Trail of torment is garbage, how do perks like this get made?

johnmwarner
johnmwarner Member Posts: 3,793

I’m not saying every perk has to be meta, or even strong, I mean I’ve made my fair share of silly builds with situational or bad perks. But ToT, how does the team look at the finished product and go, “yeah I could see players using this?”

So kicking a gen and becoming undetectable sounds amazing... except you realize it’s only for 15 second which is not enough time to go anywhere to catch anyone.

But wait, go undetectable and then wait for them to come instantly back and work on the gen, that could work except it highlights the gen yellow so they know you used this perk. Do we really think they’re gonna be trucked into thinking their teammate has better together? If you’re going to bluff a perk at least bluff a perk survivors actually run lol.

And last, but certainly not least, this perk has a cool down. That’s right, as is BHVR habit they create perks that are so bad no one will use them and then top it off with a cool down.

Keep in mind it isn’t only ToT but that’s the newest perk coming out that these factors apply to. Unless it changes drastically on live, like losing the cool down and the yellow aura, it’s just so stupid.

Comments

  • johnmwarner
    johnmwarner Member Posts: 3,793

    I would say 30, but yeah I don’t wanna be greedy. You’re right if they had stopped there it would have at least be useable but then they had to add the yellow aura and the cool down of over one minute!!!

    I still feel like they came up with this right after better together came out and thought it would be used and this would be a neat mind game / counter

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  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703

    Yeah. Yellow gens pretty much means = right leg it and hide.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Agreed. 15 seconds full stop would have been cool. Would have synergized well with survelliance. As is, it blows and theres 0 reason to use it.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    It's a shame really as perks like these could do wonders to give killers the pressure they need without increasing the amount of m1 holding for survivors

  • JasonS
    JasonS Member Posts: 100
    edited June 2020

    The funny thing is that the yellow highlight would be amazing if Better Together was meta.

    Now, already mediocre Better Together is useless

    Trial is going to just be a gimmick. Not totally useless but a low-tier perk that Killers will bust out for fun every once in a while.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    If DS had the same design philosophy, it'd leave you Hindered while the killer was stunned. It's absurd, it's quite literally a stealth perk that shows everyone where you are. Right @Orion imagine BBQ made today it would have a cooldown of 90 seconds at rank 3, and only show you the aura of injured survivors outside of the range.

  • Orion
    Orion Member Posts: 21,675

    In case anyone wants to support asking the devs about their design choice: https://forum.deadbydaylight.com/en/discussion/159557/trail-of-torment#latest

    Seems many people are downvoting it, they probably don't want the devs to answer it.

  • MadArtillery
    MadArtillery Member Posts: 826

    It's a shame it's not only a terrible perk but it also deletes better together from the game in the same stroke. I really liked that perk, shame once pyramid head releases I'll have to stop running it. Just as I was trying to get my prove thyself build going.

  • Shocktober
    Shocktober Member Posts: 678

    I think it could be a decent gimmick on Freddy or Billy. Especially class photo Freddy. Hook someone, pop a gen, go undetectable, then reappear at any gen with no terror radius and survivors having no idea which one you are coming from. If they were already asleep? Well, easy chase for you either way.

  • PassarinoT
    PassarinoT Member Posts: 910

    I think it could be potentially interesting with the highlighted aura.

    Makes them distrust the aura of a gen maybe, maybe lure them in thinking it's better together.

    But the cooldown is ridiculous

  • Desh
    Desh Member Posts: 1,118

    The perk has its flaws but it also has potential. Not many perks can effectively work by themselves, and most don't even have synergy with their original Killer. The yellow aura of a Gen is also highlighted when Nancy's perk is used (Can't recall what the name is but it tells Survivors that someone is currently working on that Gen). Imagine ToT being used on say Freddy, and Freddy suddenly teleports across the map and finds a Survivor with no TR on him. I'd say that's pretty effective.

  • Bjario
    Bjario Member Posts: 313

    I completely agree with you. They dropped the ball on this one and it seems like we are still forced to always use the same old perks. Since the new ones are almost always completely useless.

  • Nos37
    Nos37 Member Posts: 4,142

    Maybe playtesters cannot "adapt" to new perks quickly enough, resorting to uneceesary nerfs before they are even approved for the PTB?

  • johnmwarner
    johnmwarner Member Posts: 3,793

    This could be true if people ran Better Together, how many times do you see that out of 100 games?

  • PassarinoT
    PassarinoT Member Posts: 910

    Honestly underrated perk. But sadly, doesn't make the Trail Of Torment perk any less doodoo

  • LordGlint
    LordGlint Member Posts: 8,483

    Theres still the chance the perk will change before it hits live.

  • Momentosis
    Momentosis Member Posts: 824

    Yeah get rid of the highlighted gen and add like 5-10 seconds and it's a pretty decent perk.

  • OutcastEric
    OutcastEric Member Posts: 495

    what they should do is make more survivor perks turn gens yellow like how the nancy perk does it or how discordance does for killers but for survivors. Then the survivors would have to guess and make a choice

  • Iceman
    Iceman Member Posts: 1,457

    If Devs want a perk to have a counter, it should be through the opposing side perks.

    Take away Trail of torment from being highlighted and perks like Alert could be its counter.

    Same way I see Iron maiden as a counter to survivors using head-on , hiding from BBQ, and Inner Strength.

  • DingDongs
    DingDongs Member Posts: 684
  • johnmwarner
    johnmwarner Member Posts: 3,793

    This made me laugh! If they got rid of the aura I think A LOT of survivors could be tricked into coming back immediately. I feel like they hide behind trees right near the gen a lot of the time.

    Mind breaker is a perfect example, if they removed the “under 50%” requirement it would have been fine. When you’re working on a gen you’re exhausted, period.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    It won't trick survivors even if Better Together is in play. It only works within 32m. So if you're outside that range you don't see the gen light up. If you're inside the range you'll hear the killer's Terror radius, then it'll instantly go away and the gen will turn yellow the MOMENT the terror radius stops.

  • Nos37
    Nos37 Member Posts: 4,142
    edited June 2020

    Insidious already allows Option 3.

    If they're going to leave the yellow aura, then they should increase the Killer's move speed to make Options 1 and 2 more effective; especially since the perk has a cooldown.

    When the Killer kicks the gen, they gain 1 token for every Survivor currently repairing a generator. For the 15 seconds of Undetectable, the Killer moves 1% faster per token. All tokens are lost when the Killer attacks.

    This can even give some useful info. If you kick a gen and get 4 tokens then you know for a fact that no one is hiding near this gen, as all 4 Survivors are repairing elsewhere.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    It’s good, a bit complicated. Our point is they purposely make things too complicated already and whether on purpose or accidentally create a weak perk

  • Nos37
    Nos37 Member Posts: 4,142

    Most of the complaints in this thread are about the downsides negating the upside, not about how complicated the perk is to trigger or comprehend.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    My guy said "Well, it can trick survivors who run Better Together"

    I literally told him, anyone who's ran Better Together has said it in chat so that we're all aware.

    Trail of Torment is literally dead on arrival.

  • Raven014
    Raven014 Member Posts: 4,188

    This would be the best solution, I think. It would pseudo buff perks that aren’t used right now.

  • Freesham
    Freesham Member Posts: 262

    So Trail of Torment and Forced Penance are pretty much Cruel Limits level of bad. I don't see any killers who would unironically use these perks. Pretty sure you'd perform better without any perks at all, since ToT tells survivors where you are and FP is literally useless.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    I think Gearhead actually got NERFED between PTB and live didn't it? They could actually make ToT worse

  • oh_0k
    oh_0k Member Posts: 712

    "Trail of torment will now only activate if the killer has grabbed a survivor using the perk blood echo 5 times"

  • MadArtillery
    MadArtillery Member Posts: 826

    It's funny because it's true haha! Every perk on the list could be nerfed up to 50% for no reason just because the devs want to make sure new killer perks are terrible. Intentionally useless perks, about the only explanation for what they tossed out this time. Shame because torment could have been such an interesting perk completely waisted.

  • hex_aw_beans
    hex_aw_beans Member Posts: 12

    Tada it’s probably a meta perk now