http://dbd.game/killswitch
How Haddonfield can be this terrible?
Why did dev put a bush in every fence? It blocks the part and makes every fence become a god loop with 0 mindgame.
Moreover, why this game still can generate these terrible double windows??
I understand that dev has a lot of important jobs to do in the list (key/mori adjustment, Dead Hard's network code rework, etc.) but please put this problem into the list too, This map seriously needs to fix or rework.
Comments
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Can’t tell from SS only, but those bushes shouldn’t have collission more than likely, making it NOT part of the loop but just map decoration.
The double window is ok there, the house has a door way right next to the window if you’re moving towards house. If you’re coming from house and don’t get a hit before 2nd window vault, might have to let them go...can’t tell from SS how far the opening is in the fence to get around it.
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Those bushes definitely do have collision. Watched Scott last night, he got Haddonfield and one of the fences literally went around almost the entire back and sides of the house and there was one whole window. And also a lot of the textures on this map have seemingly lost their shadows, or it's like they're being lit up by some artificial light and the light they used on them before broke or something. So yeah trust BHVR to completely break Haddonfield when they set out to fix bugs literally everywhere else but Haddonfield.
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About the last image. This double windows spawn almost killed me cause I vaulted the same window 2 times instead of vault another one lol
It reminds me when the game spawned a window+pallet combo where you can missplayed like it or even drop a pallet instead of vaulting the window
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I miss running to repair a gen in one of the upstairs Haddonfield rooms and accidentally vaulting out of the window. They need to bring that back too.
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D/c penalty btw
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