Red Ranks: Kill & Pick Rates
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While this may be a sign that the game is killer sided. Before making any other changes. We need to look at the most common reasons why a survivor team gets slaughtered.
- A survivor DCs or kills themselves on hook. Now I know these stats don't include DCs, but that just means the stats would be worse if they did. Behavior needs to remove the ability to unhook yourself unless all survivors are on hooks or downed and they need to keep the existing timeouts DCs
- Moris. Moris are entirely unbalanced and allow the killer to quickly remove survivors from the game. They have too much impact on the game and should be removed (the lowest tier should become base kit, they could even handle it like they do with Pyramid Head where the killer needs to accomplish some goal for the mori to become available to use.
- The Iri add-ons of specific killers. The iri add-ons are too powerful for the following killers, Huntress, Michael, Plague, Clown, and Spirit. These need to be toned back some.
Once the above 3 are done then we can revisit the stats to see how the killer survivor match-up looks like. I think that if that was done we'd be much closer to a 50/50 ratio for killers and survivors.
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How many of them actually HARM them by using them?
Lose all map pressure from your power for 12m wall hacks. Oh, BTW we're going to give Wraith the same thing but no downside and purple, not pink. He's also faster while stealthed.
More skill checks, with a Great result still existing, meaning that they can remove the power more easily.
Or even the one that people want BASE KIT. Disable the ability to see auras until the trap is activated, aka force survivors onto generators.
Demo, Slinger and PH all have some bad ones, but you also don't have trade-offs WORSE than your benefit!
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Most popular killer atm for me is definitely Blight, followed by Oni and Bubba.
I've only faced Myers once this year. Where the duck have they gone?
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I remember the developers saying an above average winrate is
fine
as long as the killers are fun to playagainst
! With that said, if they aren't fun to play against or found problematic by the majority of the community, then it's likely the developers have that killer on their radar!1 -
Hmm,Deathslinger has one that lets his chain break more easily for more deviousness points and demos ultra rare addon increases the cooldown of his teleport for increased undetectable duration after a teleport (which is completely useless considering how insanely loud he is).
But yeah,pig is definetely in need of an addon rework
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Jigsaw is probably played by people who like her game mechanics and are probably very good because they have a lot of experience on her while Spirit is probably played by FOTM people who only pick her because she is super easy to play and extremely rewarding, that kind of players tend to be average-ish to bad, thats why they go for the strongest thing out there, they need the help to carry them to victory.
Do you really think the noobs who cant do anything will go after the Killer who gets most "this Killer is crap and needs buffs" threads? or the "this Killer is too strong, it needs to be nerfed" threads?.
After I first picked her for her tome I noticed you can tell how bad of a Killer someone is by knowing how many people escape when playing Spirit.
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90% of the time I get a farming killer, it's a Pig. So these stats are also ignoring the fact that, for some reason, there are apparently tons of Pig mains who love to farm LMAOOOO
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If any killer should be getting buffed is Plague/Demo because they have a less than 3% pick rate and yes I noticed Hag has a less then 3% as well but she's such a boring killer to play. In my honest opinion they should nerf her camping abilities and add that somewhere else to make her fun to play because no one wants to play a killer that only excels at one thing. Give Plague and Demo a buff
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Look's like there are very few but effective pig's on the road.
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That must be a region thing, because I almost never farm.
Based on my own play, I would argue that these stats are wrong because the only Blights I have faced were in mid ranks, not red. Nurse is almost never seen, Pig never appears in red and all that, until you consider that it is GLOBAL and we have not been given a definition of a "red ranked" game.
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Damn, Nurse needs some major buffs.
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Oof. Nurse and Plague, my girls! Nurse at the bottom, even though she's the strongest killer in the game? That says something about her skill cap. And Plague, only picked 2% of the time? Anybody remember the swarm of posts about nerfing her? Fun times.
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Blights a bit like nurse, you're either really good with him or you don't play him at all. I'm currently rank 1 with Blight. I did a test today to see what my kill percentage would be and I had a 60 percent kill rate. Out of 13 games 6 were 2 kills or less and 7 were 3 or more. 2 games all survivors escaped and those were both on Ormond (the survivors burned the offering each time)
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Indeed, but easier to play. I tried him out last night on Xbox. Couldn't land a single Lethal Rush.
His power is better as a general mobility tool for console. Still got 3k/hatch, but the last one got out because I was trying to land a rush attack, rather than just finish them off.
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As peanits said. These stats are not indicative of game balance or how the devs will make changes.
These are just numbers to look at. There's too much RNG in dbd to make any meaning changes based around numbers.
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Fascinating that Clown is doing slightly better than Deathslinger and Huntress.
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Well good teams mean experienced swf so why should killers stay that way over that faulty reasoning?(also I do agree most dont need to be nerfed or buffed for the most part)
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Hag is still massively unpopular. The Ruin nerf hit her pretty damn hard, though.
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RNG is not what changes the numbers so much. What changes the numbers is how difficult the killer is to play. You can fairly reliably say that killers whose numbers are on the far right end are too easy to play with and the killers on the left hand are either very weak or very hard to play. If you take that into consideration, than the stats make sense. And it also gives us some idea on how killers should be balanced. Killers should not be made weaker (for the most part, but some killers should be made more difficult to play) If the skill ceiling goes up and the skill floor goes up, naturally their kill rate will go down while also leaving them powerful enough to handle strong survivors.
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A couple of things:
- Short answer is "No". The devs said not to read too much into these charts, they're definitely not the sole criteria Behaviour is using to balance killers. It's just some interesting stats for people who are curious.
- If you compare the Red Rank kill rates to the All Rank kill rates you'll notice the Red Rank rates are about 10% higher across the board compared to All Ranks. The most obvious reason for this would be that the chart is showing Red Rank killer games that aren't filtered by survivor ranks. (So it's all Red Rank killer games, including all the ones where they face green and purple and brown rank players.) In general Red Rank killers win a lot on average versus lower rank players, hence the average 3-4 kill rate for all killers on that chart. My guess is if there were a third chart that was specifically Red Rank Killers versus All Red Rank Survivors that the kill rates would be more in line with the All Ranks chart since those survivors would tend to put up more of a fight.
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It's not Moris, it's that it's all Red Rank killer games, including all the ones they have versus green and purple and brown rank survivors. A Red Rank killer tends to stomp lower ranks on average. (Yeah there are exceptions but in general when you watch a game of a red rank killer versus, say, all purples and greens it's a bloodbath.)
And the average in that chart is 68%, ie. more than 3 kills per game on average. (66% would be 3 kills.)
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Where have you been? Killers are being nerfed. One perk at a time.
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