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Give the pig refillable/unlimited traps

^title.

She'd still get looped to oblivion so I don't think this would make her OP, they already don't kill survivors anyways, also devs want to drag out the game.

Comments

  • Kaelum
    Kaelum Member Posts: 994

    You state something that you think the devs want, but have you ever watched a dev stream? From your statement above, I'm fairly certain that you haven't.

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775

    I wouldn't mind having to go to lockers to get more traps like the huntress getting more hatchets, or the jigsaw boxes.

    I don't see it happening, though. There's a powerful addon that limits her to 1 trap. Or that dev stream I hadn;t watched either.

  • Kaelum
    Kaelum Member Posts: 994

    Here you go, all dev streams and other content are available on their YouTube channel:

    https://www.youtube.com/channel/UCaSgsFdGbwjfdawl3rOXiwQ

  • βLAKE
    βLAKE Member Posts: 544
    edited October 2018

    or maybe make it so that when survivors escape from their bear trap when they throw it on the ground The Pig can pick it right up and as for a even balance, survivors can saboteur the reverse bear trap similar to the trappers trap.

  • WeaponXMetsu
    WeaponXMetsu Member Posts: 81

    @βLAKE said:
    or maybe make it so that when survivors escape from their bear trap when they throw it on the ground The Pig can pick it right up and as for a even balance, survivors can saboteur the reverse bear trap similar to the trappers trap.

    I like this idea better. I usually get tunneled when I have a trap on. That or camped. So... in most cases I'm not really sure why the pig would need more traps. I even got tunneled and camped by a pig that had Make Your Choice.

  • tehshadowman33
    tehshadowman33 Member Posts: 939
    edited October 2018

    Make is so that if she runs out of traps she has to refill in basement locker, but can only carry one trap, and has to keep coming back to basement.

    Ultra addons disables reloading.

  • OakLestat
    OakLestat Member Posts: 125

    @βLAKE said:
    or maybe make it so that when survivors escape from their bear trap when they throw it on the ground The Pig can pick it right up and as for a even balance, survivors can saboteur the reverse bear trap similar to the trappers trap.

    I like this idea as well. She definitely needs access to more traps to keep the pressure up.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893
    edited October 2018

    Hellll no. You can already go beyond with 6 traps, and you don't even need 6. The point of the trap isn't to be a free mori, the point of the traps is to be another objective to force survivors into and stall for time with the BONUS of if they fail to complete the objective they die.

    Do you have any idea how broken I would be with infinite traps?!?! Do you have any idea the amount of torture and will for people to quit I would have from 6 jigsaw boxes AAAAAND INFINITE TRAPS!?!??! Every game would be a 4k....EVERY SINGLE GAME!

    I'd prefer adding smaller things until she's more in line than going full beast mode with infinite traps. Cause I know just how much damage I could do with unlimited traps, an exhaustion vial, and a blindness strap, as well as double jigsaw timers, or 6 boxes or 5 boxes+timer. It goes to a new level.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    Yeah right every single game would be a 4k, how do I know that ur not rank1 because giving her infinite traps wouldn't fix her problems at all there.

    I have never seen a survivor die to the trap unless forced by me

    The point is that her power is too random to be this restricted especially compared to other powers like the nurses' teleport or billy's unlimited chainsaw sprint.

    You overestimate yourself

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    Yeah right every single game would be a 4k, how do I know that ur not rank1 because giving her infinite traps wouldn't fix her problems at all there.

    I have never seen a survivor die to the trap unless forced by me

    The point is that her power is too random to be this restricted especially compared to other powers like the nurses' teleport or billy's unlimited chainsaw sprint.

    You overestimate yourself

    It's not just supposed to get a free kill, there's other uses.
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    Hellll no. You can already go beyond with 6 traps, and you don't even need 6. The point of the trap isn't to be a free mori, the point of the traps is to be another objective to force survivors into and stall for time with the BONUS of if they fail to complete the objective they die.

    Do you have any idea how broken I would be with infinite traps?!?! Do you have any idea the amount of torture and will for people to quit I would have from 6 jigsaw boxes AAAAAND INFINITE TRAPS!?!??! Every game would be a 4k....EVERY SINGLE GAME!

    I'd prefer adding smaller things until she's more in line than going full beast mode with infinite traps. Cause I know just how much damage I could do with unlimited traps, an exhaustion vial, and a blindness strap, as well as double jigsaw timers, or 6 boxes or 5 boxes+timer. It goes to a new level.

    Yup, the issue people forget is lack of objectives, and when the timer starts. The timer should start when a gen is completed and/or freed from hook. The amount of objectives is too little for survivors.
  • Chi
    Chi Member Posts: 781

    You don't know how to play the Pig. If you use her ambush well, looping is not that much of an issue.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @Chi said:
    You don't know how to play the Pig. If you use her ambush well, looping is not that much of an issue.

    Once the pig crouches abandon the loop and run to the next, it's not like there's literally one every 15 metres.

    There's your counter.

  • Chi
    Chi Member Posts: 781

    @MhhBurgers said:

    @Chi said:
    You don't know how to play the Pig. If you use her ambush well, looping is not that much of an issue.

    Once the pig crouches abandon the loop and run to the next, it's not like there's literally one every 15 metres.

    There's your counter.

    Survivors tend to stay at the loops. There isn't always an available loop somewhere else. Watch Psychoscorpionz, he is a twitch streamer who mains Pig. ~

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @Chi said:

    @MhhBurgers said:

    @Chi said:
    You don't know how to play the Pig. If you use her ambush well, looping is not that much of an issue.

    Once the pig crouches abandon the loop and run to the next, it's not like there's literally one every 15 metres.

    There's your counter.

    Survivors tend to stay at the loops. There isn't always an available loop somewhere else. Watch Psychoscorpionz, he is a twitch streamer who mains Pig. ~

    Survivors being dumb is not a valid argument sorry, I know the game is tailored to casuals but balance should never be done with casuals in mind but with the best of the best, fun is secondary when it comes to balancing.

  • BigBlackMori
    BigBlackMori Member Posts: 220
    edited October 2018

    @MhhBurgers said:
    ^title.

    She'd still get looped to oblivion so I don't think this would make her OP, they already don't kill survivors anyways, also devs want to drag out the game.

    I don't have these problems, on any Killer. And I kill people with traps quite often. In fact, my Pig games rarely don't net me 1-2 kills, and are very often 4k's. The problem isn't the Killer, it's how silly people play her. It's a known fact that most people are bad.

    @WeaponXMetsu said:

    @βLAKE said:
    or maybe make it so that when survivors escape from their bear trap when they throw it on the ground The Pig can pick it right up and as for a even balance, survivors can saboteur the reverse bear trap similar to the trappers trap.

    I like this idea better. I usually get tunneled when I have a trap on. That or camped. So... in most cases I'm not really sure why the pig would need more traps. I even got tunneled and camped by a pig that had Make Your Choice.

    You miss the point of RBT's. They aren't meant to be something you slap on and then ignore the survivor. But i won't get into that; if you didn't understand that simple fact already, you aren't going to no matter what anyone says.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Chi said:

    @MhhBurgers said:

    @Chi said:
    You don't know how to play the Pig. If you use her ambush well, looping is not that much of an issue.

    Once the pig crouches abandon the loop and run to the next, it's not like there's literally one every 15 metres.

    There's your counter.

    Survivors tend to stay at the loops. There isn't always an available loop somewhere else. Watch Psychoscorpionz, he is a twitch streamer who mains Pig. ~

    That's a survivor being a derp
  • WeaponXMetsu
    WeaponXMetsu Member Posts: 81

    You miss the point of RBT's. They aren't meant to be something you slap on and then ignore the survivor. But i won't get into that; if you didn't understand that simple fact already, you aren't going to no matter what anyone says.

    Maybe, but it still seems to be a waste of a bear trap to just throw it on someone then tunnel them. It is one thing for it to take attention away from generators, but it is another to tunnel a person with one on just to be rehooked. From my perspective it would make more sense to throw a bear trap on someone, hook him, and go after another survivor to add a bear trap. The way I think of it is more of a tool than anything else. Why hook someone multiple times with a bear trap if you get no use out of the bear trap in the first place or am I wrong in thinking that way?

    I'm in no way going to say I'm right. It just doesn't seem logical to me. If ones plan was to tunnel in the first place then why would you use a bear trap at all?

  • Mercury
    Mercury Member Posts: 326

    I hoped for a rework, where the trap stays active all the time when thrown on a survivor. It would fit the theme of putting it on and going for the others way better. The trap should stay on a survivors head until they power up the exit gates. The way the trap would work would be like this:

    • Activating a generator rips the trap partially open, putting the survivor in the next sacrificing stage.
    • Keys collected from boxes prevent the partial snapping of the bear trap.
    • Once the exit gates are powered, the actual timer ticks down. The usual rules of RBT apply in the end game.
  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited October 2018

    @BigBlackMori said:

    @MhhBurgers said:
    ^title.

    She'd still get looped to oblivion so I don't think this would make her OP, they already don't kill survivors anyways, also devs want to drag out the game.

    I don't have these problems, on any Killer. And I kill people with traps quite often. In fact, my Pig games rarely don't net me 1-2 kills, and are very often 4k's. The problem isn't the Killer, it's how silly people play her. It's a known fact that most people are bad.

    @WeaponXMetsu said:

    @βLAKE said:
    or maybe make it so that when survivors escape from their bear trap when they throw it on the ground The Pig can pick it right up and as for a even balance, survivors can saboteur the reverse bear trap similar to the trappers trap.

    I like this idea better. I usually get tunneled when I have a trap on. That or camped. So... in most cases I'm not really sure why the pig would need more traps. I even got tunneled and camped by a pig that had Make Your Choice.

    You miss the point of RBT's. They aren't meant to be something you slap on and then ignore the survivor. But i won't get into that; if you didn't understand that simple fact already, you aren't going to no matter what anyone says.

    Congratz on getting 2k/4k with "cheap" tactics. Woopdiedoo if I tunnel the ######### out of somebody and use the beartrap to find them easier at the boxes I get to kill them, who would've thought. That's not fun gameplay tho and if I wanted to tunnel the ######### out of people then I can do that on ANY killer.

    It also doesn't make a lick of sense on why she can't just pick them up where survivors dropped them, they don't destroy them they just open them.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @MhhBurgers said:
    ^title.

    She'd still get looped to oblivion so I don't think this would make her OP, they already don't kill survivors anyways, also devs want to drag out the game.

    If old traps could simply be picked up from where they were taken off I think that would be neat. It would be a simple way to replenish your stock while still making them something you have to go grab.

  • βLAKE
    βLAKE Member Posts: 544

    The reason I thought of the idea for The Pig to pick up her traps off the ground once survivors take it off their head is because it seems like The Pig becomes strained by having a limited amount of bear traps and once she uses all her traps she becomes just a regular M1 killer that survivors don't fear. Also give survivors the ability to saboteur the reverse bear traps just so it provides a balanced counter to over trapping survivors.

  • Peasant
    Peasant Member Posts: 4,104

    @βLAKE said:
    The reason I thought of the idea for The Pig to pick up her traps off the ground once survivors take it off their head is because it seems like The Pig becomes strained by having a limited amount of bear traps and once she uses all her traps she becomes just a regular M1 killer that survivors don't fear. Also give survivors the ability to saboteur the reverse bear traps just so it provides a balanced counter to over trapping survivors.

    More things to saboteur, I like this.

  • MichaelAMyers
    MichaelAMyers Member Posts: 292

    No

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    @MegaWaffle said:

    @MhhBurgers said:
    ^title.

    She'd still get looped to oblivion so I don't think this would make her OP, they already don't kill survivors anyways, also devs want to drag out the game.

    If old traps could simply be picked up from where they were taken off I think that would be neat. It would be a simple way to replenish your stock while still making them something you have to go grab.

    I mean I don't mind getting free 4k's on pig, but what would you guys do with her additional bear trap add ons?

  • PleassBuiltInNoed
    PleassBuiltInNoed Member Posts: 618

    the only map she actually suffers at like real hard is coldwind farm because of the loops are way too long, otherwise she is okay

  • Mister_xD
    Mister_xD Member Posts: 7,669

    id say its okay to be able to pick up a trap from the jigsawbox it got removed from. if it activates, the trap is gone. also she should not be able to see where the traps are, so shed actually have to search for them.
    traps imo arent that powerful that this would be op.

  • only1biggs
    only1biggs Member Posts: 1,178

    @MhhBurgers said:

    @Chi said:

    @MhhBurgers said:

    @Chi said:
    You don't know how to play the Pig. If you use her ambush well, looping is not that much of an issue.

    Once the pig crouches abandon the loop and run to the next, it's not like there's literally one every 15 metres.

    There's your counter.

    Survivors tend to stay at the loops. There isn't always an available loop somewhere else. Watch Psychoscorpionz, he is a twitch streamer who mains Pig. ~

    Survivors being dumb is not a valid argument sorry, I know the game is tailored to casuals but balance should never be done with casuals in mind but with the best of the best, fun is secondary when it comes to balancing.

    The majority of the player base is casual, so of course they will balance it that way. Moreover, based off your posts in the forum, you are in no way, anywhere near "best of the best".

  • Kaelum
    Kaelum Member Posts: 994
    edited October 2018

    @MhhBurgers said:
    Survivors being dumb is not a valid argument sorry, I know the game is tailored to casuals but balance should never be done with casuals in mind but with the best of the best, fun is secondary when it comes to balancing.

    You want ot know what is so nice about this statement? The devs wholeheartedly disagree with your position. The devs want the game to be fun for evevryone, and from a buisness standpoint, the majority gets more than a minority. No one is ignored, and no one group is favored in such a way that it hurts another. That is balance.

  • Blueberry
    Blueberry Member Posts: 13,671

    All she needs is her crouch/ambush to actually be made more viable. Crouch viewpoint higher and ambush not give a loud ass roar defeating its purpose. Idk why her Rule Set#2 isnt just built in either, feels stupid using an ultra-rare for that.

This discussion has been closed.