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Is it possible to have fun against deathslinger?
Every time I go up against a killer I never have any fun what so ever no matter how good or bad I played. Even if I escaped I didn't enjoy myself, it just feels like I'm always running (I run spine chill so I know when he's coming) and just hiding and gen rushing.
Then if he chases me I go down so quickly cause of his range, free zoning, and making it to where my choices don't matter and that isn't fun.
I either go down quickly or just be immersed and gen rush and neither one is fun at all
Is there a way to enjoy going up against a deathslinger?
Comments
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If you like stealth? Yes. If the Slinger isn't very good? Yes. Otherwise? Not so much, not unless you went into the trial in a meme headspace.
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Yes, two ways for me.
1) Just don't get seen (4head). Stealth is funny to me so I can and will be hiding in a bush all game as soon as I hear the shot.
2) Head on. Nuff said.
If the slinger has some form of common sense, however, and knows how to press m2 into m1, then no it's actually incredibly rare for it to be a fun match.
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I love facing slinger as doing my best to make him miss with different ways to predict his thinking is one of the most fun things in DBD for me.
It's just about different taste in killers you face, if you hate facing him you'll keep on hate facing him. I for example can't stand or have almost any fun from chases when facing trapper and hag. I despise both but I play out my games against them and sometimes they are a few bright moments among all the despair I get from facing them.
Argument that you can't do anything vs him is so dumb, you can't beat any killer if they use their power 100% correctly without making any wrong prediction or mindgame. Bad killers plague DBD so finding godly slinger is as rare as finding godly nurse who is far more uncounterable then slinger is.
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No. Deathslinger is easily one of the most boring killers to play against, sitting next to Freddy and Spirit.
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You just can't hold W against him like you can pretty much every other killer. You have to think about your position and you have to keep an eye on him and you have to juke randomly. You cant throw a pallet and then beeline to the next tile like you can with other killers. Deathslinger promotes dynamic play, and the majority of survivors prefer static play, like going to a tile, looping it efficiently, throwing down the pallet, forcing the killer to kick the pallet, then beelining to the next tile.
Your choices do matter, the problem is you are making predictable choices. It is almost impossible to hit a survivor that truly randomizes their jukes. The deathslinger players that are very accurate are as rare as good nurse players.
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This. It makes me laugh when people talk about how unfun Deathslinger is. Personally I find him way more entertaining that the usual run around a wall 30 times and smack them with a pallet. Deathslinger makes me need to plan ahead more than a normal M1 killer. If I head that way, does he have a clear shot at me? If I vault here, can I manage to make distance without him spearing me back to him? There's so many tactics you can use against him, and it's far more fun than just mindless running and holding onto a gen.
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Deathslinger is great against Players who use Chase to deal with the Killer.
This just happens to be mainstream Survivors favourite strategy.
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He's also one of my favorite ones to go against, idk why people don't like him...
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I play both survivor and killer (50-50)
I main nurse and deathslinger (cuz those 2 killers aren't stopped by pallets that much
and In fact when I play survivor, I love playing against the Deathslinger because I have to change the way I play... Especially with pallets because he can just shoot when I throw them.
Having fun against Deathslinger is possible, the hit box of the spear is quite small, you just need to brain by running to the left or to the right...
In my point of view he's fun to play as and against
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I like going against him. I like trying to dodge his gun, its like a mini-game
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No. There is no fun with spamslinger.
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@Wesker09 What do you mean with "fun"? Can you specify that?
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Guess cuz u can't loopy
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I actually enjoy playing against Slinger, I feel that his counterplay comes from positioning rather than mindlessly holding Shift + W and playing Ring Around The Rosie with a pallet!
People that say this
Are the type of survivors that got so use to mindlessly looping, they refuse to use their brain against killers that makes them play differently!
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I feel that survivor players like us are rare due to the fact that we enjoy the challenge of killers that make us play differently and consider our options and or make us use our brain!
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Please tell me how you spam with him considering the reload time, slowdown during reload,maximum length to shot, missed shot cool down or if you hit, reel time and weapon wipe.
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Hmm,it can be fun to play against a normal deathslinger,but it gets really frustrating if the deathslinger is decent.
Playing against him on maps with a lot of low wall loops like autohaven or macmillan is a nightmare.
I rather play against killers that have equal chances on loops like blight,huntress or demo
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Not if the player knows what they are doing.
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Honest question... Why do people hate deathslinger and not huntress?
They're both ranged, slinger has infinite ammo but tbh it's not hard to reload as huntress. And a skilled huntress can down you from much further away while slinger has to reel you giving that (admittedly very small) extra chance to escape.
I see a lot of slinger hate but not huntress, if someone could clarify why for me I'd appreciate it.
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no clue, I prefer slinger both to play as and to verse but theyre both enjoyable to me
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i think it was scott or someone who said it was mathematically impossible to dodge as he can insta ADS and fire
so no, not exactly my idea of "fun"
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I prefer a slinger to a Huntress any day.
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Not every killer legion ahem
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The answer is yes. he is a fun killer, that has plenty of counter. The fact about 7 people on these forums lose their ######### over the Deathslinger is hilarious. There are so many more challenging/difficult killers to face. The Gunsligher is not one of them, nor is he hard to deal with.
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I get about as much ######### as deathslinger as I do on hag. I can understand it to a degree, but some people will go full danny g in my xbox messages because I picked a strong chase killer.
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Yes. Just stay out of line of sight and juke the shots. It's super satisfying to have a good chase against Deathslinger.
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How do you stealth a guy with a TR that small, though? I don't mind stealth and would enjoy being able to try that against Deathslinger, but you may as well stealth a T2 Dead Rabbit Myers. It's Spine Chill or bust.
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if the deathslinger its decently good . probably every chase is gonna end in less than a minute...so yeah
other option is DROP every pallet(probably the most boring but eficient way if teammates are doing gens)
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Nope. Especially when Deathslingers spam their ADS to gain ground on you. It's just no fun to play against them
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- Huntress has a 40m Lullaby that is unaffected by perks or add-ons. As a result, she is one of the least stealthy killers in the game, and survivors can readily use stealth to counter her. Deathslinger has a base 24m TR, but his TR is unique and spins up much more slowly and softly than Huntress's. As a result, when you run M&A (as the majority of Deathslingers do) he basically plays like a T2 Dead Rabbit Myers. In other words, you will have almost no warning that he's coming before he's right on top of you, so using stealth against him is only really an option if you're running Spine Chill.
- Huntress cannot zone. Deathslinger can. What I mean by that is Deathslinger can continue to gain distance on a survivor while readying his ranged attack; he does move slower in ADS mode, but his ADS is so quick that he can spam it while still gaining distance on the survivor he's chasing. Deathslinger puts survivors in the same lose/lose that old Pyramid Head did. If he fakes a shot a few times, survivors have two options: 1) Dodge pre-emptively. In this case, you'll rapidly lose distance and he'll walk up and M1 you. 2) Keep holding W. In this case, the Deathslinger will realize you're not going to dodge and you'll be a sitting duck for their ranged attack. Both options only require the Deathslinger to make the right decision in order to land a hit; the skill of the survivor is entirely irrelevant. Meanwhile, Huntress, on the other hand, loses distance on the survivor she's chasing while readying a hatchet because she's required to charge it for at least a second at 78% speed (iirc) before she can throw it. When she pulls out a hatchet she has to temporarily give up on landing an M1, and when she goes in for an M1 she cannot instantly ready and throw a hatchet. Therefore, the same lose/lose situation doesn't exist for survivors.
- Huntress needs to spend 2.75 seconds at 78% speed (iirc) before she can throw a hatchet at the same speed as Deathslinger's chain. Survivors are actually able to dodge her hatchets when they're not charged, and survivors have time to get to cover before her hatchets are fully charged. Deathslinger can shoot almost instantly and his chain cannot be reactively dodged.
- When Deathslinger quickscopes, there is no audio cue for the survivor warning them that he's about to shoot. All you get is the "bang" when he fires. That audio cue only starts to play when he stays in ADS mode for a small amount of time. Huntress has a distinct audio cue when raising a hatchet and when charging it to full. Given that you can't dodge a quickscope this isn't the end of the world, but it's still just another bit of information survivors do not get against him.
- Deathslinger applies deep wounds. Huntress does not. Deep wound VFX are annoying as hell to chase through and holding M1 to mend is just not fun. It also makes breaking free from the chain pretty useless as a healthy survivor. You're getting deep wounded regardless, so all you gain is putting slightly more distance in between you and the killer. This is especially frustrating because your skill basically doesn't matter in the chase, so breaking his chain is the most interactive thing you regularly get to do against him.
- As you mentioned, Deathslinger can reload on the fly without dropping chase. Huntress will sometimes be forced to drop chase in order to restore her power.
- Deathslinger's skill floor and skill cap are extremely low, while Huntress's are much higher. Some of this has to do with how braindead zoning is, but a lot of it is also how many people have experience playing FPS. I suppose you could argue that the latter doesn't actually make the skill floor low since you do need some experience to be able to aim well, and I'd agree with that, but it's such a common skill among people who play video games that the skill floor may as well be very low. Having a low skill floor isn't necessarily a bad thing, but when you have a killer like Deathslinger with extremely limited counterplay in the 1v1, it just means that you will consistently be facing Deathslingers who are good enough to make the match miserable.
- Deathslinger sneers when M1-ing you and he laughs smugly when he downs you, which triggers me more and more as time goes on. Huntress doesn't. She just throws a tantrum when she gets pallet stunned :D
TL;DR Huntress has a massive amount of counterplay while Deathslinger has very little.
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You can have fun by quite simply deciding to. Its hard to explain but if you want to have fun, you will. You just have to have that mind set. Get into character, you know? try wacky things when normal tactics arn't working.
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Depends on ic hes quickscoping
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no
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Because the way you play against a Deathslinger is stealth, and it's a playstyle not many people enjoy. Not really hard to understand why people hate him.
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Same way you hide from Ghostface: Be extremely paranoid. And also look behind you a bunch.
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Look at all these fake comments. I swear if there was a red box in front of them they’ll try and argue it’s blue....
Deathslinger is miserable to go against. There’s very little counterplay especially at windows/ four lane gyms, T and Ls and unsafe/fair pallets..
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There is no looping against Deathslinger. All there is to a chase with him is hoping he misses his shot, because there is no dodging him. It's just him missing.
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There is no Deatgslinger counterplay. You can't mindgame a Slinger. If he misses, he misses. You didn't do anything, he just missed. And your accusation is false, as Nurse, the only killer in the game that can't be looped, is easily one of the most fun killers to verse if the player has good ping.
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I think that you are trying to say is that you can only hold w and waste as much of his time ad it takes for him to catch up. How do you loop a tile efficiently against a deathsligner? Hope they are bad so you'll have an easy time?
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How you do change the way you play so you can survive against him? if a deathsligner has half a brain they will shoot you before you even get behind a pallet, and even then if you pull it is shot if u don't you'll either get m1d or they'll shoot you around the side or wherever you try to run.
And if you move to the right or left like u said, he'll just smack you with his m1 or walk up to you. How is that fun? Hoping he misses?
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Ur also sounding like the type of survivor who would just run as far as possible and hold w, because if ur not looping what are you doing?
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Ur basically saying u want the game on easy mode where there's nothing you can do as survivor but rush gens, which sucks for BOTH sides.
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Because deathsligner has an instant aim time and instant ads, meaning as survivor you can't physically react to the shot no matter how good you are.
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Remember guys, users here claimed it was also fun to "guess" when Spirit was using prayer beads.
Unlike Pyramid Head, nerfing his abitly only banalced things whereas nerfing Deathslinger's instant shot will render him unplayable.
It's %100 unfair, but nerfing it isn't the answer and a complete rework is what's needed.
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I find going against Deathslinger quite fun. When you know when the Deathslinger has to go for shots it's quite fun to make him miss. You feel like your in the other player's head. It's a change of pace from the usual, run around a thing on autopilot then drop pallet you get against other killers without antiloop.
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They're either talking about double reload add-ons or when a Deathslinger constantly uses ADS in order to gain distance on the survivor. Unlike Huntress, Deathslinger's gun has no wind-up time to shoot or slow down when he puts it down again, his harpoon also shoots fast enough that not even a person with amazing reaction time could react to it. Because of this, the survivor just has to guess whether or not the Deathslinger is actually going to shoot, a lot of Deathslinger players realise this and force them into a lose/lose situation: try to dodge the bullet and take an M1 instead or call the Deathslinger's bluff and get shot anyway.
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I picked up Huntress way quicker than Slinger, and from what I've heard from actual Huntress mains Slinger has a much higher skill ceiling.
Not that I disagree with the rest, and I do think his skill cap is extremely low against many teams that just fall for zoning/run in a straight line. Lower than most killers.
Edit: floor, not cap. Too many trick shots, holes and timing issues to ever call his cap "low" even against bad teams. Slinger's one of those few killers that can always do better, much to the detriment of survivors everywhere.
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I'm not a stealthy player though, I just find chases against him fun
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fun is subjective.
if all you enjoy is running the killer around all game then no, you wont like him.
if you can enjoy the small things (like correctly predicting a shot and dodging it or succesfully avoiding contact with the killer) then yeah, you can have lots of fun.
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Good Huntresses have to figure out how to land hatchets at long range on targets out of their line of sight, including arcing hatchets over obstacles or hitting specific sides of a gen. Then there's the fact that she needs to be prepared to handle a wider variety of survivor counterplay, because survivors have far more options playing against a Huntress than a Deathslinger. Even the fact that he has an iron sight while Huntress has nothing makes aiming as Huntress more difficult.
You make a good point about the trick shots and things, though. I've been hit through the walls of the shack before, for example, and Huntress just isn't capable of shots quite like that.
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