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hey BHVR? what incentive is there to stay at rank1 besides having a rough time?

why should i climb ranks when i have more fun at rank 10? rank 1 games on both sides are not enjoyable at all..if i could earn more BP or shards by staying at top 5 ranks ill happily endure some of the toxic plays at rank 1.. other than that im not having a good time in rank 1.. will address this or the only solution is to derank and make otehr players who were properly playing suffer?

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Comments

  • Blood_Coil_Viper
    Blood_Coil_Viper Member Posts: 199
    They really need to add rank rewards. And good ones at that. Things that reward players for staying at rank 1 because right now if someone doesn't like the challenge they just derank with no punishment. 
  • Mringasa
    Mringasa Member Posts: 980

    They stated there would be Leaderboards and such back when they laid out the Roadmap for the New Chapters. Have seen nothing about this since then, so I'm assuming they just gave up on it even though the playerbase has been asking for this for a while now.

    They should set up Rank Resets as Seasonal though with a new one for each new chapter. Rather than this monthly garbage. Then you'd have to play X number of matches, or X% of your matches at certain ranks. It's disgustingly easy to Rank up right now, so actually achieveing that Rank is nothing. Managing to stay at that Rank, or higher, though would provide a decent base for rewards.

  • Blood_Coil_Viper
    Blood_Coil_Viper Member Posts: 199
    RSB said:

    they should add rewards, something like this:

    • 1000 shards for hitting R10
    • 2000 shards for R5
    • 3000 shards for R1

    OR

    • 500000 BPs for R10
    • 1500000 BPs for R5
    • 2500000 BPs for R1

    OR (what would be awesome) they could release seasonal skins available only by reaching ranks. Like:

    • seasonal weapon skin for X killer from Y set for reaching R10
    • seasonal torso skin for X killer from Y set for R5
    • seasonal head skin for Y killer from Y set for R1
      etc
    Seasonal cosmetics sound cool. Though they should probably be awarded by staying at rank 1 for X amount of time so people can't just get there and then derank. Maybe awarding a bonus X% of bloodpoints per match at rank 1 would help too? If a survivor is rank one and uses SWF to play against a low rank killer those points should not be awarded. 
  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @Skemooo said:
    why should i climb ranks when i have more fun at rank 10? rank 1 games on both sides are not enjoyable at all..if i could earn more BP or shards by staying at top 5 ranks ill happily endure some of the toxic plays at rank 1.. other than that im not having a good time in rank 1.. will address this or the only solution is to derank and make otehr players who were properly playing suffer?

    During the big anoucnment when they said they do quarterly DLCs with midchapter patches, they also said they are going to introduce seasonal rewards.

    However, piping is so easy that its a joke now and I believe that if people will actually start tryharding, then rank 1 will become very frustrating to play.

    Oh, and basicalyl the whole rank system would have to be reworked, but devs cant even fix SWF matchmaking

  • sixty4half
    sixty4half Member Posts: 82
    Skemooo said:

     will address this or the only solution is to derank and make otehr players who were properly playing suffer?

    I call bullshit on this part.  You can't have it both ways.  If you're losing games, then you are already losing pips.

    Deranking = losing games to avoid losing games

    That's the dumbest logic that gets thrown around this forum.
  • McCree
    McCree Member Posts: 294
    edited October 2018

    I've always thought they should add some BP rewards for reaching higher ranks. Definitely not as much as a person suggests above but something like
    1-5 = 1mil bp
    5-10 = 750k bp
    10-15 = 500k bp
    Although not even 2 mil is that much after all as it's only once per month.

  • Raziel
    Raziel Member Posts: 100

    The only incentive to stay at R1 is when you can't be bothered with deranking. Luckily the game will help you derank without sacrificing BP if you camp hooks after the next patch.

    Either way, survivors will be the same at mid to high ranks. Since it is so easy for them to rank up without doing anything, most of the times even without surviving, there is no noticeable skill difference between R10 and R1 survivors.

  • Skemooo
    Skemooo Member Posts: 194

    @sixty4half said:
    Skemooo said:

     will address this or the only solution is to derank and make otehr players who were properly playing suffer?

    I call bullshit on this part.  You can't have it both ways.  If you're losing games, then you are already losing pips.

    Deranking = losing games to avoid losing games

    That's the dumbest logic that gets thrown around this forum.

    if you even have 100hrs its not that hard to finish the game with single pip at worst case no depip.. the only time I depip is if i get farmed or get moried..or if 4 SWF get my ruin at 5 secs into game and genrush the ######### out off it. even if i play casual i get atelast 0 pip.. its hard to depip unless you are really aiming for it...

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    You get to play the lobby simulator.

  • Skemooo
    Skemooo Member Posts: 194

    @Mc_Harty said:
    You get to play the lobby simulator.

    and this..

  • Larcz
    Larcz Member Posts: 531
    I dont even try got rank one again as killer.For what ?? Honestly what is the point for chalange in unbalance as fk game? No thanks i want got at least good game as killer not uber gen rush tbag every palet run all lops etc.
  • sixty4half
    sixty4half Member Posts: 82
    edited October 2018
    Skemooo said:

    @sixty4half said:
    Skemooo said:

     will address this or the only solution is to derank and make otehr players who were properly playing suffer?

    I call bullshit on this part.  You can't have it both ways.  If you're losing games, then you are already losing pips.

    Deranking = losing games to avoid losing games

    That's the dumbest logic that gets thrown around this forum.

    if you even have 100hrs its not that hard to finish the game with single pip at worst case no depip.. the only time I depip is if i get farmed or get moried..or if 4 SWF get my ruin at 5 secs into game and genrush the ######### out off it. even if i play casual i get atelast 0 pip.. its hard to depip unless you are really aiming for it...

    So.  If you aren't depiping, then you're not struggling.

    You're telling me that you de-rank to avoid 1 kill and 2 kill games?  That's even worse logic.

    "I purposely lose games so I dont have to settle for a minor victory!" 

    And you're proud of that?
  • Vietfox
    Vietfox Member Posts: 3,823
    Skemooo said:

    why should i climb ranks when i have more fun at rank 10? rank 1 games on both sides are not enjoyable at all..if i could earn more BP or shards by staying at top 5 ranks ill happily endure some of the toxic plays at rank 1.. other than that im not having a good time in rank 1.. will address this or the only solution is to derank and make otehr players who were properly playing suffer?

    I don't really know what's the problem on having tougher matches, i personally have more fun when i have to face challenging killers/survivors.
    Rank 1 is not difficult to reach at all, so i don't think we should be rewarded for that unless they change the rank system.
  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @Blood_Coil_Viper said:
    They really need to add rank rewards. And good ones at that. Things that reward players for staying at rank 1 because right now if someone doesn't like the challenge they just derank with no punishment. 

    If they add rank rewards they first need to address the problem with DCing because people will only become more incentivize to DC if they know they are going to lose a pip. Once you add rewards to any competitive setting people tend to get more competitive by nature and will develop frustration quicker at the thought of losing progress.

    Fix DCing first then figure out a reward system OR remove rank entirely.

  • Raziel
    Raziel Member Posts: 100
    edited October 2018

    @Vietfox said:
    Skemooo said:

    why should i climb ranks when i have more fun at rank 10? rank 1 games on both sides are not enjoyable at all..if i could earn more BP or shards by staying at top 5 ranks ill happily endure some of the toxic plays at rank 1.. other than that im not having a good time in rank 1.. will address this or the only solution is to derank and make otehr players who were properly playing suffer?

    I don't really know what's the problem on having tougher matches, i personally have more fun when i have to face challenging killers/survivors.
    Rank 1 is not difficult to reach at all, so i don't think we should be rewarded for that unless they change the rank system.

    Lower rank survivors are fun to play against, because their lack of skill is compensated by game mechanics such as "equip and pass 1 skill check to fix completely messing up" perks.

    When their skill levels catch up to the killer's, they still have access to these mechanics which further reinforce their overall performance beyond what killers can defeat with pure skill alone.

    Meanwhile, BHVR is too busy laughing at the "asymmetrical games are impossible to balance" meme.

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @sixty4half said:
    Skemooo said:

     will address this or the only solution is to derank and make otehr players who were properly playing suffer?

    I call bullshit on this part.  You can't have it both ways.  If you're losing games, then you are already losing pips.

    Deranking = losing games to avoid losing games

    That's the dumbest logic that gets thrown around this forum.

    Piping is so easy that losing actually doesnt make you lose :wink:

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @MegaWaffle said:

    @Blood_Coil_Viper said:
    They really need to add rank rewards. And good ones at that. Things that reward players for staying at rank 1 because right now if someone doesn't like the challenge they just derank with no punishment. 

    If they add rank rewards they first need to address the problem with DCing because people will only become more incentivize to DC if they know they are going to lose a pip. Once you add rewards to any competitive setting people tend to get more competitive by nature and will develop frustration quicker at the thought of losing progress.

    Fix DCing first then figure out a reward system OR remove rank entirely.

    DBD is not a competitive game, a lot of things have to change before that can happen, to name a few: dedicated servers, SWF and general balancing around rank 1

  • Kilmeran
    Kilmeran Member Posts: 3,142

    @DeadByFlashlight said:

    @MegaWaffle said:

    @Blood_Coil_Viper said:
    They really need to add rank rewards. And good ones at that. Things that reward players for staying at rank 1 because right now if someone doesn't like the challenge they just derank with no punishment. 

    If they add rank rewards they first need to address the problem with DCing because people will only become more incentivize to DC if they know they are going to lose a pip. Once you add rewards to any competitive setting people tend to get more competitive by nature and will develop frustration quicker at the thought of losing progress.

    Fix DCing first then figure out a reward system OR remove rank entirely.

    DBD is not a competitive game, a lot of things have to change before that can happen, to name a few: dedicated servers, SWF and general balancing around rank 1

    Which we know is not going to happen because of possible resources, especially if the failure of Deathgarden has caused any issues on the overall financial end.

    The best thing they can do at this point is to choose an identity. Either they are a casual game or a Ranked game. Right now, they are trying to be a Ranked game but in a casual way, and when these two worlds collide in games, it is never pretty.

    They need to create an Unranked mode that works off a hidden MMR, and then make the Rank mode harder to gain Ranks in (and remove the safety Pip from it), and start from there.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    Tsulan said:

    They can´t answer your question. They never reached that rank...

    Sad but true, they play like they got their fingers tied together with barbed wire.
  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    Add 10000 BP for each pip earned at rank 1. That's a nice incentive to get rank 1 and try to do well.

  • powerbats
    powerbats Member Posts: 7,068

    @Blood_Coil_Viper said:
    RSB said:

    they should add rewards, something like this:


    * 1000 shards for hitting R10
    * 2000 shards for R5
    * 3000 shards for R1

    OR


    * 500000 BPs for R10
    * 1500000 BPs for R5
    * 2500000 BPs for R1

    OR (what would be awesome) they could release seasonal skins available only by reaching ranks. Like:


    * seasonal weapon skin for X killer from Y set for reaching R10
    * seasonal torso skin for X killer from Y set for R5
    * seasonal head skin for Y killer from Y set for R1

    etc

    Seasonal cosmetics sound cool. Though they should probably be awarded by staying at rank 1 for X amount of time so people can't just get there and then derank. Maybe awarding a bonus X% of bloodpoints per match at rank 1 would help too? If a survivor is rank one and uses SWF to play against a low rank killer those points should not be awarded. 

    This probably a little rich but a good baseline to start from and move to something less rich but also different ways. I do think you should be able to earn extra pips at rank 1 say 5-7 so one game of getting hard camped doesn't put you right back at rank 2.

    Perhaps the shards could tie into the ranks like you said but also be increase based upon Devotion level.

    Rank 10 - 100 shards
    Rank 5 - 250 shards
    Rank 1 - 500 shards

    Since you don't want to make shards have an inflationary or deflationary issue and be valuable still. Since you also get them for leveling up with Devotion. So say Devotion level 1 increases those gains by 1% and to keep people from simply deranking/ranking to farm you input a cap.

    Those rewards are only granted once per season so if you hit 5 then derank to 10, you can't rank back up and get the same ones again.

  • Blood_Coil_Viper
    Blood_Coil_Viper Member Posts: 199
    powerbats said:

    @Blood_Coil_Viper said:
    RSB said:

    they should add rewards, something like this:


    * 1000 shards for hitting R10
    * 2000 shards for R5
    * 3000 shards for R1

    OR


    * 500000 BPs for R10
    * 1500000 BPs for R5
    * 2500000 BPs for R1

    OR (what would be awesome) they could release seasonal skins available only by reaching ranks. Like:


    * seasonal weapon skin for X killer from Y set for reaching R10
    * seasonal torso skin for X killer from Y set for R5
    * seasonal head skin for Y killer from Y set for R1

    etc

    Seasonal cosmetics sound cool. Though they should probably be awarded by staying at rank 1 for X amount of time so people can't just get there and then derank. Maybe awarding a bonus X% of bloodpoints per match at rank 1 would help too? If a survivor is rank one and uses SWF to play against a low rank killer those points should not be awarded. 

    This probably a little rich but a good baseline to start from and move to something less rich but also different ways. I do think you should be able to earn extra pips at rank 1 say 5-7 so one game of getting hard camped doesn't put you right back at rank 2.

    Perhaps the shards could tie into the ranks like you said but also be increase based upon Devotion level.

    Rank 10 - 100 shards
    Rank 5 - 250 shards
    Rank 1 - 500 shards

    Since you don't want to make shards have an inflationary or deflationary issue and be valuable still. Since you also get them for leveling up with Devotion. So say Devotion level 1 increases those gains by 1% and to keep people from simply deranking/ranking to farm you input a cap.

    Those rewards are only granted once per season so if you hit 5 then derank to 10, you can't rank back up and get the same ones again.

    This would be a good start I think. Even if it's only for a few shards I'd still go for rank 1 just because more Shards mean more things from the shrine which can mean more bloodpoints and less of a grind. Sounds like a good reason to rank up to me. 
  • Countfunkular
    Countfunkular Member Posts: 405
    What they should bloody do is add casual play. We wouldn't even be having this discussion if they just added a quick play.

    For the people saying "you play ranked one for the challenge" I'm sorry but I don't feel like having a minor stroke.

    This game is already unbalanced as much as it is. People and YouTubers bring up time and time again that this game is not a symmetrical if the power roll isn't powerful a rank one you shouldn't have to always bring a ebony just to secure a pip or give yourself a win because you know you're going to go through hell.

    That's just my opinion though. Take from it what you will but one thing is for sure. I'm a at rank 1 has killer and I swear to God I have never played something so dramatically unbalanced since Evil Within 2 on the its hardest difficulty.
  • Lowbei
    Lowbei Member Posts: 2,637
    the incentive is that rank1 is where the most challenge is and thus where you develop the most skill.


  • Blood_Coil_Viper
    Blood_Coil_Viper Member Posts: 199
    Lowbei said:
    the incentive is that rank1 is where the most challenge is and thus where you develop the most skill.


    I agree with this but also agree with others that rank rewards would be good. Not everyone likes to challenge themselves. I do enjoy a good challenge but sometimes even I find rank 1 to be a horrible time. Mainly vs full SWF groups. So adding rewards would at least give reason to take the challenge. 
  • Eninya
    Eninya Member Posts: 1,256

    Rank rewards need to be implemented in tandem with the ranks not resetting every single month.

    And, also, ranking up needs to be adjusted with deprecation rates, and a more difficult climb the higher you go.

    However, the playing field needs to be even for killers before this would be a feasible update path, so we'll likely wait an extremely long time before it's even considered.

  • projecteulogy
    projecteulogy Member Posts: 671

    Ive said this before but high rank survivors can SWF with a low rank and pull a baby killer and rank up. How is this competitive? lol..Remove SWFs pipping. I got from rank 20 to rank 1 and I suck at this game. I hate SWF because i'm constantly sandbagged by them because I don't play by their rules and attempt to bully the killer. Oh all 3 of you just took a dirt nap because you rushed but i'm on a generator across the map? LOL good luck!

  • Lowbei
    Lowbei Member Posts: 2,637
    the games original design was not built around swf. simply make a non ranked mode, where you make half bp, and swf can play there. ranked is for 1+1+1+1v1, not 4v1.

    then, remove safety pips.

    then, add rank rewards
  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited October 2018

    @Countfunkular said:
    What they should bloody do is add casual play. We wouldn't even be having this discussion if they just added a quick play.

    For the people saying "you play ranked one for the challenge" I'm sorry but I don't feel like having a minor stroke.

    This game is already unbalanced as much as it is. People and YouTubers bring up time and time again that this game is not a symmetrical if the power roll isn't powerful a rank one you shouldn't have to always bring a ebony just to secure a pip or give yourself a win because you know you're going to go through hell.

    That's just my opinion though. Take from it what you will but one thing is for sure. I'm a at rank 1 has killer and I swear to God I have never played something so dramatically unbalanced since Evil Within 2 on the its hardest difficulty.

    This, this, this. I've even said as much in replies to other threads. I'm playing DBD for fun, nothing more. I want to just run around as Myers, Freddy, and Leatherface, the Icons I grew-up watching repeatedly, or a few original killers that appeal to me like Doc and Clown. Hell, I'm brand new, and I've had Survivors complete the gens before I hook even one of them. And when I do get a hook, then, I'll just let them be saved and follow them to the gates and let them escape.

    Why? Because I played super-serious competitively in Overwatch for 2+ years. At 45-years-old, I'm done with it. And they earned the escape.

    I swear to god, if I play long enough to Red Rank (and I plan to be here unless the game suddenly dies), I will depip just to not deal with it.

    So, for the love of the Entity, make an Unranked/Casual mode.

  • Bug_Reporter
    Bug_Reporter Member Posts: 673

    @Skemooo said:
    why should i climb ranks when i have more fun at rank 10? rank 1 games on both sides are not enjoyable at all..if i could earn more BP or shards by staying at top 5 ranks ill happily endure some of the toxic plays at rank 1.. other than that im not having a good time in rank 1.. will address this or the only solution is to derank and make otehr players who were properly playing suffer?

    Been farming survivors at Rank 1 using BBQ and getting 4 camped kills all day long, if thats not enough for u, idk what do u want...

  • Global
    Global Member Posts: 770

    @Lowbei said:
    the incentive is that rank1 is where the most challenge is and thus where you develop the most skill.

    If you are already at rank 1 how much skill can you make that you dont already have since..well its rank 1

  • Tsulan
    Tsulan Member Posts: 15,095
    edited October 2018
    Global said:

    @Lowbei said:
    the incentive is that rank1 is where the most challenge is and thus where you develop the most skill.

    If you are already at rank 1 how much skill can you make that you dont already have since..well its rank 1

    You perfection the art of running in circles. 
  • Global
    Global Member Posts: 770

    @Tsulan said:
    Global said:

    @Lowbei said:

    the incentive is that rank1 is where the most challenge is and thus where you develop the most skill.

    If you are already at rank 1 how much skill can you make that you dont already have since..well its rank 1

    You perfection the art of running in circles. 

    Shiiii you right

  • powerbats
    powerbats Member Posts: 7,068

    @Tsulan said:
    Global said:

    @Lowbei said:

    the incentive is that rank1 is where the most challenge is and thus where you develop the most skill.

    If you are already at rank 1 how much skill can you make that you dont already have since..well its rank 1

    You perfection the art of running in circles. 

    Alternative option stay at rank without being a looping master and learn how to get better with all facets of gameplay, maps layouts, skill checks, characters, perk mastery etc.

  • Tsulan
    Tsulan Member Posts: 15,095
    powerbats said:

    @Tsulan said:
    Global said:

    @Lowbei said:

    the incentive is that rank1 is where the most challenge is and thus where you develop the most skill.

    If you are already at rank 1 how much skill can you make that you dont already have since..well its rank 1

    You perfection the art of running in circles. 

    Alternative option stay at rank without being a looping master and learn how to get better with all facets of gameplay, maps layouts, skill checks, characters, perk mastery etc.

    I was talking from the killers perspective. 
    I don't loop as survivor. 
  • powerbats
    powerbats Member Posts: 7,068

    @Tsulan said:

    Alternative option stay at rank without being a looping master and learn how to get better with all facets of gameplay, maps layouts, skill checks, characters, perk mastery etc.

    I was talking from the killers perspective. 
    I don't loop as survivor. 

    Technicality.
    I do but I suck at it so i generally try and avoid it at all costs.

  • Tsulan
    Tsulan Member Posts: 15,095
    powerbats said:

    @Tsulan said:

    Alternative option stay at rank without being a looping master and learn how to get better with all facets of gameplay, maps layouts, skill checks, characters, perk mastery etc.

    I was talking from the killers perspective. 
    I don't loop as survivor. 

    Technicality.
    I do but I suck at it so i generally try and avoid it at all costs.

    I hate getting looped. Because I know that every second I waste on that loop is a second 3 survivors can peacefully complete gens.
    That's why I don't loop or use DS. 
  • powerbats
    powerbats Member Posts: 7,068

    @Tsulan said:
    powerbats said:

    @Tsulan said:

    Alternative option stay at rank without being a looping master and learn how to get better with all facets of gameplay, maps layouts, skill checks, characters, perk mastery etc.
    
    
    
    I was talking from the killers perspective. 
    

    I don't loop as survivor. 

    Technicality.

    I do but I suck at it so i generally try and avoid it at all costs.

    I hate getting looped. Because I know that every second I waste on that loop is a second 3 survivors can peacefully complete gens.
    That's why I don't loop or use DS. 

    DS Hissssss

  • Lowbei
    Lowbei Member Posts: 2,637
    edited October 2018
    Global said:

    @Lowbei said:
    the incentive is that rank1 is where the most challenge is and thus where you develop the most skill.

    If you are already at rank 1 how much skill can you make that you dont already have since..well its rank 1

    this is a perfect example of what im talking about. rank1 play is much different than 2-20, so people “get” there then then think theyre good and stop playing till the reset or intentionally depip, giving themselves some ridiculous excuse like “rank1 is for tryhards” or “just not fun”.

    its like finally making it to the big leagues then quitting before your first game because you dont need to prove anything else.

    same goes for playing swf. solo builds skill, swf is too easy. i solo at rank1 just fine. swf is a crutch.
  • powerbats
    powerbats Member Posts: 7,068

    @Lowbei said:
    Global said:

    @Lowbei said:

    the incentive is that rank1 is where the most challenge is and thus where you develop the most skill.

    If you are already at rank 1 how much skill can you make that you dont already have since..well its rank 1

    this is a perfect example of what im talking about. rank1 play is much different than 2-20, so people “get” there then then think theyre good and stop playing till the reset or intentionally depip, giving themselves some ridiculous excuse like “rank1 is for tryhards” or “just not fun”.

    its like finally making it to the big leagues then quitting before your first game because you dont need to prove anything else

    The biggest advantage used to be that you'd have really competent people on both sides, very few campers and killers that were very sneaky. The survivors weren't complete boobs and wouldn't rush the hook, if you got the rare camper they'd gen rush.

    The person on the hook being camped would sit there and do the camped signal and do nothing else but struggle once they hit phase 2. The totems would get cleansed, the one good looper would get aggro and would eventually get downed and camped.

    The killers would find someone pretty quickly and either down them or go find someone else, gen pressure would be good and games would be fun for both sides most of the time. Now however it's a complete clusterfeck and you're as likely to get griefed as you are to get competent people.

    For killers you're more likely to get 3-4k now and then get the occasional head scratching games where someone either rns into you so they can depip or or you ge 4-5 minute games.

  • Cypraz
    Cypraz Member Posts: 136

    So because you don't like the challenge of survivors who actually know what they're doing you deliberately derank to bully baby survivors because it's more "fun"? smh

  • Skemooo
    Skemooo Member Posts: 194

    @Cypraz said:
    So because you don't like the challenge of survivors who actually know what they're doing you deliberately derank to bully baby survivors because it's more "fun"? smh

    other than nurse.. its just frustrating to play chase killers at highranks..game isnt balanced at that level..if they remove SWF i can play at thigheranks but with 4 survivors on comms .. only a masochist would play chase killers at rank1 with regular addons.. if your so good why dont you showcase some of you gameplay sof regular chase killer at highranks vs rank 1 survivors i would happily learn something.. instead of being condescending

  • yeet
    yeet Member Posts: 1,832
    Vietfox said:
    Skemooo said:

    why should i climb ranks when i have more fun at rank 10? rank 1 games on both sides are not enjoyable at all..if i could earn more BP or shards by staying at top 5 ranks ill happily endure some of the toxic plays at rank 1.. other than that im not having a good time in rank 1.. will address this or the only solution is to derank and make otehr players who were properly playing suffer?

    I don't really know what's the problem on having tougher matches, i personally have more fun when i have to face challenging killers/survivors.
    Rank 1 is not difficult to reach at all, so i don't think we should be rewarded for that unless they change the rank system.
    Because theres a difference between challenge and unfairness.
  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498
    Skemooo said:

     will address this or the only solution is to derank and make otehr players who were properly playing suffer?

    I call bullshit on this part.  You can't have it both ways.  If you're losing games, then you are already losing pips.

    Deranking = losing games to avoid losing games

    That's the dumbest logic that gets thrown around this forum.
    I can not de-pip and it still torture 
  • redsopine1
    redsopine1 Member Posts: 1,437
    You forgot swf has the mf bs effect of a single guy that's not in a 3mam swf team being tunnelled and camped because the 3swf team decides to blow your gen or a nearby hook so your targeted