undying turns survivors into potatoes
lets all rush and use up our unbreakables and go down 8 times just to get the one totem
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The worst is players who run around the map looking for totems when they haven't brought anything to help. Especially on the bigger maps. Leave it to another player who probably has small game or something and brute force gens.
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yee
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It is an extremely boring combination. As a survivor playing with randoms, you maybe complete 2 gems or break 3 totems before everyone is dead.
As a killer, they never repair more than 1 gen before I kill everyone.
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I'm getting a bit bored of it as a solo as it can immediately seal your fate against a good Blight or other high tier. It's certain death if a half decent Freddy has thrown on slowdown add ons with it.
But, on the other hand. I've been playing against the same survivor build since Huntress released. New potential meta perks have been thrown to the wayside as they just don't stand up to the current meta builds. It's a crappy situation. I'm slowly trying to phase out Undying and just use Ruin or try different builds that work well with other killers. I just find it kinda bland. And its the problem killers use to have with old Ruin where you basically just had 3 perks. But now its 2.
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I still see more variety in Survivor perks. Sure, you get the dead hard - ds - bt clones fairly often, but they have less impact in the game’s outcome for several reasons:
1. 99% of survivors regardless of rank are potatoes that go down within 10 seconds.
2. Very few people can find totems fast.
3. The undying + ruin combination is guaranteed win, especially as you said if you use a moderately strong killer.
There’s no thrill in the matches anymore. You always win. In order to lose as a killer you have to either have zero experience with the killer you’re using or try to lose on purpose.
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I would agree in the sense that I think Ruin + Undying on a good killer is unnecessary for solo matches. A good red rank SWF still destroys but SWF is busted as we all know.
This is why I wish there was a SWF indicator. So I would know if I'll need to run the meta to let the match last a little longer, or I can try out some new or more fun perk builds without the match being over in 5 minutes. I want to run builds that will be unexpected and fun for both sides but outside of the meta killers a half decent survivor can keep a chase going for multiple gens and from that point the match is basically done.
That said, their reasoning of "people would just quit when they saw SWF" is spot on. Judging by the stuff that gets posted on this forum you'd think every SWF is Seal Team 6 whose soul purpose is the tilt killer players. Maybe add a 1.5x gain to all bloodpoints for killers who stay in SWF lobbies to incentivise it or something.
I had a Ruin/Undying Freddy on Azarovs with stacked slowdown add ons and corrupt yesterday and just ran to a hook and let him kill me. That's not fun for anyone.
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Protip: Do gens.
Ruin is useless while u working the gen.
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Good killers end a chase long before you can get a gen half done. Using ruin and undying guarantees all gens keep regressing. Combined with tinkerer, it’s instant win.
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As a player who brings Small Game every Trial, I ask please dont waste your time looking for Totems you are not able to locate easily.
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I understand -good- full SWF squads can break the game balance, but :
1. How often you find those? Let me tell you, I never do. And I play a lot. Maybe I can remember a couple matches in years where I’ve seen decent swf squads. One in particular comes to mind where it was very frustrating to play against them. One in 4 years.
2. Once you’re experienced and know how to play, if you use a strong killer the game is virtually non winnable. Talking from experience. Any good killer who tryhards, it’s pretty much guaranteed 3k to say the least. Especially using meta perks and Spirit/Freddy/Nurse/Phead, and if you’re good with them also the rest.
Now, if we are talking about exceptional survivor teams that could be seen as God, as in, they don’t exist (or are so very rare that you could safely say they virtually don’t exist) or very new and inexperienced killers, then yes. Survivors can bully killers.
For this to happen the killer needs to be really bad/suffer some disability (the player using them)/ or just completely new.
There’s this mantra that comes from 2016 when survivors were indeed broken. Ever since then, everything has changed and the tables have turned. This is not 2016 and survivors are no longer dominant in this game.
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I don't get why everyone is playing the combo up like it's unbeatable. It's not old Ruin. You literally just have to commit to gens and the combo does nothing.
Also if such a weak and easily counterable combo is so boring to face what do you think it's like to face x4 DS, DH, BT, SB, etc... every game? I'm not trying to say you're a survivor main or anything but this mild combo that can be disabled by survivors or outright ignored is nothing compared to a lot of perks survivors have that killers always have to worry about each game even if no one is running it and most of them are either much harder to counter or outright can't be countered.
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I would say in the situation that the killer has either high mobility or is just good at dropping chases to spread pressure the new Ruin is 10X better than old.
Old Ruin literally only worked against potatoes. I could and would get gens to 80-90% at game start by just hitting great skillchecks and at that point the gen was practically done. The killer could kick it but I could run off and hide or just tap it in a chase and its back at 90% again. It didn't really matter if the killer had mobility with old Ruin because it wouldn't regress the gen.
That said I don't think new Ruin is even remotely OP. It still doesn't regress at 1:1 speed and obviously its a hex. I see it as sort of a DS/UB combo. Both average perks on their own but extremely strong when combined.
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Not sure if you even play this game. Or maybe you’re rank 16. Otherwise I don’t understand why you even said that.
The fact is “just power through gens” is a statement only somebody who plays only rank 20 killers would say. Any decent killer will put enough pressure on the team and end chases long before you can power through a gen. If I use that combination as a killer, most they have repaired has been 2 generators so far.
The only way what you say makes sense is if the killer is a potato or inexperienced and can’t end chases fast enough/ doesn’t apply any map pressure.
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This is good advice against killers who chase one person for 80 seconds, otherwise you just sink up to a minute into a gen only to get pushed off it and lose all progress. If the killer is even half decent you really do need to cleanse the totems.
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Precisely. But don’t bother with those kind of people. From the things they say you can tell they don’t know how the game works.
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Undying doesn't turn Players into potatoes; they do that themselves. It can be dealt with just like anything else; it just takes time and effort.
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And old MoM and old DS turned killers into potatoes. Guy, killer is easy as hell now
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It's always a good laugh when they all throw the game for one hex perk.🤣 Had a hex spawn in the middle of the freaking cornfield and they all died for that one hex it was hilarious. Dying for third seal.... I must still have that clip somewhere. They just wouldn't stop attacking my totem every time I turned my back on it.
I see undying a lot and since I'm still learning all the spots I need something like small game, otherwise running around like a headless chicken isn't a good play. That kind of behaviour makes undying more powerful than it is.
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any red rank survivor knows that killers can't be in multiple places at once, and that the aura reveal from undying only goes off when you first get near the totem. it only takes 1 out of 16 perks to easily disable 2 out of 4. How are we still having the do bones discussion in 2020 lmao
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Really? Interesting view from the cheap seats. Killer has always been easier in the potato Ranks. It gets rather hard as you hit the middle Ranks, and a downright struggle as you approach and get into the Red. The needle shifts. This is because Survivors need each other to win, and early on there are 4x the chances of weak links. As you advance in Ranks, the weak links become fewer and fewer.
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and thats why we slap on tinkerer.
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I think it would be fair trade with DH and DS got nerfed in exchange for undying and ruin nerf. Less meta
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You miss the point. It doesn’t matter if you carry small game. Especially if you’re in solo queue, by the time you break all the totems even if you knew the exact location of every single one of them, nobody will have repaired anything and everybody will be either dead or on death hook with 5 generators left.
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That is not true. It used to be a struggle years ago. For a long while now, it’s just not a struggle anymore. Red ranked survivors are as useless as rank 10s.
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Hrm. Interesting. I fight Red Rank Survivor's every match, and I find it a struggle every time.
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You guys must be playing different survivors than I do. About 3/4 of the games I use ruin/undying, they somehow manage to kill undying first, then ruin shortly after. At best I get two jumps before losing both perks... So things slow down about a minute. If it's a small map I might capitalize, but large maps make the aura reads pretty useless.
Unless I'm really hard up on getting kills I go with something else. Just no fun locking half my perks for a gamble on red ranks.
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What killers do you use and what exactly do you struggle with? Also, what rank are you?
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I was Rank-1 until the Reset on the 13th. Now I'm Rank-4 about to pip to Rank-3. I play Myers mostly.
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And how many times you 3/4k?
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Myers is a mid tier killer. Depending on the map and the build you use he can be strong. With the usual undying + ruin and tinkerer you should be able to 3-4K no problem.
The only time you might struggle is if you get really unlucky with the map + (ormond, nice farm spawns) and you get competent SWF teams (rarely happens). Apart from that you should have little difficulties.
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No idea. I don't keep track. I tend to get Brutal Killer most often in the Red Ranks, with the odd Ruthless to offset the odd Entity Displeased.
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Oppressed enough they become potatoes. 9.5 out of 10 matches.
No survivor build has that effect on killers.
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If you play with randoms you know your odds of surviving...
SWF have no issue with hex undying and ruin. When every single member of the team can waste 80 seconds or more of the killers time with looping, pallets, windows, then the killers always gonna lose.
That's just how this game is. Team up if you tired of losing, and play with survivors who don't hide in lockers or go down in 10 seconds.
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Give up one of your meta perks and run detectives hunch or small game.
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Your chair must reek of sweat
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Are you saying that they weren't already potatoes? lol
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I'm surprised this seems to have become meta because most if not all killers have a directional audio tell from at least 16 meters away. And thats if the survivor and gen isn't out in the open and they aren't very alert and isn't circling their camera.
The amount of times I've stealth juked a Micheal or Pig because I heard their breathing from a mile away without LoS is too high to count.
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Well let me tell you something. Do you think it's fun playing against a killer using Ruin+Undying 90% of your matches ? No I don't think so. Most of the time you do find a Hex Totem it's usually never Undying, at least for me most of the time. Every killer uses it now and if the survivors don't try to look for it then it's basically an automatic win for the killer with that duo unless you have competent teammates which is very rare.
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Not to defend Undying/Ruin being used on meta killers or anything. But you're talking to a brick wall. Red rank killers have had to deal with DS/UB/BT/DH with 1 or 2 differences for going on 3 or so years now.
And if every killer is using it that's the perfect excuse to learn totem placements for each tile.
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its not about the killer actually sneaking up on them, its about the notification they get, which allows them to get the survivors off the gen and Ruin to take care of it.
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I suppose that's smart. That said I'm a totem hound so I tend to tap a gen at match start. And if I see Ruin off I go. Unless its an indoors map because its not worth it.
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Why are you comparing DS/UB/BT/DH with Undying ? Lol. What if the survivors are all using those meta perks ? Their generators are still gonna be regressing whether they're using their meta builds or not. We're not talking about meta builds here were talking about Undying and I'm saying how miserable the perk is with certain duos and why survivors have to throw the game for it. Not saying DS/UB/BT/DH doesn't change the game for the killer either and that it's not miserable for them too. But this whole forum post is why Undying turns survivors into potatoes and I just explained why.
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Undying is annoying. Especially with killers who run ruin or NOED. “Just do bones,” they say. Well it’s kinda tough when killers come right over to a totem they see being worked on. And not to mention by the time all totems are found, it’s wasted a lot of time & gens aren’t being completed.
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I'm saying that complaining about every game being Undying and Ruin is kind of rich 3 months in when killers have been dealing with the same stale survivor meta for 3 years.
To counter your post I responded to. Do you think it's fun for the killer to play against Dead Hard, Decisive, Unbreakable and Borrow Time every match? No. It's stale and boring.
Survivors don't "have" to throw to counter Undying, one survivor with Small Game can get every totem in around 2-3 minutes. And considering the first chase of the match is often the longest, potentially lasting multiple minutes if a good survivor gets some good loops spawns, both the hexes can be gone and multiple gens done in that time. It sounds like you're just getting unlucky with your teammates.
Don't get me wrong I play solo, there are some absolute invalids out there in Red Ranks. But saying every game is like that is a flat out lie.
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Well I can definitely say I'm very lucky when it comes to finding Undying first, and well yeah Solo Q is Solo Q.
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I mean...this is snarky but it's actually legit.
My first reaction when the gen fizzles isn't "gotta get ruin" it's "fuch, guess I'm here now."
Which does lead to riskier greed plays, but once you do it a dozen times youre like "okay, I'm not gonna get this whole gen done, but if I can get it to 70-80, and win my chase, I can sneak back, and then...."
Which, honestly, isn't awful. But it does suck if you and your team can't establish enough of a repair buffer to make those plays. Then the game just becomes "How long can I make the killer chase me to earn that kill, lol"
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If they removed the aura reading, I'd be fine with leaving it as it is. That little bit of extra info is too high value to be a BOGO.
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My experience shows otherwise. I will have to bow to what must be your much superior playing Skills. I find the Red Rank Survivors to be quite capable these days.
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I mean, I don't agree. I manage to cleanse undying prettying easily. Wait for the right moment! Isn't hard to do! 😂
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which is where Undying bites you in the ace, because it not only allows the Hex to respawn, but also reveals you to the killer (without telling you) as soon as you get close to any totem.
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