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In your opinion does any of the new perks need a buff or nerf?

Do you feel the new perks that will come out in the next chapter is fine or do they need to be buffed or nerfed? And if they do what changed would you make to them?

Comments

  • SunderMun
    SunderMun Member Posts: 2,789

    I feel like Oppression should activate if Surge activates.

    Otherwise, I think they're all fine. Except for maybe Deception?

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I would really like seeing Coup de Grace tweeked a little.

    It really just doesn't work that well. Atleast increase the speed a little too cause i know it's probably just a visual illusion but it feels so slow.

    For something you only get 5 times in a losing match that you dòn't control when you get it and can't save for later it could be a tad more powerfull

  • Yords
    Yords Member Posts: 5,781

    Adjusting the speed and making it work only on basic attacks would be nice.

  • Boss
    Boss Member Posts: 13,616

    To me it doesn't matter all that much whether longer lunge Tokens are easier to get.

    I just personally have no need for longer lunges.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Yeah, pretty much my thoughts. The default lunge is already fine to me. Honestly it looks like it would mess with me when not using it, like when I used to use Dead Hard than would throw chases seconds in because I was so used to having the extra help. And I think it looks pretty silly aswell. I guess it could be fun to mess around with on Micheal but that's all the use I see for it.

    There's chase perks that'll give you more help long term like any of the pallet based perks or even bamboozle. And they'll proc more.

  • Boss
    Boss Member Posts: 13,616

    I do like the fact that this Perk exists though.

    After over 4 years, there's finally a Perk that actually does stuff with lunges.

    So i'm hoping the devs like what they did and try some more.

  • valvarez4
    valvarez4 Member Posts: 868

    Best survs perks are only 1 use. That”s stupid too?

  • Felnex
    Felnex Member Posts: 334

    That changes it into more of a "win more" or snowballing perk. If they gain a charge with a gen being completed, it encourages what I consider healthier gameplay that allows a Killer to catch up. They could make it grant more than one charge per gen completed, but I don't think they should make Hooks grant charges.

  • landromat
    landromat Member Posts: 2,193

    Hoarder seems like a terrible perk

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    I think power struggle could absolutely do with a slight nerf as it seems waaaaay too powerful in SWF when combined with flip flop. I would rework it to being able to drop the pallet after being carried for 5/4/3 seconds. The other survivor ones seem fine aside from the amount of keys that are going to be found, but that's more of a key problem than a perk problem.

    I would like Coup de grace to get a buff so it activates after every hook, id understand however if they didn't do that because it looks pretty absurd on some killers. Oppression might need adjustments especially because 3 gen sniper doc exists, but we would have to see how it plays out. The chest perk is literally a meme perk so it's fine.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    I doubt Freddy players will part with their precious slowdown perks for this.

  • Blueberry
    Blueberry Member Posts: 13,601

    All 3 killer ones seem pretty underwhelming to me.

    Hoarder one should be map wide and make it reveal aura for a few seconds not just a location ping. Current form is just gimmicky.

    Coup De Grace is quite bad. Honestly just make it a slightly increasing lunge distance and speed of lunge for each gen completed.

    Oppression simply needs a shorter cooldown, say 40 seconds. Base regression speed in this game is just abysmal and near worthless. You could also instead make it 60 second cooldown but they regress slightly faster.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    Oppression feels too weak, it should regress gens 10% or something.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I put my bets down that the devs already have buffs in mind if necessary, but like the stranger things chapter they’re being super conservative and want to watch the performance of Coup De Grace first.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I think all of the perks are fantastic ideas concepts, with the only one being “we’ll see how it goes” is Coup De Grace. It’s the one perk The Devs are clearly being extra cautious with.

    Hoarder is going to be WAY more useful than what is currently realised. A 48m range means that there will be many instances that the killers coverage is pretty much half the map. A notification is given not just when chests are interacted with but also when any item (within range) is picked up. This is a big deal when a lot of survivors think it’s clever to hide a key, then go back for it once they’ve found the hatch. And the perk will REDUCE the odds of survivors finding a key, and will counter the rarity odds increase that Plunderers gives.

    I just see this perk giving way more useful information than what players expect.

  • Boss
    Boss Member Posts: 13,616

    Franklin's Demise got stronger (indirectly) this chapter.

  • Withered8
    Withered8 Member Posts: 1,241

    They've gotta be careful though because stacking this perk on some killers is just insane. And having a doubled lunge is just very strong in general.

    I think maybe they should make the lunge effect smaller but make it more useable more often.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    I mean coup is probably underpowered, but for once it's understandable at least, since the effect is extremely volatile and unique so it makes sense to use the perk as is to see how strong the effect is in a context where it can't suddenly take over the meta.

  • James4125
    James4125 Member Posts: 266

    Hoarder is horrible. Far from helping the killer it straight up benefits every survivor in the match instead. How is giving them more med kits keys and toolbox's supposed to help the killer exactly?

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    It REDUCES the rarity of items. Survivors will not be able to obtain keys. Or keys will be extremely rare in chests when running Hoarder.

  • James4125
    James4125 Member Posts: 266

    Reduced rarity doesn't mean impossible. I've seen people in the ptb getting keys using Elodie's perk even though the killer had hoarder. Also plunder's instinct.

  • James4125
    James4125 Member Posts: 266

    I've seen people getting keys in the ptb using Elodies perk when the killer had hoarder. Also plunder's instinct.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Hoarder would still be countering Pluderer’s increased rarity feature.

    Players still getting keys when both Hoarder & Appraisal are in the match are just lucky because the odds of finding a key would be the same as normal when neither Hoarder or Appraisal is being used.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    the only one time use perk is DS, which lets you escape and avoid being picked up for 60seconds after your hook. this perk lets you get a longer lunge which can be countered just by a vault or pallet drop, if you want to see killers use other perks than meta maybe dont make every new perk pointless to use over the meta.

    The hook change rewards you for doing well though, its like oh you got a hook now have a one time use lunge that might help you get an injure but if its on gen completion its abit weak and making you get multiple stacks per gen means one guy will have the perk used on him multiple times making it much harder for him not to mention you will just get endgame slugging builds if it was on gen completion unlike the hooks makes the killer actually earn it.

  • Syfik
    Syfik Member Posts: 9

    I think all the new perks are fairly balanced if not a little underwhelming. Which is fine seeing as the last update completely changed the killer meta. Kinda wished they worked more on improving the game instead of turning out another dlc so quickly.

  • Syfik
    Syfik Member Posts: 9

    Opression + surveillance seems like it could be a strong combo. Assuming that when someone is working on the gen when it's kicked it will still trigger surveillance

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,540
    edited November 2020

    Hoarder is bugged in the PTB, it doesn't spawn extra chests or reduce the rarity of items at the moment.

    Even if it did do those things, I still think it needs a bit of a buff. It'll only really be something I'll slap on if there's a lobby of Aces or I'm playing Bubba. Maybe up the range and add a cool secondary effect, maybe like trapped chests or something.

    But even if they don't buff it, we've now got a better basement detection perk than Territorial Imperative :^)

  • thisisntmax
    thisisntmax Member Posts: 231

    I agree! We should also have it so DS is token based on how many gens pop, and you always have it so when the killer picks you up, you always get perk value.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772
    edited November 2020

    I'm not sure if this is bait or just a bad take. But the occasional increased lunge isn't going to change the match condition to the same degree a killer getting DS'd will. You're also forgetting that DS is stronger as a deterrant than an actual perk. Simply having an obsession makes a lot of killers play differently.

    This is a novelty perk. You won't see people using this in builds outside of the first month of it launching. It's a Cruel Limits, a Red Herring. The fact that isn't only lunge distance and not speed aswell means this perk will be laughable against a survivor that can juke.

  • Clueless
    Clueless Member Posts: 340

    I think all of them will be forgotten in a week after release, they are too niche to see much play outside of people with lack of options or memes imo. Hope I'm wrong though and there is a shift in the meta.

  • GeordieKiller
    GeordieKiller Member Posts: 413

    I used mainly the killer perks and i would say

    Hoarder is fine its a niche perk does it job well,

    Coup de grace not sure on that one im half and half with that one would perhaps change it from gaining and losing a token to just token base so each time a gen is done you permentalty gain a lunge bonus up to 100%

    Opression like the idea of it but considering how weak base regression is and the huge cooldown not worth it they need to either buff base regression and massively reduce cooldown or that it has a neat side effect that if you run opression and pop the 25% regression hits the other gens aswell and keep the huge cooldown

  • Ramxenoc445
    Ramxenoc445 Member Posts: 1,358

    I think they're fine, though I haven't played with them much so

  • valvarez4
    valvarez4 Member Posts: 868

    Coup the grace is totally op. And if you don't agree imagine a surv perk that makes him avoid the killer to use lunge attacks for 5 times.

  • landromat
    landromat Member Posts: 2,193
    edited November 2020

    Dead hard? It has 40s cooldown and Can be used on Demand, Not like CDG Lunge and lose your stack and wait for another gen to be completed

  • JacksonWise
    JacksonWise Member Posts: 651

    It would probably be too complicated to code, but I wish Coup de Grace only consumed a token for lunges outside the normal lunge range. So, for example, if a survivor is in normal lunge range and the hit connects the game does a hit validation check of sorts. It if deems you would have gotten the hit normally, no token is consumed. However, if you were to miss the hit the perk activates and applies the extra lunge distance. The token is then consumed whether the hit connects or you still miss. I hope I explained that well enough.

    A simpler improvement would be to have the perk only consume tokens on successful hits since it has a limited number of uses.

  • James4125
    James4125 Member Posts: 266

    But they CAN find then. And even if they couldn't who wants to give them extra med kits? Or toolbox's? Or flashlights? It offers a very tiny benefit in return for a huge negative!

  • James4125
    James4125 Member Posts: 266

    I think it should guarantee that no item is above yellow quality. Then it might actually be useful. Even if it is just a cliche counter to plunder's.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    It’s hardly a tiny benefit at all. Survivors giving away their location is always useful.

  • I_Be_Pro_Fun
    I_Be_Pro_Fun Member Posts: 73

    Me as a stealth killer, trapper, or hag; *Minds my own business*


    The Object of Obsession: Allow me to introduce myself

  • I_Be_Pro_Fun
    I_Be_Pro_Fun Member Posts: 73

    Coup De Grace seems like it will be super useful on like... 3 or 4 killers, and worthless on almost others. I haven't played the PTB (console pleb), but if the lunge increase applies to nurse after she blinks, and t3 myers? They will be even more monstrous. Everyone else? Doesn't matter.


    Hoarder should do more, honestly. Yeah, a noise indication is nice. Especially when I run franklins a lot. But come on. More items? Even as lower chance for high ones, it doesn't change the fact they get more.


    Opression should do increased regression, or have a shorter cool down. Right now, I just see it as a weaker ruin with more use, or a surge but less reliable. And thats bad, because surge isn't really that powerful or reliable already.


    Deception is neat, though I doubt it will see use for much. Make it so that you dont leave scratches for 5 seconds, and its more useful. 3 seconds is barely any distance to hide scratches.


    Appraisal is Ace's best friend, but I'm not sure its gonna see major use in the purple and red ranks unless its Ace or someone going for adept. Extra items are nice, but at those ranks, you are probably bringing an item or don't care to look for one.


    Power struggle is gonna be seen in specific builds among swf or really good solos, but I doubt its gonna see much more use. Seeing as it requires flip flop ans trustable teammates, as well as the killer to slug? Too many variables for a perk that requires two perk slots at least.