We'll make it is a great perk
Before I tell you about using this perk in solo queue, know that if you decide to run the average meta (adrenaline, DS, BT, etc) that is okay and you don't have to choose this perk (but at least bring kindred for solo queue). This discussion is directed towards people who are good in chases and would be better off choosing perks to help their team. "But why not use borrowed time? It is a clearly better perk." Yes, borrowed time is a very good top tier survivor perk, but I feel that it is actually hurting survivors more at lower ranks and during rank reset because they think that they can farm people off hooks without being punished for it. Even more experienced players make this mistake. If you would like to try, go ahead and run BT with We'll make it.
We'll make it: Increases the speed you heal other survivors by 100% (twice the normal speed) for 90 seconds (a minute and 30 seconds. Note: it is also important to know that it is a free perk, so new players can use it too.
IF YOU DON'T WANT TO READ THE WHOLE THING:
- We'll make it counters all healing speed debuff perks
- We'll make it helps you reset your team and relieve pressure
- We'll make it especially encourages newbies to actually do something productive
- Synergizes well with bond, aftercare, kindred, and empathy
- All players have easy access to the perk
After saving someone, for one minute and thirty seconds (at tier 3) you will have a huge boost in healing speed. This can be great to counter any and all healing debuff perks especially sloppy butcher (-25% healing speed correct me if I am wrong). Unless a killer is tunneling and camping (and even then), this perk can be amazing for resetting your team. Us more experienced survivors know how 'well' baby dweets play and how many unnecessary hits they take. We'll make it will help mitigate this problem by a great deal. Not only can you heal the injured person off hook, but you can also run over to your other injured teammates and heal them as well since the duration lasts a long time. This relives much of the pressure the killer has on survivors which can give them a higher chance of escaping. Also, it is important to not that newbies will tend to resort to more … "immersed" and reserved playstyles once they are injured. What I mean by this is that they will drop pallets without trying to play around it efficiently and will shy away from doing anything.
Finally, if you would like to synergize this perk with other ones, I would highly suggest using kindred, bond, and aftercare.
What are your thoughts on "We'll make it"? Do you agree with running it if you are an experienced player who does just fine without meta perks and are there any perks that you find to be criminally underrated?
Comments
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We'll Make It has the magical property of ensuring you'll always go against Plague or an OSD killer every time without fail ;)
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We'll Make It is definitely in my Top 5 perks, and I run it in almost every survivor build I have. Being able to get the heal off quickly to return to objectives, or being able to finish it while the killer runs back is such a good thing for the survivor side. I'm honestly surprised I don't see it more often.
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It's so underrated IMO
I used it a lot... but I wasn't getting value out of it... cause my teammates want to go into a corner and selfcare
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Lol it can feel like that sometimes.
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We'll make it becomes a wasted perk slot when your teammates refused to let you heal them so they can self-care in a corner.
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Have you tried using perks to find your teammates and heal them such as the ones I mentioned about? like bond
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I can see what you mean, but this doesn't happen that often.
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I run Kindred, Lithe, Spine Chill, and We'll Make It or another perk
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We'll Make It is an amazing perk. For SWF teams.
Seriously, I love running healing perks but I rarely get more than 1 save a trial thanks to hook bombing geniuses who never learned to stop doing that. I just find Botany to be far more consistent. Better a permanent 33% increase that also applies with Self Care than 180 seconds of zippy heals once a trial of I'm lucky.
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We’ll Make It is always in my Solo queue build
Quick heals are incredibly convenient.
Sometimes I just run Empathy and WMI
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As a pure healer build main I feel this. OP said it's not that common but my solo queue experience is far different of a story. Most of the time I will be following an injured teammate for so long that I get frustrated I've wasted so much gen time and fall off them just to see them start self caring/medkit in a corner.
I wouldn't be so mad about them self healing if they were running healer perks too, for example I heal myself as fast as someone else would heal me without a med kit, so it's better for them to work a generator while I heal myself. But I could heal them probably three times faster than they heal themselves if not more...
I'm running Empathy, Self-Care, Botany Knowledge, and Desperate Measures (? The Felix perk).
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Usually when I use an Healing Build I go against Plague. Every.single.time.
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Cool, although I feel like running bond would be a tiny bit better. However, empathy is fine.
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I can understand that. It could possibly even be a new meta perk in the right hands of a SWF team.
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smiles
You should use this loadout
Botany, We'll make it, desperate Measures, and either WGLF or NOLB
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My only problem with it in solo queue is usually teammates will make it to the unhook before you. So maybe only run it with Kindred to make sure you're not wasting your time running to the hook just to get jacked at the last second.
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Rank 1 every reset and I use this very effective build of Kindred, We’ll Make It, Borrowed Time. It’s hella fun, makes me the medic of the team, fits my playstyle while also being good at runs and objectives. The addition of Desperate Measures makes the build so much better. We’ll Make It adds so much to the team, but it’s not something I’d play on its own.
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And that's on why I don't run healing perks
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