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surv skills got changed - does anyone even use them?

returned today after spending time in a different game to get an update and after reading the notes,

i was wondering -

does anyone even using this perks? (survivors perks we talking about)

as SOLO survivor i run:

  1. ironwill
  2. dead hard (the protection part never works - sorry! cant be connected to the killers AZZ for 0 delays)
  3. spine chill or borrowed time
  4. kindred

update after update, patch after patch - all this new survivors with their perks that i never use - past, present, future.

for example i have NEVER EVER used Yui Kimura perks! (only for achievement) same goes for basically any other new\old survivor.... and i read the notes :

"Any Means Necessary

  • Reduced cooldown to 60 seconds.
  • Added a score event for resetting a pallet.

This is another perk that we erred on the side of caution when releasing. Resetting pallets can be a game changer and we wanted to make sure that it would not get out of hand. Upon review, we are comfortable with decreasing the cooldown to 60 seconds."

and i was like WHO CARES? who even use this perk? how this perk get out of hand? cause killer will stand there and wait for you to lift the pallet? how this perk was even checked? i have NEVER EVER seen anyone using this perk!

and same with Zarina's For The People... who the hell will use this useless perk? or Slippery Meat & Technician...... i dont see any reason to use this perks.. EVER!

only perk here that maybe someone who really REALLY in need of BP might use is We're Gonna Live Forever... and even this one i myself never used.

update after update i see the perks that survivor character get like Felix for example..

Visionary - useless perk! why would i wanna see generator auras within 32m ? like WHYYYYYYYY???? this is as useless as Deja Vu!

Desperate Measures - another totally useless perk! why use this one if you can use Botany Knowledge with 33% as base on lvl 3 perk that you get for free!

Built to Last - this one came too late. this could be useful before toolboxes became a 3 sec item.. but now? to waste a perk slot to be able to give a toolbox few extra secs ONCE PER TRIAL... after 10 secs.... useless!

and this goes basically for almost EVERY survivor! Yui, Zarina, Felix, Quentin, Tapp, Ace, Kate, Jeff, Jane, Ash, Nancy, Steve and so on & on & on & on...

SO PLEASE CORRECT ME IF IM WRONG AND TELL ME WHO DOES USES THIS PERKS?

Comments

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    The goal of the buffs isn't to shake up the meta. It's to make perks that aren't being used at all good enough that those of us who enjoy playing with different perks will create niche builds using these perks.

    I've run any means necessary and it is useful to reset a pallet. Even a weak pallet can be used to stun the killer and that stun allows you to get to another loop. Otherwise a weak pallet that's down will just get you killed.

    Built to last is really strong with a Blood Amber key.

    Desperate Measures combined with Botany Knowledge is a very strong. It can absolutely evaporate the killers pressure, a killer can go from having all survivors injured to them all healthy in absolutely no time. Do you play killer? Do you know what that feels like when you had 4 injured survivor and you can't find them and then they all heal up? It's the worst.

    Zarina's for the people is a bit niche, but it's also really strong. It can also completely remove the pressure that a killer has applied. I'll give you an example of a game that was the difference between winning and losing.

    I was playing vs a legion. I was running - For the People, Desperate Measures, Botany Knowledge, and Self Care. The legion had gotten us all hurt, put one of the 3 other players on hook and was camping that survivor. My team mates had tried to lure him away from the hook, but they had both gone down right next to the hook.

    I used self-care with a 16 second heal and when he picked up a survivor to put them on a hook (which was very close to the original hook) I used for the people to get 1 survivor of the ground (who had only healed to halfway) and I unhooked the survivor in no time at all thanks to desperate measures and we had just enough time to make distance before he could come back and defend the hook.

    That was a game that without those perks would have ended then and there. Is your build better in most circumstances, sure. Is it always better, definitely not.

  • APoipleTurtle
    APoipleTurtle Member Posts: 1,274

    With Any Means Necessary, they were concerned that making it too strong would effectively double or even triple the amount of pallets available to survivors (since they could reset dropped pallets). That's why it's effect is so slow to activate and it had (and still has) an awfully long cooldown. It's a niche perk, and will likely continue to be so for the foreseeable future.

    For The People is actually surprisingly popular. I do think it's a terrible perk, but I see people using it all the time in my games. It is kinda fun when it works.

    Technician will be changed to be more of a newbie-friendly perk. Which is fine, besides the fact that it's still a teachable locked behind Feng Min...

    We're Gonna Live Forever formerly had no in-trial effect. And now it's getting one. This is by far the upcoming buff I'm most excited for.

    Visionary to Deja Vu is what Bond is to Aftercare. The first has a weaker but more consistent passive ability, the second is stronger but requires effort to make use of. Also, Deja Vu is actually a pretty decent perk for quickly establishing which gens to do to avoid 3-Gen situations, and both perks are nice to have on any of the indoor maps.

    Desperate Measures is better than you think. A 14% buff to Healing/Unhooking PER injured survivor is very good. It's the counter-perk to Thanatophobia AND to Legion. It might become a staple perk in Medic builds, especially when paired with Botany Knowledge (and possibly with buffed WGLF).

    Built to Last is bad with toolboxes, but great on flashlights and most medkits (not to mention how it can be combo'd with a map or Skeleton Key). Getting back 50% of your item AFTER using up the whole thing is kind of awesome actually.


    Plus it's not like survivors have gotten exclusively crap perks after David and Bill were added to the game back in 2017: Breakout, Detective's Hunch, Tenacity, Head On, Dance With Me, Windows of Opportunity, Aftercare, Inner Strength, and the original version of Mettle of Man all remained pretty popular and/or fun options and came from the very survivors you listed, even if none of these are truly considered "meta perks".

  • angardia
    angardia Member Posts: 54

    so basically what you both saying that this perks are useless to solo survivors. and good for SWF who doesnt have to use perks like kindred.

    you use them for the fun of running something other than the meta perks

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719
  • Pepsidot
    Pepsidot Member Posts: 1,662

    You're asking who uses the perks, suggesting that hardly anyone uses them.

    That's exactly why they're being buffed. To encourage people to use them. As survivor, I'm really liking the sound of the Only Means Necessary buff, even if it's still niche.

  • APoipleTurtle
    APoipleTurtle Member Posts: 1,274

    I don't see how either of us said that these perks are useless to solo survivors. Several of them are great for survivors in general (solo or SWF) and a handful are mainly beneficial to solos instead of SWF.

    The important part is that these perks are fun to use and mix up gameplay in more interesting ways than the meta strategy of loading up on second-chance perks. They aren't "useless" by any stretch; any perk will look pretty pathetic when compared against the strongest survivor options available like DS and Adrenaline.

  • Xpljesus
    Xpljesus Member Posts: 395

    You definitely underrate desperate measures. With just two injured players it's only 5% lower than botany. It's really good to reset and 99 heals to do this super fast, and using it with BT for the faster unhooks means you can actually do it so fast the killer can't do a 1 for 1

  • Mister_xD
    Mister_xD Member Posts: 7,669

    thats the whole point of these perk changes.

    thes take a look at those perks that are underperforming / overperforming.

    if a perk was too strong (e.g. PGTW) they nerf it.

    if a perk was too weak (e.g. Slippery Meat) they buff it.


    they never intended to drastically change the meta in the first place. they wanted to change bad perks so that they can be used for some interesting / fun perk builds.