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If Killers Miss

If killers are chasing you and they miss their m1 hit why is it that they don’t suffer a reasonable cool down before the next swing? They have the speed they have crazy amount of ground they cover with their lunge attacks and almost no wait time in between attacks? It’s ridiculous how easy it is to find survivors as it is, an extreme lack of pallets Creating a lot of dead zones. If you can make them miss it should be more rewarding in regards to the time it takes for them to swing again. Especially if they hit something else like a wall, hook or a gen. Put in an animation where they get their weapon stuck in the it and they have to rapidly tap a button to pull it out.

Comments

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Yeah, Ace is right.

    Unless they have Unrelenting or carry someone with Mad Grit, then there is a significant delay before they can attack again.

  • SimplyNotFun
    SimplyNotFun Member Posts: 70

    It’s not entitled at all. I play both sides it’s not difficult playing killer on a lot of these maps. They’re so small and if you use the right perks on the right killer it gives you such an advantage over the 4 combined literally every single game. Lack of cool downs in between hits is just a small detail that I have noticed for a long time. Once again this is not entitlement. You sound like an entitled killer main that watches the forum closely and cries out to defend against anybody that bashed on the killer. There’s a few things I’ve noticed and this is one of them that always puzzles me. How I can miss and it doesn’t do anything to set me back in the chase. Or how I can swing at vaults and land hits even though the survivor isn’t even near it on the other side 😂 as if it weren’t bad enough lag spikes at the windows give killers easy downs. The maps are all small to medium in size man it’s not difficult to play killer. It’s laughably easy.

  • SimplyNotFun
    SimplyNotFun Member Posts: 70

    Then neither should killers because they’re human too. Think about things before you say them 😉 also that would make it quite difficult to run the killer. It would make it So much easier than it already is for the killer to do his job. Ridiculous statement when the topic of this post is talking about penalizing those who make mistakes. Not changing things players have no control over and will inevitably effect them every game. 🤦🏽 It’s absolutely an acceptable thing to raise question about penalizing the killer if he misses during the chase. You’re granted many different ways of one hit downing a survivor, OP ad ons, moris... therefore the value of a hit goes up. It should matter if you hit or miss during a chase.

  • ausanimal
    ausanimal Member Posts: 542

    I wish i got all the maps you did and not some off the large one, you want killers to have a longer cool down when they miss a attack why not give survivors one when they miss a skill check, when there healing someone and they miss a skill check it takes 25% off the bar and change the DR skill checks back to if you miss a skill check when snapping out off it you go back to zero and have to start again.

    You say there is nothing to set the killer back well that is also true for the survivors, so would you be happy with that if they made the cool down longer to set the killer back they did the same to survivors?

  • SimplyNotFun
    SimplyNotFun Member Posts: 70

    yeah well what about legion? clown? Ghost face? Pig? I’m sorry they didn’t give these killers steroids before the match. They didn’t give them crazy pills. Not all of them are really even mutants stop it lol this is a video game anyways. If we want to talk realistically maybe you have a case. But no, it’s about Balance. Jesus Christ the killers don’t need to mow you down when they find you. It’s already ridiculously easy to find them. That’s not fun for survivors.

  • SimplyNotFun
    SimplyNotFun Member Posts: 70

    That’s not true for survivors they definitely have set backs on their objectives. killers have Pop goes the weasel. It keeps gens in check as long as you can keep finding survivors which... I believe they give you plenty of perks and abilities and add ons to find them with ease.

  • SimplyNotFun
    SimplyNotFun Member Posts: 70

    They don’t earn 25% that’s an insane number that makes a huge difference in the game 😂 the current downtime between swings is insanely insignificant enough to have any kind of impact. Killers have to earn hits too don’t they? Well what if they miss. You dont deserve to hit them again shortly after. You missed.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,347

    They have a lower penalty when they hit an Object. Dont know if that is intended tho. But the Attack Delay is not as punishing when the Killer hits an Object.

  • SimplyNotFun
    SimplyNotFun Member Posts: 70

    survivors should be able to earn extra time In the chase due to missed attacks 🤷🏽‍♂️

  • voorheesgt
    voorheesgt Member Posts: 827

    The entity excepted them and imbued them with powers. Also it appears they were also experimented on by the blight. Read some lore

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,347

    "I believe it is intended, because of aim dressing." I mean, I only noticed it recently, so it might be a new thing. But I can imagine anything between they messing something up or giving it as compensation for the poor Aim Dressing (even tho, it would be a bad band-aid fix for this).

  • ausanimal
    ausanimal Member Posts: 542

    Question do you play this game at all PGTW is a PERK which they have to earn it to be able to use it by hooking someone, your talking about missed attacks they are two different things all together. You can't start a post about more off a cool down to missed attacks then start bringing in that killers have perks to slow things down for survivors, just like survivors have perks to speed things up, escape a chase etc.

    So the question still remains would you be happy if they upped the cool down for missed attacks but also changed things for survivors if they miss a skill check?

  • MadLordJack
    MadLordJack Member Posts: 8,814

    There's also a significant difference between a normal attack and a lunge. Perhaps that's the difference? Object hits arent calculated as lunges?

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Are you kidding?!

    If anything, with current frame rate hiccups when survivors 360, and how awful aim dressing is, the missed attack cooldown is TOO PUNISHING!!!

  • Komodo16
    Komodo16 Member Posts: 1,488

    HA! THATS FUNNY. You really think that a normal human has the reaction time to 360 instantly see the missnand stop their spin instantly and right their course and make distance? Thats not true the only time I made it to a pallet after a 360 when I was close other than that I either spun too much and ran the wrong way or I lost time due to finishing of the spin. The side to side juke is the one that gives you actual distance and even then the cool down is enough to where the distance isn't that much Because you were swerving. The post idea seems cool but you are right about the game breaking. I am in no way agreeing with the implementation of this mechanic

  • Raulillo
    Raulillo Member Posts: 179

    It is a bad design. The game is about hiding from the killer and running away. This game is not a fighting game, you are not supposed to avoid hits and be rewarded.

    People spinning like beyblades is already enough comedy for a horror game. Is not too immersive when people come to the killer as if it wasn't a threat.

    I think you want to be rewarded for avoid the hit because the punishment for the killer is already there. If you run after someone in a straight line and press M1 while the survivor continues running forward, the amount of time you lose is not only the 2 seconds of cool down but the amount of time you need to waste recovering the distance you lost in cool down.

    Things the killer is punished for missing:

    1. ~2 secs unable to hit or use its power.
    2. ~2 secs slow movement speed, almost no speed to be honest.
    3. ~10 secs of distance.
    4. Structure reset if the survivor gets to other loop. 3 vaults and maybe a pallet.
    5. Some perks makes the killer lose stacks after pressing M1, so another punishment here.
    6. Maybe the survivor can break chase and you would lose blood hunt.

    It is already more punished than other mechanics much more important to the game, like mindgames which are more difficult to achieve and buy you just a couple extra seconds.

    It is almost like forcing a pallet break but without having to waste a resource. Do you want that? More down time than a pallet break? It doesn't make any sense that you could get almost the same amount of value just for being able to avoid a hit. Pallets and windows are the things used by design to buy survivors extra time.


    As a personal experience when playing survivor :

    • If the killer misses an attack in a window i get a free pass to another loop. Usually the killer stops chasing me in that moment.
    • If the killer misses an attack while looping around somethin i usually get an extra loop.
    • If the killer misses an attack in open field while i am running (he missed by mistake) i get to a structure or 10 secs more if i am in a dead zone.
    • If the killer misses an attack in open field while i am spinnin around (The killer did not missed by mistake but because of me)... I am going to get hit there. Only a few times when there is a window or a drop near enough i can get away by avoiding the hit.

    I see the same when playing killer. Avoiding a hit is just a last resource that buy your team (not you as a single survivor) extra time.

    I don't know how anyone can consider demogorgon human to be honest, you should apply to yourself the "Think about things before you say them😉" first. Also their habilities shows without any doubt that they are not human at all. Reading the lore also lets you to the same conclusion, most of them are modified by the entity.

    Nice click bait.

  • Komodo16
    Komodo16 Member Posts: 1,488

    Well if you didn't talk about jukes you have no reason to be saying what you did. This post was about actively MAKING the killer miss. Not because they were dumb or misjudged distance or auto aim cucked them

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    To be fair we had our fair share of band-aid fixes. Given how...questionable aim dressing can be at times, it might very well be some sort of "compensation" in the sense that it´s less punishing.


    OP, if you´re serious, ######### is all I can say to you.

This discussion has been closed.