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Make up your minds already. Do you guys want us to balance around good players or not?

Bard
Bard Member Posts: 657

If somebody brings up how it's literally just impossible for a killer B-tier or lower to win against a good survivor team, y'all start moaning about how "Well actually most survivors aren't like that! Not every SWF is seal team six, so BT/DS/DH/Unbreakable are fine."

...and then in the same breath you'll say that Nurse, Spirit, Deathslinger, and Pyramid have zero counterplay because the best players on those killers can remove your options.

I'm sorry, no. You don't get to have that both ways.

If we're balancing survivors around the pepegas who can't do skill checks and run into a wall every eight seconds, you don't get to balance killers around the assumption that everybody who picks Deathslinger is a member of Faze Clan with pregognition.

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Comments

  • ILoveDemo
    ILoveDemo Member Posts: 681

    Killers just need to get gud

  • ImBrakingBike
    ImBrakingBike Member Posts: 454

    We could just have a reliable match making system where noobs played against noobs, pros against pros, and those who just wanted to have fun playing with friends could do so against killers that are also there just for fun

  • MadLordJack
    MadLordJack Member Posts: 8,814

    No killer, including Nurse, can really compete with a full team of good survivors with decent perks and decent coordination. And it isn't something that can ever really change, because as has been stated, most survivors aren't like that.

  • ToxicMyers
    ToxicMyers Member Posts: 1,295

    I mean a god nurse with double range add ons could have a pretty good chance

  • ZCerebrate
    ZCerebrate Member Posts: 641

    I made a complete post about why the top down balance needs to start at bridging the Solo Queue Survivors vs SWF gap before it makes any sense but so it won't completely derail this topic and because it's in the feedback section I'll just add a link here. The point still stands for this discussion though

    https://forum.deadbydaylight.com/en/discussion/195648/this-issue-needs-to-be-addressed-before-top-down-balancing-can-take-place/p1?new=1


  • ToxicMyers
    ToxicMyers Member Posts: 1,295

    Are you sure about that? I think BBQ, Corrupt,Pop,Shadowborn and double range add ons could clap any team

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Before we talk about where balance (skill wise)

    Expanding the ranks and separating the number and color

    10-1 for each color

    Reenabling MMR limits on MM (low ranks against low ranks- high ranks against ranks)

    SWF's no longer can group up if colors don't match (Red ranks can group with other Red ranks... ETC)

    After that we can start looking for misbalance

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    A good Nurse definitely could on a Macmillan or autohaven. Idk what the other guy is smoking. That was even more true when prenerf omegablink was a thing. Good times...she had some very fair and balanced add-ons before.

  • Xzan
    Xzan Member Posts: 907

    Na, you don't. Most people are just goofing around. They just want to have fun. They would never call out your perks, your totems/traps, the way you are heading and they would never go for a coordinated hook save. /s


    Ontopic:

    Balance should be from the top to the bottom.

  • xEa
    xEa Member Posts: 4,105
  • KIKI_
    KIKI_ Member Posts: 135

    I do it. But lets assume im lying, did you see the recent tournament that dowsey and hexy hosted? There were really good teams, and guess which killer dominated against this amazing teams (just look for fingerguns performance). Luckily for us nurse players, nurse is really strong and highly rewards your skill. And you can dominate really coordinated teams, provided you are good. I really wish every killer could be like that, they have done an amazing job with nurse

  • MadLordJack
    MadLordJack Member Posts: 8,814

    You mean the tournament filled with terrible teams that genuinely didn't know how to do gens, with maybe 3 exceptions that were only reasonably close because of perk/item/add-on bans?

  • Breque
    Breque Member Posts: 427

    I literally played spirit against my SWF friends in a KYF

    I never play as killer and they have like 300 hours of survival

    In the end i was forbiden to play with spirit against my friends because i do 4K 2 gens

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    So you dont see any difference in skilled survivors and uncounterablw game mechanics? Well, you disqualified yourself.

  • zoozoom6
    zoozoom6 Member Posts: 825

    and so they hated him because he spoke the truth......

  • KIKI_
    KIKI_ Member Posts: 135

    I'm not arguing about balance, I think we both think the same on that matter. Who cares how many chill teams were there, there were also nurses that look like they were playing with their eyes shut. It all comes to the final stages. And good teams were for a fact there. When both sides compete under equitable terms, nurse provides a fifty/fifty situation. That's my point.

    When the match aims towards skillful gameplay, she has the highest skill ceiling in this game. Even god spirits are capped by design, and well unfortunately I don't think I need to say a word about the rest.

    When the match becomes a repairing simulator (casual 'depip squads'), clarifying what could classify as 'winning' under equitable terms might prove useful. Personally, as soon as survivors decide that for them 'winning' is to abuse every possible game mechanic they have at their disposal just to do gens and leave under three minutes, I decide that slugging and one hooking them all is 'winning' for me. Yeah, thrilling gameplay.

    I think lots of problems evolve from having this two types of mentalities mixed up in matches, giving really unfair and stupid outcomes for both sides. Problem is the game itself contributes to promote this kind of behavior.

    That's why I said they have done a pretty good job with nurse. The game's foundation however is subject to another debate. And no, it shouldn't be like this. This is not what I want for this game. I'd like fair and fun competition, without made up rules devised to compensate for poorly designed mechanics.

    My point stands, nurse can compete. Regardless of made up rules. As long as you play under equitable terms, and provided you are up for playing against your opponents and the game as well.

    Is it worth your time? I don't think so.

  • Eorpwald
    Eorpwald Member Posts: 46

    Nurse ... Deathslinger ... someone has never played console. They're bad.

  • priere
    priere Member Posts: 34

    At least DC should be nerfed.

    It's at least acceptable that good squard of survivors are almost incompetable... in terms of skillfulness. This unbalance mainly comes from personal skill.

    But DC ? noway. no skill, no thinking, no preparing, even 7 years old kid would succeed DC, earn 30 to 60 more seconds.

    You can't just give them precious free 30 to 60 seconds, you can't do it just as because they have that perks, without any skill.

  • Rivyn
    Rivyn Member Posts: 3,022

    Did you happen to be here two weeks ago, when the forum had three new threads about how 'uncounterable' Deathslinger was popping up every four minutes? Now that there is cross platform, it's all lumped together.

  • nursewannabe
    nursewannabe Member Posts: 1,075

    I stopped reading after you said "competitive game". Dead by daylight, like it or not, is not competitive

  • nursewannabe
    nursewannabe Member Posts: 1,075

    Doing gens while the killer is not chasing you is literally the best way to ensure survival ######### are you on about?

  • Xbob42
    Xbob42 Member Posts: 1,117

    It is a competitive game in every way that matters. It is one team vs. another using their skill to try and win. You can see this with perk designs, if it was a "party" game like the devs occasionally like to call it, rather than an entire perk slot like Hope giving you a whopping 7% movement speed boost, it'd be like 50%, because party games are all about big flashy moments.

    Anyway, I get what you're saying, this game isn't tournament or esports viable because it's an unbalanced busted mess and the devs don't commit to fixes or balance passes fast or often enough to keep it that way. We saw that with the multiple game breaking bugs in Hexy's tournament a few weeks ago.

    However, that does not mean it isn't competitive.

  • lowiq
    lowiq Member Posts: 436

    Why would you want to balance around the top 0.1%.

    That just makes no sense from a business and game perspective.

  • burt0r
    burt0r Member Posts: 4,160

    Fun fact even an original party game like smash bros has a competitive character and a professional competitive brand.

    But party games in general are not one side vs the other but origin in free for in a group of friends like worms, smash bros, mario cart and so on. And even their people get competitive.

    Dbd is PvP team vs "team" only and you want to tell me it is a casual party game. Sorry but even the if the devs called it that it isn't.

  • MegMain98
    MegMain98 Member Posts: 2,913

    No. It should be balanced around casual play because a majority of the players are casual.

  • DaFireSquirtle
    DaFireSquirtle Member Posts: 188

    Yeah. I mean it's good and all us trying to think of solutions or whatever being a salty survivor or an annoyed killer but at the end of the day match making is bad for everyone. It's more then bad it's appalling. So first things first let's keep telling the devs we deserve a better system. I agree with your ideas swf should only be allowed between the same rank colour.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    They should balance around the "majority". A group of casuals should have a fair shot at winning.

  • Raptorrotas
    Raptorrotas Member Posts: 3,248
    edited October 2020

    Lul casual non competetive party games.

    There were special rubber gloves being sold by nintendo for people who kept injuring their hands while playing mario party 1.

    PEOPLE INJURED THEMSELVES TO WIN IN A CASUAL PARTY GAME.


    Dbd is by definition competetive.

  • Saitamfed
    Saitamfed Member Posts: 1,620
    edited October 2020

    It's not competitive, for being competitive it needs a clear goal, you can say that your goal as a killer is to kill everyone but It is the goal or a winning? Because killing four survivors too fast grants you nothing but a depip and a low amount in BP, so if it were killing the four survivors you shouldn't depip or have a short amount of BP.

    The same goes as a survivor, you can say your goal is to survive and escape but if a killer is AFK then you will likely depip as well. You can sometimes get killed and yet you earn more points that those who have escaped from the exit gates and they may depip and you might earn two pips. So if the goal is to escape, then you should have a guaranted pip if you escape or survive.

    The game awards you more points if you're interacting with each survivor and the killer as well, because the game is made to be interactive and the ranking system it's not a way to meassure "your level" so don't even try to drag it into the thread saying And why it's there a ranking system? The ranking system is, or should be there to prevent newbies to have unfun matches.

  • coppersly
    coppersly Member Posts: 2,318

    God I miss Omega Blink. Nothing like 1 blink getting me to someone I saw with BBQ. Those were the days.

  • Raptorrotas
    Raptorrotas Member Posts: 3,248

    Escape and kill 4 survivors are the goals. Why else would killers "only want to 4k"?

    The ranking was tacked on and doesnt fit correctly anyways. Thats been clear day one. Survivoes not fulfilling their goal getting better results is a good example tho, thanks for that. As you said, it's designed to not reward players for playing to win, but to have a great time and butterlies and rainbows.

    A system like our emblems would look funny in football etc. " doesnt matter you scored 7-2, the other team had more passes than you, they win."

  • NekoGamerX
    NekoGamerX Member Posts: 5,290

    this game was meant to be fun party game interacting with each like you would in a horror movie why I would think mostly horrror fan would like this game

    don't think it was ever meant to be competitive and it shouldn't be how the game is.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    No, not mutually exclusive but certainly hypocritical. It always takes work to hit a survivor, that was a fallacy and 80% of the game for survivors is holding m1, not much work involved there either.

  • Blueberry
    Blueberry Member Posts: 13,590

    Oh man I say this all the time, it's such a double standard we have for balance.

    They balance around low rank survivors that don't know what they're doing, yet simultaneously balance killers/killer perks around a top tier multi thousand hour killer.

    I personally think it should all be balanced equally around top tier both sides, but if we aren't gonna do that on the survivor side, at least keep consistency and treat both sides that way.

  • Bard
    Bard Member Posts: 657

    ...what?

    How does that even happen?

    I mean, I hate Mario Party so I guess I don't really get it.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited October 2020

    IMO it makes 0 sense to balance around anything OTHER than the best players. Why? The best players play the game in it's most optimal form. Issues with balance and design will become readily apparent. You can't balance around bad players because bad players aren't predictable. There is no balancing for stupid. The only reliable balance point is around players who actually play the game correctly because it's the only reliable and consistent measure you can make.

    And yes there is such a thing as player a game WRONG. For example, if you put on a meme build just to mess around with the killer, that is objectively playing the game wrong because now you aren't playing to win or playing optimally. That's not to say there is something WRONG with PLAYING WRONG, you are free to play as you want, but to expect the game to be balanced around WRONG PLAY is unreasonable.