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Second game of the day: DS'd and Teabagged

So i'm in a really good mood today. I decided I was going to play as fairly as possible.

No camping / tunneling and keeping the slugging to a minimum. No slowdown perks. Just wraith and my skill attempting the 12 hooks in 4 minutes.

First game: Someone DC's after the game loaded in cause they didn't like my Hawkins offering. You sure showed me dude, except for the whole screwing over the other 3 people part. Gave the the last guy the hatch.

Second game: Literally get DS'd by some goon just running at the hook (full health cause he got healed) and doing gens in my face. Lose to the BT/DS combo.

That's it. Goodwill wrecked within 15 minutes. I almost have to laugh about it before I go back to my normal playstyle.

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Comments

  • MrLimonka
    MrLimonka Member Posts: 545

    I mean, I'd see it as an advantage..

    He was healed, so not only he wasted the DS he could use for later, he also was left injured after the stun. It would turn out much worse for you if he just spent the time working on a far away gen instead.

  • DaKnight
    DaKnight Member Posts: 720

    That's not the point. I would say anyone is going to fear the killer tunneling them out of the game, especially through BT/DS. But it's just so ridiculous to get hit by those perks unintentionally. I have adapted a playstyle of no mercy because I recognize how powerful well played survivors can be. It only takes a few games of diverting from it to realize why that happened. So i'd love this post to be something people can see and undertand why killers play the way they do.

  • Killbutton
    Killbutton Member Posts: 87

    I agree, we're kinda forced to use a-hole tactics a lot if we're meant to get 4k, especially the killers that don't have much in the way of kit.

  • noctis129
    noctis129 Member Posts: 967

    Should just play how u want to play. Trolling in DBD is the highlight of the day and it's the thing that draws ppl to it.


    It's a game between humans. And we know what annoys each other.


    The best thing to do in DBD is to piss the other players off for ur own amusement.


    Slugging, camping, tunnelling, is totally cool. I love it. There are perks to counter all of these.


    If ur emotionally stable playing StarCraft, u will be just fine playing DBD. Annoying ur opponent and make his life miserable is one the great things u can do in a competitive game.

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    ^this. A good chunk of the roster does not have the tools to deal with a good looper, so there´s virtually no reason to fear them unless the Killer player outskills the Survivor to a degree that´s not even funny.

    Same for me with clown btw, in individual chases he´s pretty dominant if you are experienced enough with him.

  • NMCKE
    NMCKE Member Posts: 8,243

    Sadly, that's what games came to be, there will be sore winners and losers!

    Don't let that discourage you, people will find ways to get into your head! 😊

  • katoptris
    katoptris Member Posts: 3,175

    My games consist of slugged survivors wasting DS then dcing after I messed with them as Doctor.

  • TimeOutTimmy
    TimeOutTimmy Member Posts: 135

    I hear ya... today was a toxic day. Snagged a Nea (she was a toxic little thing) and knew her buddy Claudette was skulking around the shack (hooked in basement). As the hag I put down some of my symbols and left, only to teleport back 10 seconds later.

    Both DC'd and then sent messages.

  • Hopesfall
    Hopesfall Member Posts: 828

    I really like the children that DS at the gates as if that's some show of skill, to hit a skill check and leave

    amazing display

    the tbagging just confirms the skill level necessary

  • Get_Beaned_B0I
    Get_Beaned_B0I Member Posts: 106

    Making people miserable for 0 reason


    I hope you don’t step on a lego

  • MrPenguin
    MrPenguin Member Posts: 2,426

    Survivors: Don't tunnel/camp/slug, Use Spirit/Freddy, or use Pop/NoED/Ruin/Undying and other perks, down us too fast, its annoying and toxic. Also give the last survivor hatch.

    Also survivors: T-bag, abuse DS/BT/Unbreakable and other perks, clicky clicky flashlight, bring in keys, DC all the time, don't stop doing gens if they're going to fast, don't give the killer a kill for a bad game.

    Its either play to win and deal with toxic, or try to be nice and still deal with toxic. At least playing to win gives me more BP. The double standards are real. If the game is going to get better on that front there needs to be some mass agreement between the two sides, and that's probably never going to happen.

  • StarLost
    StarLost Member Posts: 8,077

    Right. Because everyone records all their games at all time.

  • StarLost
    StarLost Member Posts: 8,077

    Except that no...that's not it.

    Perhaps it's different, coming from a martial arts background - but as heated as things can become in matches, you always respect your opponent and showing disrespect will ensure that you never have another match.

    This sort of mindset is little more than empty sadism.

  • Xyvielia
    Xyvielia Member Posts: 2,418

    Yeah, I’ve gotten bagged by GF the last 7 times I’ve faced him... not sure if players are used to doing that as a survivor and have carried that over as killer, or if they’ve modified their killer playstyle in retaliation for all the times survivors have taunted them.

    I don’t really think much of it either way, tbh

  • Customapple0
    Customapple0 Member Posts: 629

    It’s pretty obvious that they want to use DS so why not slug? chances are they probably only had less than 20s left of the timer anyway.

    Doing gens in your face? Just lunge at them.

  • Thrax
    Thrax Member Posts: 974

    I, no foolin, had two of them give me a kill last night. Been testing killers I invested in but don't use seeing what perks work with how it seems fun to play them and see what I can do without working up a sweat. I can take the loss to pause a moment and consider my actions. My pet peeve is people hanging on until the very end and I'm thinking JFC! GO!!!! I'm not chasing you so you can teabag and deny the hit and they stayed.


    Cheers fellas! Small sacrifices like that make me think I'll get people that want to play not torment the killer and keeps me thinking it's a person on the other end what'd they do that for instead of ok you're done here. I'd wager it takes about 125 hours of play to find people like that. Thanks again guys!

  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited September 2020

    In my over 2 years of playing this game I have never seen a single survivor ever give themselves up to get killed to help a struggling killer in my or other friends games. If this really happened you got extremely lucky.

  • Kumnut768
    Kumnut768 Member Posts: 789

    it happens dbd sucks we get it

  • noctis129
    noctis129 Member Posts: 967

    I don't understand ur point. In competitive gaming, or MP games, making ur opponents life miserable as possible is the way to go. Go watch some starcraft tournaments.

  • noctis129
    noctis129 Member Posts: 967

    ######### u talking about? We should all be respectful to one another. But in a MP game about killing ur opponents and unintentional troll game, it's for entertainment. Not for discipline.


    If ur playing DBD on some kind of spiritual level, u've totally picked the wrong game.


    I'm from the world of Starcraft, and harassing ur opponent is a great strategy. U are well respected for how well u harrass ur opponent.

  • DaKnight
    DaKnight Member Posts: 720
    edited September 2020

    No I don't mind it at all. I didn't go into either game expecting much different.

    I just actually don't get the threads on here where people are going to complain about camping and tunneling when it's borderline a requirement to win against good survivors as a killer and they already been given all the tools to deal with it.

    Plus that guy who DC'd cause he didn't like the map when I've played sessions where I'm sent to Haddonfield / Ormond 5 times in like 3 hours. And i've never DC'd.

    So compare to survivor rulebook game to one I just played:

    Spawn in, find someone, get fast down. Hook them. Go to nearby generator, survivor thinks I respect pallets and also goes down super fast. Slug them. Return to the hook, camp the guy to half state. Attempt to go pick up the slug but don't make it. Survivor is saved, return to hook. Eat DS and finish him off.

    And there. In one fluid motion i've camped, tunneled, slugged, won the game, and filled my steam profile with salty comments.

    I'd actually say playing nice opens yourself up to all the second chance perks used being offensively if anything. So why would I ever not do that unless I can tell I've been sent a bunch of literal rank 20's like the new MMR was giving me?

  • skarsguts
    skarsguts Member Posts: 179

    First game of the day: Tunneled off first hook and killed with mori, de-pip

    Second game of the day: Tunneled and face-camped, de-pip

    Third game of the day: Slugging Sally at 5 gens, de-pip

    Fourth game of the day: Tunneled out of game within first 5 minutes, de-pip

    Fifth game of the day: Another tunnel and death by mori, de-pip

    Sixth game of the day: Tunneling forever Freddy, de-pip

    Repeat every day.

    Wow I wish I could complain about killers just spamming crouch and using a one-time stun. I'd actually maybe enjoy survivor then.

    Oh right, killers have it hard because they can't take the major emotional trauma from people crouching and clicking a flashlight

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Console and PC have ways to record at least 10-30 minutes of previous gameplay.

    I'm just pointing out that some proof should be provided.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Wait, do you think that people don't do this sort of thing with DS?

  • Thrax
    Thrax Member Posts: 974

    I wasn't even playing anymore. the most i could have done was to find one if i was lucky and camp. They stayed behind while I was far away. I've been fairly caught in the past and the killer tried to drop me off in the gate and I kept crawling away from leaving. post game I told him I didn't deserve the win I played poorly. It does happen now and then and it is very rare.

  • BitingSea
    BitingSea Member Posts: 332

    Welcome, to Dead By Daylight!

  • Customapple0
    Customapple0 Member Posts: 629

    Not sure what the point of this thread is? More propaganda against survivors?

    I and many others could go on & on about all the times killers have brought moris with Iri huntress, tunnelling, camping, killer BM etc...

  • burt0r
    burt0r Member Posts: 4,160

    Well tbh the problem is the asymmetrical nature of dbd. One killer might see up to 4 toxic survivor while 4 survivor see only 1 toxic killer per game.

    So if 10% of let's say 100 games are really toxic rounds, one side sees 10 toxic killer while all killer see up to 40 toxic survivor.

    The group bullying one will most often feel worse than a 1 on 1 harass because I don't really think you feel much when another person gets camped if they are not premade with you.

    Tldr: the amount of people one friendly killer can please is four while on non toxic survivor can only please one killer.

    And be honest, the amount of survivor sacrificing themselves or feeding into the killer to be nice is far outweighed by the number of killer giving the last guy hatch etc.

  • Jyn_Mojito
    Jyn_Mojito Member Posts: 515

    That's...terrifying? Lol, not judging, I just had never heard that about Starcraft. But I'd believe anything when it comes to PvP games.

  • Jyn_Mojito
    Jyn_Mojito Member Posts: 515

    I honestly think we're seeing scummy play have a moment because ppl are doing whatever they can to finish the Rift challenges.

    Some players give no quarter, and I've noticed tunneling off hook is becoming a popular tactic. As always, there's the good ppl out there- shout out to the Doctor who let me get my flashlight blinds at the exit gates of Hawkins. I was so happy to get that miserable challenge done I gladly would've taken the hook. Instead he slugged me and ran inside the gate until I left.

    I was so bummed to learn afterwards they were on a different platform because they would've gotten a genuine thank you!

  • notstarboard
    notstarboard Member Posts: 3,903

    *plays two bad games*

    *instantly goes to the forum to complain about DS*

    Just another day on the forum. I would love to see a DS nerf but this post isn't contributing to the discussion.

  • notstarboard
    notstarboard Member Posts: 3,903

    You're probably exaggerating, but if not it sounds like you're a bit boosted and you'll eventually settle out to a rank where you're getting picked on less ;)

  • noctis129
    noctis129 Member Posts: 967

    Don't u think ur indirectly pushing a agenda though? There is nothing wrong w tunneling.


    Its only wrong becuz survivors are entitled and wants the killers to play in a certain way. I understand the feeling of getting tunneled.

    But u have to feel why a killer tunnels. U have to feel this by actually playing killer. And whatever u want killers to do, do exactly that, and than see how that feels.


    Try playing killer for 1 month straight or like about a 100 killer games. Feel the BS u have to go thru as a killer.


    This is why me, a survivor main, is a defender of the killers.


    Remember, killers are not toxic. Survivors are toxic. Killers are victims and survivors are the aggressors.

  • Jyn_Mojito
    Jyn_Mojito Member Posts: 515

    I play both sides, though I have more hours put in survivor. I'm not trying to push an agenda, and I do see your point- there is certainly some survivor entitlement out there. Tunneling is certainly a strategy, and I've felt the pressure as a Killer to slow the gens by whatever means.

    What I'm talking about are the games where Killers don't even give you a chance to play. They deny hook trades and chase you rather than the saving party until your dead 3 minutes into a game you waited 10 minutes to play. You can tell me to just 'git gud', but skill sometimes won't help you when it comes to RNG.

    I don't want special treatment, I just want a chance to play the match.

  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited September 2020

    Are you saying you can't escape or that you choose to let them kill you?

    If you're saying the latter than you are a rare breed. I don't tunnel or camp because I just don't find it fun to do. The only time I've had a survivor or 2 give themselves up was when the match somehow turned into a farm match because I let someone heal right in front of me because I felt bad they got farmed or I was just trying to do a challenge so after I got it I let the survivors do whatever. Things led down a farm path in those cases.

    If I was just having a bad game or tying a new killer/build though? Never. By my playstyle (more than fair I think, as stated above)? Nope not that either. Only farm matches.

    Any normal match, Survivors are by and large more than happy, and will even go out of their way, to be toxic or optimal if you're having a rough time. But they get upset when you do the same and expect mercy hatch. I just really don't like the double standards.

    Post edited by MrPenguin on
  • azame
    azame Member Posts: 2,870

    If you normally tunnel survivors. I cant show you sympathy.

  • Ecstasy
    Ecstasy Member Posts: 426


    I'm not going to say I don't understand, and there's almost always some genuinely rough circumstance or imbalance in your life creating that need for an emotional outlet where you can flip the tables by making other people upset/suffer/agitated. But that's really not how things are for most of us. Definitely not how they should be. It's just a game.

    Emotionally stability is being able to handle those people and their ways of injecting toxicity into day to day interactions whether its even intent or just their nature. Emotional instability does mean people who can't handle that sort of toxic environment without their own wellbeing suffering, but emotional instability also encompasses that subset of people who need to validate their own experiences by disrupting those of others.

    The internet has really enabled a lot of anti-social tendencies to flourish in people by naturally providing such insular environments of reinforcement. And people easily conflate "that which is" with "that which should be" in those places. Yeah, if you look to actual competition between actual humans, you'll find those same toxic mentalities from time to time--and some people simply are that way--but the important distinction is that's not encouraged or accepted.

    In fact, the most professional and competitive venues always have penalties (financial or otherwise) against that sort of toxicity and bad sportsmanship. There's strategic value to poise, composure, and trying to knock their other player off their game. But that's something done by excelling in performance and making it look easy--it's not your noseguard calling their quarterback racial slurs. No player starts banging on the table in the middle of a poker match to throw off the other player's concentration. You don't teabag someone after you pin them. Trolling isn't composure. It's just another means of bullying. And bullying is always fun as long as you're the bully.

    "It's just a game" isn't the battlecry for why you should act like that; it's the point of reason behind why the real world looks down on that stuff.

  • Jyn_Mojito
    Jyn_Mojito Member Posts: 515

    I love everything about this response ❤ Lots of insight, real world application, and said a 1000x more eloquently than I ever could.

  • xEa
    xEa Member Posts: 4,105

    "They have no fear of Wraith"

    🤣

    Yea like anybody respects or fears Nurse / Spirit. If you want fear and "respect", you need a time machine and go back at least 4 years or drop down to rank 15-20.

  • Raccoon
    Raccoon Member Posts: 7,716

    If you're de-pipping that many games in a row, I highly doubt that killer behavior is a relevant factor.

  • skarsguts
    skarsguts Member Posts: 179

    I guess the "repeat every day" didn't make it clear enough that I was summarizing every survivor game and not literally writing out my games.

    But thanks for assuming I'm boosted because of how a killer decides to play? I'll keep in mind that it's my lack of skill that causes the killer to proxy camp my hook to immediately down me again, thanks!