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What's your view on DS?

I personnaly see the perk as a whole minute of immunity and not anti-tunneling! I often grab fully healed survivor and get DS out of nowhere, it sincerly sucks that the perk is designed like so.

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Comments

  • Kira15233
    Kira15233 Member Posts: 473

    I personnaly don't mind DS, it just means I can kill you easier but the fact that it activates no matter the health (grabs) or you do objectives just proves that it's not anti-tunneling but truly immunity over the killer

  • Heartbound
    Heartbound Member Posts: 3,255

    I never run into borrowed time or decisive as a killer. I like keeping everyone injured and if you're already injured you're not likely to be my priority. I may knock you down if you potato on me though.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    The perk exists to fix a problem, but has so much leniency it has become it's own, almost as big problem.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    After playing survivor for 2 weeks, my opinion still stands about DS, it needs to have deactivation conditions!

    I would make it so that if survivors do a gen, hook rescue, heal teammates, etc., The perk deactivates, due to the fact that you have chosen to put yourself back in the game by progressing the match!

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Probably one of the stronger survivor perks that gives benifits even if you don't equip it

    That said. I don't think it's nearly as gamebreaking as many are saying.

    It's strong. Very strong. Broken? Not so much

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    I'm fine with the perk and think it's good. It's when it's synergised with other perks like Unbreakable or Soul Guard it becomes problematic, but that's more that it needs anti-synergy and not a full on nerf, but that's just my opinion.

  • MrLimonka
    MrLimonka Member Posts: 545

    It's the only reliable anti-tunneling measure. If the devs were to nerf it, they should just make it base-kit, with a small buff to killers to compensate. Survivors will keep using DS as long as proxy camping and/or tunneling are common tactics.

  • Lascivar
    Lascivar Member Posts: 41

    As an anti-tunneling measure it's perfectly fine, but once the tunnel is over and the survivor is working on a generator/totem etc, there's no reason for it to be active any more, they obviously have the time to do a gen so they've obviously got time to run again.

  • Bwsted
    Bwsted Member Posts: 3,452

    A band-aid fix for other defective core mechanics. It might be broken in some aspects, but removing it altogether without addressing the underlying problems the perk is meant to alleviate would singlehandedly make the game unplayable.

  • dragobv
    dragobv Member Posts: 304

    i have no isues with it cause i dont tunnel and i slug people that got hooked recentlyand somehow run into me

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791
    edited October 2020

    Quoting for truth. Best description for this issue.

    There's no protection after being unhooked at base. No matter how many protection hits other survivors may take, it only serves to strengthen the killer. The alternative is leaving them to die to finish gens which is piss poor way to manage a co-op game.

    That said, they could always make it an anti-grab perk. Get pulled off a gen, DS activates. Get picked up from the ground, doesn't activate.

  • whammigobambam
    whammigobambam Member Posts: 1,201

    Timer too long, stun too short, touching a gen should disable it, if one is used no others should activate.

    Logical thoughts from the majority of the players.

  • Boss
    Boss Member Posts: 13,616

    I like it as it rarely matters to me, i usually want my Make Your Choice target.

    When hit though, it's my most disliked Perk, thanks to the effect being a stun.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    I’m fine with it. I run it as survivor but only use it in matches where I’m tunnelled off hook, and I rarely have to deal with it as killer.

  • Callmehandsome
    Callmehandsome Member Posts: 529

    There are very easy solutions to fix DS. Keep the way it is, but it de-activates if you perform offensive action like repairing a gen or save a survivor from hook. At bare minimum the timer should go 2x speed if you repair, clean totems etc. I would still keep the locker play if the killer is soft camping the basement you can enter the locker without risk of getting slugged down there in the basement.

  • YehBoiGoku
    YehBoiGoku Member Posts: 248
    edited October 2020

    I am fine with it. I see it as an anti-momentum perk. Pretty mediocre when in the hands of a scrub, but with anyone who can loop properly, it's very strong, but not how it should be.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,095
    edited October 2020

    I am fine with it lasting 60 seconds after an unhook. But I like Otz's idea that if a survivor heals up or touches a gen in those 60 seconds, then it deactivates. Because if you have time to heal up or get back on a gen then you're not being tunneled.

  • Ienzio
    Ienzio Member Posts: 6

    I have the same opinion as most people, it's necessary but it should deactivate when you do things like repair gens or cleanse totems, as if you're able to do that it's obvious you're not being tunneled.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    It is a little weak for what it is. Killers should be thankful it is not a pre-hook strike. To be truly decisive, the survivor should decide when it is used. It is weaker than killer perks. It is very situational and helps against tunneling killers.

  • azame
    azame Member Posts: 2,870
    edited October 2020

    Doesnt matter its gonna get neutered. I have already switched to OoO so I dont mind. Actually though I personally thought it was balanced. You had to pay for the anti tunnel part of it but the anti momentum justified it.

  • katoptris
    katoptris Member Posts: 3,209

    Ds allowed cockiness in matches where it used.

  • Avilgus
    Avilgus Member Posts: 1,261

    1 minute... you can spend too much time doing other things and still have it available.

  • SurvJoe
    SurvJoe Member Posts: 111

    good perk , players who complain about it are tunnelers . dont tunnel and learn to play .

  • brokedownpalace
    brokedownpalace Member Posts: 8,813
    edited October 2020

    It's mostly fine. I would be OK with the timer depleting twice as fast while working on a gen but that's about it. None of this "deactivate if you do anything other than stand still" BS.

    The only times I am hit by DS (which is probably once every 50 games) is when I'm not paying attention to who got unhooked when. And that's easily fixed by.. paying attention.

  • Khar
    Khar Member Posts: 640

    I see it as a perk that shouldn't exist. When combined with other strong perks, it can really punish a killer for doing their objective and in some cases make it so a survivor who should die will escape. It's not a perk that should be in a game like this time is already against the killer.

  • hillbillyclaudmain69
    hillbillyclaudmain69 Member Posts: 1,528

    Well, about the ds locker strat, you're only partially right. Because moris exist. If I run ds and someones tunneling me with a mori, I have to go in a locker.

  • WheresTheGate
    WheresTheGate Member Posts: 576

    I'm a survivor main and the first time I read the description of DS I was stoked. I couldn't imagine ever not using before I had even unlocked it. After unlocking it and using it for awhile I realized almost every single time I utilized it I got tunneled after doing so. I don't get the appeal of a perk that is pretty much guaranteed to get me tunneled.

  • RizeAki
    RizeAki Member Posts: 1,209

    Good design badly created. Hopefully it can get it’s true purpose resolved at some point.

  • Xayrlen
    Xayrlen Member Posts: 329

    It's fine, since it can be countered pretty easily. Either go for the other one or drop suspected DS carrier and move one for a min before coming back.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    I forgot about tunnel Moris. That’s the only situation I’ll condone locker DS.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited October 2020

    I feel the perk can be easily abused but at the same time certain play styles are the reason for it's existence.

    If your playing as killer and your not deliberately tunneling someone to death, it's a bad perk. Reason being you can hook someone, go after someone else, the first person you hooked deliberately runs into you because they have 60 secs of immunity. Or you could run into that person again by coincidence. Either way you get punished by DS even though you weren't tunneling. If they jump into a locker your only choice is to take the hit. If you slug and they bring UB that is still a waste of your time, which killers have very little.

    Then there are killers that do absolutely nothing but go after one person. They pass up opportunities to spread out the dmg, apply pressure, regress a gen. All for the sake of quickly eliminating 1 person. Those types of matches are why DS is in the game.

    The perk punishes tunnelers but it also have the double standard of punishing a killer who isn't tunneling. The perk is pretty much a must pick because it is so powerful. Sadly I don't know how you can fix the perk that would be fair to both sides. At least make it so it doesn't work on grabs. Lowering the duration might help but I can still picture toxic killers downing someone and counting to 60 just to get rid of that 1 survivor.

  • ShrekTheThird69
    ShrekTheThird69 Member Posts: 327

    I thought it was fine but now that the devs are nerfing pop I think ds needs to be nerfed next.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    You’re completely ignoring the word “idea”. I’m allowed to call something stupid even if I know how to counter it.

    Also swinging your weapon at a locker just hits the locker itself. Maybe you just worded it wrong but hitting the locker doesn’t hit the Survivor.

  • LARI
    LARI Member Posts: 66
    edited October 2020

    Garbage perk and when paired with unbreakable and smth like soul guard it becomes even worse. I can see why devs would want to have it in game and it does serves it purpose from time to time but it's annoying to go against 4 surv with DS. Killers will always complain about it and surv will complain about noed and other #########

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    Its a really strong perk that I think is MOSTLY fair, but there's one thing I'd change about it. If you become fully healed before the 60 seconds is up, it ends your DS. That way you can't heal and then just eat a grab on purpose.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited October 2020

    What? What kind of Survivors are you going up against? Smart Survivors stay in the locker where the Killer can’t hit them unless they’re trying to use Head On.

    Ok... you’re either new or trolling. 60 seconds is a LOOONG time in DBD. You can complete most of a gen in that time. If you sit there at the locker, you will lose so much pressure. See how bad your “strategy” actually is?

  • Sluzzy
    Sluzzy Member Posts: 3,130

    60 seconds passes quickly when you chase someone else.

  • Pepsidot
    Pepsidot Member Posts: 1,662

    I think it's a necessary evil, although could do with some changes.

    At the moment if I see no obsession as killer, I'm likely to 'tunnel' the weakest survivor, because I can. If I see an obsession I'm inclined not to do that in case they have DS. This is why I see DS as a necessary evil.