http://dbd.game/killswitch
BHVR opened Pandora's Box, so now what happens to Slinger?
Comments
-
He is a ranged killer vaults are a guarenteed hit. What exactly is a "well timed" vault. A place where the killer has to vault is called an infinite. That is ynless it's a height but not every map has though. I'm also quiet sure any average slinger will wait for the animation lock to shoot a survivor.
Not every map has debris just scattered around. If it does it's probably bad rng because the single debris is pallet less. Gen rushing is general not chase counter. Chasing are the most fun thing in the game. You shouldnt have to get 5 gens in 2 minutes to beat a killer.
Hes quiet fun to play as. He's worse than nurse yet is so boring to verse. His shock horror is good enough he doesnt even need to do anything to zone just be there. What does that tell you?
1 -
I play both sides, huntress and nurse on killer, just because 1 side has overly strong things doesn’t justify another
btw trying to use the idea of rank to shut someone down omegalul
1 -
So were ignoring the immediate lack of mobility 110% ms killer, very limiting range of a mere 18 meters, pretending there are a low amount of maps with debris and cover (how can you come to such a silly conclusion?). As for a well timed vault its taking a vault earlier before the slinger has direct los thus increasing distance between you and him a common mistake is only vaulting when the killer is breathing behind you but just out of lunge range. There are a load of zones take the back of dead dawg saloon where you need to vault through to continue the chase, crotus prenn asylums window loops in the main structure. Again the shock horror I pointed out is that he see's a low play rate Despite his suggested low counterplay.
Almost like as if there is some strange phenomena keeping such "a powerful top tier killer" from being played (sarcasm). I tend to not buy the fun crap. I know friends who love playing against myers and friends who love playing against huntresses, I have friends who love playing against slinger but hate huntress. I just don't buy that a killer can be no fun to every survivor out there if there are survivors who I personally know enjoys the challenge he brings to the chase. Personally I adore the excitement of hammering dead hard before the shot connects making a prediction at a point I know the slinger has to shoot or running through the trees with that harpoon always threatening to drag me in. If denying los isn't fun to you then he's not for you.
You don't get to decide what's fun and what's not. Wanting more counterplay would be great but again no suggestions on what to compensate him with because it's only your enjoyment you care about not the slingers. I have suggestions above with buffs and nerfs to give some of you people options on how to correct his issues but your so obsessed with hammering this unfun rhetoric and expect to be taken seriously. It sounds to me like a core component of your survivor playstyle is keeping the killer close on you so you can get stun's and always leave the killer just out of range of a lunge hit in which case you are handling slinger badly.
Always maintain distance. Use vaults earlier in a loop and do not wait for the killer to be on top of you to start dropping pallets. Never let a slinger close that distance. Use routes that create large degress of distance and on occasion double back when the slinger is taking a shorter route towards you that leaves some room to sneak back the way you came.(this is best done when the killer has obviously lost los on you.
0 -
Looking at what they did to PH there's no way they don't nerf DS.
Might as well go for the throat now survivors. Spirit got whacked, PH got whacked, Nurse got whacked, Billy got whacked (yeah I was part of that one), it's time for Deathslinger.
0 -
You really seem to enjoy spreading misinformation for sole goal of just gaining +1s from people, PH is fine, Spirit is fine, Nurse is fine, Billy is fine.
people like you are why killer players are viewed as complaining babies
1 -
I know I'm quite late to the party, but to be honest I think that slinger is fine how he is and comparing him to Pyramid head is bad, since Pyramid head does almost everything slinger can do, but better.
Slinger moves slower than other killers, has a limited range for his skill, moves slower while aiming, projectile slower than a fully charged hachet, cannot hit through walls, has to slow down and reload after each shot, gets stunned if chain is broken and so on.
The only way I could see his aiming being "nerfed" is if they made a wind upc like huntress or clown which increases his range while holding down, up to Let's say 50% increase. The only problems with this is how quickly the chain may break.
0
