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endless camping - any suggestions for improvement ?

i understand that camping is the best situation for SWF

but im getting tired to play as solo surv... 5 matches in a row today out of 5 i played! same yesterday and the day before and before and before and before.... it wasnt so bad before july, but now its impossible!

KILLERS CAMP CAMP CAMP at the start of a game!!!

and NO!

no - he isnt 20m from the hook

no - no one teabag

no - no one "gen rush"

no - its not the games end

NO! no other reason! killers stand at the freaking hook with kindred or without it - the moment your on the hook, your done.

on my question "why you camp?" - mostly answer the same things:

  1. its a tactic
  2. ez 4 kill - i camp u die i win
  3. why not?

amazing! and people keep telling me:

  1. red ranks dont camp - they DO!
  2. camping give you no points - you get more then enough!
  3. camping is boring, no one camp - i agree! its BORING! but still happen A LOT!

so few days ago i had some free time to play and i decided to see for myself -

i took hag and wraith (also spirit) and decided to do some tome challenges and test camping and here are my conclusions:

  1. by camping style i didnt lose a pip on rankings and mostly ended even gaining one
  2. i got over 20k points
  3. most surv run without BT so it was just so easy to drop them
  4. it was EASY vs solo - cause they go for a save (even when the hooked surv have kindred)
  5. it was harder vs partial SWF - at least 2 surv will die before all gens are completed and can be more with NOED
  6. it was VERY hard against good SWF

i understand that some might say It's the survivors' fault, they should have finished the gens instead of unhooking the camped surv and some might think its an amazing strategy...

BUT this strategy ruining the game! and there should be some sort of penalty that actually discourage such behavior!

i can suggest 0 BP if the killer spend X amount of time near the hooked survivor - the amount of time wont reset

anyone have other ideas?

Comments

  • MrLimonka
    MrLimonka Member Posts: 545

    You can try to hide a bit at the beggining of the match to not be the first one hooked and you can run the ol' reliable: Deliverance, DS, Unbreakable. Should protect you from being camped or slugged compeletly.

  • Orion
    Orion Member Posts: 21,675

    Rush gens, campers will get very few BP automatically. If you're on the hook, stay there as long as possible. Play stealthily if you don't want to be the first one on the hook.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Urban Evasion + Sprint Burst.

    Use a character with dark colours, put a map offerings that heavily favors a survivor.

    Put a dark map like MacMillan. Rush gens, and improve on your looping.

    I always suggest to watch good looping videos, how to use pallets effectively, how to use T-Walls and L-Walls.

    Oh, and don't forget Iron Will.

  • Deadeye
    Deadeye Member Posts: 3,627
    edited September 2020

    Two notes:

    • Cant confirm the camping. I have normal games most of the time.
    • And how you know they were SWF? I assume guessing

    There is not really a way to punish camping without making the game look seriously foolish. Like the cage warp when PH camps them. Thats a bandaid because they reintroduced facecamping with it. The REAL facecamping, where the killer could block the "safe" spot, because there is only one spot you need to stand on to perform the unhook/uncage. Facecamping was solved by swivel hooks, so you can unhook from 180° and not from a blockable spot. So they invented the cage warp instead of swivel cages. Imo both a silly solution.

    If you want to solve camping, would you like to have hook warping? Yeah... 0 BP? Yeah... how about simply making the killer explode or get stomped by the entity yelling "Th4t's n0 eN+erTa1nMent 4 M3!" would justify the 0BP and ruin killers fun as well. And just to be fair, clicking flashlights too often in a short time should make them explode with an own mori animation included as well. Pressing CTRL too often should make survivors fart bloody, shitting out a 1000BP for each consecutive crouch. If we get to that point, I simply quit the game.

    I know this is exaggerating, but there is simply no solution that does not head towards "hook warping" or "entity stomping"

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I think the problem is 2 fold.

    Survivors that don't know to do gens and get out is one half. I've solo qued with kindred equipped for this very reason. I've stayed on a hook the entire time with the killer right in front of me and still those randoms didn't do gens. If survivors learned to punish face camping sooner than newbie killers might get the message before they hit red ranks.

    The other half is most killers that face camp don't realize it's a bad strategy most of the time. Face camping only works if the survivors allow it. Rank means nothing in this game. If a r20 killer face camps the first person he hooks. Everyone else rushes the hook to save them. This results in more hooks and the killer gets a 4k. The killer thinks "This seems to be working so i'll keep doing it". They continue playing like that and they rank up. Eventually they face a red rank swf that is actually red rank and get crushed. Then there's the killers that tunnel someone to death. Again, while your harassing that one person everyone else is probably doing gens uninterrupted. This game puts extreme importance on how fast you can down someone and chase someone else. Taking someone out as soon as possible is the killer's objective but when you deliberately turn down opportunities to injure other survivors is counter productive.

  • thottiepippen
    thottiepippen Member Posts: 98

    I'm fine with everything except killers being able to grab at the hook. Turn that off and the problem is somewhat solved for me.

  • Orion
    Orion Member Posts: 21,675

    The problem isn't that hook farming is made difficult by the killer's presence, though.

  • Crypticghoul
    Crypticghoul Member Posts: 574
    edited September 2020

    A very large majority of the time camping goes unpunished for some reason. If the survivors realize the killer is camping they can just start slamming out gens and the killer will get at most 1 or 2 kills and around 5-10k blood points. Instead they start throwing themselves at the hook and end up giving the killer either a 4k or a ton of blood points and emblem points.

    In fact, the current rank system does punish camping as long as no other survivors are within 16 meters of the hook and do their objectives:

    • If gens get done fast they get a bad gatekeeper.
    • If they only hooked one person one time and they died the killer gets bronze devout. Silver for 2 people.
    • They won't get many malicious points because they aren't hitting survivors much.
    • They lose chaser points every second for standing near a hook while no other survivors are nearby.

    I will agree that it isn't fun for anybody but killers will keep doing it as long as survivors aren't punishing it. If they do it and see good results (pip up, 2+ kills, decent blood points) because survivors are throwing themselves at the hook, why would they stop?

    I'm against harsher measures because there are some times where you do need to legitimately hang out around the hook - that mainly being to either exploit overly altruistic SWFs or when nobody shows up on barbecue. The dev team could really, really reduce camping by making Kindred part of the base kit though.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited September 2020

    That's pretty much how I feel about camping. It sucks when it happens to you but it only works if the survivors fall for it. I think BHVR should go as far as to put an example of face camping in the tutorial. Even slap it on the tips in the loading screen.

    "If the killer is giving you no opportunities to save someone, consider repairing generators to make use of this time"

  • KingFrost
    KingFrost Member Posts: 3,014

    I agree that camping (and even tunneling) need to make things harder for the killer. At the same time, NOT doing those things should make things easier for killer. There has to be compensation on both sides. Killers need to be rewarded for leaving the hook. And at this point, they really aren't.

    I think the answer lies somewhere in making Gen Times longer if the killer is in chase, and shorter if a survivor is on the hook. (Gen times are normal if the killer isn't in chase, and nobody is on the hook). Then give survivors some ability to get away from the hook (Don't make BT base, but I'd say give them the haste status, and then maybe a repair penalty for one minute after being unhooked.) It's not a perfect solution by any means, but I think that's the general area I'd recommend starting with.

  • Spine chill, BT, kindred and bond. information perks would be far more helpful for you. BT is also good.


    A stealthy approach can be the best approach. If the killer keep hitting the hooked survivor, time your action. As soon as the killer get into the animation after the hit, attempt an unhook.

  • bjorksnas
    bjorksnas Member Posts: 5,615

    Borrowed time , deliverance, unbreakable, ds

    I know they are all strong perks but if they aren't playing for everyone to have fun, you don't have to play so they have fun

    When teamates being camped rush in for save

    Unhook them with bt

    Get safe unhook

    Get hooked

    Use deliverence

    Use unbreakable and ds to waste time or escape situation

  • Pipefish
    Pipefish Member Posts: 331

    Add on Soul Guard in case they wait out your unbreakable and boom your almost invincible 😂

  • LeleLP
    LeleLP Member Posts: 153

    I feel that most of the time killers who camp aren’t doing it cuz they think of it as a “strat”. They know it irks other players and I honestly believe that’s why they do it. People who camp know the won’t get as much BP from actually playing. To me campers are people who thrive on ruining others games. I feel that the “it’s a tactic” excuse is just a shield people use. I only say this out of my personal experiences feel free to tell me how wrong I am or whatever idc. But from the end game chats I’ve seen from people who camp to the toxic behavior they have in game I downright don’t believe that people do it because they think of it as a strategy to use other than to just be an #########.

  • angardia
    angardia Member Posts: 54

    i run DH, kindred, iron will and SC or BT

    i already suggested solo surv get 5th perk slot but got all the possible toxicity for the idea.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    Advocate for SWF and Solo to be two different Ques. Until then, they are going to continue to make things rough on everyone.

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    Imagine pipping with camping. Sometimes I don´t even pip with 10+ hooks 4ks xD

  • angardia
    angardia Member Posts: 54

    lets exaggerate if we have nothing smart to say!

    how about all the face campers get their game uninstalled? why not just look at the hooked surv and get blinded? drop dead maybe?

    easier to blame everyone else - i became camper cause x y z... BUT what about thinking what can be a solution for SOLO players?

    maybe your blessed with nice killers and pro solo survs that can read your mind and play perfectly, but thats not my case...

    also if you cant tell that 4 people dressed the same with almost same names are 100% SWF, im happy for you and wish you will never know what is to play against good red rank SWF - im happy you play in a pink bubble DBD! good for you!

  • BillyMain77
    BillyMain77 Member Posts: 415

    throw on some dead hard and your getting away at least once.

    Killers wonder why these are the perks they run into 95% of the time, well its besides these perks save you vs camping killers which we face 95% of the time.

  • Golden_spider
    Golden_spider Member Posts: 587

    Run Kindred: the best Info Perk a Solo Player could want.

    Found first? Loop the Killer as long as possible.

    Hooked first and Facecamped? Stay on hook for as long as possible, Kindred is there to tell the other 3 to stay on Gens instead of wasting time with a fruitless rescue attempt. (Well unless you get potato teammates who decide it's a smart idea to crouch 10 feet away from you and do nothing, yell at them instead)

    Someone else is Hooked and Facecamped? Hope they're smart enough to stay on the hook for as long as possible, Kindred tells you to stay on gens instead of wasting time going to check or attempt a fruitless rescue.

  • angardia
    angardia Member Posts: 54

    but what will be different between the Ques? ofc killer will mark that he doesnt wanna play against SWF and keep camping solo survs match after match

  • Moundshroud
    Moundshroud Member Posts: 4,458

    Killers tend to tunnel, camp, and Mori more against a SWF because the HAVE to level the playing field because of the 5th Perk Comms. I know, from personal experience, that against just Solos most Killers don't do that. We would rather play a less sweaty and more lucrative (BP-wise) game. We adapt to fight the SWF. We wouldn't do that if we didn't have to, and thus having the different Ques would take some of the pressure off the Solo Survivors.

  • StarLost
    StarLost Member Posts: 8,077

    I'd honestly just like it if they gave killers matchmaking protections back.

  • MrLimonka
    MrLimonka Member Posts: 545

    So you're basically saying you resort to scummy tactics because you can't play properly against people who just want to play. a multiplayer game mind you, with their friends? Very, very sad.

    You probably win 80%+ of your matches. A balanced winrate would be 50/50%. You sound like you just want to 4k every match without any effort. You also sound like the "facecamp a default meg at 5 gens" type of gamer. Play animal crossing if you want to have a casual gaming experience.

  • Moundshroud
    Moundshroud Member Posts: 4,458
    edited September 2020

    No, I'm saying that SWF utilize a Perk entirely outside the game, i.e. Comms. I utilize whatever tools I can to play the game against them. Camping, Tunneling, Slugging, and the Mori are NOT "scummy" tactics. They are just tools Killers use when appropriate. Against a SWF, they are necessary. And no, the 50/50 win rate is what the DEV shoot for as an OVERALL statistic to understand the game is balanced. They do not expect every game for every player to go 50/50.

    I've never calculated my Kill rate. I know against a SWF if I don't fight hard and bring everything I have to the table I will probably get zero kills or perhaps one. That is how effective the 5th Perk, Comms is when applied by a SWF. Don't give me that "we just want a fun, casual game with friends" nonsense. You already can do that. It is called a custom game. If that is all SWF Players want they could do that 24/7 with NO WAITING. :) What they want is an unfair advantage against other people. Do you see my point?

    All that aside, I play the game with the following rules:

    1. Don''t cheat, i.e. no hacks or lag spikes.
    2. .Don't disconnect; if you start a game, finish it.
    3. Be humble in victory and gracious in defeat.

    In the game, I'm going to use whatever strategy or tactic works for that particular match. I make no bones about it.

  • RizeAki
    RizeAki Member Posts: 1,209

    The biggest way to stop killers from doing it is stop rewarding it as a survivor. If the killer is camping let👏them👏die👏 if you have no possible way to save them. Killer will depip and see it doesn’t work and stop doing it. But when survivors rush in get themselves killed as well why stop doing it? Now ofc I’m not saying people should face camp it’s a scummy thing to do but a lot of times people think it’s a valid strat. Especially when survivors let it work and get a 3-4K. But letting it work will just keep it going.

  • MrLimonka
    MrLimonka Member Posts: 545

    Uh huh. Look up the official dbd stats on swf groups. 3 or 4 man swf survivors make up 15% of all matches, and the rest, 85% goes to 2 man SWF and solo players.

    SWF has a bigger winrate, but there is only a 10% survival rate difference between solos and 4 man groups. There goes your "massive" advantage. Some people in SWFs don't even use comms at all.

    And yes, there are competitive 4 man swat teams with OoO that are ultra sweaty and they do use everything to their advantage, but that probably makes up for less than 0.5% of matches. Or even less. Most people just want a casual game with their friend(s), without the need to worry that a random claudette hiding in a bush will let you die on first hook.

    And lastly, of course SWF is going to play in regular queues. You can't gain any bloodpoints in custom matches, not even mentioning most people won't find 5 people to play at once. 4 man swf makes up 5% of the matches, mind you.

    "SWF" is just an excuse for playing in a scummy way. Stats show it best.

  • SaltyRainbow
    SaltyRainbow Member Posts: 87
    edited September 2020


    thats like claiming that all killers just play to ruin survivors experiences. most swf are alright and play just for fun. you can even use their coms against them with trapper and hag.

    you need 5 players for kyf. and you cant earn bp or complete challenges or dailys. and you need to play alot to complete the rift in time.

    playings with solos is often unfun with so many ppl without any gamesense in red ranks and not really balanced when the killer brings the strong stuff.


    you forget the decent players fast but the super toxic swf or hardcore genrusher are staying longer in your mind.

    at most days i dont struggel much against most swf and i play a bit handicaped.


    i saw many killer fail because they camped and tunneled. there are enough perks to punish those strategies and the other 3 survivors have to stick at the gens. and its true that campers are often bad chasers. 4-5 gen chases are not that rare when the killer only has a few hundred hours and basicly camped his way into the red rank without really learning the game.

    and than they need their ebonys and pink addons to stay there, but they wont get much better.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    Uh huh is right, as I'm taking it literally and not sarcastically as you intended. I hit Rank-4 after a hard fight from 20 playing nothing but Myers. From Green Ranks on I fought nothing but Purple and Red (mostly Red) Rank Survivors and MOST of my games are against SWF that are playing hard to win, and there is very little fun in it. Perhaps your stats apply to games for the lower Ranks, but not from where I'm sitting. :)

    I see 3-Person SWF and a poor Red Shirt stuck in with them most often, followed by 4-Person SWF next, and 2-Person and Solo very rarely. I also get more Salt and obnoxious behavior from SWF, up to and including hacks. I record every game and I'm planning on a compilation upload in the near future of these "casual, fun-seeking SWF types."

  • Deadeye
    Deadeye Member Posts: 3,627

    let's start insulting if you have nothing else to say. thanks

    I'm not blaming everyone else. I just said that your 0 BP solution is nothing but a revenge wish rather than a solution. That won't fix anything, only allow you say in chat "enjoy your 0 BP" or whatever.

    About the SWF: yay, bet that happens all the time you accuse someone of being in SWF. For me, it happens regularly that killers "reading ability" is pretty crap. Sufficient to bring a map when someone else brings a key to be SWF. Or when a breakout works out. Or when 2 people body block to grant a gate escape. Or when a totem gets cleansed by someone else than the killer expects. Or just by being from the same country... I bet you never expect SWF because of things like that, like everyone else does when complaining about SWF, which in 90% of games does not even take major effect on the game.

    Oh, and almost forgot to rant back: sad you play in a black bubble. Bad for you. I'd just advice to praise a little less entitlement, keeps raising the fun of the game. But what do I know.

    No need to respond, I'm done with the thread

  • MrLimonka
    MrLimonka Member Posts: 545

    Then the issue is not SWF, because like I said - only a 10% survival rate gap between 4 man and solos - but the fact that you're playing a bad killer. Myers is outdated and not very good. Bottom tier, if you ask me. The solution is to buff the weaker killers, not to nerf SWFs/survivors.

  • Moundshroud
    Moundshroud Member Posts: 4,458
    edited September 2020

    You need to learn how to read statistics and take proper inferences from them. Or perhaps you are reading them correctly and purposely trying to skew them to support an unsustainable point. But let me correct you on a few things:

    1. Myers is not a BAD Killer; he is a HARD Killer. That is to say he has very little margin for error. Bad Players will find him unworkable as they advance through the Ranks. He has, however, an excellent toolbox and if applied correctly can stand up perfectly fine.
    2. Statistics are only as good as when they were last taken. The SWF is a "snowballing" problem. More and more people are choosing to play as a SWF. The longer a group of people play as a SWF the more pronounced the disparity becomes. In other words, the statistics you are quoting applies to the so-called casual, fun SWF who get a baseline advantage but don't press it. The competitive SWF (and there are more and more of them every day) leave those statistics in the dust. The problem is known, and growing.
    3. Your own desperation to defend and try to normalize something outside the game reveals your bias and NEED. In other words, unlike myself (who chose a Killer rated as HARD) and dove into the toughest matches I could to get better, you seem to want to endorse the easy way out. Do you see my point?
  • TimeOutTimmy
    TimeOutTimmy Member Posts: 135

    Yesterday I was in a duo, we are both 4/5. We had a 2 and a 9 with us. Killer was a bad 4. He finally hit the 2 and hooked them in the basement, only to camp the stairs, right before last gen was done.

    We managed to get the 2 out, and we all exited... by simple in game communication. One player kept the killers attention on them, one stood at the exit gate so the hooked survivor could see where to go, and the other person did the save. When the save was made, the gate keeper and killer taunter ushed in and formed a protective barrier... to take the protection hit.

    Killer called us a 4 person sweat squad. We weren't, not even close. Only 2 of us could communicate, and if you heard our communication you would have probably laughed... as none of it was strategy related.

    When you get to a certain level, you get better at reading each game.

  • MrLimonka
    MrLimonka Member Posts: 545
    1. Ha ha, that's a good one. "Official " killer ratings mean nothing in the game. Trapper is listed as "easy". Do I need to explain? Myers has a very low skillcap and no, his "toolbox" is not complicated. Myers is just plain bad and needs a buff. You want a hard killer with a high skill cap? Play nurse, huntress or hillbilly.
    2. Are you blaming people for wanting to play with friends? Especially when the solo queue experience is horrendous? Anyway, if you don't like 4 man SWFs, you can always dodge them by checking their profiles. Easy enough. Don't see the issue.
    3. God forbid I too want to play with my friends sometimes. I play both sides, and I try to have fun playing as both of them. I'm not biased at all. And I hate to break it to you, no. Myers is not a hard killer. One of the easier ones to play, in fact. There are no advanced tactics to him, which is why he is so bad. He's just a basic M1 killer with a low skillcap.
  • MrLimonka
    MrLimonka Member Posts: 545

    It's nice to see that you agree with me, have a nice one

  • angardia
    angardia Member Posts: 54

    i had right now 4 games. 4 games in a row!

    all of them vs rank 1-2 killers.

    guess what they did? camp, camp, camp, camp....

    even a game with 1 surv DC on 5 gens... the killer rank 1 nurse was busy camp and slug and tunnel...the 3 of us! and just so we wont have any doubt that we are not getting out of there even with a hatch... before hooking this nurse made sure to find the last surv and down him.

    out of all 4 games, this was the only one i was able to make 1 unhook of a surv who unhooked me before - for the missions.

    i already disabled the cross to avoid potatoes... but killers still camp with or without the cross.

    im 100% sure i wont be able to finish the archives im tier 54 and have 10 days left.. last time i bother buying.