Overcharge and Freddy?
Could this be or IS this actually a useable combo?
At first thought you think that is automatically allowing survivors to wake up and a really bad idea. Yet at the same time they would be willingly taking the 5% extra gen regression. Seems like it could cause a scenario where you slowly wear survivors down who keep damaging the gen progress?
Or is this just something that doesn't pan out that way....
Comments
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This is interesting. It would definitely slow the game down and it's quite easy to wake up anyway. Remember though combined with Huntress Lullaby it causes 11% regression each time they fail an overcharge skill check.
It wouldn't be the best chasing build but to slow the game down? I don't know.. maybe it is good in some way.0 -
11% equal how many seconds in repair time?
plain
toolbox
toolbox with best addons
survivor perks?0 -
Overcharge is a bad perk because survivors can simply hit the skillcheck and you have no perk anymore. Good survivors will manage to do that.
On freddy its a meme basically
The time they would spend in dream world trying to get out of it is way more worth than that tiny gen regression0 -
@Stompa said:
11% equal how many seconds in repair time?plain
toolbox
toolbox with best addons
survivor perks?If its 80 seconds for one person to do a gen regularly. It would be 8.8 seconds?
Say theres a gen coming along nicely and 2 people are on it and then you put them into the Dreamworld. They either damage the progress a ton or start getting incentive to spread out. It seems like it could be an advantage?
Yet idk if it would play out like it could.
However, I for sure see this being an advantage if you end up in one of those situations where the last 3 gens are all in the same area. Put them to sleep and they're forced to wake eachother up while you damage the gens anyways.
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@DeadByFlashlight said:
Overcharge is a bad perk because survivors can simply hit the skillcheck and you have no perk anymore. Good survivors will manage to do that.On freddy its a meme basically
The time they would spend in dream world trying to get out of it is way more worth than that tiny gen regressionRight, but the idea is they would be failing that skillcheck on purpose. Or it at the very least would slow them down if they wanted for some reason to HIT it then fail a regular skill check.
I hoenstly dont know.
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so if you are lucky enough and the totem still stands you have 11%, freddys totem defence is lacking so if you take 5% regression you sit on 4 seconds delay. it can add up but putting them to sleep takes longer.
i see where u are going with your thoughts but the game hasnt providet any skill for propper regression without beeing bound to those dreadet totems
micht work with tinkerer tho but thats already 2-3 perks basically for a 4 second gain. doesnt really add up
edit: because totems will never be hidden, we all know that deep inside and accepted it and play handicapped with high risk, next to no reward
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@ASurvkillivorer said:
@DeadByFlashlight said:
Overcharge is a bad perk because survivors can simply hit the skillcheck and you have no perk anymore. Good survivors will manage to do that.On freddy its a meme basically
The time they would spend in dream world trying to get out of it is way more worth than that tiny gen regressionRight, but the idea is they would be failing that skillcheck on purpose. Or it at the very least would slow them down if they wanted for some reason to HIT it then fail a regular skill check.
I hoenstly dont know.
As I said, the time they spend in dream world is more valueable than the overcharge penalty.
Dont forget that survivors repair only with 50% when asleep1 -
it would make sence if you just focus one after the other down and kick gens in between, dream, chase, down, kick gens while they rescue. repeat
edit: yes but the overcharge skillcheck gets triggered on touch so its an instant wake up if you have several peeps asleep
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It's far better to take Huntress' Lullaby, since you get the extra regression regardless. Waking up is something you ideally don't want Survivors to do, and the last thing you want is for a Survivor to gen tap mid chase and then instantly wake up.
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Freddy is strongest when people are in the dream world. That's where he can hurt them, not to mention he can see their auras if they're outside his radius. So I think giving people easy ways to wake up isn't worth having to find and put them to sleep again. Plus, the progress you lose with overcharge can be recovered in about 5 seconds.
On top of that, slowing the game down is only a means to an end. The reason killers want to slow generator progress is not because they want a long game, it's so that they have more opportunity to kill survivors. So as Freddy, you can have all the regressing generators in the world, but if survivors are never asleep long enough for you to kill them then it's going to be a stalemate at best.
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