http://dbd.game/killswitch
An accurate representation of Huntress' hitboxes.
Thats it, thats the post.
Comments
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pshhht.. be quiet.
or the killer mains will start to cry about facts.
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I think it is too small somehow
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Yeah that's how it feels, but it's unrelated to hit boxes, the issue is from ping.
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LOL, I find myself sometimes taking hits well beyond a corner.
It's like: "UM. I DISAGREE???"
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I think that's just a recent bug as the dev mentioned.
In general we don't see things like that happening. Most the other "huge hatchet" hits are from the poor ping we're getting related to the dedicated servers. Not saying that makes it okay, it's very much a problem, just not related to hit box generally.
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It is hitboxes as well. There was once a clip showing the crazy hitboxes on a standing survivor. And there are even more things, like the hitboxes of survivors are exceeding their models because they have a pill form and the hatchet hitboxes are actually balls, not boxes. And injured survivors lean out of their hitboxes
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i main huntress 90% of my games
the amount of leeway you have with hitboxes is insane, having a crosshair makes it even easier
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The pill shape isn't an issue though or the ball hit box on the hatchets. The devs had a stream a long time ago where they went over it in a lot of detail so we could see the exact size. They tried as well in the past to make the hatchet hit boxes match their shape and it caused a whole slew of other problems so it was scrapped. Injured survivors "look" like they lean out of their hit boxes, but their hit boxes have not changed. It isn't making them easier to hit.
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Here's an explanation from Peanits about huntress hatchet hitboxes:
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Meanwhile for pyramidhead the hitbox is the size of dwights arm
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What were the issues besides ppl missing the hatchets cuz it required better aim? Serious question i couldn't play at the time
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Hatchets were flying through survivors a lot of times.
Even if they were locked into animation (Especially when vaulting windows)
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i love this xD
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That's how I see Huntress right there. Except, everyone is on the floor instead of running around lol
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That's just beautiful... and surprisingly accurate hahaha.
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I did not say any of that. It is just that most of the hits don't look like hits because of the listed things. I'm fine with hitboxes, I would be mad if I have to play as perfectly as possible because I regularly see hatchets miss survivors by flying through their legs or between arms and body or getting a survivor a new haircut.
It is just that the shapes they claim does not really match what you see in the game. The hitboxes are not that close to the survivor. Look at the blood effect. Even while leaning out of the hitbox cuz injured, it should only be the head/shoulders being outside of the hitbox. The feet should still be pretty centered. No lags, no latency cuz no movement.
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thats still a ping issue
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Wait, what?
Why is the collision box of the survivor ("you would be bumping into stuff constantly") the same as their hitbox? Those should be totally separate things, I'd think. One is for determining how you interact with the terrain and the other is for when you're hit by a weapon.
Anyway, yeah, hatchet hitboxes are pretty big. If you play Huntress, you also know that you often throw your hatchets and they explode on what appears to be thin air because the hatchet hitbox scraped some tiny shred of terrain. They really need to rework it from both sides. The survivor hitbox should simply match their animation (and have collision handled separately, if possible) and then the hatchet could as well. Now I can more safely throw over low walls without having to have perfect aim and you could make better jukes. Latency would still not make it look perfect all the time, but in general it would probably look much closer.
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This toxic mentality is why this community is so bad.
Don't do this, people.
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I’ve definitely gotten hit through walls by her. Very frustrating.
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gotta love the space shuttle hatchets
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We just need to accept the fact that she's throwing semi trucks at us.
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"I did not say any of that."
You implied it with your wording.
"It is just that the shapes they claim does not really match what you see in the game. The hitboxes are not that close to the survivor. Look at the blood effect. Even while leaning out of the hitbox cuz injured, it should only be the head/shoulders being outside of the hitbox. The feet should still be pretty centered. No lags, no latency cuz no movement."
Just as you did right here once again. You are implying there is a problem with it. You're saying you aren't, but you are.
I see zero issues with those clips. If you understand the hitbox of the hatchets and survivors those hits make sense. The shapes they claim do match what we see in game and in that clip.
If you want to say those hit boxes need changes we can discuss that, but I personally don't think they do and neither do the devs.
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I have no problems with the concept, but with the implementation.
And in what way does this match
with that?
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LOL
these are facts, i never heard a killer main actually talking about BS things on their side they're just to busy complaining with the opposite side.
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too late.
The OP is accurate.
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Your second imagine isn't accurate with the hitbox placement, it's further back and smaller.
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Maybe understand the issue instead of accusing others of being "killer mains crying about facts"?
The issue at hand has NOTHING TO DO WITH HUNTRESS. It is entirely a latency issue that favors the killer. You may not have been hit on your end, but on the Killer's end it was at least somewhat acceptable. Of course, there are edge cases where neither side thinks it hit, but those are few and far between.
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I'm a killer main and I hate huntress...I can't dodge a bus while in a hallway...I know I suck against her but damn sometimes ya get hit after you did a 90° turn into a structure
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That hatchet hotbox is incorrect.
It's elliptical, and this shot is a ping issue.
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I don't have it on hand but I remember from one of the old dev streams after they reverted a hitbox change. They basically made her hatchets accurate to the model and because survivor hitboxes also aren't accurate it meant they would phase right through survivors legs/arms during certian animations so they reverted it.
They should have chosen a inbetween size hitbox because the current hitbox they reverted to is obnoxiously large and forgiving. Combined with latency and killer lag and you have 90 degree turn hits and hits through walls.
You can even get hits at impossible angles through windows if the survivor is in the corner when you can't even see them at 30ms due to the hitbox size.
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Of course it is not correct. It is faked to actually match what you see in the game. The hit boxes need to overlap, otherwise it would not be a hit. So pls update the image and tell me how the hitbox should look like, compared to the first screenshot, and how that would still be a hit.
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It can't be ping as neither killer nor survivor is moving
and it is not eliptical
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huntress hitboxes are #########, but that hatchet would have hit you instead of her
on the killers screen survivor started unhooking on the other side due to ping, its as simple as that
happens all the time
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i main spirit, and also want her reworked because i hate her,she is a #########
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When other people play her, yes.
When I play her, the hitbox is tiny.
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I have seen many a killer main talk about hits that they think were sketch, but they have to accept them because that's what they get.
a note about programming in ANY GAME. there are two ways to verify interaction between two items in a game. be it survivor and killer weapon etc or survivor/killer and environment. choice #1 is collision detection and choice #2 is hit boxes. This post talks about hit boxes, I'm going to talk about collision detection.
I have heard many people (not all not a majority but many) talk about why haven't we gone away from hit boxes? here is why: collision detection is a subroutine in the program that is CONSTANTLY checked to make sure there is no interaction between things in the defined area. this means when you take one step it is checked, a second step it is checked. you throw a hatchet it is checked every millimeter every micrometer what ever as it goes. this will have several effects: 1) it will slow the processing down, 2) it will bog computers down, 3) it will make it very hard to have anything but walls for display because it will collide with everything. This is the most accurate way of doing this, but it is also the HARDEST and most intensive way to do it.
As seen here the hit boxes do several things, it determines where you can go, where you can fit (the fat shaming tree and rocks!) and when you get hit. but if you have multiple hit boxes for each character it can cause issues SO a single hit box is done for all, so you don't have issues with incorrect boxes being applied to the wrong people and it is a point that could be exploited by hackers. the generic size has the male characters fill out the hit box but female does not totally fill it out so you see how a hit might not connect to a female character but does a male character. Also when repairing a gen you are not crouching though it looks like you are so your hitbox is a shining beacon for those hatchets and harpoons! So there is the short of it, hit boxes does what is needed the best way 90% of the time, where as collision can be very wonky when used without the hit boxes.
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Killer mains like myself and as a Huntress player agree that her hitboxes and leniency towards hitboxes are ridiculous.
I want to be proud of good shots, I don't want to get lucky every single time that it becomes normal.
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It's really not. It's the pill boxes. While they're sill in the hitbox, there's a large amount of empty space behind their head that's still hitbox, and combined with the sphere hitbox of the hatchet means that the actual hatchet can be a very long way away from the survivor's model if the hitboxes just barely touch.
Ping does affect it but it's mainly the hitboxes.
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"there's a large amount of empty space behind their head that's still hitbox"
There's no issue with this, it's working as intended. If you know the pill shape then it makes sense. If you're arguing against the pill shape, then what are you proposing?
Making the hitbox match the survivors actual exact shape isn't happening as the devs have gone over in a stream how much difficulty and problems that would cause.
Do you want the height of the pill shape shortened? I personally think their height is fine.
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The survs aren't happy they shrunk their hitboxes while healing?
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I mean it feels that way but it’s not hatchets it’s dedicated servers sadly sometimes they feel like a pin needle as they fly through a survivor doing nothing as well 😂
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I completely agree!! I have been behind the wall of a corner before she throws and I get hit and I have gotten hit completely covered behind a tree. The hits are such bs right now
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LMAO
Ok I get it you made a funny post about Huntress’ BROKEN Hatchets. Now let’s go back to the topic at hand *clears throat+ Deathslinger....
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In Soviet Russian, hatchet throw you.
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Yeah Survivor's Pillbox and Hatchets need looked at, even if it's just adjustments so Survivors models are to be more within what is considered their hitbox so a hit doesn't look like it visually wouldn't hit because you were slouched over and crouching when the beach ball hatchet hit the air right over you.
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I noticed the same 😂
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The gif is a really nice representation of other things as well. Do you notice how the swf around huntress are not the least bit afraid?
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I feel this on a physical, emotional, and possibly a third level.
I have used his ranged attack before and a feng standing with her body partially touching it (most likely enough for her hitbox to be inside) and not get hit
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