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The hidden potential of Red Herring

White_Owl
White_Owl Member Posts: 3,786
edited October 2020 in General Discussions

I've been playing with Red Herring for a little while trying to decide between it and Diversion, and today I had a match which proved the enormous amount of potential the perk has, so I wanted to share this experience:

It was against a Hillbilly with Tinkerer and we were only 2 remaining, stuck with a 3 gen. It was a hopeless situation, but then I had an illumination: generators "marked" by Red Herring stay marked until you start repairing another generator, but what the description doesn't say is that it's true only if you repair the other gen for at least 3 seconds. So I marked one of the gens, and started repairing the furthest one in short 2s "bursts", so that the other gen stayed marked. At about 70% I activated Red Herring so that the killer checked the wrong gen and I had enough time to repair mine. Unfortunately the other survivor couldn't make it, but I escaped with a whopping 32k (yes, I kobed earlier).

I don't think any other perk could have turned such a hopeless situation in my favour, and now Red Herring entered my favourite perk club.

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