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Forced Penance > Sloppy Butcher
I've been using this perk a bit lately with the new Thana, and I've come to find that FP is actually much better than Sloppy at keeping survivors injured. It's 80 seconds guaranteed, and it's actually really easy to get protection hits as survivor so it's easy to get FP to proc. You just need to catch an injured survivor near another, start a chase and then hit the healthy survivor. It's a good counter to bodyblocking, and it prevents use of medkits (and by extension bottle time), and it can counter Adrenaline (which there are very few counters already).
You guys should give it a try next time instead of Sloppy.
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I will try, but I doubt it's better anyway. FP is pretty situational compared to SB. I don't often see someone trying to bodyblock. It happens like 1-2 guys in 4-5 games.
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FP only works on some of your hits while Sloppy works in all of your hits. FP doesn't slow the game down at all, only delays healing and they can still spend that time on generators. Sloppy makes survivors spend a lot more time on healing, slowing the game down and making interrupting a heal more likely. I'm more of a Sloppy person myself.
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I've thought about it myself, but I think it serves a completely different purpose than Sloppy Butcher.
FP prevents survivors from healing while SB makes them take longer to heal. If you're doing what you're doing by pairing it with Thana, forcing people to be injured for a bit is definitely better than stalling them for a few seconds. I don't like how it requires a protection hit though. That makes it much more inconsistent and gives easy counterplay to the perk.
It doesn't say that it requires basic attacks though, so it's not completely useless on some killers! woo
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I’m glad more players are coming around on Forced Penance. I actually use Forced Penance WITH Sloppy (or a Mangled add on) and Coulrophobia.
It works fantastically in keeping Survivors injured, and makes slugging WAY more effective.
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They don’t even need to be body blocking. Come across 2 survivors on a gen? Injure both in quick succession, and the second survivor gets Broken simply for being near another injured survivor.
I use Forced Penance quite a lot now. It’s surprising how frequently it does in fact proc
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You guys miss the point.
First, FP is easy as hell to get. If you EVER start a chase on an injured survivor and then hit a healthy survivor it will count for FP.
Second, you are using FP to keep Thana up as long as possible. It is easy to heal through Sloppy. 2 survivors healing will still only take 11 seconds. You CANNOT heal through Broken though. It doesn't matter what kind of medkit you have. Plus now they are scared to group heal when they aren't broken because if you find them they will all be broken again.
I just won a game and got 4 of them broken at once by slugging a bit and finding them group healing. With Thana active that much it crushed them.
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The BEST part is I believe it works even outside of a basic attack, and when carrying a survivor it’s always a protection hit. Becoming my fav perk on wraith.
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I think the problem with most people is that they expect the survivors to give them protection hits, which doesn't happen often. You kinda have to force the penance by slugging or proxing the hook. Force them to be near each other
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Nah it's pretty garbage. You will only get value out of it tunneling the crap out of someone in a SWF, who will actually come take hits. You can use it to camp the basement, but if you are going to do that why use a killer that needs FP? Just go with a 1 shot killer and call it a day.
Sloppy butcher is actually kind of garbage now too, since the majority of red ranks is a mix between full meta survivors and then survivors with medkits and 3-4 healing perks who heal in 8-10 seconds anyways.
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I truly love the perk. It can have the same paranoid inducing effect as NOED when someone is on a hook, and the killer has no reason to leave. Except the killer is getting it all match round.
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Forced penance is superior than sloppy at ensuring that survivors spread out and focus on gens. So, not only encourages optimal survivor gameplay, but it also makes sure you play the game with 3 perks.
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I am tired, tired, TIRED, of the vitriol that injured survivors doing gens is bad. I.e. FP encourages gen rush. It’s so dumb.
Healthy or injured, survivors NEED to repair gens. They’re going to be on gens anyway. When needing to get into a fresh chase after ending another, where as killer do you go?! Sure, sometimes you can be lucky to come across survivors out in the open or off of gens, but Jesus, a killer is likely to end up starting their next chase with survivors they find on gens.
And when a killer DOES find a survivor on a gen they start a chase with, what’s the preference?! A healthy survivor or an injured one?! Quite obviously the preference is injured. Even as an Instadown killer it’s better to have the assistance of blood trails and grunts of pain over someone healthy and quiet.
Getting into chases against injured survivors rather than healthy ones is absolutely crucial for MOST killers.
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The only killer I've found it good on was deathslinger, but even then, sloppy still felt better due to it applying to every hit.
Plus, the anti heal meta is rampant nowadays, there's really not much point in healing in the first place against majority of killers. The only few killers it could be good on is Nurse, Spirit, Slinger, Hag, and possibly Pyramid. Maybe some stealth killers as well like GF. Healing is just wasting too much time against killers with weak chase powers.
I will say, it is very fun on slinger as the harpoon counts as a protection hit. I've had like 3 active FP at a time, felt like I was playing Legion.
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What killer and build you been using with it @thesuicidefox ? Im guessing Legion because I remember you being a legion main. Plus id like to try out your build on whatever killer you been playing with it on.
I love my variety.
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I agree. We have to look at it from the perspective of the best vs. the best. Good survivors know when to heal and when to not heal. If they are broken when they really need to heal up, then you are getting good value out of the perk. You aren't getting value out of the perk if they aren't broken or they can wait the 80 seconds before they need to heal up (often by working on a "safe" generator like those in corners, near jungle gyms, or on platforms). My main fear with the perk isn't that I will be forcing them to act optimally. I expect them to be doing that anyway. I only fear that they will not be broken when it would actually put them at a disadvantage.
Because of this, it seems more like a "win harder" perk that not only requires them to take a protection hit, but also requires them to be in a situation where healing is the optimal thing to do while they are broken. It just seems way too inconsistent of a perk compared to many other perks in the game.
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You also have to consider that once the broken status expires, they may still not have the chance to heal when it’s optimal for them. You as killer still have increased odds catching them in a compromised position, such as in the middle of healing afterward.
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Legion main what?? LOL
I have been using it on Spirit and Freddy. Mostly Freddy because he's the only killer that is playable for me right now. Spirit I played like 2 games but I avoid playing her right now because of how ######### the game's performance is on Xbox.
They can do that but they have to work through Thana. Making them broken ensures 80 seconds of Thana, which is a full gen solo. 4 stacks of Thana pushes a gen to 100 seconds solo.
Survivors HAVE to group up on gens with Thana if they want them done quickly. That means you will be able to get FP procs by catching them in groups.
You REALLY should try it before you bash it.
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People typically like sloppy as it is pretty much the most consistent perk available for an m1 killer. Forced penance isn’t terrible, but it doesn’t come with the same level of consistency
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Forced Penance,Blood Echo and Thana sounds like a fun combo.
I'm gonna give it a try :)
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Forced Penance also got kinda buffed through the WGLF buff.
You should see more people trying to take a protection hit or healing people of the ground
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Honestly they are 2 completely different perks with 2 completely different use cases.
Forced Penance is for preventing Survivors from healing.
Sloppy Butcher is for slowing down the game on Killers that Survivors 100% want to heal against but don't care if they do.
I don't think I'd ever run FP on Slinger but I run Sloppy on him frequently because people don't want to stay injured against him. Double that when they figure out I'm rocking Tinkerer. Stealth Slinger is great fun and Sloppy gives me more time to get things done.
Edit: Now you guys have me wondering of Thrilling + Forced Penance + Agitation + Thana on Slinger will work... I'm gonna have to try this.
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