Trail of torment is garbage, how do perks like this get made?
I’m not saying every perk has to be meta, or even strong, I mean I’ve made my fair share of silly builds with situational or bad perks. But ToT, how does the team look at the finished product and go, “yeah I could see players using this?”
So kicking a gen and becoming undetectable sounds amazing... except you realize it’s only for 15 second which is not enough time to go anywhere to catch anyone.
But wait, go undetectable and then wait for them to come instantly back and work on the gen, that could work except it highlights the gen yellow so they know you used this perk. Do we really think they’re gonna be trucked into thinking their teammate has better together? If you’re going to bluff a perk at least bluff a perk survivors actually run lol.
And last, but certainly not least, this perk has a cool down. That’s right, as is BHVR habit they create perks that are so bad no one will use them and then top it off with a cool down.
Keep in mind it isn’t only ToT but that’s the newest perk coming out that these factors apply to. Unless it changes drastically on live, like losing the cool down and the yellow aura, it’s just so stupid.
Comments
-
All they had to do was 15 seconds of Undetectable after kicking a gen..full stop! That's it, nothing else! Solid perk. Not amazing to be meta or anything, but good enough to run for some fun builds.
42 -
I would say 30, but yeah I don’t wanna be greedy. You’re right if they had stopped there it would have at least be useable but then they had to add the yellow aura and the cool down of over one minute!!!
I still feel like they came up with this right after better together came out and thought it would be used and this would be a neat mind game / counter
0 -
This content has been removed.
-
it seems like the perk as is is only useful against newer players who have no idea why a gen is suddenly glowing yellow. but this perk definitely needs to be changed. i feel like at higher ranks all this does is actually help the survivors. the gen turns yellow, they know not to be over there for fifteen or so seconds, then once you're out of undetectable, as long as they have decent memory they now know where a gen that was being worked on is. great. you're welcome survivors.
13 -
The thing that's baffling to me is we have a version (of a sorts) of trail of torment in the game already: Demo's being undetectable after a teleport. When he teleports, it's a global noise, so everyone knows he's going to be stomping around with no TR for a bit, but it certainly doesn't tell them his point of origin during the undetectable phase. Demo's ability to sneak up on people is considered unreliable at best, so why make something that's actively worse than that as a perk? That's what I'm struggling to understand personally.
19 -
Yeah. Yellow gens pretty much means = right leg it and hide.
4 -
If they removed the yellow aura and slightly decreased the cooldown then it would be somewhat decent. I hope it gets tweaked.
6 -
Mate, you're asking the company that releases Mind Breaker and Cruel Confinements.
TT is at least functional, those other 2 are just garbage.
13 -
Agreed. 15 seconds full stop would have been cool. Would have synergized well with survelliance. As is, it blows and theres 0 reason to use it.
1 -
If DS had the same design philosophy, it'd leave you Hindered while the killer was stunned. It's absurd, it's quite literally a stealth perk that shows everyone where you are.
23 -
It either needs to last a lot longer or have no cooldown or giveaway. Honestly feels like they're making meme perks on purpose now.
6 -
It's a shame really as perks like these could do wonders to give killers the pressure they need without increasing the amount of m1 holding for survivors
1 -
The funny thing is that the yellow highlight would be amazing if Better Together was meta.
Now, already mediocre Better Together is useless
Trial is going to just be a gimmick. Not totally useless but a low-tier perk that Killers will bust out for fun every once in a while.
4 -
If DS had the same design philosophy, it'd leave you Hindered while the killer was stunned. It's absurd, it's quite literally a stealth perk that shows everyone where you are. Right @Orion imagine BBQ made today it would have a cooldown of 90 seconds at rank 3, and only show you the aura of injured survivors outside of the range.
1 -
I have no idea what the hell the devs are doing with these perks. I respect they have to balance this perks with preexisting good ones-and well...mediocre ones...pretty much all hex perks except for DH, NOED and maybe Ruin should not at all be hexes in anyway and need astronomical buffs to justify it-
I don't get why they have a hard time. Obsession, hook build up, gen build up and Hex mechanics ARE meant to be the balancing force for strong perks. I wish we got more obsession perks, if anything obsession based stuff seem like it would make sense for PH since before being bought in by the entity he was uniquely to one individual.
5 -
In case anyone wants to support asking the devs about their design choice: https://forum.deadbydaylight.com/en/discussion/159557/trail-of-torment#latest
Seems many people are downvoting it, they probably don't want the devs to answer it.
1 -
Keep in mind that they are often laser focused on lower rank/less experienced players when making perks. Yes, ToT is hilariously inept to experienced players, but a rank 17 Meg might be drawn to a glowing gen like a moth to a lamp.
9 -
It's a shame it's not only a terrible perk but it also deletes better together from the game in the same stroke. I really liked that perk, shame once pyramid head releases I'll have to stop running it. Just as I was trying to get my prove thyself build going.
1 -
Even though it highlights the gen, 15 seconds of Undetectable is usually enough for a 115 Killer to cross a great distance, allowing you to catch Survivors off-guard anyway.
... Is what I WOULD say if Spine Chill didn't, you know, exist.
12 -
I think it could be a decent gimmick on Freddy or Billy. Especially class photo Freddy. Hook someone, pop a gen, go undetectable, then reappear at any gen with no terror radius and survivors having no idea which one you are coming from. If they were already asleep? Well, easy chase for you either way.
0 -
I think it could be potentially interesting with the highlighted aura.
Makes them distrust the aura of a gen maybe, maybe lure them in thinking it's better together.
But the cooldown is ridiculous
0 -
Trail of Torment
You guide your victims along a path of pain and punishment
Kicking a generator makes you Undetectable and causes Survivors actively repairing generators to hear a distant illusionary Terror Radius for 15 seconds. While active, the first generator to stop being repaired will instantly explode and regress. This applies an additional regression of 8%.
This effect can only trigger once every 100 / 90 / 80 seconds.
----
The stress of a fake terror radius pains them, and may guide (scare) them off a gen. The first one to leave their gen (if any) will have it explode and regress as punishment.
No yellow gen to reveal your trick (but a fake TR doesn't apply Unnerving Presence, Coulrophobia, etc, so Survivors can tell if it's fake in those cases).
5 -
The perk has its flaws but it also has potential. Not many perks can effectively work by themselves, and most don't even have synergy with their original Killer. The yellow aura of a Gen is also highlighted when Nancy's perk is used (Can't recall what the name is but it tells Survivors that someone is currently working on that Gen). Imagine ToT being used on say Freddy, and Freddy suddenly teleports across the map and finds a Survivor with no TR on him. I'd say that's pretty effective.
1 -
I completely agree with you. They dropped the ball on this one and it seems like we are still forced to always use the same old perks. Since the new ones are almost always completely useless.
0 -
Maybe playtesters cannot "adapt" to new perks quickly enough, resorting to uneceesary nerfs before they are even approved for the PTB?
3 -
This could be true if people ran Better Together, how many times do you see that out of 100 games?
4 -
Honestly underrated perk. But sadly, doesn't make the Trail Of Torment perk any less doodoo
1 -
Theres still the chance the perk will change before it hits live.
4 -
Yeah get rid of the highlighted gen and add like 5-10 seconds and it's a pretty decent perk.
2 -
what they should do is make more survivor perks turn gens yellow like how the nancy perk does it or how discordance does for killers but for survivors. Then the survivors would have to guess and make a choice
1 -
12
-
To be fair all of Pyramid head's perks are garbage, in my opinion Forced Penance is even worse as it literally doesn't even do anything. Im getting flashbacks for when Demogorgon came out with his perks, Mindbreaker fun idea could work if it got buffed but as it is its garbage, Cruel Limits should block all windows/vault locations 24m around the killer not the finished gen and then could be useful, and Surge is just competing with so many other gen perks that theres no point in using it instead of (insert gen perks here). For Pyramid head u have things like forced penance makes a survivor who takes a protection hit broken for 30 seconds... so what u already hit them anyway, Trail of Torment could've been a fun perk to use from time to time but the amount of downsides it has makes it not worth to use and finally Deathbound has like 50 conditions before it works and when it does its not even doing anything that useful, Oblivious is fun and stuff but its not useful on perks as there are just way better perks u can be using (even in meme builds)
5 -
If Devs want a perk to have a counter, it should be through the opposing side perks.
Take away Trail of torment from being highlighted and perks like Alert could be its counter.
Same way I see Iron maiden as a counter to survivors using head-on , hiding from BBQ, and Inner Strength.
2 -
lol pretty much this
Not to mention longer cooldown
0 -
This made me laugh! If they got rid of the aura I think A LOT of survivors could be tricked into coming back immediately. I feel like they hide behind trees right near the gen a lot of the time.
Mind breaker is a perfect example, if they removed the “under 50%” requirement it would have been fine. When you’re working on a gen you’re exhausted, period.
1 -
It won't trick survivors even if Better Together is in play. It only works within 32m. So if you're outside that range you don't see the gen light up. If you're inside the range you'll hear the killer's Terror radius, then it'll instantly go away and the gen will turn yellow the MOMENT the terror radius stops.
2 -
Insidious already allows Option 3.
If they're going to leave the yellow aura, then they should increase the Killer's move speed to make Options 1 and 2 more effective; especially since the perk has a cooldown.
When the Killer kicks the gen, they gain 1 token for every Survivor currently repairing a generator. For the 15 seconds of Undetectable, the Killer moves 1% faster per token. All tokens are lost when the Killer attacks.
This can even give some useful info. If you kick a gen and get 4 tokens then you know for a fact that no one is hiding near this gen, as all 4 Survivors are repairing elsewhere.
1 -
It’s good, a bit complicated. Our point is they purposely make things too complicated already and whether on purpose or accidentally create a weak perk
0 -
Most of the complaints in this thread are about the downsides negating the upside, not about how complicated the perk is to trigger or comprehend.
0 -
My guy said "Well, it can trick survivors who run Better Together"
I literally told him, anyone who's ran Better Together has said it in chat so that we're all aware.
Trail of Torment is literally dead on arrival.
1 -
This would be the best solution, I think. It would pseudo buff perks that aren’t used right now.
1 -
Bhvr fixing a bad perk?
Funny joke
2 -
So Trail of Torment and Forced Penance are pretty much Cruel Limits level of bad. I don't see any killers who would unironically use these perks. Pretty sure you'd perform better without any perks at all, since ToT tells survivors where you are and FP is literally useless.
0 -
I think Gearhead actually got NERFED between PTB and live didn't it? They could actually make ToT worse
2 -
"Trail of torment will now only activate if the killer has grabbed a survivor using the perk blood echo 5 times"
1 -
It's funny because it's true haha! Every perk on the list could be nerfed up to 50% for no reason just because the devs want to make sure new killer perks are terrible. Intentionally useless perks, about the only explanation for what they tossed out this time. Shame because torment could have been such an interesting perk completely waisted.
1 -
Tada it’s probably a meta perk now
0 -
Why did you necro this?
0