Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
hey BHVR? what incentive is there to stay at rank1 besides having a rough time?
why should i climb ranks when i have more fun at rank 10? rank 1 games on both sides are not enjoyable at all..if i could earn more BP or shards by staying at top 5 ranks ill happily endure some of the toxic plays at rank 1.. other than that im not having a good time in rank 1.. will address this or the only solution is to derank and make otehr players who were properly playing suffer?
Comments
-
They really need to add rank rewards. And good ones at that. Things that reward players for staying at rank 1 because right now if someone doesn't like the challenge they just derank with no punishment.2
-
they should add rewards, something like this:
- 1000 shards for hitting R10
- 2000 shards for R5
- 3000 shards for R1
OR
- 500000 BPs for R10
- 1500000 BPs for R5
- 2500000 BPs for R1
OR (what would be awesome) they could release seasonal skins available only by reaching ranks. Like:
- seasonal weapon skin for X killer from Y set for reaching R10
- seasonal torso skin for X killer from Y set for R5
- seasonal head skin for Y killer from Y set for R1
etc
15 -
They stated there would be Leaderboards and such back when they laid out the Roadmap for the New Chapters. Have seen nothing about this since then, so I'm assuming they just gave up on it even though the playerbase has been asking for this for a while now.
They should set up Rank Resets as Seasonal though with a new one for each new chapter. Rather than this monthly garbage. Then you'd have to play X number of matches, or X% of your matches at certain ranks. It's disgustingly easy to Rank up right now, so actually achieveing that Rank is nothing. Managing to stay at that Rank, or higher, though would provide a decent base for rewards.
2 -
They can´t answer your question. They never reached that rank...
23 -
To have better games.
To challenge yourself.
So that you dont get matched against scrubs.6 -
RSB said:
they should add rewards, something like this:
- 1000 shards for hitting R10
- 2000 shards for R5
- 3000 shards for R1
OR
- 500000 BPs for R10
- 1500000 BPs for R5
- 2500000 BPs for R1
OR (what would be awesome) they could release seasonal skins available only by reaching ranks. Like:
- seasonal weapon skin for X killer from Y set for reaching R10
- seasonal torso skin for X killer from Y set for R5
- seasonal head skin for Y killer from Y set for R1
etc
0 -
@Skemooo said:
why should i climb ranks when i have more fun at rank 10? rank 1 games on both sides are not enjoyable at all..if i could earn more BP or shards by staying at top 5 ranks ill happily endure some of the toxic plays at rank 1.. other than that im not having a good time in rank 1.. will address this or the only solution is to derank and make otehr players who were properly playing suffer?During the big anoucnment when they said they do quarterly DLCs with midchapter patches, they also said they are going to introduce seasonal rewards.
However, piping is so easy that its a joke now and I believe that if people will actually start tryharding, then rank 1 will become very frustrating to play.
Oh, and basicalyl the whole rank system would have to be reworked, but devs cant even fix SWF matchmaking
3 -
Skemooo said:
will address this or the only solution is to derank and make otehr players who were properly playing suffer?
Deranking = losing games to avoid losing games
That's the dumbest logic that gets thrown around this forum.4 -
sixty4half said:To have better games.
To challenge yourself.
So that you dont get matched against scrubs.9 -
I've always thought they should add some BP rewards for reaching higher ranks. Definitely not as much as a person suggests above but something like
1-5 = 1mil bp
5-10 = 750k bp
10-15 = 500k bp
Although not even 2 mil is that much after all as it's only once per month.0 -
The only incentive to stay at R1 is when you can't be bothered with deranking. Luckily the game will help you derank without sacrificing BP if you camp hooks after the next patch.
Either way, survivors will be the same at mid to high ranks. Since it is so easy for them to rank up without doing anything, most of the times even without surviving, there is no noticeable skill difference between R10 and R1 survivors.
1 -
@sixty4half said:
Skemooo said:will address this or the only solution is to derank and make otehr players who were properly playing suffer?
I call bullshit on this part. You can't have it both ways. If you're losing games, then you are already losing pips.
Deranking = losing games to avoid losing games
That's the dumbest logic that gets thrown around this forum.
if you even have 100hrs its not that hard to finish the game with single pip at worst case no depip.. the only time I depip is if i get farmed or get moried..or if 4 SWF get my ruin at 5 secs into game and genrush the ######### out off it. even if i play casual i get atelast 0 pip.. its hard to depip unless you are really aiming for it...
1 -
You get to play the lobby simulator.
0 -
I dont even try got rank one again as killer.For what ?? Honestly what is the point for chalange in unbalance as fk game? No thanks i want got at least good game as killer not uber gen rush tbag every palet run all lops etc.0
-
Skemooo said:
@sixty4half said:
Skemooo said:will address this or the only solution is to derank and make otehr players who were properly playing suffer?
I call bullshit on this part. You can't have it both ways. If you're losing games, then you are already losing pips.
Deranking = losing games to avoid losing games
That's the dumbest logic that gets thrown around this forum.
if you even have 100hrs its not that hard to finish the game with single pip at worst case no depip.. the only time I depip is if i get farmed or get moried..or if 4 SWF get my ruin at 5 secs into game and genrush the ######### out off it. even if i play casual i get atelast 0 pip.. its hard to depip unless you are really aiming for it...
You're telling me that you de-rank to avoid 1 kill and 2 kill games? That's even worse logic.
"I purposely lose games so I dont have to settle for a minor victory!"
And you're proud of that?1 -
Skemooo said:
why should i climb ranks when i have more fun at rank 10? rank 1 games on both sides are not enjoyable at all..if i could earn more BP or shards by staying at top 5 ranks ill happily endure some of the toxic plays at rank 1.. other than that im not having a good time in rank 1.. will address this or the only solution is to derank and make otehr players who were properly playing suffer?
Rank 1 is not difficult to reach at all, so i don't think we should be rewarded for that unless they change the rank system.3 -
@Blood_Coil_Viper said:
They really need to add rank rewards. And good ones at that. Things that reward players for staying at rank 1 because right now if someone doesn't like the challenge they just derank with no punishment.If they add rank rewards they first need to address the problem with DCing because people will only become more incentivize to DC if they know they are going to lose a pip. Once you add rewards to any competitive setting people tend to get more competitive by nature and will develop frustration quicker at the thought of losing progress.
Fix DCing first then figure out a reward system OR remove rank entirely.
0 -
@Vietfox said:
Skemooo said:why should i climb ranks when i have more fun at rank 10? rank 1 games on both sides are not enjoyable at all..if i could earn more BP or shards by staying at top 5 ranks ill happily endure some of the toxic plays at rank 1.. other than that im not having a good time in rank 1.. will address this or the only solution is to derank and make otehr players who were properly playing suffer?
I don't really know what's the problem on having tougher matches, i personally have more fun when i have to face challenging killers/survivors.
Rank 1 is not difficult to reach at all, so i don't think we should be rewarded for that unless they change the rank system.Lower rank survivors are fun to play against, because their lack of skill is compensated by game mechanics such as "equip and pass 1 skill check to fix completely messing up" perks.
When their skill levels catch up to the killer's, they still have access to these mechanics which further reinforce their overall performance beyond what killers can defeat with pure skill alone.
Meanwhile, BHVR is too busy laughing at the "asymmetrical games are impossible to balance" meme.
1 -
@sixty4half and @Vietfox , you're right. All this "I wanna derank to have fun games" means "I want easy 3-4K games against casuals". I don't get that. You guys out there trying to derank: if you hate skilled 4 person SWF teams so much, why don't you just try your best and have at least 1-2 kills against them? It feels better than slaughtering a full team of potato casual survivors, aimlessly running around. Yes sometimes you'll get some humiliating defeats. So what. Grow a spine. I can tell you from experience, those rare times when I brutally massacre a full SWF squadette, it's ecstatic.
So no, deranking on purpose, and especially whining about difficult matches on the forums is just pathetic.6 -
@sixty4half said:
Skemooo said:will address this or the only solution is to derank and make otehr players who were properly playing suffer?
I call bullshit on this part. You can't have it both ways. If you're losing games, then you are already losing pips.
Deranking = losing games to avoid losing games
That's the dumbest logic that gets thrown around this forum.
Piping is so easy that losing actually doesnt make you lose
2 -
@MegaWaffle said:
@Blood_Coil_Viper said:
They really need to add rank rewards. And good ones at that. Things that reward players for staying at rank 1 because right now if someone doesn't like the challenge they just derank with no punishment.If they add rank rewards they first need to address the problem with DCing because people will only become more incentivize to DC if they know they are going to lose a pip. Once you add rewards to any competitive setting people tend to get more competitive by nature and will develop frustration quicker at the thought of losing progress.
Fix DCing first then figure out a reward system OR remove rank entirely.
DBD is not a competitive game, a lot of things have to change before that can happen, to name a few: dedicated servers, SWF and general balancing around rank 1
2 -
@DeadByFlashlight said:
@MegaWaffle said:
@Blood_Coil_Viper said:
They really need to add rank rewards. And good ones at that. Things that reward players for staying at rank 1 because right now if someone doesn't like the challenge they just derank with no punishment.If they add rank rewards they first need to address the problem with DCing because people will only become more incentivize to DC if they know they are going to lose a pip. Once you add rewards to any competitive setting people tend to get more competitive by nature and will develop frustration quicker at the thought of losing progress.
Fix DCing first then figure out a reward system OR remove rank entirely.
DBD is not a competitive game, a lot of things have to change before that can happen, to name a few: dedicated servers, SWF and general balancing around rank 1
Which we know is not going to happen because of possible resources, especially if the failure of Deathgarden has caused any issues on the overall financial end.
The best thing they can do at this point is to choose an identity. Either they are a casual game or a Ranked game. Right now, they are trying to be a Ranked game but in a casual way, and when these two worlds collide in games, it is never pretty.
They need to create an Unranked mode that works off a hidden MMR, and then make the Rank mode harder to gain Ranks in (and remove the safety Pip from it), and start from there.
1 -
Tsulan said:
They can´t answer your question. They never reached that rank...
0 -
Add 10000 BP for each pip earned at rank 1. That's a nice incentive to get rank 1 and try to do well.
0 -
@Blood_Coil_Viper said:
RSB said:they should add rewards, something like this:
* 1000 shards for hitting R10
* 2000 shards for R5
* 3000 shards for R1
OR
* 500000 BPs for R10
* 1500000 BPs for R5
* 2500000 BPs for R1
OR (what would be awesome) they could release seasonal skins available only by reaching ranks. Like:
* seasonal weapon skin for X killer from Y set for reaching R10
* seasonal torso skin for X killer from Y set for R5
* seasonal head skin for Y killer from Y set for R1etc
Seasonal cosmetics sound cool. Though they should probably be awarded by staying at rank 1 for X amount of time so people can't just get there and then derank. Maybe awarding a bonus X% of bloodpoints per match at rank 1 would help too? If a survivor is rank one and uses SWF to play against a low rank killer those points should not be awarded.
This probably a little rich but a good baseline to start from and move to something less rich but also different ways. I do think you should be able to earn extra pips at rank 1 say 5-7 so one game of getting hard camped doesn't put you right back at rank 2.
Perhaps the shards could tie into the ranks like you said but also be increase based upon Devotion level.
Rank 10 - 100 shards
Rank 5 - 250 shards
Rank 1 - 500 shardsSince you don't want to make shards have an inflationary or deflationary issue and be valuable still. Since you also get them for leveling up with Devotion. So say Devotion level 1 increases those gains by 1% and to keep people from simply deranking/ranking to farm you input a cap.
Those rewards are only granted once per season so if you hit 5 then derank to 10, you can't rank back up and get the same ones again.
0 -
powerbats said:
@Blood_Coil_Viper said:
RSB said:they should add rewards, something like this:
* 1000 shards for hitting R10
* 2000 shards for R5
* 3000 shards for R1
OR
* 500000 BPs for R10
* 1500000 BPs for R5
* 2500000 BPs for R1
OR (what would be awesome) they could release seasonal skins available only by reaching ranks. Like:
* seasonal weapon skin for X killer from Y set for reaching R10
* seasonal torso skin for X killer from Y set for R5
* seasonal head skin for Y killer from Y set for R1etc
Seasonal cosmetics sound cool. Though they should probably be awarded by staying at rank 1 for X amount of time so people can't just get there and then derank. Maybe awarding a bonus X% of bloodpoints per match at rank 1 would help too? If a survivor is rank one and uses SWF to play against a low rank killer those points should not be awarded.
This probably a little rich but a good baseline to start from and move to something less rich but also different ways. I do think you should be able to earn extra pips at rank 1 say 5-7 so one game of getting hard camped doesn't put you right back at rank 2.
Perhaps the shards could tie into the ranks like you said but also be increase based upon Devotion level.
Rank 10 - 100 shards
Rank 5 - 250 shards
Rank 1 - 500 shardsSince you don't want to make shards have an inflationary or deflationary issue and be valuable still. Since you also get them for leveling up with Devotion. So say Devotion level 1 increases those gains by 1% and to keep people from simply deranking/ranking to farm you input a cap.
Those rewards are only granted once per season so if you hit 5 then derank to 10, you can't rank back up and get the same ones again.
1 -
What they should bloody do is add casual play. We wouldn't even be having this discussion if they just added a quick play.
For the people saying "you play ranked one for the challenge" I'm sorry but I don't feel like having a minor stroke.
This game is already unbalanced as much as it is. People and YouTubers bring up time and time again that this game is not a symmetrical if the power roll isn't powerful a rank one you shouldn't have to always bring a ebony just to secure a pip or give yourself a win because you know you're going to go through hell.
That's just my opinion though. Take from it what you will but one thing is for sure. I'm a at rank 1 has killer and I swear to God I have never played something so dramatically unbalanced since Evil Within 2 on the its hardest difficulty.1 -
the incentive is that rank1 is where the most challenge is and thus where you develop the most skill.
3 -
Lowbei said:the incentive is that rank1 is where the most challenge is and thus where you develop the most skill.0
-
Rank rewards need to be implemented in tandem with the ranks not resetting every single month.
And, also, ranking up needs to be adjusted with deprecation rates, and a more difficult climb the higher you go.
However, the playing field needs to be even for killers before this would be a feasible update path, so we'll likely wait an extremely long time before it's even considered.
0 -
Ive said this before but high rank survivors can SWF with a low rank and pull a baby killer and rank up. How is this competitive? lol..Remove SWFs pipping. I got from rank 20 to rank 1 and I suck at this game. I hate SWF because i'm constantly sandbagged by them because I don't play by their rules and attempt to bully the killer. Oh all 3 of you just took a dirt nap because you rushed but i'm on a generator across the map? LOL good luck!
0 -
the games original design was not built around swf. simply make a non ranked mode, where you make half bp, and swf can play there. ranked is for 1+1+1+1v1, not 4v1.
then, remove safety pips.
then, add rank rewards2 -
@Countfunkular said:
What they should bloody do is add casual play. We wouldn't even be having this discussion if they just added a quick play.For the people saying "you play ranked one for the challenge" I'm sorry but I don't feel like having a minor stroke.
This game is already unbalanced as much as it is. People and YouTubers bring up time and time again that this game is not a symmetrical if the power roll isn't powerful a rank one you shouldn't have to always bring a ebony just to secure a pip or give yourself a win because you know you're going to go through hell.
That's just my opinion though. Take from it what you will but one thing is for sure. I'm a at rank 1 has killer and I swear to God I have never played something so dramatically unbalanced since Evil Within 2 on the its hardest difficulty.
This, this, this. I've even said as much in replies to other threads. I'm playing DBD for fun, nothing more. I want to just run around as Myers, Freddy, and Leatherface, the Icons I grew-up watching repeatedly, or a few original killers that appeal to me like Doc and Clown. Hell, I'm brand new, and I've had Survivors complete the gens before I hook even one of them. And when I do get a hook, then, I'll just let them be saved and follow them to the gates and let them escape.
Why? Because I played super-serious competitively in Overwatch for 2+ years. At 45-years-old, I'm done with it. And they earned the escape.
I swear to god, if I play long enough to Red Rank (and I plan to be here unless the game suddenly dies), I will depip just to not deal with it.
So, for the love of the Entity, make an Unranked/Casual mode.
2 -
@Skemooo said:
why should i climb ranks when i have more fun at rank 10? rank 1 games on both sides are not enjoyable at all..if i could earn more BP or shards by staying at top 5 ranks ill happily endure some of the toxic plays at rank 1.. other than that im not having a good time in rank 1.. will address this or the only solution is to derank and make otehr players who were properly playing suffer?Been farming survivors at Rank 1 using BBQ and getting 4 camped kills all day long, if thats not enough for u, idk what do u want...
0 -
-
Shiiii you right
0 -
Alternative option stay at rank without being a looping master and learn how to get better with all facets of gameplay, maps layouts, skill checks, characters, perk mastery etc.
0 -
powerbats said:
Alternative option stay at rank without being a looping master and learn how to get better with all facets of gameplay, maps layouts, skill checks, characters, perk mastery etc.
I don't loop as survivor.0 -
@Tsulan said:
Alternative option stay at rank without being a looping master and learn how to get better with all facets of gameplay, maps layouts, skill checks, characters, perk mastery etc.
I was talking from the killers perspective.
I don't loop as survivor.Technicality.
I do but I suck at it so i generally try and avoid it at all costs.0 -
powerbats said:
@Tsulan said:
Alternative option stay at rank without being a looping master and learn how to get better with all facets of gameplay, maps layouts, skill checks, characters, perk mastery etc.
I was talking from the killers perspective.
I don't loop as survivor.Technicality.
I do but I suck at it so i generally try and avoid it at all costs.
That's why I don't loop or use DS.0 -
@Tsulan said:
powerbats said:@Tsulan said:
Alternative option stay at rank without being a looping master and learn how to get better with all facets of gameplay, maps layouts, skill checks, characters, perk mastery etc. I was talking from the killers perspective.
I don't loop as survivor.
Technicality.
I do but I suck at it so i generally try and avoid it at all costs.
I hate getting looped. Because I know that every second I waste on that loop is a second 3 survivors can peacefully complete gens.
That's why I don't loop or use DS.DS Hissssss
0 -
Global said:
@Lowbei said:
the incentive is that rank1 is where the most challenge is and thus where you develop the most skill.If you are already at rank 1 how much skill can you make that you dont already have since..well its rank 1
its like finally making it to the big leagues then quitting before your first game because you dont need to prove anything else.
same goes for playing swf. solo builds skill, swf is too easy. i solo at rank1 just fine. swf is a crutch.
2 -
@Lowbei said:
Global said:@Lowbei said:
the incentive is that rank1 is where the most challenge is and thus where you develop the most skill.
If you are already at rank 1 how much skill can you make that you dont already have since..well its rank 1
this is a perfect example of what im talking about. rank1 play is much different than 2-20, so people “get” there then then think theyre good and stop playing till the reset or intentionally depip, giving themselves some ridiculous excuse like “rank1 is for tryhards” or “just not fun”.
its like finally making it to the big leagues then quitting before your first game because you dont need to prove anything else
The biggest advantage used to be that you'd have really competent people on both sides, very few campers and killers that were very sneaky. The survivors weren't complete boobs and wouldn't rush the hook, if you got the rare camper they'd gen rush.
The person on the hook being camped would sit there and do the camped signal and do nothing else but struggle once they hit phase 2. The totems would get cleansed, the one good looper would get aggro and would eventually get downed and camped.
The killers would find someone pretty quickly and either down them or go find someone else, gen pressure would be good and games would be fun for both sides most of the time. Now however it's a complete clusterfeck and you're as likely to get griefed as you are to get competent people.
For killers you're more likely to get 3-4k now and then get the occasional head scratching games where someone either rns into you so they can depip or or you ge 4-5 minute games.
1 -
So because you don't like the challenge of survivors who actually know what they're doing you deliberately derank to bully baby survivors because it's more "fun"? smh
1 -
@Cypraz said:
So because you don't like the challenge of survivors who actually know what they're doing you deliberately derank to bully baby survivors because it's more "fun"? smhother than nurse.. its just frustrating to play chase killers at highranks..game isnt balanced at that level..if they remove SWF i can play at thigheranks but with 4 survivors on comms .. only a masochist would play chase killers at rank1 with regular addons.. if your so good why dont you showcase some of you gameplay sof regular chase killer at highranks vs rank 1 survivors i would happily learn something.. instead of being condescending
2 -
Vietfox said:Skemooo said:
why should i climb ranks when i have more fun at rank 10? rank 1 games on both sides are not enjoyable at all..if i could earn more BP or shards by staying at top 5 ranks ill happily endure some of the toxic plays at rank 1.. other than that im not having a good time in rank 1.. will address this or the only solution is to derank and make otehr players who were properly playing suffer?
Rank 1 is not difficult to reach at all, so i don't think we should be rewarded for that unless they change the rank system.2 -
sixty4half said:Skemooo said:
will address this or the only solution is to derank and make otehr players who were properly playing suffer?
Deranking = losing games to avoid losing games
That's the dumbest logic that gets thrown around this forum.0 -
You forgot swf has the mf bs effect of a single guy that's not in a 3mam swf team being tunnelled and camped because the 3swf team decides to blow your gen or a nearby hook so your targeted0