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This is a joke BHVR?
Thanatophobia, they increased the speed penalty to 5% from 4%, this is laughably bad and now that it doesn't affect healing, this is awful.
Mindbreaker, like expected, they increased the Exhaustion Status Effect duration by 2 seconds, I'm sorry, but that's tragic.
The most overpowered perk Huntress' Lullaby got nerfed, now only affects healing and Gen Skill checks.
We're Gonna Live Forever, I'm 100% sure that the "new" way of getting tokens was already in the game...
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Lololol. But survivors fun /s
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We are still on PTB so there is a chance we are getting further changes, but yeah, so far these changes are really lackluster.
Please let my boy demo have decent perks BHVR :(
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Yeah no surprise there. Hello to all people who were thinking it wont be a nerf. JuSt WaIt FoR ThE ActuAl NumBeRS
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Damn, dat 1% really gonna make a difference doe 😳 👌
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Link to said numbers and such, please?
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Huntress lullaby was already a niche perk that synced well with some killers such as doctor and pig. Now it's just not going to used.
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WGLF got a bug turned into a feature.
*cries in Iron Maiden*
Thana is now even better on Plague.
I'm more amazed about that:
- Fixed an issue that caused the Cursed effect to appear before any token is earned on the perk Hex: Huntress Lullaby
Even before you had tokens, you got the regress penalty if you failed a skill check. So this wasn't intented?
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RIP Thana.
Mindbreaker is still crap.
Why the hell did Huntress Lullaby get nerfed?! Nobody complained about it.
At least WGLF now has a gameplay effect.
This patch is a joke so far lol.
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It did not work on Jigsaw Boxes since ages, they removed the Synergy. And Lullaby affecting Docs Skill Checks was a Bug (a Dev mentioned it in their Livestream).
Therefore, nothing which should not be the case anyway. On a positive note, Survivors dont get informed about Lullaby until it has 1 Token. But I know that this is gonne be ignored on this forum :]
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I mean, that's a good change to Huntress Lullaby, but it barely makes it more usable. I'll take any excuse to run it though, since hearing gens pop over and over makes me laugh any time I can get it to 4-5 stacks.
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Thanks! You are correct: they stated they are introducing new ways to get tokens for WGLF... but these were already ways to earn tokens? I'm at least happy about the secondary effect that it's been lacking for years. These notes have BHVR written all over them.
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It will not change much, still it was something Killers complained about. And the only thing mentioned is what was the case before (or should have been, when it comes to Doctor).
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Dear God...
You can put Thanatophobia with Sloppy. Also 1% increase Bruh.
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- Slippery Meat no longer affects Bear Trap escapes, and now increases hook escape attempt probabilities by 2%/3%/4%
LMAO
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I get what they're trying to do, but the problem is and has always been bad map design. The meta will always be slowdown because the maps are too large and safe. Anything that doesn't significantly slow down gens or deal with safe loops is effectively pointless.
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huntresses lullaby only affected 3 skillchecks before the update, generators, healing, and madness skillchecks
But just incase you didn't read the whole patch notes ill just drop this here
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RIP Deliverance... /s
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Is it possible to applause them for this incredible work ?
It's a PTB. Don't cry about some perks, just give a positive feedback to some things, and just say that you would prefer another rework for some perks and why with kindness and not like "yeah it's a bad PTB, bad work"
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PTB is the time to raise concerns before the changes go live so adjustments can be made. It's what the PTB is for, to check out changes and give feedback not just focus on positives and pretend nothing is wrong.
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I thought 6% would've been fine but 5 is too low.
Gotta love "new" ways of earning WGLF tokens lol
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Yes, but giving feedback with kindness is more appreciable than 90% of trash feedback I can see on this forum... ?
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That’s not what they said. Providing feedback is different then “DeR dEvS dUmB”
Also - that 1% on 4 injured = a 5th stack essentially. Adds 3.2 seconds on gens potentially.
do you know how much 4 injured affected healing before? 16% x 16 (survivor heals you) = 3.12 seconds. If you self cared, an extra 5.12 seconds.
So when you actually look at the numbers, you’re getting that value on gens instead of on healing. So if survivors don’t heal, which most survivors in red ranks don’t care to, you’re getting that time back in gens.
Not a nerf. A buff on gen times, effectively buffing gen slow down by 25% compared to what it was. Everyone complains that gens go too fast. There you go
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Dang sorry, after I started using thanatophobia I probably drove killer win ratios through the roof with the perk and got it nerfed.
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No one before my comment on this post said devs are dumb. The OP gave feedback on specific changes to perks they don't think are good. They (and others) don't need to "applaud the devs" or "don't cry about some perks, just give positive feedback" if they feel that changes that are in the PTB are not good.
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Yeah it’s a definite nerf to thana as expected to please survivors who literally have a million heal speed perks that would override thana. And your correct the wglf buff was always in the game it’s not new. The heal speed could be alright but it’s too situational. That and what’s the point in rushing for that? It won’t give tokens. Instead the baby survivors will wait with a flashlight and fail or gets themself to 99%.
Only decent thing unless bhvr is just awful at wording is the possible buff gen perks being able to work together and with ruin. I love corrupt ruin pop Noed so I hope this is the case
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THREE WHOLE SECONDS FOR 4 INJURES? SIGN ME UP
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Can't give feedback on a perk like Thana.
They did 8 months of rigorous testing and decided that 1% made a gigantic difference at rank 20 so it is perfect. Lets not forget that time spent healing is also time not spent on gens so it is a net nerf.
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I still think thana go a buff. Even if it's just 1%
With old thana the healing speed penalty didn't matter cause it was faster to do the gen injured then it was to heal up and then do the gen
Now it's better to heal up and then do the gen which is kinda your goal when you use thana i think. To try and force people to heal
So yeah not amazing or anything but i think the 1% extra reduction to gen speed is worth more then the healing speed debuff
Still not really that amazing
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urggggggg disappointing
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Feedback the 4 injured survivour scenario is unlikely and usually by then your already winning hard as killer. The better decision would be to change the increments so a single injured survivor yields a 9% increased action speed which would increase to 14% with two injured, 18% with 3 injured and 20% with 4 injured. Especially considering people's ability to heal through it is further enhanced now.
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20% slowdown only translate to 16 seconds longer when repairing a gen which is the same time it takes to heal. I don't think that's enough incentive for survivors to heal over doing gens. If Thana was buffed to 6% the max slowdown would be longer than heal time which would make survivors want to heal against Thana.
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20 seconds, not 16. Generators take 80 charges, you're repairing at 0.8 charges per second. 80/0.8=100.
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It’s Thana. It’s never been god tier. It’s 12.8 sec with all 4 injured as is. It’s now 16 sec. 80 + 16 = 96 sec. I’m not sure what you were hoping for....an extra 20 sec per hit?
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No, it's about 15 seconds with all 4 injured as it is now and 20 seconds as it is in the PTB.
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If they are removing a whole action from its effects and promise other actions will get a decrease in speed.. I think any reasonable person would expect more than the literal minimum in return.
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16% x 80 sec = what?
92.8. 12.8 sec
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A speed decrease is not the same thing as a time increase. You need to put 80 charges into a generator to fully repair it, at a rate of 0.86 charges per second (or 0.8 on the PTB). So that's 80/0.84 = 95.24 (approximately) and 80/0.8 = 100.
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Yeah 1% looks nothing with 1 stackm but with 4 stacks you get 20% slow, which will take 16 seconds extra seconds to complete one generator from 0. Which in some situations can help but I don't know if the nerf for not affecting healing is a good exchange.
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The problem is that they dont know what theyre doing, the devs dont play their own game and this end up being a mess for us
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Actually, they do play their own game. It’s a game. Not life or death.
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Please, I don’t want to play M1 simulator. 5% is fine. Also you can just pair it with sloppy butcher and you have to take into account perks like Dying Light which stack with Thana which is probably why devs are reluctant to buff it too much.
Huntress Lullaby hasn’t been nerfed. In fact it got a slight buff.
Mindbreaker is a tough one to balance. Why should survivors be exhausted for doing their objective? On top of that it’s a passive perk with a potentially powerful ability.
Cruel limits is just a badly designed perk, the devs ought to go back to the drawing board with this one.
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Lullaby now doesn't notify the survivors that it's in play until it gets at least 1 stack, so I'd say that's quite a big buff. Now the survivors will not have ample time to clear the totem before the killer can get pressure out. Unless of course, someone just stumbles upon it at the start :/
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There are worse things, pop and the weasel now you can only use it for 45 seconds but the desisive strike still lasts 60 seconds. It's a joke? no, they are that incompetent
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