The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Hot take: OoO doesn’t need a nerf or rework. Killers need more Blindness options.
I don’t think OoO would be anywhere near as complained about as it is if there were more perks that could inflict Blindness, and current blindness add ons were much more impactful.
Perk wise there is only Hex: The Third Seal. I get why it’s a hex. On certain maps, under certain conditions, permanent Aura Blindness can be exceptionally strong. There has to be ways for survivors to still rid themselves of Blindness. Hence why TTS is a hex.
However this, and how the current range of add ons work, simply isn’t enough.
- add-ons that inflict less than 60 seconds of Blindness are a waste of time, and need to be updated.
- Some add ons are simply awkward for the amount of time a Survivor is afflicted with Blindness. PH Rust Coloured Egg comes to mind. It can be difficult to torment most experienced survivors, and if PH commits to a chase against whomever they’ve just inflicted Blindness, most of that 60 seconds is wasted.
What about more perks? The devs could just derivatively add perks that work similarly to existing ones.
- Similar to Sloppy Butcher. Basic attacks inflict Blindness. Survivors suffer Blindness until fully healed.
- Similar to Mindbreaker. Survivors are Blind whilst repairing generators.
- Similar to some hook perks. Someone rescuing someone else off the hook is inflicted with Blindness like MYC. Or like Blood Echo, upon hooking one survivor all other survivors are inflicted with Blindness.
These are just preliminary brainstorming ideas. The point is that a killer encountering OoO frequently enough might be more inclined and comfortable to use something that can inflict Aura Blindness if there were more options, and they hand more meaningful impact.
It would also indirectly increase the risk/reward aspect of OoO for a survivor if they’re not only considering Undetectable, but if Blindness were in fact a much more common threat to their strategy, and how vulnerable Blindness can potentially make them.
Comments
-
And what happens when you're in a game with OoO and you don't have a blindness option?
14 -
Or if you're playing a killer that can't just inflict an easy hit on an OoO dude halfway across Midwich. It's no problem for me and my little Blight, but poor Trapper would just put his head in his own trap upon being taken there.
11 -
There needs a bigger downside to using OoO.... other then being tunneled and camped (I think it's fair that way)
Anyway OoO is only aura reading (pair that with SWF's that do communicate (try) and it frees up perk slots for the other survivors to use what else they want... Maybe being exposed for x seconds might work (IDK)
3 -
When I see the tit says OoO doesn't need a nerf,
I already know this post is gonna give me some laugh.
You serious?
8 -
Of course that will still happen.
I’m simply proposing that if there were more options, and existing options worked better, then a killer getting say 2 games in a row of OoO, and thinks “oh... it’s gonna be one of THOSE play sessions is it...”, it’ll be more probable that killers find an option they’re more comfortable equipping if they predict more OoO encounters are likely.
Get what I mean?
Think of the reverse with Survivors facing 2 Docs in a row. Nothing feels sweeter than taking a gamble, equipping Calm Spirit, and it paying off because the next few matches are mostly Doc as well.
1 -
Nah, OoO needs a nerf or rework. Survivors have 16 perks altogether, and killers have 4. Bringing 1 killer perk to counter 1 of the 16 survivor perks is not a viable option, ever.
Play against an object user on Midwich, or an object swf.
12 -
Did you even read my proposition?
1 -
Adding more blindness options wouldn't solve the issue. Blindness is a pretty weak status effect as blocking survivors from seeing auras doesn't do that much unless there's an OoO.
6 -
that is stupid if you ask me, blindness is a borderline useless effect especially against swf.
the issue is not the lack of ways to stop aura reading the issue is OoO, it destroys trapper, hag, and freddy and provides way too much information to a swf EVEN with blindness addons because none of them are permanent like hex the third seal. Even if you are affected with blindness guess what? the perk icon still lights up so you know the direction of the killer and if you have map knowledge even against stealth killers you can determine their location.
hook the OoO? he tells the team where you go even after you leave his line of sight and if you camp him the team rushes gens.
ignore the OoO? he tells the team your every move so they can get a head start when you go to their area and it allows for even more highly coordinated saves.
edit: also no one should have to run a perk or useless addon to have a minimum advantage against a swf running OoO
7 -
Freddy has an option to inflict 60 seconds of Blindness though. The last thing an OoO user wants to be is BOTH blind AND Oblivious.
0 -
No, thank you. Blindness only is ever useful against solo players or mildly against Object. You mentioned it, the options are too weak to consider running.
Even if they were better, all the low tier Killers will be hit quite hard since they´d have to use a perk slot just to counter Object which they can´t exactly afford. If there isn´t at least one Object in the match, it´s a complete waste. We´d have another Hangmans Trick situation. Sabo, while very strong in a good group, seems not to have made Killers run this just because it´s too risky to waste a slot.
I don´t see how the risk for the team would increase here. If one Object gets blinded, the other one will still have their eyes on the Killer. Unless the blindness was permanent, it won´t cut it against Object teams, and even then it´s barely a counter because the cost for the Killer is simply too much. 1/4 perks to counter 1,2,3,4/16. Usually it´s 2 Objects, rarely more but sometimes less.
I get it, for some it´s not an easy issue to address and any effort to try and make a change to this mess is much appreciated. Personally, I don´t see any other options other than extreme nerfs or a flat out rework that is 100% not abusable by SWF.
0 -
and how will you do that without going out of your way to apply both? you would have to run a bad perk and/or addon which is a bigger disadvantage then dealing with the 1 perk compared to just running better perks.
no one wants to be affected by both but here's the kicker, you can't take away the aura reading for most of the game without tunneling which is no different to just tunneling with better perks and there's no guarantee that you will get a OoO user so you might just run bad perks/addons for no reason.
again the perk just needs a rework, theres no competitive build that works against a good swf that you can use against it since the survivors wont be brain dead and can still loop and pay attention to your location. also coms negate the affect of oblivious severely if they tell the affected survivor your no longer on them.
edit: also if you mess up and don't apply blindness you just gave the OoO a massive advantage at loops since you can no longer mindgame.
2 -
Apply both?
An OoO user against Freddy WANTS to be asleep for the wall hacks, thus being being Oblivious. And then just chase them and force them to loop into some Snares that inflict Blindness.
There. Done. Now you can see them anytime they try to look for where you are, but they no longer see your aura.
0 -
Yeah, I get it, but unless the Blindness is tacked on to already-used perks and add-ons then you're just as likely to slap one on and have the killer equivalent of a team with a baby survivor.
0 -
omg do you listen? it doesn't apply for the whole game so after you get them you still are being watch by OoO as well as until you chase them meaning you accomplished nothing by running a blindness addon so yeah it still destroys freddy even when running blindness since its only relevant in a chase.
also still doesn't solve why its busted against other killer. i'll say it one more time it just needs a rework.
3 -
I disagree because soloqueue NEEDS aura reading perks.
In my opinion blindness should not exist at all and we should just nerf OoO.
We should be nerfing swf by nerfing OoO not massively nerfing soloqueue while making one perk more balanced.
4 -
Make Terror Radius inflict blindness. You're so scared that uhhh your psychic powers are effected.
4 -
Um... no?
Okay, so let's say things like Sloppy suddenly inflicts blindness... so what? That doesn't solve the issue of Object being broken. Should I just have Sloppy as a mainstay in my kit due to the sheer possibility of facing an Object with 0 warning?
Of course, that's if you can apply the hit in time, considering chasing a competent Object is one of the hardest things in DBD rivaled only by trying to play Nurse on mobile since they have a massive warning you're coming.
and let me see if I'm getting this right, you're suggesting expanding blindness options due to the possibility of facing one perk. All this does is show just how much of a problem that perk is if all of this needs to be done just to make facing it more bearable.
1 -
I thought blindness only worked to blind you from seeing fellow teammates, does it also obscure the killers aura from you?
0 -
Definitely still think that OoO needs to head into the reworkshop, but I do agree that more Blindness-inducing perks (and improvements to Blindness-inducing add-ons) would be welcome additions for messing with survivors.
With some of the more basic ideas (like a Blindness version of Sloppy Butcher), it might be better for their team to add these effects to existing mediocre perks as buffs. Knock Out, for example, could probably be buffed to apply 40 seconds of blindness on any hit, not just on downed survivors.
Otherwise they could always make a few new Universal Perks out of some of these; it's been a while since we got any non-teachable perks.
2 -
YAS
0 -
I wish the perk was reworked into something that is fun and fair any time I equip it for the hell of it, it feels extremely cheap
0 -
This would only worsen the gap between solo and SWF and wouldn’t really address Object.
I run stuff like Kindred, Alert and Bond because aura reading allows me to play with a better level of coordination with my team. Blindness essentially removes those perks, but it does very little to a SWF who can just tell each other where they are/what’s happening.
It also wouldn’t address Object because you don’t know when someone will run it. You can’t build around Object the same way you can against, say, exhaustion perks (which exist in almost every match) or items (which you can see pre-game). You’d be wasting perks against SWF with no Object.
1 -
A survivor afflicted with Blindness cannot see any auras.
The only exception are Plague’s Fountains, Pig’s Jigsaw Boxes, and Freddy’s Clocks.
0 -
Oooh okay, gotcha! I thought it was just auras of other survivors. Thank you for the clarification :)
1 -
No problem
0 -
That would do nothing to object, since it deactivates when you're in the killers TR.
0 -
More blinding options for killer is not a terrible idea, but as people say, its not fun to run around with a counter perk just because OoO is op.
I think what should happen is when a surv has OoO equipped, they get blindness while performing any action and for 5 seconds after. That way, if SWF really want to have someone always calling out the killer, they can't multitask. That slows down their ability to do gens, bones and heal. Plus it makes it where its not so OP during a chase because you lose it for 5 seconds after vaulting or palleting and exiting lockers.
1 -
This is the best and most original suggestion I've heard for balancing OoO, would you consider opening up a thread about it? I want the devs to look at it.
Make sure to tag me in the thread if you make it.
0 -
That's an awesome suggestion
0 -
I like this idea too
0 -
I wouldn't so much as say add more blinding effects, but the current ones are straight trash. A buff to those would be nice.
Though OoO does seriously need a rework for SWF situations.
0 -
My issue with Blindness as an effect is how any version that isn't from The Third Seal is... weak. Not necessarily duration, but the usual effect. It doesn't cover as many things, and is usually beaten by survivor options or relatively non-disruptive in general.
The overwhelming perk of hitting 3-4 people with TTS is that it nullifies any and all aura reading, leaving you alone in the dark, so to speak. You can't even see people on hooks, let alone on the ground. The one big drawback is that the bubble alert from hooking people still occurs, so you know where people are getting hooked, still (for some reason).
It's the coolest perk, but being rooted to a hex pretty much kills its viability. I wish this one was tied to total totems, where a totem becomes active for each survivor hit, giving you an extra, even. Alternatively, it starts with 4 tokens tied to survivors, etc. Currently, it's not supported well by its hex design.
1