Inconsistency with lockers

Aura blocking and Head On and Inner Strength timers do not begin until you have fully completed the locker entering animation. Yet immediately upon interacting with the locker you become blinded. Why? Lockers are tools for survivors so it doesn't make sense that the negative effects kick in immediately but the benefits don't.

Aura blocking, Head On and Inner Strength USED to start as soon as you began entering lockers but it was changed to work as it does now.

Not a huge deal but an annoying inconsistency IMO.

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