Obsession.

    Nemesis is the black sheep in the Killer Obsession arsenal because it can be used in both targeted and ignore Obsession builds as an easy way to get an Obsession back.

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    I'm with you that furtive chase could easily keep it's stacks, it wouldn't really change anything, the perk would still be bad. For dying light, I disagree. The game is already heavily in the killers favor if a survivor is out of the game. You do not need to put another burden on the remaining ones. For STBFL as well, to be honest. With both perks, you are meant to let the obsession live as long as possible, it's literally in the name for STBFL. So when you kill the obsession early, I think it's totally reasonable to lose the effect.

    Maybe, instead of loosing all stacks, killing the obsession off could just deactivate the perk, but freeze the stacks. Only when there's a new obsession again (e.g. due to DS or nemesis), the perk would activate again with its prior accumulated tokens.

  • Blueberry
    Blueberry Member Posts: 13,670
    edited September 2020

    ^ This sums up a lot of my thoughts as well.

    They emphasized how being the Obsession is "supposed" to be a drawback when it's really not. There's honestly even more perks from the killer and effects that actually benefit you more as being the Obsession. The whole Obsession mechanic needs a rework and a pass across all the Obsession perks to synchronize them. It's like calling putting a "skill check" on something a downside or skill requirement, it's being disingenuous.

    Dying Light and Furtive chase don't deserve being removed when the Obsession dies in their current state.

    The Obsession not being affected and getting the healing boost is just over kill and what ruins Dying Light as well.

    Furtive chase is just complete garbage and would still be awful even if it received the buff to not deactivate if the Obsession died. It needs an entire rework as its design is just flawed. The decreased TR in chase is just meaningless, much less also putting caveats on achieving it.

  • CalamityJane
    CalamityJane Member Posts: 487

    I disagree. Dying Light takes a very long time to stack up to see even a mediocre benefit, and completely disabling for killing the obsession is over the top. Combined with the fact that it gives an obscenely high bonus to altrusitic speeds to the obsession makes it an insanely niche perk. Currently when you actually account for the obession, at maximum (excluding obsession switches) it gives a net 13.5%/14%/12% slow to repairs depending on how many people are alive, and 5.25%/3%/-4.5% healing speed. 3 survivors having an 18% slow on them with the obsession dead would only add 15 seconds to a generator, that's not an outrageous reward for running a difficult to use perk and already being at 9 hooks.

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    Having to deal with only three survivors is already a pretty huge advantage for the killer that usually results in a 3k + hatch or 4k, as long as the killer does not screw up badly and there are still multiple gens to be done. The remaining survivors will not have any time to proceed with the gens when the killer performs normally, when one is hooked, one is chased and one has to resue. You are already winning as the killer, it does not need to be harder for the survivors. If they still finish the remaining gens, you are doing something wrong.

    18% Slowdown is huge in a 3vs1 scenario, every second counts because you are in a disadvantage. Just think about the old DL, it had the same issue, but on a way larger scale. Sure current DL is weak, but buffing it for situations when you are already winning in the wrong approach, imo. It should help you more in the early game instead.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804

    There's really no reason that the perks NEED to be "consistent" and plenty of reason why the devs want to avoid too much synchronicity (I think that's the wrong word but I can't think of the right one so I'm gonna leave it), hence why Pop and Ruin don't work at the same time.

    Now, could some of the perks use a buff and/or rework? Absolutely. Should being the obsession ever give that survivor a BUFF? No. But I definitely don't want to see builds where tunneling the obsession is so rewarding you'd be an idiot not to.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804

    Also I'm not sure why Nemesis needs to create an obsession at the start? It would affect nothing and give you the false impression that at least one survivor is running DS. Plus survivors would benefit from seeing that the obsession is in a chase.

    I think it's cool that Nemesis can create an obsession mid match.

  • dugman
    dugman Member Posts: 9,713

    Dying Light probably just needs a slight buff or tweak. Either increase its cumulative penalty a little bit or apply the penalty to the Obsession as well.

    As far as having the tokens on it go away if the Obsession dies though it isn’t that big a deal strategically, it just means you should slug the Obsession rather than hook them right away. If you leave the Obsession stuck on the ground they aren’t getting to do anything useful with their bonus and you continue hooking everybody else to build up the penalty. Of course it’s a really sucky perk in terms of not being all that fun for the poor Obsession you slug the whole game but it is effective. They still may want to consider, though, making the tokens stay in place like they do for Save the Best for Last to kind of lessen the incentive to slug the Obsession all game since perks that encourage lengthy slugging of one individual probably aren’t the healthiest ones for the game.