We'll make it is a great perk

Yords
Yords Member Posts: 5,781
edited October 2020 in General Discussions

Before I tell you about using this perk in solo queue, know that if you decide to run the average meta (adrenaline, DS, BT, etc) that is okay and you don't have to choose this perk (but at least bring kindred for solo queue). This discussion is directed towards people who are good in chases and would be better off choosing perks to help their team. "But why not use borrowed time? It is a clearly better perk." Yes, borrowed time is a very good top tier survivor perk, but I feel that it is actually hurting survivors more at lower ranks and during rank reset because they think that they can farm people off hooks without being punished for it. Even more experienced players make this mistake. If you would like to try, go ahead and run BT with We'll make it.

We'll make it: Increases the speed you heal other survivors by 100% (twice the normal speed) for 90 seconds (a minute and 30 seconds. Note: it is also important to know that it is a free perk, so new players can use it too.

IF YOU DON'T WANT TO READ THE WHOLE THING:

  • We'll make it counters all healing speed debuff perks
  • We'll make it helps you reset your team and relieve pressure
  • We'll make it especially encourages newbies to actually do something productive
  • Synergizes well with bond, aftercare, kindred, and empathy
  • All players have easy access to the perk

After saving someone, for one minute and thirty seconds (at tier 3) you will have a huge boost in healing speed. This can be great to counter any and all healing debuff perks especially sloppy butcher (-25% healing speed correct me if I am wrong). Unless a killer is tunneling and camping (and even then), this perk can be amazing for resetting your team. Us more experienced survivors know how 'well' baby dweets play and how many unnecessary hits they take. We'll make it will help mitigate this problem by a great deal. Not only can you heal the injured person off hook, but you can also run over to your other injured teammates and heal them as well since the duration lasts a long time. This relives much of the pressure the killer has on survivors which can give them a higher chance of escaping. Also, it is important to not that newbies will tend to resort to more … "immersed" and reserved playstyles once they are injured. What I mean by this is that they will drop pallets without trying to play around it efficiently and will shy away from doing anything.

Finally, if you would like to synergize this perk with other ones, I would highly suggest using kindred, bond, and aftercare.

What are your thoughts on "We'll make it"? Do you agree with running it if you are an experienced player who does just fine without meta perks and are there any perks that you find to be criminally underrated?

Post edited by Yords on

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