why SOLO survivors getting ignored by BEHAVIOUR?
and no i won't leave this be.
i want to enjoy playing survivor as well as killer and BEHAVIOUR keep ignoring the obvious issue that the moment a killer decides to camp, SOLO survivors have no chance!
i want to know the reason solo players getting ignored!
aren't we paying the same amount SWF does or killer main does?
i understand that crying over DS is more important
i understand that crying that SWF rush gens is also more important
i understand that SWF players are not affected by campers and for them its amazing cause they can rush gens and then save their buddy and escape
i also understand that killers who camp and tunnel for them its ok to do so will spit poison on my post...
but im not gonna leave this issue and i hope more SOLO survivors will join me to force BEHAVIOUR to take measures and prevent killers from camping hooks for WHATEVER reason they think is legitimate to ruin the game for SOLO players.
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how long have you played the game for and if you can please provide your player level
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i also want to know that
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been playing for like three years devotion 5 level 56
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The main thought is that "any buff a solo survivor receives - a magical SWAT SWF will benefit and abuse it far more" - it's always going to be a frustrating experience playing with randoms over a "friend" that you have vetted for personality etc yourself. The largest impetus to this is that solos are directly denied resources to communicate in the same manner through ingame means: Things like Pings, Preset Text macros or the potentially toxic ingame voice or text chat. In game lore could be the Archivist or Entity is psionically connecting the survivors to give them more hope before the killer crushes them etc.
This would NOT effect BHVR's bottom line as long as killer's perks and powers were now compensated appropriately with the baseline assumption that all survivors have the ability to communicate. OoO could be adjusted down as would some other aura perks, chase potentials or at least map traversal and sizes would have to be adjusted since all survivors will now be able to make use of spreading out effectively etc
Until that day comes without "immersion" being the dev excuse against why ingame solo communication of any form could be introduced - we're just gonna have to suck it up and leave the game in it's strange seesaw state where everything is bandaided together into a Bethesda-esque working product... or a new game comes out that addresses issues like this so you don't have to buddy up to enjoy a facet of the game
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Because Kindred and Bond are perks that exist and are very necessary for solo que because you don't get any other way to co-ordinate. The general line seems to be "solo que? Sucks4u!" Plus, fixing the gap between solo and SWF would require a ground-up rework of the information system, with basekit teammate aura's and a massive buff to killer SOMEHOW in the mix.
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i meant i wanted to know op play time and level and rank
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Solo isn't a problem, matchmaking's the problem.
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I've also been playing for 3 years and as a solo survivor myself there's nothing more irritating than a camping killer who tunnels.
Not just camps me, but tunnels my team and doing my best to take protection hits and deliberately throw myself at the killer because the jerk is tunnel visioning my fellow solo survivor.
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this!
finally not some troll!
because solo players cant communicate, you cant really know if this player doing archives, playing normally or just a lost potato...
i think if we had as solo players a way to communicate, it would make solo play more balanced.
also will help avoid campers and act potato trying to save without BT the camped survivor
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MM and a poor ranking system. No matter what rank you are, if your in que long enough, the MM forgets fairness and throws the first thing available.
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Kindred is a solo survivors best friend right now, doesnt stop camping or tunneling but gives you very good information.
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Solo queue needs like an extra couple of perk slots seeing as SwF queue has an invisible massively OP 5th perk (audio coms)
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I got my ass kicked by a killer earlier while Solo Queuing. Not exactly my fault, the killer tunneled me so damn hard, like the other survivors fixed 4 generators in the time he was focused on me and he hooked me once, I was rescued and like 2 minutes later he ran past the other survivors to only attack me. Then after I died he slugged the 3 remaining survivors and left the last 1 to bleed to death.
I so far have never enjoyed a Solo Queue. Just bad luck I guess.
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Solo is definitely the weakest role in the game. I think it's desperately needed to try and emulate the things players on comms have the best you can. There should be status icons for when a survivor is repairing, in a healing animation, being chased etc. - this would not be gamebreaking, it is not too drastic or impactful like other suggestions are (such as make X perk basekit) it wouldn't ultimately affect SWF, it'd have more impact on solo surv which is the weakest role and desperately needs a buff right now.
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Cause you don't make as much money
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The only change we need to fix the solo survivor problems is increasing the rank up difficulty. It's so overly easy to rank up that you have potatoes at ranks they don't belong in. If we increase the ranking difficulty the overall quality of your teammates will go up. We currently have people at ranks they don't belong in. We also need to revert the previous rank reset change as it's made it almost impossible to go down so everyone is piling up at the top. This is also part of what causes longer queue times as well.
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How aurea perks are gonna buff SWF
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Somewhat confused what you're specifically addressing in my comment here since I was just implying that aura perks have exponentially more power when paired with communication (which would have to be looked at in balance if Devs admitted that survivors have some baseline of communication across the board with solo queue specific buffs). Specifically current SWFs can benefit from any exact information gleaned off of Aura Perks (Especially killer detection ones) and relay that to the rest of the team while only taking up 1 of 16 perk slots instead of 1 of 4 on each survivor.
Note disgruntled killers against Object of Obsession, Alert, Kindred (Everyone can benefit from exact positioning for coordination even when split up without just using general landmarks callouts even when the person you hooked isn't the Kindred user) or even Empathy to say something like, "You're running him towards us - turn to tile on your left instead" without the chased needing to run Bonds to have that information.
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