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Why do people dislike slugging?

This is the one thing I never understood the complaints about.

The most common complaint i hear is that it's boring. But what difference is there between hanging on a hook and lying on the ground? Except that when being hooked your one step closer to be out of the game.

It's a great way for killers to apply pressure to survivors and unlike tunneling doesn't end the game of one of the survivors in a couple of minutes.

To my experience matches against slugging killers tend to last decently long with everybody having a chance to interact with the killer.

So why is his hated again?

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Comments

  • OllieHellhunter
    OllieHellhunter Member Posts: 703

    same as I usually run, Unbreakable,Tenacity and Flip Flop.

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    Slugging is not only good but in many situations the only thing the Killer can do. If a Survivor that got unhooked less than 60 seconds ago manages to get downed again the Killer has no choice but to slug or eat the DS, for example. If a survivor got downed with another Surivor in sight it´s the right call to leave them on the ground and chase another one to create more pressure.

    I don´t get the complaints either. Don´t like getting slugged? Just use Unbreakable and/or Soulguard. With so many totem builds nowadays SG will provide nice value pretty often.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I don't know

    When i play killer this scenario happens really often

    When i down a survivor and i see another one i will 95% of the time go chase that survivor untill i get a hit or pallet, to then return to the slug who is most of the time getting healed

    Then i chase the healer for another hit and usually at that time the slug gets picked up.

    Result? 3 injured people is a lot of pressure for me. 3 survivors had the chance to interact with me and during all that time only 1 survivor was possibly on a gen. All while no-one is closer to being out of the game.

    Matches where the killer slugs are usually the most fun for me as they usually mean more chases

  • tippy2k2
    tippy2k2 Member Posts: 5,211

    Slugging in a vacuum isn't a bad thing but generally the slugging people complain about is at the endgame. Either the killer wants 4 kills so they slug survivor #3 so we get to sit there while the killer goes play hide & go seek with the last survivor or they're just an ass who slugs the last survivor and sits there wasting everyone's time waiting for you to bleed out instead of finishing the game with a hook.

  • bm33
    bm33 Member Posts: 8,280

    Total time on hook is 2 minutes and you can speed up the process to not take a full 2 minutes. Slugging it takes 4 minutes to bleed out and you can't speed up the process. Give me an option to speed up the bleed out process and I won't mind being slugged, until then it's obnoxious.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    If you are that eager to get out of the game then why are you playing at all?

    I can understand that it's boring when there are only 2 people left. I usually don't bother with that and just see who gets to the hatch first

  • StarLost
    StarLost Member Posts: 8,077

    I think a lot of it is:

    • People watching Tofu and Otz, who tend to have a complete teamkill as their winstate. If you are a tip top killer and confident enough in your chase and map knowledge, you can slug to win quite quickly. However, when someone else tries this it can be sort of toxic, as it just turns the game into mud.
    • Survivors love to run to areas with no hooks, meaning that once I down them I'm not able to hook them. And since they are in an odd part of the map and I'm probably chasing the others now, they may bleed out or be down for a long time.
    • Survivors crawling into difficult to find locations does actually mean that I'm going to ignore them and go take out their teammates. If you want to do this, don't complain when it backfires and nobody finds you.
  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    But I'm not talking about bleeding out. I'm talking about slugging for pressure. I'm coming back to hook you the second i got my hit/pallet.

    If anything saving survivors from other survivors who ragequit at first down sounds like a reason more to slug

  • lucid4444
    lucid4444 Member Posts: 682

    You seem to be under the impression you're talking to the survivors of your previous match....

    Some people don't come back until everyone is a slug. Some people don't slug when there's only 2 people left. How exactly are you telling the survivors that you'll come back for them and NOT slug?

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    So what I'm getting from you and others is that slugging as a whole isn't really disliked but when killers specificly try to force a bleed out.

    Okay i can understand that. That bassicly answers my question

    I still think that slugging when done properly is the best way to do well as killer while not ruining the survivors fun completly

  • bm33
    bm33 Member Posts: 8,280

    You asked how is it more boring than being on a hook, which makes it sound like you're leaving survivors on the ground for extended periods of time not just getting a quick hit in on nearby survivor or breaking a nearby pallet. Being left on the ground for few seconds for the hit/pallet break isn't boring, but if you're leaving them on ground while you use them as bait or run around across the map chasing someone else then it's boring and that's what people complain about. Unless the survivor is running Unbreakable or No Mither they cannot do anything but lay there or crawl around. They aren't earning any BP for the time spent on the ground that can last longer than the time on hook.

    You aren't saving survivors from rage quitting, if anything you're encouraging it because it's not like they're losing out in BP/pips anyway just laying on the ground. They are more likely to DC or suicide on hook with killers that play like that. And before you say it no I don't DC, I'd rather killer get no points from me bleeding out than points from quitter bonus.

  • skarsguts
    skarsguts Member Posts: 179

    Um, I don't enjoy staring at my survivor bleeding out on the ground?

    This game has a lot of major problems, one of them being that you're able to alt-tab out of the game and watch a 5 minute video because a killer decides to let you bleed out. I would know - I've been the victim of it many times.

    I shouldn't be able to do that - I should be playing the video game. Yet I literally can't when I'm being slugged by a sweaty 4ker.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Maybe people dislike it because you are literally laying on the ground being completely useless? Not to mention that if you're getting proxied and used as bait and someone tries to come and pick you up, you're usually going right back on the ground thanks to the killer and you have to recover all over again and hope someone else gets to you. Or BETTER YET he'll chase the guy for a while and THEN come pick you up. The amount of time you'd spend literally doing nothing but staring at your survivor on the ground. A very fun gaming experience indeed.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    as opposed by hanging on a hook being completely useless, and if your getting proxied and used as bait and someone unhooks you you go back on the hook and on top of that you're dead next hook instead of the slugging where you still have all your hooks left?

    That's the thing that struck me as odd. that the alternitive is worse. With the exeption when a killer is legit trying to bleed you out

    And waiting after you go down happens all the time in multiplayer games.

    In Last Year a game simular to DbD you have to wait to respawn and then wait again untill someone get's you back after dying.

    In shooters there is usually a 10-15 second respawn time

    In League it can take longer then a minute to respawn

    What makes it so much more unfun in this game then other ones?

    This isn't me trying to bash you or anything. I legit don't understand what's so bad about it.

  • Babyyy_Boyy
    Babyyy_Boyy Member Posts: 444

    You’ve got to be kidding right? Like this post is a joke right? Have you never been slugged before? Slugging is the most boring thing when playing survivor especially if it’s solo que. slugging is the reason why survivors run unbreakable with DS nowadays because no one wants to be left on the ground for 2+ minutes. I’ve gone against killers that use slug builds like Knockout, Third Seal, Etc. and the match ends up super lame because I’m left on the ground half the match watching my bleed out timer drain. “I don’t wanna eat a DS” is the occasional famous line from killer mains as if taking a 5 second stun will cost you the whole game. Most killers still play like jerks and still tunnel after they eat the DS so obviously it doesn’t affect them. If you’re the type to slug constantly you’re gonna get more unbreakables and DS in your matches. Keep feeding the survivors more reasons to bring those into pubs now. (:

  • Malkhrim
    Malkhrim Member Posts: 996
    edited September 2020

    It's funny how people complain about slugging while using DS.

    Don't want to be slugged? Simple, don't bring DS. People won't stop countering DS just because you find it "boring". And if you think taking a DS stun doesn't punish a killer, you're just wrong and doesn't seem to know much from the killer's perspective. The best option is, most of the time, to slug. You will waste time if you pick up the survivor, take a 5 seconds stun and then start the chase again. If you get the survivor REALLY fast after that, than they weren't very good. 5 seconds is more than enough time to gain distance and reach a loop.

    On the other hand, when you slug, a survivor can't do gens or anything else while another one has to go heal him, and you can chase a third survivor during that time. Easy way to apply pressure.

    Oh, and no, to tunnel is not to "play like jerks", it's a valid strategy. Survivor mains should stop insisting on made up rules.

    Post edited by Malkhrim on
  • Babyyy_Boyy
    Babyyy_Boyy Member Posts: 444
    edited September 2020

    You say “...Simple, Don’t bring DS.” Oh my lord, you should see how killers play when there’s no obsession. They tunnel like crazy and immediately pick up. You see how the cycle never ends? Killers play that way and it basically forces survivors to throw that perk on. It’s required. So as I said before in my first comment, Keep playing that way and survivors will bring DS and unbreakable every match. Simple as that. Oh and By the Way I never said slugging was playing like a jerk I said tunneling after the Decisive Stike was. Maybe you better review the wording again. (: 😌😚

  • Mikeasaurus
    Mikeasaurus Member Posts: 2,327

    Look at it this way. You spend up to 10 minutes waiting in a lobby. You get in. You get slugged for 2-3 mins. You die first hook. Was that entertaining? I don't care if a killer wants to slug, but the fact is, I do enjoy some kind of interaction with my game I just waited for. Sitting on the floor bleeding out is the most boring thing to have a survivor do. The same can be said when survivors decide to stealth for hatch. Does a killer enjoy that when they spend the next 10 minutes praying a survivor will mess up? No, because it's boring and no interaction.

  • Malkhrim
    Malkhrim Member Posts: 996
    edited September 2020


    Oh, yeah, I actually wrote "slug" when I meant to say "tunnel", but my argument remains the same. "Tunneling" is not "playing like a jerk", it's a valid strategy. If a survivor gets caught easily after a DS stun, that's his/her problem, not the killer's. If the same survivor gets contantly chased and then sacrificed and few gens are done during that time, that's the survivors' problems as a whole. If a killer spends too much time against a single survivor, he loses pressures and risks getting gen-rushed.

    DS is also not that mandatory. The rescuer can bodyblock a killer coming by and take a protection hit, you can bring exhaustion perks to gain some easy distance, and the survivors can do gens freaking fast while the killer is busy with one guy, what discourages slugging. I almost never run DS. I know there were many times it would have made my life easier, but it's not like "I NEEDED to have that perk!". DS is a meta perk and it's the most powerful survivor perk in the game, sure, I can see why so many people use it. But bringing it or not is your choice, not really "required".

    Also, sacrificing a survivor as soon as possible is, if the killer succeeds, a good way to slow the gens down and make applying pressure easier. Don't expect the killer to not to "play that way" just because you don't like it. It's still a strategy.

  • EqMonkVeeshan
    EqMonkVeeshan Member Posts: 416
    edited September 2020

    if this is honestly a honest question i will give you an honest answer. slugging is basically the same thing that happens to killers when survivors bring DS. the survivors get unhooked then sit there doing there goal unabashed right in your face for 60 whole seconds. but only with slugging it last 240 seconds...... and its part of your base kit and it's not fun to witness. infact i feel unbreakable should be part of the base kit of survivors. of course the recovery time should be increased to double what it currently is. but should have unlimited uses i mean worst case would be 4 uses in a match if they was to focus on slugging and only slugging. or heck maybe an idea i see killers mention about ds changes maybe make it so when you touch a gen or try to unhook some one your ds deactivates... we could do that but make it so when a killer hits another survivor or kicks a gen a slugged survivor will just stand up.

  • IIITweedleIII
    IIITweedleIII Member Posts: 1,013

    I get slugged a great deal. But that's the thing. I'm SLUGGING away so the killer has a hard chance to find me.

    Difference with others and I wont speak for them all but they alotta times just wait there til they're healed either by team mates or Unbreakable. Those who do that strat. Call out unfun to slugging.

    I won't just lay there and bleed. Imma make myself hard to find. But I never blame slugging.

  • jisp3r
    jisp3r Member Posts: 317

    It's a boring gameplay for survivors

  • sad_killer_main
    sad_killer_main Member Posts: 785

    I rarely play survivor but when I get slugged I dont get mad.

    I just wait and chill. It's not a big deal.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    It's when all 4 are slugged or the 1 of the remaining 2 to force an easy 4k.

    I'll slug ONE person at 4/3 alive. 2 if 4 and someone runs at me or is trying to sabo in my face for pressure. If they find hatch at the end, they find hatch.

  • Buttercake
    Buttercake Member Posts: 1,652

    Being slugged sucks because if no one comes to heal you you are gonna have a boring game. Id rather be hooked than slugged cause if Im hooked and I see everyone just standing around doing nothing I can die on hook and go to another game.

    Also I noticed people are more likely to help me if Im hooked cause they get more points, lol.

  • RaSavage42
    RaSavage42 Member Posts: 5,572

    It's (in my opinion) more of when it happens rather then the act itself...

    For example at the beginning of the match slugging is temporary pressure and the survivor on the ground is not in control of what happens after it... thus making the act Boring,,, (but my I add the Unbreakable exists for that reason.... I might slug off the bat to either bait the save or to waste Unbreakable as early as possible)

    Another example is "slugging for the 4k" some killer players just can't seem to end the game without the 4k ( I have done this as well)

    Also some survivor players get toxic when they escape by hatch throwing it in the killer players face that a survivor escape making that killer player try to get the 4k

    It's a vicious cycle that will be in the game... cause it's online and multiplayer with a "winner" and a "loser"

  • ImBrakingBike
    ImBrakingBike Member Posts: 454

    Can you imagine having a Flashlight with a 4-min blinding effect?

    Man, that would be the perfect counter-slugging :D

  • monster89
    monster89 Member Posts: 148

    Slugging is boring. If u slug constantly through the match it becomes into Pick your friends off the floor game. Its turns into slug simulator. Slugging also doesn't give u Borrowed time, desicive strike or were gona make it. Slugging is an easy down and it takes time to recover someone off the ground. Unless its near the basement, but I never undertand when people crawl away and don't recover.

  • WestX
    WestX Member Posts: 120

    I've only slugged a couple of times, and I've never slugged more than 2 people. I didn't even know what it was called until recently. I didn't actually intend to do it but I have this group of survivors that was SO DAMN AGGRESSIVE they would not stop trying to rush this one survivor on a hook and I couldn't help it I had to just keep bopping them on the head until they went down because there was no way to stop them otherwise.

  • Hex_Llama
    Hex_Llama Member Posts: 1,849

    I'm definitely in the "slugs are less deadly than hooks" camp. When I slug people as killer, often part of what I'm thinking is that it gives them an extra chance to get picked up instead of being dead. When I get slugged as survivor, I often think the same thing -- and often it works out that way. Someone comes and picks me up, and then I'm not dead.

    That said, I don't run DS as survivor or deliberately leave people on the ground to avoid DS as killer. I can understand how it would be frustrating if you ran an anti-tunneling perk, and then you still got tunneled, but, instead of being able to use your perk, the killer just stared at you while you were on the ground so they could wait for your DS to run out.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    I absolutely hate slugging when a killer purposely runs a slug build and their goal is to slug everyone until they bleed out no hooks it's an absolutely boring dbd experience

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    If I'm on a hook I'm at least on a faster timer and I'll usually get saved much faster than getting picked up after being slugged because in my experience most survivors couldn't give less of a ######### about a slugged survivor. And the moments of downtime in shooters is a lot faster than being slugged in DbD. In modern warfare, and every deathmatch gamemode in existence the spawn time is only a few seconds. And in elimination modes you at least get to spectate your team and see what they're doing. In DbD if you're slugged you're literally doing nothing staring at a wall for an unknown length of time. Add the time you're slugged to the time you also spend on the hook, maybe you get immediately reslugged after being picked up like I mentioned, and you're spending minutes every game being completely useless and doing nothing, not able to actually play the game. Survivors already spend enough time sitting on a gen holding M1 doing nothing fun so any time added to the monotony makes playing survivor even more miserable.

  • Kumnut768
    Kumnut768 Member Posts: 789

    people dont like to be left doing nothing, i get why people dont like it but i dont think you should complain unless they go HARD with the slug

  • IIITweedleIII
    IIITweedleIII Member Posts: 1,013

    "What I don't get" is the odd fact, when you Do get slugged and bleed out. And say whatever reason(s) you end up a hair close to death while bleeding out crawling on your belly, and then! (because of course you the killer want the hook death points, rather than no slug death points) decidedly hook them,.. why is it they then GAIN half their blood bar? Instead instantly die 🤷‍♂️

    Technically a rhetorical question but needed to "ask"

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,433

    I don’t think people mind slugging they dislike excessive slugging because it just drags the game out and it’s pretty boring. I’d honestly rather be hooked so I can die and move on to another match.

  • sulaiman
    sulaiman Member Posts: 3,219

    I dont have a problem with slugging. I got out the hatch soo many times while being slugged because the killer hooked the 3rd guy and could neither find me nor the hatch before i reached the hatch crawling. Better than dying on the hook.

  • Orion
    Orion Member Posts: 21,675

    For the same reason they dislike "tunneling" (i.e.: being chased), despite claiming the chase is the fun part: many people want the illusion of danger, without any real danger.

  • TheCoolDBDGamer
    TheCoolDBDGamer Member Posts: 92

    Slugging = Skilled Killer,

    Camping is considered unfair by Survivors but approved by the devs.

    Even check the video that was in dbd 1.3.0 that literally said camping is ok.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I will say that i find most slug perks poorly designed.

    Almost all of them focus on hiding the slug from their teammates while you actually want someone waste time to pick them up

  • SloppyKnockout
    SloppyKnockout Member Posts: 1,505

    I used to get pretty annoyed at slugging. Then, I started playing killer. over 2000 hours into killer (I'm still kind of a survivor main, technically), and I see why slugging happens, and why it's necessary at times.

    What I don't get is people who complain about "being slugged forever" but they were only on the ground "forever" because they crawled away when I had every intention of hooking them within like 10 seconds of them being downed.

  • TheCoolDBDGamer
    TheCoolDBDGamer Member Posts: 92

    This, if the survivor crawls away from the Killer they have to expect to be on the ground "forever"

    Sluggings 100% necessary for map pressure, it helps with pressuring the gennies.