The road to starting the match with the gates open
Comments
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DeadByFlashlight said:
@Legacy_Zealot said:
@Lowbei said:
“Survivors shouldnt feel safe in front of the killer” - devs(the required disclaimer: ive got 1800hrs and been rank1 on both sides at the end of the season dozens of times)
knowing that looping is a problem, why are we nerfing bloodlust?
Bloodlust vs a skilled survivor is already nearly useless, since after looping him for long enough to get enough bloodlust to catch me, i can just drop the pallet and force em to lose bloodlust when he breaks it, then its off to the next pallet.
what seems extremely obvious to me, a survivor main, is that survivors raged and review bombed after the last patch, and the devs solution was to cave to one of the items on the survivor main checklist on the road to starting the match with the gates open. press 3 to twerk at the exit gate.
the point of bloodlust, was that the devs say the map assets need to be fixed to prevent looping, yet i see no map fixes in the notes, just a nerf that will cause even more “being safe in front of the killer.”
This is what happens when devs arrogantly assume that they know the gameplay better than the players, and make decisions based on their own rank 15ish experience. The obvious solution is to have a small group of the most experienced players (not streamers), on both sides, review your potential decisions. The near universal opinion of your veteran players, was that the last patch was the first step in the right direction in a long time... only for you to then immediately sabotage yourselves by caving to a tiny 500ish player review bomb. Well, since it worked, next time they will bomb you much harder.
We have seen that when Cote played the game as hag he did not know the gameplay better than us. It really frustrates me that people think they can develop a game without playing it for themselves in the real environment with real players. A couple hours a night for a week will show you all the problems with this game.
They build this game around the casual level. The only problems occur when people actually try hard, the game never was built for this
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No map fixes eh?
I guess you missed the part where certain longer loops have been shortened, and the fact that the landmarks have all been tweaked yet again.
I'm sure more are coming, but you can't sit there and act like no map changes have been made.
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FrenziedRoach said:
No map fixes eh?
I guess you missed the part where certain longer loops have been shortened, and the fact that the landmarks have all been tweaked yet again.
I'm sure more are coming, but you can't sit there and act like no map changes have been made.
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@Nickenzie said:
It's definitely getting better, I'm not talking about that! I'm referring to the hook changes, I didn't agree with that!I suspect the increased number of hooks was in preparation for rebuffing sabotage which was discussed recently.
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FrenziedRoach said:
@Nickenzie said:
It's definitely getting better, I'm not talking about that! I'm referring to the hook changes, I didn't agree with that!I suspect the increased number of hooks was in preparation for rebuffing sabotage which was discussed recently.
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I wouldn't mind looping if the survivors had more objectives or something to slow game down.0
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Imo I think you shouldn't lose bloodlust when breaking a pallet, it was an unnecessary change due to developers not wanting to invest time and money into fixing safe/unsafe loops and balancing pallet, window and wall placement - a band aid so to speak.
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HellDescent said:
Imo I think you shouldn't lose bloodlust when breaking a pallet, it was an unnecessary change due to developers not wanting to invest time and money into fixing safe/unsafe loops and balancing pallet, window and wall placement - a band aid so to speak.
”survivors shouldnt feel safe in front of the killer” - devs 20171 -
@Lowbei said:
DeadByFlashlight said:@Legacy_Zealot said:
@Lowbei said:
“Survivors shouldnt feel safe in front of the killer” - devs
(the required disclaimer: ive got 1800hrs and been rank1 on both sides at the end of the season dozens of times)
knowing that looping is a problem, why are we nerfing bloodlust?
Bloodlust vs a skilled survivor is already nearly useless, since after looping him for long enough to get enough bloodlust to catch me, i can just drop the pallet and force em to lose bloodlust when he breaks it, then its off to the next pallet.
what seems extremely obvious to me, a survivor main, is that survivors raged and review bombed after the last patch, and the devs solution was to cave to one of the items on the survivor main checklist on the road to starting the match with the gates open. press 3 to twerk at the exit gate.
the point of bloodlust, was that the devs say the map assets need to be fixed to prevent looping, yet i see no map fixes in the notes, just a nerf that will cause even more “being safe in front of the killer.”
This is what happens when devs arrogantly assume that they know the gameplay better than the players, and make decisions based on their own rank 15ish experience. The obvious solution is to have a small group of the most experienced players (not streamers), on both sides, review your potential decisions. The near universal opinion of your veteran players, was that the last patch was the first step in the right direction in a long time... only for you to then immediately sabotage yourselves by caving to a tiny 500ish player review bomb. Well, since it worked, next time they will bomb you much harder.
We have seen that when Cote played the game as hag he did not know the gameplay better than us. It really frustrates me that people think they can develop a game without playing it for themselves in the real environment with real players. A couple hours a night for a week will show you all the problems with this game.
They build this game around the casual level. The only problems occur when people actually try hard, the game never was built for this
the game wasnt built for gamers, but casuals instead?
no
Gamers are the whole group that is playing DBD. Casual and both competitive players are part of the gamer group. Ofc the game was built for gamers
I only said that the game was built around the casual level, when players act competitively, this is when the game breaks
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@FrenziedRoach said:
No map fixes eh?I guess you missed the part where certain longer loops have been shortened, and the fact that the landmarks have all been tweaked yet again.
I'm sure more are coming, but you can't sit there and act like no map changes have been made.
Did you play haddonfield since the "map fixes"?
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@FrenziedRoach said:
@Nickenzie said:
It's definitely getting better, I'm not talking about that! I'm referring to the hook changes, I didn't agree with that!I suspect the increased number of hooks was in preparation for rebuffing sabotage which was discussed recently.
Buffing sabotage and nerfing its only counter (picking up a slugged guy will become THREE TIMES EASIER) yes three times, i.e. 300% (i dont even know how they consider such changes) will just lead to very weird games.
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@thesuicidefox said:
@Lowbei said:
thesuicidefox said:@Lowbei said:
what seems extremely obvious to me, a survivor main, is that survivors raged and review bombed after the last patch, and the devs solution was to cave to one of the items on the survivor main checklist on the road to starting the match with the gates open. press 3 to twerk at the exit gate.
Except they had talked about nerfing bloodlust several times before. This was just the first time they actually showed us what they plan to do. Before it was just "we are looking into ways to change bloodlust".
If you people really think review bombs did anything in just FEW WEEKS you have no clue how game dev works.
theyve “talked about nerfing” every ability in the game in the last couple years, so thats not really a valid argument here, and you are clearly very naive if you think the bloodlust change was just randomly added right after the review bomb.
And you are clearly naive if you think they managed to do all that design work (prototype, design, playtest, etc.) of the bloodlust nerf in just a 2 weeks after the review bomb. Newsflash, designs processes take a lot longer than that. Have you ever worked in game dev? I have, and if you did you know exactly what I'm talking about.
Really just think about how much time it took the devs to get out changes to anything. There is no such thing as a 2 week turnaround.
Somebody's never heard of Agile development. While the average Sprint cycle is 30 days, 2-week Sprints are also very common.
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DeadByFlashlight said:
@FrenziedRoach said:
No map fixes eh?I guess you missed the part where certain longer loops have been shortened, and the fact that the landmarks have all been tweaked yet again.
I'm sure more are coming, but you can't sit there and act like no map changes have been made.
Did you play haddonfield since the "map fixes"?
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Again more about looping just bring in a killer and map changes that allows the killer to block these areas off like pushing junk.piles over in MacMillan and auto haven allowing a killer to slow burn the corn fields on MacMillan have the cars explode in lampkin spring wood have flame geyser's when using Freddy allow the hag to flood the swamp maps with a offering slowly the survivors down considerably as well as slugging them means they drown unless helped that's the majority of maps that have mini to large loops that can be0
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Looks like this post is back from the dead.
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ShrimpTwiggs said:
Looks like this post is back from the dead.
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ShrimpTwiggs said:
Looks like this post is back from the dead.
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Gates open to start the game......Soon tm????
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thesuicidefox said:
Wait I almost forgot;
You need bloodlust to catch survivors?
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thesuicidefox said:
@Lowbei said:
thesuicidefox said:@Lowbei said:
what seems extremely obvious to me, a survivor main, is that survivors raged and review bombed after the last patch, and the devs solution was to cave to one of the items on the survivor main checklist on the road to starting the match with the gates open. press 3 to twerk at the exit gate.
Except they had talked about nerfing bloodlust several times before. This was just the first time they actually showed us what they plan to do. Before it was just "we are looking into ways to change bloodlust".
If you people really think review bombs did anything in just FEW WEEKS you have no clue how game dev works.
theyve “talked about nerfing” every ability in the game in the last couple years, so thats not really a valid argument here, and you are clearly very naive if you think the bloodlust change was just randomly added right after the review bomb.
And you are clearly naive if you think they managed to do all that design work (prototype, design, playtest, etc.) of the bloodlust nerf in just a 2 weeks after the review bomb. Newsflash, designs processes take a lot longer than that. Have you ever worked in game dev? I have, and if you did you know exactly what I'm talking about.
Really just think about how much time it took the devs to get out changes to anything. There is no such thing as a 2 week turnaround.
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while doing a killer daily last night, a survivor (who died) told me there should be 3 exit gates.1
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Lowbei said:while doing a killer daily last night, a survivor (who died) told me there should be 3 exit gates.2
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Why did someone rez this thread?
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PhantomMask20763 said:
Why did someone rez this thread?
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I see, well I'll just leave it up to you since I have nothing to say on the matter, see you in the next thread.
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Anyways, how are the maps @Lowbei? In my opinion, BL should be removed when the maps are completely balanced. Balanced meaning that a single survivor can't loop killers for a while when both players are equally skilled. Let's say no more than 1 minute?
"Eh, not many killers need BL3 anyways and you hardly ever reach BL3 anyways!"
If BL3 was so rare then why nerf it? I hear that statement a lot from fog travelers.0 -
sixty4half said:thesuicidefox said:
@Lowbei said:
thesuicidefox said:@Lowbei said:
what seems extremely obvious to me, a survivor main, is that survivors raged and review bombed after the last patch, and the devs solution was to cave to one of the items on the survivor main checklist on the road to starting the match with the gates open. press 3 to twerk at the exit gate.
Except they had talked about nerfing bloodlust several times before. This was just the first time they actually showed us what they plan to do. Before it was just "we are looking into ways to change bloodlust".
If you people really think review bombs did anything in just FEW WEEKS you have no clue how game dev works.
theyve “talked about nerfing” every ability in the game in the last couple years, so thats not really a valid argument here, and you are clearly very naive if you think the bloodlust change was just randomly added right after the review bomb.
And you are clearly naive if you think they managed to do all that design work (prototype, design, playtest, etc.) of the bloodlust nerf in just a 2 weeks after the review bomb. Newsflash, designs processes take a lot longer than that. Have you ever worked in game dev? I have, and if you did you know exactly what I'm talking about.
Really just think about how much time it took the devs to get out changes to anything. There is no such thing as a 2 week turnaround.
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Nickenzie said:Anyways, how are the maps @Lowbei? In my opinion, BL should be removed when the maps are completely balanced. Balanced meaning that a single survivor can't loop killers for a while when both players are equally skilled. Let's say no more than 1 minute?
"Eh, not many killers need BL3 anyways and you hardly ever reach BL3 anyways!"
If BL3 was so rare then why nerf it? I hear that statement a lot from fog travelers.
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