Undying + Ruin is very engaging

I'm glad that this very smart and well designed combo is in the game. How would killers function without it??? I assume they would have to actually play the game like survivors.


Maybe we should invent a perk that's let's survivors sabo hooks from anywhere on the map until that specific tool box is out. I mean fair is fair right. But they should also make it so that the aura of the killer is seen by everyone when they close to a survivor. Because what if the killer actually tries to get rid of the toolbox? Well we cant have that. So when that toolbox is out another survivor automatically gets it.

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Comments

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Avoid the the 3 gen and it becomes very hard for the killer. And RuIn-Undying isn't as good on the 4.4s and M1s. Although it can be difficult to deal with good mobility killers like Billy, Nurse, Freddy, Oni, and Blight.

  • Withered8
    Withered8 Member Posts: 1,241
  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited October 2020

    I don't remember how long ago it was but it's got some age to it. My point still stands. If OP thinks Ruin+Undying is powerful can you imagine Undying and old ruin?

  • mandysuxx
    mandysuxx Member Posts: 41

    Tbh I don't really mind the ruin + undying combo, at least it feels there is something else to do than only gens. I kinda like the fact that it forces us to do some bones.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082
    edited October 2020

    I actually agree taking away aura reading away because it overshadows Retribution and TOFH and it's a little much.

  • Kolonite
    Kolonite Member Posts: 1,346

    They'd prolly just use corrupt and pop

  • Blueberry
    Blueberry Member Posts: 13,590
    edited October 2020

    "it is then that it gets way too oppressive for survivors and it singlehandedly wins killers a game. all the killer needs to do is showing some map awareness and its basically a GG - you cant do gens"

    This isn't true even remotely. I deal with it regularly, easily.

    "as they would rush to them immediately when tinkerer triggers and you cant do totems, as they would rush to them immediately when your aura is revealed to them - not an issue on normal killers, but high mobility killers always have the ability to get to you before you can finish the action, getting a free chase AND resetting your objective all at once."

    If he's rushing back and forth like that he shouldn't be getting hits on you or you are misplaying hard. As soon as he leaves you get back on, he comes back, then the other guys get back on. Even with a high mobility killer like Blight that is a losing exchange for him.

    "granted, coordinated groups can beat this by, well, coordinating their actions, forcing the killer to choose what totem to protect and which to let go for example, but for any solo player this becomes extremely hard to deal with."

    This isn't a problem with solo queue, the problem you are pointing out is just bad players that aren't pressuring multiple objectives at once. That doesn't require coordination to work on a different objective than the rest your team.

    "my suggestion would be to remove the aura reveal of Undying (or at the VERY least, limiting it to Hex totems ONLY). there is no reason why it should be on this perk, as it has nothing to do with what the perk was made for (respawning other Hexes) and it just ends up making the perk too good imho."

    Why does it need to be removed? It isn't oppressive at all and has lots of counter play.

    "but it would help a lot making this combo a lot less oppressive than it currently is, by actually giving survivors a chance to deal with the totems without trading like 5 hooks for them."

    It is a 4v1. He can't be in 4 places at once even on the highest mobility killers, so unless you are going down sub 10 seconds he isn't even getting a hit without committing enough time to lose one of the objectives. If he keeps coming back to the totem every time that is losing him the game. You are are forcing him to waste all his time there while everyone else is sitting on gens or removing the other totems/hexes.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    That's less the perks and more people playing like jerks which trust me I know the pain. PH with Noed and ebony.

  • dugman
    dugman Member Posts: 9,713

    If Undying had no aura reading then it would be completely useless on its own. All perks have to have at least something that they can do on their own. Even Thrill of the Hunt for instance on its own makes all cleansing take longer and gives you a bloodpoint bonus. But Undying by itself only has the aura reading, nothing else. Take that away and it's a useless perk on its own.

  • FFabeq
    FFabeq Member Posts: 530
  • ABannedCat
    ABannedCat Member Posts: 2,529

    This just highlight the underlieing problem even more: The imbalance between SWF and solo-queue. That is the real balance issue, not Ruin + Undying.

  • Blueberry
    Blueberry Member Posts: 13,590

    That illustrates just how bad those 2 perks are, not that Undying needs its aura reading removed. Retribution and TOTH just need buffs.

  • JinSime
    JinSime Member Posts: 405

    People here clearly don't play with randoms, saying this it's just easy to deal with the combo.

    It's mostly unbearable to play solo, and against this, there's basically nothing you can do (but I guess that's what killers want, right? hope they get full red ranks swf one after another to experience the same frustration). Undying needs to lose its aura reading.

  • MeneLaw
    MeneLaw Member Posts: 341

    Imagine the old ruin with undaying, =rekt

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082
    edited October 2020

    Oh I play both sides Ruin Undying is annoying but it's manageable. Ebony moris though they can go.

  • Blueberry
    Blueberry Member Posts: 13,590
    edited October 2020

    I play strictly solo queue and we manage fine. Many times we even finish all gens with ruin still up. So why isn't it a problem in my solo queue games?

    There is plenty of counter play to this combo so where's the issue?

  • KnotEnthusiast
    KnotEnthusiast Member Posts: 464

    I assume they'd actually have to play the game like survivors.

    lol

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Some people are unlucky in solo que some times you get the pro looping Nea the other times you get the locker Dwight. The other person must get the locker Dwight.

  • Blueberry
    Blueberry Member Posts: 13,590

    To me that illustrates the problems with the ranking/pip system putting people of unequal skill together, not a problem with these 2 perks.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082
    edited October 2020

    Yeah that's the fault of ranking not the perks. There'd be a lot less complaints on killer perks if ranking was consistent.

  • Tricks
    Tricks Member Posts: 957

    Tinker + Ruin + Undying = must have for each and every sweatlord wanting an easy-mode button

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    That's more for the mobility killers to toss on tinkerer unless you actually get hags who try and make the distance I'd believe it I've seen it.

  • JinSime
    JinSime Member Posts: 405

    Guess someone here has the luck I clearly don't.

    Just today, I played dbd for about 3 hours and every single game there was at least 1 survivor who wouldn't do anything (just crouching somewhere even when kindred was on and the killer clearly was on the other side of the map), would sandbag, farm hooks on after the other. And we've been against high mobility killers every single time the combo was played.

    If my random teammates were helping, I'd agree with you... but guess I'm not lucky enough to have that.

  • LowSpecGamersMatter
    LowSpecGamersMatter Member Posts: 485
    edited October 2020

    it just to much. Its RNG depended. Which means in worst case (and this happens much more than you will admit) u have to cleanse 4 hex totems to get rid of ruin. Good luck doing that on one of the newest maps with INSANE hidden totems like hawkins, or generally any other indoor map. And then throw in tinkerer and high mobility and its gg

    for reference. I have been using tinkerer, surveillence, ruin and undying and I havent lost A SINGLE match since 3 weeks. This is pure easy mode. Sure, I was already winning 90% of my games previously with good old pop. but now? its 100%. not a single team has beaten me and I dare anyone to challenge me.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    Undying just does too much IMO. Resetting hexes is already a strong effect, but the aura reading is kind of ridiculous, especially on indoor maps. You get frequent survivor wallhacks and the survivors have to be really lucky to find Undying early on a map like Hawkins.

    I think keeping the aura reading on hexes but removing it for dull totems would be fair. It keeps the perk strong and useful for keeping hexes up, but tones it down a little so it’s not quite as oppressive. Plus it encourages survivors to “do bones” which is what people are always saying they want, right?

  • Blueberry
    Blueberry Member Posts: 13,590

    If it's that common then throw on one of the totem perks like Small Game. Where's the issue with that?

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Have you tossed on Detectives or Small game. Run one of them with Inner and you can get a build going.

  • LowSpecGamersMatter
    LowSpecGamersMatter Member Posts: 485
    edited October 2020

    no place for small game, need other perks to carry my potatoe team by getting chased as much as possible. Because if you dont know, solo Q is an absolute desaster u have to always carry as MVP. and EVEN IF I would slap in small game, thats ME not being on gens for 4 totems. thats a loss. 100%. u cant 3v1 a killer on 5 gens. because the guy on totems is not really playing the game towards the objective.


    for reference. I have been using tinkerer, surveillence, ruin and undying and I havent lost A SINGLE match since 3 weeks. This is pure easy mode. Sure, I was already winning 90% of my games previously with good old pop. but now? its 100%. not a single team has beaten me and I dare anyone to challenge me.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    But would it still be a problem if ranking was actually consistent?

  • SunderMun
    SunderMun Member Posts: 2,789

    I have no issue with this combo; I know how to counter it but the one thing I don't like is the effect it has on solo queue; it causes teammates not to even touch gens until Ruin is gone, which is very frustrating. That isn't an issue with the perk, though.

  • Chechia
    Chechia Member Posts: 234
    edited October 2020

    Yeah, because the moment you equip Undying and Ruin you are just chilling in the corner while survivors are dying out of agony.

    I can understand that it makes you angry that killers are refusing to play the game and are just abusing this combination to a point where the survivors are the only ones who actually understand the sense of the game.

    With that being said: Devs, nerf gen slow down perks.

    Killers don't need kills, they need to get gen rushed to teach them a lesson because they don't want to play the game how it's supposed to be.

    Winning is not an option.

    Post edited by Chechia on
  • idektbh
    idektbh Member Posts: 129

    Ruin and undying is not okay and is much stronger than ds + unbreakable imo, but ok

    Detectives hunch is not a counter to ruin and undying cause u NEED to finish one gen first (which with this combo is already hard if the killer is half competent and knows how to pressure gens, or has tinkerer), u need to pay attention to the totems localizations and not be chased.

    Small game could be a good perk against this, but it still sucks, (and so does detectives hunch) because the counter to this build as a direct counter to it, which makes no sense. Undying saves ur ruin and gives u free aura reading, even on doll totems, EVEN if the survivors are not doing them, u see the aura if they walk past one, wow

    Each totem takes 14 seconds to do, and, with ruin + undying, if u get truly lucky u have to waste at least 28 seconds doing both + some other seconds which is the time it takes u to find them, this of course, if u don’t get interrupted.

    And no, tinkerer doesn’t work only on good mobility killers, not anymore, and with ruin, it doesnt matter if u get to the gen at 95%, because, as long as u get there, it’s fine, u won’t lose the gen.

    I believe that the best strat against this is just gen rush, sit on different gens and hold m1 till u can’t anymore, or, hard stealth until u get rid of a couple of bones (but the aura reading being a thing, u might get caught doing so), also don’t forget to do doll totems if u get across some of them i guess.

    Anyway, if u think this combo is okay throw it on clown and see how much wins in a row u can get

  • Kbot22
    Kbot22 Member Posts: 96

    I still want old ruin back and I'm a survivor main lol. It meant that survivors were at least decent at red ranks. Now they're all potatoes.

  • Lunairtic
    Lunairtic Member Posts: 78

    To be completely honest it's the Aura reading that I actually hate. It takes all the counterplay away. You cant do any kind of totem without the killer having all this information for no reason.

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100

    There are so many things wrong with this game on both ends that I don't even know if sides are worth taking. I think we can all agree that, one way or another, this game is functional, but borderline broken about half the time. It doesn't take more than 1 - 5 games as both roles to run into many stupid bugs that have plagued (hee) DBD for ages. Perk combinations should be the least of our worries imo, but I can see why someone would find undying/ruin frustrating (esp in solo queue).

  • Jakojo
    Jakojo Member Posts: 214

    The only issue I have with undying is the aura reading, but that has to do more with how totems spawn within loops than the perk itself.

  • killakobugi
    killakobugi Member Posts: 10

    I hope undying gets a nerf this is coming from a killer main myself. I'm tired oh having to go against it ever time I get in a game I played 10games today as survivor 8/10 had that ruin undying combo it's just as bad as the small peeepeee ds and unbreakable combo.

  • Withered8
    Withered8 Member Posts: 1,241

    Maybe it is broken as well who knows but that's not the point of this post. Stop trying to divert the conversation.