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How did even people play dbd back in 2016?
I mean holy #########, infinites are everywhere
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I don’t know?
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Cause there were real killers back then. Sweating for them 4ks not like today where the game is probably more balanced than most killers would like to imagine but still wanna complain about perks and to many pallets ect.
Go back to playing in them days where you really would get looped for 5 minutes on a single loop
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We bullied killers, blew off some steam, had a good laugh, and complained whenever killers got buffed and survivors/loops got nerfed, so... not much differently from now.
I do admire killer mains who stuck to it back then though, even if it was less a testament of their skill and more of a confession of their masochism. Killer mains back then were just made of stronger stuff I guess.
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Word on the grapevine is a whole lot of drugs and spite.
No, seriously though, from what I've seen and been told, people were just way more chill back then. I used to watch DbD content when it came out and "looping" was mostly what we now call "holding W and instadropping pallets." Gens didn't really fly by that much. Nurses sucked. All the broken toys were there, it was just taken way less seriously.
However, I am (or was) an outside observer, so find the largest boulder of salt you can and take it as you read this.
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KIllers also had pretty strong stuff back in 2016.
Moris without hooking, 5/6 blink Nurse, machine gun build, legit instanthatchets and chainsaws,
It was pretty wild, you know.
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It was new. Any new game feels fresh and fun. Plus it was actually “scary” back then.
The bigger question is How did DBD survive back then.
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Survivors as a whole weren't as good and people were more chill back then as well.
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2 pallets AND 2 windows at jungle gyms, pallet and window vacuuming, no bloodlust, no entity blocker? I don't know how survivors ever went down.
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For me the game wasn't as competitive. Given the monster imbalance I just saw it more as a casual party game than anything. For other people though the answer was Nurse, she was essentially god given form.
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2016 DBD was so much fun.
It was totally unbalanced, but that went in both directions.
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...
Post edited by KettleWettle on0 -
You definitely had to play differently. Nowadays you will catch a survivor eventually if you stay in chase with him. You commit to a chase back then and you got punished. In that sense killer is much easier today.
The game was mostly Hillbilly and Nurse though, where trappers shut down infinite and wraiths bing bonged and ate newbies.
Because survivors didn't need to know tiles to survive - they didn't bother learning them, and everything was slower and more deliberate.
I can say with a straight face killers complaining nowadays don't realize how easy it is for them now. Imagine a new age killer dealing with survivors fast vaulting from a complete standstill and the shack having two unblockable windows.
Oh and you couldn't regress generators either.
Edit: Oh by the way: It was peer to peer. Which means if the killer was tech savvy he could remove all corn from his client and pallets. While this was rare, you had to play around it as survivor.
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Wow! This is fantastic!
Prehistoric DC’s and face camping, too
I never got to play DBD back in 2016, but I can see how people could become enraged just watching this clip.
It’s hard to imagine so many players complaining about anything in the excessive manner that they do, when looking back to what it all used to play like and the tremendous progression that has been made since DBD first released.
Also, keep in mind that SWF didn’t exist back in June of 2016, so this may have been a legitimate original Solo match.
Either way, I love watching these old clips to see how the game has evolved.
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Double pallet double window tiles, pallets on LT walls, exhaustion perks only having cooldowns and being able to use them together, pallet density so thick you could run the killer 5 gens with just running to a pallet instantly dropping it and running to the next and not even bothering with windows. Killer Pallet break speeds of 3 seconds and vault speeds of 3 seconds while survivors vaulted in around 0.3 and had very lenient fast vault window.
Man how I wish there was a legacy version of this game that we could play
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it was about skill back then, now killers have everything handed on a plate.
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Most people didn't know about or use broken exploits like infinite loops. Once those became mainstream, everything went to #########.
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Those times were tough.
If you got caught as a survivor you were prone to an actual facecamp, or if you're lucky just a trap under the hook and a proxy camp.
As killer if you did anything slightly offensive (such as chase a survivor), the survivors could just punish you at infinities (or even common jungle gyms) and basically force you to DC/AFK, unless the survivor(s) get bored and finally leave. Vault speed of killers back then was awful and of course there was no window blockers, bloodlust, medium vaults etc.
What did the devs do before really resolving these game breaking issues? First of all Mathieu said THIS about infinites:
The Devs also introduced Decisive Strike at the same time Haddonfield was introduced. Now, if you somehow got caught at an infinite, you got a free escape anyway. That was a horrible feeling as killer.
And people wonder why there is such a big US vs THEM mentality in DBD...
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I played back in 2016 and i started as a killer main, now when survivors are weaker i actually turned survivor main. Back then survivors barely repaired generators, it was not uncommon that nobody touched generators for several minutes and most survivors just tried to taunt you most of the game, eventually they made too many mistakes and you snowballed from them. Survivors back then were actually trash compared to today, it was not uncommon that i could catch some of them at literal infinite when you did simple double backs. Average Survivor today would have been god back then lmao.
But i also quit playing killer for few months because the game was generally so frustrating and unbalanced. When killers got 0ks survivors often talked on forums that killing is not winning, but pipping. "You pipped you have nothing to complain abaut". Now this idea has been thrown out of the window because killers generally get more kills
The game was dying quickly araund december 2016 because nobody wanted to play killer, solo survivor queques were sometimes 30 minutes at high ranks and SWF queque even over 45 minutes when i played with friends. After that devs gave killer quite a lot of buffs to killers to recover the playerbase, but then slowly started reverting them again.
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I didn't play when the game came out, but using OhTofu's words, they were nicer back then and they had an honor code, not to abuse broken stuff as much.
Most people played against each other unlike now so they had a friendship going, also trapper supposedly was the strongest back then since he did prevented infinites.
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Back in time, where BHVR didn't prioritize the cash grab techs... Ah miss these times...It was so fun back then
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The beta had a really cool grab animation if you happened to grab a survivor from behind, I miss it but it was really long
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Removing that awful background music was the best feature the devs ever released!
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That's one of the reasons Nurse got spammed so hard for last years.
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90% of the playerbase had 0 clue what was going on, pallet looping wasnt a huge thing back then, barley anyone knew about infinity looping or tiles. The game was a hide n seek fiesta
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A rank 19 trapper Vs a rank 1 meg, I guess some things never change
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Because killers actually played the game instead of complaining about every single damn thing. Don't get me wrong, their complains would have been 100% justified back in 2016. But now? Just get good already and accept the game does not revolve around you.
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God the game was so much fun back then,as killer and survivor,no matter the infinites.no sweating for 4k,survivors doing other things than holding m1 for 1 min.Honestly back then I would play killer to have fun,not get gen rushed or looped till daylight,even with the infinites.
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There was so many pallets no one even thought about looping and better preserving pallets!
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I remember my first game back then. 4 survivors just running from infinite to infinite. Even then i believed i had wasted money, after a year or two things had gotten better but not for long
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