Still a Horrorgame?
What now follows isn`t important to anybody except me. Only read if you want to.
I thought about a little issue recently, wich I have since a long time ago:
Dead by Daylight is a Horrorgame. At least that is, what the store want to tell us, and its true. Well... a bit. You see, if you want to have horror in a game like DbD, it depends 50% on your feeling ingame. If you want to get scared, act like your life depends on it. I like the Horror feeling i DbD (if it`s there), because it can be so iconic! Myers, Freddy, Demogoron, it`s awsome sometimes. But if your good in maths, you should have noticed, that the other 50% feeling aren`t your work. And there it splits again. Behavior is doing its best to create a completle scary atmosphere in the matches. The new graphics show theire courage and work (you have to decide for yourself, if it is a succesor not. I think, it is.), so its not theire fault if the Horror feeling fails. The biggest issue that i have with the horror feeling comes from other players.
Its start at the start. You awake at a strange place, maybe a abounded hospital, and you dont know what is going on. You search for clues and you notice, THEIR IS NO WAY OUT AND A KILLER IS CHASING YOU! But after getting the Genarators done, you can finaly escape. Thats a match from the story point of view. In reality: You start at a game and everybody is running around like no time to lose open the gates and get theire butts into wiggling position like make a twerk party. Thats isn`t really a propper behavior in a horror game. If you add for yourself a bit of story at the beggining and erase the entity bit (sorry Devs, but i couldnt care less about the entity storyline. The personal history of the characters are great, but everything around it... mähh) then you could say that they are a camping group, going were they shoudn`t go, get into trouble, have to escape. Then the Startbehavior gets a bit less annoying. But there is still some trouble in the middle of a match. Like teabagging right infront of each other like some grasshoppers on cocain. What are you doing theire? trying to mate?
All of that kills the horrorfeeling, befor it even started. I dont know how much new graphics it will need to make that count again.
(whispers) maybe a singleplayer mode with 3 AI survs would help. But i`ve never said that. ;)
Comments
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See that's the issue. After like 100 hours it stops being scary because overexposure to media, particularly the same media (because dbd has the same gameplay loop over and over) makes it lose its scare. If you watch A Nightmare On Elm Street 50 times over its not exactly going to scare you anymore is it? And ANOES is definitely a horror film. If you played SOMA through 20 times you wouldn't be scared anymore, not properly.
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The game stops being scary and losses its horror aspect when you realize the killer isn't the power role.
While not entirely solving the issue, the game would seem much scarier if they were.
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Yes it's still scary.
I played against 4 blendettes with flashlights a month or so ago, foolishly thinking I could beat them. I still sometimes wake up screaming.
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Honestly DbD is a game that is horror themed but that's it. Horror themed. Like the killers are cool as hell but I wouldn't truly call them horrifying.
If you wanted to play an actual horror game, you would. If you wanted to play "try beating the ######### out of four cocky pricks"/"try to get away from one really angry dude in a mask", then you play this game
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The game is horror themed, but the game itself is just arcade, no different from playing Killing Floor or Left 4 Dead or so
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its still a horror themed game, but as @GoodBoyKaru said above, overexposure takes the scariness away, so it shifts more to a competetive type of game.
thats what happens to all horror games though.
take me for example, i got ~4000 hours of playtime right now. with that amount, i know exactly what characters do, how maps are set up and when to do certain actions. i wont get scared by the atmosphere anymore, simply because ive seen it so many times. and the same applies to killers.
that doesnt mean i wouldnt get surprised by jumpscares from time to time or start getting uncomfortable when there is a ghostface and i have no idea what he is doing, while being in a spot where i can hardly view much of the map on a gen thats getting close to being done, but its hardly scary anymore.
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Survivors don't have this stupid "power role" either. It's whichever side is better than the other because it's a multiplayer. Can people stop saying "power role"? It's so pathetic that people want BHVR to make a particular side stronger than the other...in a multiplayer PvP game. If you're better at the game than the other side you're going to win. If you're not then you lose.
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Both sides equal skill level you will lose as killer every time unless they mess up. That is the "power role".
And yes, one side does need to be stronger, it's a 1v4, not 1v1.
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being scared as the killer shouldn't be a thing:P
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Yes this game is still a horror game. We're all just completely used to everything scary in the game. It's like watching a horror movie. You're not gonna be scared after the 100th re run. You'll be come completely desensitized by every scare because your brain knows what to expect.
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Well with that kinda mind set, it depends on which killer your facing, If I'm facing PH, or Spirit, it adds to that fear factor because they are powerful, so it really depends
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Wait, this game is supposed to be a horror game?
Huh...
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I’ve never heard anyone say they “couldn’t care less about the entity storyline,”
that’s interesting.
I think it’s alright of a storyline, but I wonder how many others there are who feel the same way you do about the entity.
I kinda wish I could go back to the first few times I played DBD and enjoy that feeling I had when it was all fresh and brand new.
Seems like there’s a desensitization after while that prevents players from ever feeling that unique suspense, that exciting somewhat nervous rush of adrenaline and emotions that we once experienced playing this special game.
Kinda sad, imo
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This is a horror game?
My first game was me playing the Trapper and I stepped in my own trap on accident and laughed.
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Horror isn't scary when it becomes familiar, but that doesn't mean it isn't still horror. Horror is a theme more than anything else, after all.
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DBD is not a fixed experience and should have moments of unexpected scares that would even scare veteran players. DBD isn't focused on making the theme and gameplay for DBD around scaring people (they already think they nailed it) but its around rather a cat and mouse game where the "scare" or "horror" comes from the chase which would be scary but the game does not emphasize it enough to make it feel terrifying to run from a killer. It's not that after 100 hours you are not scared of chases, its a few matches.
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Honestly, the real horror here is that I still play it after 3 years. It's still the same old stuff, just reheated. New bugs breaking the game in the new ways. The same old boring gameplay of sitting in one spot for 80 seconds. How have generators not been reworked? It is the MOST braindead gameplay I've seen in ANY game. OK, maybe The Forest has some more boring gameplay in chopping trees but atleast you move around during that period. It's just losing any spark remaining, the only reason I play is to see the maps reworked and new characters but I am getting more and more burnt out with each update, oddly.
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Okay, pelase - be respectful to each other. You can have different opinions without arguing and fighting. If this continues, the thread has to be closed.
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and a little question: how did you get that backround on your threats?
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I’d say this is more of a thriller than a horror game.
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i do agree dbd is not spoopy but still one of my favrioute games
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