We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

second chances

TwistedJoke65
TwistedJoke65 Member Posts: 316
edited October 2020 in General Discussions

Gotta love being in a situation where the survivor your chasing majorly ######### up and you have them, but then they press a button and teleport over to the pallet. In a chase and the survivor made a mistake, oh just vault the window and your out of there. Get unhooked right in front of the killer, hop in a locker your invincible. You're all injured and the killer makes it to the last gen? Guess what Freddy they all had adrenaline and are gone.

This game gives sooo many chances to people who don't know what theyre doing. Where's the killers second chance? If I make one mistake, chase the wrong person or miss a shot, I'm screwed with another 20 second chase (1/4 of a solo gen). Gens are gonna fly, the person I just hit is self caring in the corner. Back to square one. Even if there is second chance perks for killer, can't run them because they'll take the place of all the gen defense perks you need. And no I'm not counting undying as a second chance perks for killers. Not much of a second chance when it's your only chance. It's stupid.


(Edit: edited some typos)

(Edit 2: Edited the cussing so it seemed less ranty and more like a viable conversation. Sorry about that, I was super tilted and rushed the first post. After calming down and such I still have the same view of ######### second chances but I was a bit childish)

Post edited by TwistedJoke65 on

Comments

  • GoodLookinCookin
    GoodLookinCookin Member Posts: 341

    Really do be like that 😔

  • Kaiju
    Kaiju Member Posts: 530

    So u get mad at a virtual character doing a certain action in a videogame? Lol like jeez is a game don't take it too seriously. Ngl u sound like u need a break from playing

  • TwistedJoke65
    TwistedJoke65 Member Posts: 316

    Same argument everytime. Camping and tunneling. Sometimes killers need to do that if they want one kill. I try to be a cool killer but if worse comes to worse I do what I have to

  • TwistedJoke65
    TwistedJoke65 Member Posts: 316

    Not mad at the pixels on my screen mad at the a hole controlling it

  • Bumbus
    Bumbus Member Posts: 600

    You're saying that like second chance perks wouldn't be used if killers wouldn't camp and tunnel

  • Bumbus
    Bumbus Member Posts: 600

    TBH, I think that DS is fine on its own mostly, but DS + BT is the worst - survivors go for crazy unhooks in front of you and you can't do ######### about that if you are m1 killer - you can't go for the unhooker because of bodyblocks, and you can't hook the unhooked because TUNNELING. That's very annoying.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    Oh bt is one of my least favourite perks just because it doesn't let me leave the hook like please I'm trying my best just let me ######### off

  • ILoveDemo
    ILoveDemo Member Posts: 681

    I now it's sounds rude but...

    Get gud in the game. Next one

  • madamretto
    madamretto Member Posts: 364

    Stop defending toxicity. The problem is not with OP but with people who do it in the first place. We all have feelings, bad days, etc. Seeing "It'S jUst A gAmE" phrase is so typical 🙄You and I both know it's not the action itself but rather what it represents. Good for you for being an adult not bothering about this childish stuff. Get a cookie.

    @TwistedJoke65 it's just how this game goes. Second chance perks suck but I can deal with them, sometimes you cannot survive without them, but BM and SWF power is way too depressing.

  • xEa
    xEa Member Posts: 4,105
    edited October 2020

    First of all, you as a killer also do many mistake all the time (for example bad movement, wrong prediction etc), but those mistakes dont result into anything "dirctly" most of the time. If a survivor does a mistake, he is dead or gets hit - if a killer does a mistake, the chase goes on for another 10 seconds or so.

    If you are in a chase and it takes you longer then 12-15 seconds to get anything (like a down, a hit or pallet) you did a mistake. Do you find yourself in those situations? If you are honest, you have to say 'Yes'. Do you count those siutations as a mistake? Probably not.

    So, to relativate those mistakes you do in chase (those you most likely not even realise they are mistakes), Devs gave the killer Entity blocker and Bloodlust. Those are already your second chances by default.

    On top of that, you have tons of 2nd chance perks. Lets talk about some of them:

    • Ruin
    • Undying
    • POP
    • Corrupt
    • Bamboozle
    • Spirit Fury
    • Enduring
    • NOED
    • Play with your food
    • Safe the best for last
    • Haunted Grounds
    • Thantophobia
    • Brutal Strenght
    • Surge
    • Devour Hope


    And MANY more!

    Killer need to realise that they also do mistakes, but the EFFECT of a mistake is not as dramatic like for survivors.

    Kind regards

  • KingOfGhost
    KingOfGhost Member Posts: 236

    perks that devs make to slowdown the game and not as a second chance , Ruin, POP, corrupt,thana,surge.

    perks that killer have to work for then in order to have any effect POP, PWYF,STBFL,Devour Hope.

    perk that killer have to go out of they way in order to work Spirit Fury , any hex perk + undying

    perks that devs make with low numbers that can't work alone and need another perk Spirit Fury, Enduring,brutal strenght , thano and any hex perk in the game.

    and finally perk that can be total useless if the survivors have two brain cells NOED, bamboozle, thano and any hex perk as long they do all the totems they see.

    Killers can make mistekes but they can't afort to make alot because there are 2 perks that can help the recover for them Unrelenting and spirt fury thos perks are the only perks that are truly second chance perks.

    Survivors have many chance to escape the killer even with out the perks they have, killers don't have the chence to kill survivors if they are in the same skillcap.

  • nursewannabe
    nursewannabe Member Posts: 1,075

    Ah yes I do love playing perfectly fine but not being able to make it to a pallet that normally I would make it to because the killer just pressed W stacking up bloodlust. But damn E to outplay, stupid second chance

  • Katzengott
    Katzengott Member Posts: 1,210
    edited October 2020

    And that's why i only use 1 second chance perk in my solo builds, mainly DH. Because most of them don't require any skill and are just a big advantage. Just run Kindred and you'll see what i mean. They hookbomb like crazy. No fear, no need to learn when and how to do a safe unhook. And if i finish my gen first and don't safe them instantly (i'll make it in time before you get into the next phase, 2 x1 minutes is a lot of time for each Surv), they kill themselves on the hook. I appreciate having at least 1 DS in my team tho (which is the case in 90% of my games anyway), so the killer has to expect it from all of us.

  • TimeOutTimmy
    TimeOutTimmy Member Posts: 135

    Legion from yesterday, rank 4, had zero problem tunneling me off all the hooks, even when borrowed time kicked in, he just hunted me down off the hook. I died with 3000 points.

    I have gotten to red ranks without running any 2nd chance perks, and generally have very few issues with tunneling.... but after that, I can see why people run them.

    I wish we could see the name of the killer, I would have exited the lobby. He was also a rank 4 Claudette from a previous match, who did nothing but hide. I mean nothing. Pretty sure he/she had 3000 points as last man standing.

  • lucid4444
    lucid4444 Member Posts: 682

    The concept of "second chance" makes no sense. That's to imply that if a survivor doesn't make a mistake he will LITERALLY NEVER GET HIT. Seriously? If there was no escape then it'd be just a matter of time before the killer gets everyone, the game is designed for that. It's not always a mistake to get hit.. maybe getting hit a loop early or something, but either way they would've dead-hard'd to extend the chase.

  • NursesBootie
    NursesBootie Member Posts: 2,159

    (someone doesn't know what second chance means)

    There are no real second chances except for NOED.

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704


    It truly is hilarious the amount of 2nd chance perks survivors can choose of, not even taking in account the items.


    Whenever I get some games where I get annoyed, I just switch to survivor to relax a bit.


    On both sides there are some issues, like someone said, there is a lot of tunneling and camping even in red ranks.


    But i can understand that a lot of killers started doing that a lot.


    Killers get punished pretty heavily on many sections, like when gens go to fast, if someone still had ds eventhyou just chased and hooked others, even when survivors get healed a killer gets punished for.


    So yeah i can understand when killers tunnel and/or camp, I don't condone it because it is not fun and not my playstyle, but a playstyle none the less.


    Unfortunately the devs have put their heads in the sand and ink nothing is with the game.


    They don't even question themselves why it is that +/- 80% of the playerbase is playing survivor.


    That should be an indication that there is something wrong with the balance.

  • TwistedJoke65
    TwistedJoke65 Member Posts: 316

    Even then noed is more of a last chance. And if the survivor is smart they do bones or immediately get rid of noed

  • IamDwight
    IamDwight Member Posts: 236

    ... Oh waahhh, killers have a lot of crutches / second chances too. Some even basekit.

    Just how killers say they gotta do / run what they need to, in order to win - THE SAME goes for the survivors.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    You forgot to check on the gen in the shack. You get a notification it is almost done. You are rewarded with undetectable status so you can go sneaky and stop the objective from being completed. Killer got a second chance for being bad at the game and the survivor doing a good brave job trying to get the objective done is now unable to do so.

    Killers have a lot of second chances.

  • TwistedJoke65
    TwistedJoke65 Member Posts: 316

    This is only if you have tinkerer. Not everybody runs that. I haven't even touched hillbillys blood web yet cause I don't play him. Even then this is not really a second chance it's just information. If I'm across the map or in chase I'm not getting there in time.

  • Boss
    Boss Member Posts: 13,616

    Oh, you don't mean second chance literally then.

    At least to me, second chance means that you just overcame a direct negative effect.

    Whether the second chance was rightfully earned or not isn't important, not at the moment of use anyway: You have now been given a second chance.

    Like Spirit Fury: You build it up, and then use it as a second chance at hitting the Survivor that just used the Pallet on you.

  • TwistedJoke65
    TwistedJoke65 Member Posts: 316

    Eh it's less if a second chance to hit and more if a way to quicken the hit. You were gonna get it anyway but you would've had to break the pallet. Now you don't have to break the pallet and you can end chase quick. Keep in mind you still get hit with the stun even as the pallet breaks

  • Kalinikta
    Kalinikta Member Posts: 709

    Is Spirit Fury truly a second chance though and not just a sped up version of an action you can do for which you first had to do an action? I don't think many people look at Inner Strength and think it is a second chance perk. Sure you heal quickly and all that, but you first had to do a totem. Do they give you a boost, sure... but a second chance? Usually Spirit Fury is used intentionally for its desired effect, it wasn't a mistake it was a prepared action in order to catch someone off-guard.

    Also, not every 2nd chance perk is something that is complained about, Mettle of Man is a prime example. Take 3 protection hits and now you are immune to being put in the dying state for one go. No outcry's and most killer perks have some form of action required, conditions or counter play built in. The same doesn't apply to the survivors meta perks killers just need to 'deal with it' even though survivors didn't need to do anything in order to be provided with this extra boost, most likely the main reason why they are the meta perks to begin with.

    The notion that it isn't important how people got it, what conditions they had to met for them to use it is a false one. It is what makes something feel fair or deserved. NOED is very hated, because it feels like the killer didn't have to work for it or put effort into it and is awarded with instant downs. Even though it has a huge counter play where players can stop it from ever happening or by cleansing it after activation. Yet people are readily available to defend no counter play actions like a late game DS or the combination with UB. The counter play is to: face camp the slugged target for a full minute, just sit on their body.... not that it works late game or is very enjoyable, but if a killer does that they are toxic and against the fun of the game. Yet that is in essence what people defend when they defend these perks, you cannot just ask the opponent to not do the counter play as it isn't fun. It is like calling survivors toxic for cleansing totems to counter NOED and against the fun of the killers, because it is fun to one-shot people at the end stage.

  • EqMonkVeeshan
    EqMonkVeeshan Member Posts: 416

    technically you could call any aura perk killers have a second chance perk, instead of having to go seek out some one they instantly know where to go/direction.

  • EqMonkVeeshan
    EqMonkVeeshan Member Posts: 416

    that is just it the massive amount of information given to killers is the second chance. lose some one in a chase no worries I will have information to find another really easy.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    Wow, thats the most copout "SEE I GOTCHA" statement in a while. That isnt second chance. Thats information, not a second chance.


    To make this clear for ppl, for a second chance perk for killers to work as though it would for survivors. We would be looking at a perk that when all gens are completed, regresses a completed gen by 20 seconds without being a hex perk or requiring tokens. It simply happens. Because thats what survivors get with DS/unbreakable/adrenaline etc ..

  • Bullettimegod
    Bullettimegod Member Posts: 994

    Only second chane a killer has is a second chance to hook you again.